Level 3-6+: Difference between revisions

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{{construction|user={{User|Alex95}}}}
{{level infobox
{{Levelbox
|title=Level 3-6+
|title = Level 3-6+
|image=[[File:MVDK Level 3-6+.png]]
|image = [[File:MVDK Level 3-6+.png]]
|code=Level 3-6+
|code= Level 3-6+
|world=[[Fire Mountain Plus]]
|world= [[Fire Mountain Plus]]
|game=''[[Mario vs. Donkey Kong]]''
|game= ''[[Mario vs. Donkey Kong]]''
|limit=150
|limit= 150
|before=[[Level 3-5+|<<]]
|before= [[Level 3-5+|<<]]
|after=[[Level 3-DK+|>>]]
|after= [[Level 3-DK+|>>]]
}}
}}
'''Level 3-6+''' is the sixth level of [[Fire Mountain Plus]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 21000.
'''Level 3-6+''' is the sixth level of [[Fire Mountain Plus]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 21000.
==Overview==
==Overview==
The player first needs to jump up a set of stairs and pick up the [[Katakata Kaen Heihō]], then throw them to the left. A [[Firebird]] will appear from above, and the player then needs to move across a red platform while avoiding [[Lava Bubble]]s jumping up from below. After collecting the [[Mini Mario (toy)|Mini Mario]] to the right, the player needs to move back across the bridge, returning to the stairs. The player then needs to pick back up the Katakata Kaen Heihō and throw it to the right of the stairs, then climb up the [[rope]]s while avoiding the Firebird. After pressing the blue [[Color Switch]] to the left, the player needs to jump to a few sand platforms, leading the Mini Mario up the new blue ones, while still avoiding the Firebird. Once the Mini Mario gets to the end platform, the player needs to press a red Color Switch, allowing them both to reach the locked door.
The player first needs to jump up a set of stairs and pick up the [[Fire Shy Guy]], then throw them to the left. A [[fire bird]] will appear from above, and the player then needs to move across a red platform while avoiding [[Lava Bubble|Podoboo]]s jumping up from below. After collecting the [[Mini Mario (toy)|Mini-Mario]] to the right, the player needs to move back across the bridge, returning to the stairs. The player then needs to pick back up the Fire Shy Guy and throw it to the right of the stairs, then climb up the [[rope]]s while avoiding the fire bird. After pressing the blue [[Color Switch]] to the left, the player needs to jump to a few sand platforms, leading the Mini-Mario up the new blue ones, while still avoiding the fire bird. Once the Mini-Mario gets to the end platform, the player needs to press a red Color Switch, allowing them both to reach the locked door.


==Enemies==
==Enemies==
*[[Firebird]]s
*[[Fire bird]]s
*[[Katakata Kaen Heihō]]
*[[Fire Shy Guy]]
*[[Lava Bubble]]s
*[[Lava Bubble|Podoboo]]s


==Present locations==
==Present locations==
*'''Red:''' Next to the ladder, above the Mini Mario.
*'''Red:''' Next to the ladder, above the Mini-Mario.
*'''Yellow:''' On the sand platform, above the Firebird's fire ring.
*'''Yellow:''' On the sand platform, above the [[Bird Nest|Fire Bird Nest]].
*'''Blue:''' Next to the locked door, which only the Mini Mario can collect.
*'''Blue:''' Next to the locked door, which only the Mini-Mario can collect.
 
{{MVDK levels}}
{{MVDK Levels}}
[[Category:Mario vs. Donkey Kong levels]]
[[Category:Mario vs. Donkey Kong Levels]]

Latest revision as of 22:12, April 8, 2024

Level
Level 3-6+
Level 3-6+ of Mario vs. Donkey Kong
Level code Level 3-6+
World Fire Mountain Plus
Game Mario vs. Donkey Kong
Time limit 150
<< Directory of levels >>

Level 3-6+ is the sixth level of Fire Mountain Plus in Mario vs. Donkey Kong. The high score for this level is 21000.

Overview[edit]

The player first needs to jump up a set of stairs and pick up the Fire Shy Guy, then throw them to the left. A fire bird will appear from above, and the player then needs to move across a red platform while avoiding Podoboos jumping up from below. After collecting the Mini-Mario to the right, the player needs to move back across the bridge, returning to the stairs. The player then needs to pick back up the Fire Shy Guy and throw it to the right of the stairs, then climb up the ropes while avoiding the fire bird. After pressing the blue Color Switch to the left, the player needs to jump to a few sand platforms, leading the Mini-Mario up the new blue ones, while still avoiding the fire bird. Once the Mini-Mario gets to the end platform, the player needs to press a red Color Switch, allowing them both to reach the locked door.

Enemies[edit]

Present locations[edit]

  • Red: Next to the ladder, above the Mini-Mario.
  • Yellow: On the sand platform, above the Fire Bird Nest.
  • Blue: Next to the locked door, which only the Mini-Mario can collect.