Super Mario Advance 4: Super Mario Bros. 3

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Infobox Super Mario Advance 4: Super Mario Bros. 3, released on the Game Boy Advance was a remake of the 1990 Super Mario Bros. 3.


Story

The story, from the instruction booklet:

The Mushroom Kingdom has remained a peaceful place, thanks to the brave deeds of Mario and Luigi. However, the Mushroom Kingdom forms an entrance to the Mushroom World, a place where all is not well. Bowser sent his seven children to make mischief in this normally peaceful land. As their first order of business, they stole the royal magic wands from each country in the Mushroom World and used them to turn the Mushroom Kings into animals. Mario and Luigi must recover the royal magic wands from Bowser's seven kids to return the kings to their true forms. As Mario and Luigi set off on their journey deep into the Mushroom World, Princess Peach and Toad have but one thing to say: "Good-bye, and good luck!"


New Additions

In 2003, the fourth and final entry in the Super Mario Advance series, Super Mario Advance 4: Super Mario Bros. 3 was released for the Game Boy Advance. It was actually a heavily updated version of Super Mario Bros. 3 as the name suggests. However, it boasted similar graphics and sound to the All-Stars version. It features a save system similar to the Super Mario All-Stars save system, except temporary saves may now be done anywhere.

This game's largest added feature was compatibility with the e-Reader and e-Cards. These cards could be scanned in to the game, and would function as new levels, instant power-ups, or demos. One power-up card features a power-up that cannot be found in any other Mario game: the Boomerang.

Changes from Super Mario Bros. 3

  • The 1 Player and 2 Player options were replaced with the option as playing as either Mario or Mario & Luigi, which is essentially identical to the former options. Luigi's animations are similar to his Super Mario All-Stars: Super Mario Bros. 3 counterpart, but he now has his Super Mario Bros. 2-styled "Flutter Jump", i.e. he can stay in the air a bit longer than Mario.
  • Spade Panels now produce different variants in response to completing one. It goes from Spade > Heart > Club > Diamond
  • Mario can have more than 100 lives.
  • Getting a Fire Flower or Raccoon Leaf will have their usual effect rather in the situation of Mario taking damage to revert to small Mario before he touches the power-up; previously this would just have the effect of a Mushroom.
  • Koopa Troopas can now be stomped underwater.
  • Upside-down Spiny shells can now be safely touched, stomped or kicked from above without taking damage; in previous versions, even an immobile, upside-down Spiny shell would hurt Mario if he landed on top of it.
  • Giant Brick Blocks can now be broken with Mario's tail (with the Raccoon or Tanooki suit).
  • In several levels of World 4, just before the Goal Panel, there is a coin bonus in the sky.
  • In World 5, some brick blocks that otherwise make Pipes and Bullet Bill cannons float in the air contain coins.
  • In World 5, the Map of the ground seen from the sky was moved up and right hiding the little mistake they made on the "Ground Map" on the NES and SNES Version.
  • In World 6, the path to the Mushroom House was altered so the player does not have to do 6-5 to access it.
  • A few sprites were slightly improved. For example Mario and Luigi now wear their gloves. Previous versions had the two with no gloves, the NES version due to color limitations and the All-Stars version for unknown reasons.
  • Mario can carry shells into pipes without losing them.
  • The first pipe in level 1-1 now contains a normal Piranha Plant instead of a Venus Fire Trap.

List of Exclusive Features of SMA4:

  • See-Saw Platform
  • Stone Blocks (only be destroyed by Hammer Suit or crushed by Tanooki Statue)
  • !-Switch
  • Rotating Blocks
  • Sideways Venus Fire Trap
  • Ace Coins
  • E+ Coins
  • Invisible Block (can be visible when Mario transforms into the Tanooki statue)
  • Question Block with Kuribo Shoe
  • Grey Spike Donut Lifts
  • Blue Boomerang

List of features from various games on SMA4:

Item Game
Steel Lifts Super Mario Bros
Pulley Platforms Super Mario Bros
Poison Mushrooms Super Mario Bros: The Lost Levels
Vegetables Super Mario Bros 2
Diggable Sand Super Mario Bros 2
POW Block Super Mario Bros 2
Locked Door Super Mario Bros 2
Cape Feather Super Mario World
Accordion Platforms Super Mario World
Wall Triangles (includes upside-down) Super Mario World
Train Platforms Super Mario World
Springboard Super Mario World
Roulette Block Super Mario World
3up Moon Super Mario World
Key Super Mario World
Question Block with Coin Train Super Mario World
One-Way Flippers Super Mario World 2
Giant Vegetables Super Mario Advance 1
Items Trapped in Solid Bubbles Super Mario Advance 1

List of enemies from various games on SMA4:

Enemy Game
Firebar Super Mario Bros 1
Hoopster Super Mario Bros 2
Flurry Super Mario Bros 2
Porcupo Super Mario Bros 2
Spike Top Super Mario World
Cross-Shot Bullet Bill Super Mario World
Lil' Sparky Super Mario World
Hothead Super Mario World
Bony Beetle Super Mario World
Thwimp Super Mario World
Magikoopa Super Mario World
Amazing Flyin' Hammer Bro. Super Mario World
Rip Van Fish Super Mario World
Jumping Piranha Plant Super Mario World
Monty Mole Super Mario World
Wiggler Super Mario World
Goombob Super Mario World
Parachute Goombob Super Mario World
Bowser Statues Super Mario World
Falling Spike Super Mario World
Big Boo Super Mario World
Big Boo Boss Super Mario World
Chargin' Chuck Super Mario World
Bumpty Super Mario World 2

Beta elements

Main Article: Super Mario Advance 4: Super Mario Bros. 3/Beta Elements

Boxart


References



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