MarioWiki:Proposals: Difference between revisions

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==Writing guidelines==
==Writing guidelines==
===Repeal the "derived names" having priority over official names in other languages===
===Change how "infinitely respawning" enemies are counted in level enemy tables===
Recently, a (completely undiscussed) amendment was made to the [[Mariowiki:Naming#derived names|naming]] system making it so quote-unquote "derived names" - as in, standard conjectural names made by cut-n-pasting descriptors from similar entities - have priority over official names from other languages (particularly the games' language of origin, which for this franchise is usually Japanese). While allowing said "derived names" as conjecture makes sense, it comes with several pitfalls, and my main concern is it is turning into a slippery slope. Much of it is discussed on the talk page for the so-called "[[Talk:Hefty Goombrat|Hefty Goombrat]]," which is a sterling example of why this was not a good idea. I have also been recently seeing cases of people moving to subjects based on objects sharing some adjective with a random obscure object in the same game, as demonstrated [https://www.mariowiki.com/index.php?title=Linking_Bull%27s-Eye_Bill&curid=429765&diff=4195153&oldid=4111331 here]. To be blunt, this was a short-sighted idea (and more than likely, simply a failed experiment) and needs cut back to a reasonable level before it gets out of hand. For the record, I am favor of letting it stay when the only indications in other languages or file names or what-have-you are generic terms rather than clear "names," for instance when the only confirmed name for [[Shoot]] was just "jugador de futbol," as well as rewording clunky generic descriptors like "[[surfboard vehicle|vehicle with surfboard]]."
Currently, the wiki lists enemy counts for each level in tables located in that level's article. This is all well and good, but the problem arises when infinitely respawning ones (like piped ones) are included. As seen [[World 6-B (New Super Mario Bros.)|here]], this is awkwardly written as
*"[number] (not including the infinite [enemy] spawning from [number] [method]),"
and why shouldn't it include them? That method of writing is ungainly, misleading, and bloats the table's width unnecessarily. Therefore, I propose the alternate writing of
*"[number] + (∞ x [number]),"
with the "x [number]" and parentheses being removed if there is only one case. So in the linked example, it would be "6 + ∞," which says the same thing without contradicting itself with a lengthy diatribe.
<br>(Also I had to restrain myself from using * rather than x because that's how I'm used to writing multiplication in equations. Thanks, higher-level math classes defaulting to "X" as a variable! But the asterisk could be used too, anyway.)


'''Proposer''': {{User|Doc von Schmeltwick}}<br>
'''Proposer''': {{User|Doc von Schmeltwick}}<br>
'''Deadline''': May 13, 2024, 23:59 GMT
'''Deadline''': September 30, 2024, 23:59 GMT
 
====Support====
====Support====
#{{user|Doc von Schmeltwick}} - Per.
#{{User|Doc von Schmeltwick}} - Per
#{{User|Hewer}} Per proposal, these names are conjectural and shouldn't be unduly given more weight than their fellow conjectural names.
#{{User|Altendo}} - This doesn't sound like a bad idea, although I do think there should be an asterisk like "*" instead which leads to a note saying "not including the infinite [enemy] spawning from [number] [method]", as enemies can spawn in different ways, and showing how they spawn could still be useful. If we just show "∞ x [number]", it wouldn't show how Goombas are spawned in (the linked page doesn't specify how they are spawned in otherwise). But I do like the idea of shortening the "count" section of tables.
#{{User|Koopa con Carne}} Might just be me but I'd rather not have a policy that specifically states "if you don't like this official name, just completely ignore it and make up something wacky instead" because that's ''not what this site is even remotely about''
#{{User|Super Mario RPG}} Per all.
#{{User|Axis}} Per all.
<s>#{{User|ThePowerPlayer}} Per Altendo. This formatting is much better, but I also think some note of where the infinite enemy spawner(s) originate from should be preserved.</s>
#{{User|JanMisali}} Per proposal. While some of these derived names are fine and it's sensible to have this as an option, it shouldn't take priority over an official name when one exists.
#{{User|Camwoodstock}} ...Okay, yeah, KCC makes a good point we didn't think of, so, surprise! We're changing our vote! Conjectural names have their place, but we really shouldn't prioritize them over ''actual names'' if they exist.
#{{User|LinkTheLefty}} I'm pretty sure this all started [[Talk:Mame-san#Name source|here]], and...yeah, in practice, conjectural exceptions bloat the elegant naming policy. Plus, this is practically begging to have more "Fire Nipper Plant"-esque situations.
#{{User|Blinker}} Per all.
#{{User|Somethingone}} Per the arguments raised above.
#{{User|Metalex123}} Per all.
#{{User|Super Mario RPG}} Official names are official, whether it's English, Japanese, Spanish, and so forth.


====Oppose====
====Oppose====
#{{User|Archivist Toadette}} While I agree that some discussions may need to be made on what counts as derived conjecture and what doesn't, a flat-out repeal is '''not''' the way to go about this. Plus, some of these derived conjecture names are completely straightforward (such as "[[Fire Spike]]" or "[[Wonder Hoppycat]]"), as in we can reasonably assume that Nintendo of America or Nintendo of Europe would pick these names for the respective subject.
#{{User|Hewer}} I don't see the benefit of changing this. The current wording is straightforward and succinct, I'd expect the reader to understand "6 (not including the infinite Goombas spawning from one Warp Pipe)" easily. Changing it to "6 + ∞" just makes it less clear for no reason, I'd definitely be confused if I saw that and didn't know this specific context. The fact that the other support votes have also brought up how doing this risks losing the specific information completely (and suggested a more long-winded solution that seems to contradict the proposal) compels me to oppose this more.
#{{User|Waluigi Time}} The only problem with this policy is that it's being applied in cases and/or ways that it shouldn't be (I personally think Hefty Goombrat was a step too far). If it's kept to reasonable use like the examples Archivist Toadette gave, it's fine. No need to repeal the entire thing.
#{{User|Waluigi Time}} Per Hewer.
#{{User|SolemnStormcloud}} Per opposition.
#{{User|FanOfYoshi}} Per all.
#{{User|Hooded Pitohui}} Per Archivist Toadette, really. To me, it does seem greater caution and discussion on these derived names is warranted, but a case-by-case approach seems more useful here than a flat-out repeal. I'd be worried about throwing the baby out with the bathwater, here, tossing away something that's generally beneficial to readers in the process of correcting a few cases where this has been misapplied.
#{{User|Axii}} Per Hewer
#{{User|Tails777}} Per all.
#{{User|SolemnStormcloud}} Per all.
#{{User|Shoey}} Per all.
#{{User|EvieMaybe}} we don't need to throw a mathematical equation at people
#{{User|DrippingYellow}} I seriously fail to see how this is a problem. If you have a Japanese noun that has had a direct, consistent translation across ''multiple'' pieces of English ''Mario'' media (i.e. ''gabon'' to Spike, ''kakibo'' to Goombrat, ''deka'' to "Big" enemies, admittedly ''kodeka'' for "Hefty" enemies is pushing it since we really only have [[Hefty Goomba]]s as an official translation), then the way I see it this replacement of terms is no different than how we've been treating internal names. We already have a rule on not "partially translating" names, so I'd maybe expand on that to prohibit creating translations for words that don't have a consistent translation across games, but I wouldn't get rid of the derived name rule altogether. (i.e. [[Sensuikan Heihō]] does not become "Submarine Shy Guy" or even "Sensuikan Shy Guy")
#{{User|Sparks}} Per all.
#{{User|MegaBowser64}} Per all of yall (collectively)
#{{User|ThePowerPlayer}} I realized that this only makes sense if you have it explained to you like in the proposal description, which defeats the purpose.
#{{User|TheFlameChomp}} Per all.
#{{User|Sdman213}} Per all.
#{{User|Mario}} Not a good idea.
<s>#{{User|Camwoodstock}} Per all, especially Waluigi Time. We really ought to be handling poor names born from this policy on a case-by-case basis, rather than nixing the policy altogether and potentially causing more harm than good.</s>


====Comments====
====Comments====
@Opposition I did say in the last sentence that this isn't removing it completely, just changing its position in the "acceptable naming" hierarchy. The reason I said "repeal" is an incarnation of it existed before for generic-borne titles and I am trying to go back to that as - unlike the current iteration - it isn't just ''begging'' to be misused.  [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 02:08, April 29, 2024 (EDT)
{{@|Hewer}} - "succinct" would generally imply "short, sweet, and to-the-point," of which the current method is the exact opposite. I'm fine with including an asterisk-note next to the infinity, but the current one is much too bloated, outright admits to stating false information, and since the tables are center-aligned with that horizontal-bloat, it makes it look incredibly awkward. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:41, September 17, 2024 (EDT)
 
:I guess we just have totally opposing opinions on this one, because I don't personally find ten words of explanation to be "much too bloated", would rather "state false information" (not really what's happening because it's immediately clarified and the only way not to state any "false" info would be to just put "∞" which helps no one) than obscure the meaning of what we're trying to say, and I don't at all think the somewhat wider tables look "incredibly awkward". This is a case where I feel giving more explanation than "6 + ∞" is necessary for the sake of conveying clear information, so I'd rather prioritise that over having a thin table (which I still don't really see why that's so desirable). {{User:Hewer/sig}} 03:19, September 18, 2024 (EDT)
I guess the best way to put it is this: if an official name ''that is a name'' exists, period, there is no excuse whatsoever for there to be a "conjecture" template of any sort. That's not hypothesizing, that's ignoring, and to be frank is a grotesque perversion of the policies this site has had for decades that have not caused any harm whatsoever - meanwhile, ''these'' have plenty of potential for misleading people. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 02:08, April 29, 2024 (EDT)
:Then what about the examples I brought up? {{User:Archivist Toadette/sig}} 07:30, April 29, 2024 (EDT)
::What about them? They have official names, but the wiki opts to give them ''explicitly'' conjectural ones because apparently a couple of sysops thought so. {{User:Koopa con Carne/Sig}} 07:33, April 29, 2024 (EDT)
 
I still find the idea that these names are "conjectural" to be kind of weird, if that's the big hang-up here. If we can [[MarioWiki:Naming#Japanese|already take some liberties with Japanese titles]] I don't see why we can't just look at something and say "oh, this is literally Goomba's Japanese name, let's just call it Goomba", especially when the name is partially English already. That's just doing some simple translation, not really making conjectural names? I'm speaking as someone with no background in translation, mind you, so take what I'm saying with a grain of salt. --{{User:Waluigi Time/sig}} 12:19, April 29, 2024 (EDT)
:Conjecture occurs when you're presuming something to be the case in the absence of hard facts. Archive Toadette states in his vote that "we can reasonably assume that Nintendo of America or Nintendo of Europe would pick these names for the respective subject". "'''Assume'''". That's the thrust of this policy: assumption. Which is pretty much synonymous with conjecture, and some editors are taking issue with prioritizing that over official names. Regarding the liberties on Japanese names, there's nothing conjectural about adapting something like [[Sniper|Sunaipā]] to "Sniper", because it's literally the word's Japanese transliteration--the romanization reflects how the word sounds when converted to Japanese writing. Note how that policy states that instances of "Kuppa" should be adapted to "[[Koopa (species)|Koopa]]", and not "Bowser", even though that's his Japanese name. "Kuribo" wouldn't be adapted to "Goomba" in article titles because that's not a transliteration, that a compound of actual Japanese morphemes. The basis of the Japanese naming policy isn't the same as that of the conjectural naming policy. {{User:Koopa con Carne/Sig}} 12:43, April 29, 2024 (EDT)


@Hooded Pitohui: Could you be more specific on what is or isn't acceptable? Because I'm kind of struggling to picture any time these conjectural names should have priority over an actual official name, or what would make that case different to others (note that they'd still take priority over filenames per the proposal). {{User:Hewer/sig}} 13:01, April 29, 2024 (EDT)
If this proposal passes, I think that a dedicated template should be made; something like <code><nowiki>{{infinite respawn|5|3}}</nowiki></code> that would produce "{{hover|5 + (∞ × 3)|5 (not including the 3 infinite spawning points)}}". Or at the very least, use an actual "×" symbol rather than "x". {{User:Jdtendo/sig}} 12:08, September 19, 2024 (EDT)
:I think it may be helpful to start with a disclaimer and an acknowledgement of where I'm coming from in casting a vote. I'm a very infrequent, casual editor on the wiki side of things, so when I do wade into these proposals on the intricacies of the wiki's policies on naming or classification or scope of coverage, I don't often have a large repository of examples to draw upon, and rarely am I able (or attempting to) make any kind of case or argument. Generally, I'm entering these discussions from the perspective of a reader/user of the wiki first, and casual contributor second, and generally my votes are going to be informed by that perspective, so I apologize if this seems a bit broad and dealing in hypotheticals. For me, I'd think anything that's a straight localization of a recurring, official enemy/item/what have you is acceptable, and more adjectival/descriptive parts of a name or a name of something that hasn't really had a localization established is not. To use the cited Hefty Goombrat example, "Hefty" probably shouldn't have been conjecturally localized, but a Goombrat is pretty clearly a Goombrat, so conjecturally localizing that part seems fine to me. If, I don't know, Nintendo introduces a Lakitu that throws fireballs down that become Firesnakes, and it's called "[something] Jugem" officially in Japanese material, again, I think we leave the descriptive part as-is because there's no clear precedent, but we know a "Jugem/Jugemu" is consistently localized as Lakitu, so we might as well localize that because an average reader will recognize "Lakitu" quickly. Meanwhile, if we just got, say, a generic cloud spitting fireballs with the same behavior, I'd say we'd be wise not to do a conjectural localization because there's not clear precedent for what that'd get localized as. Of course, even always following really clear, solid precedent, we might get it wrong occasionally, especially if Nintendo decides to rename a recurring enemy at some point, but it's a wiki, information is constantly getting updated, renamed, and reevaluated anyway. Hope that helps explain my reasoning a bit better! [[User:Hooded Pitohui|Hooded Pitohui]] ([[User talk:Hooded Pitohui|talk]]) 13:26, April 29, 2024 (EDT)
:I dislike the idea of hiding details in easily missable hover text and don't really see the benefit of using it. It just makes it more convoluted. {{User:Hewer/sig}} 11:12, September 20, 2024 (EDT)
::Slippiest of slippery slopes. Just use redirects if you expect casual readers to look up for a thing more intuitively than how it's been officially presented. There's no need to compromise encyclopedic integrity to cater to what readers expect to see. {{User:Koopa con Carne/Sig}} 14:06, April 29, 2024 (EDT)


For the record, this isn't a talk page proposal, so I think the deadline for this proposal should be May 6. Unless there was a statement of "you can make the proposals two weeks long if you want" that I missed in the rules, which is entirely possible. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 19:21, May 1, 2024 (EDT)
I'll refrain from voting because I have a visceral reaction to anything that resembles a math formula, and I want as little as possible for personal preference to seep into my vote. That's not to say I don't understand what's being proposed, in fact it makes perfect sense if you're aiming strictly for concision, but you'd need to take into account how accessibly that information is communicated--you'd need to establish that "infinity symbol" stands for infinite enemy spawning point, which is not immediately clear. At that point, you'd go for a relatively lengthy explanation nonetheless. Though, I agree that the phrasing in that page you linked doesn't sound inclusive. I think something like "5 individual, 3 infinite spawning points" works better if we're going down this path.<br>If the proposal passes, I'd like to see it implemented in the manner Jdtendo suggests above.<br>EDIT: I'm aware there's [[Mario Kart Tour race points system#Bonus-points boost|already plenty of math on this wiki that has potential to confound people]], but in that case, not only is its succinctness a better way to explain how the game's scoring system works (as opposed to paragraphs-long descriptions), but it's taken straight out of the game as well. I'd say, use math formulas only when you're sure prose would be of less service to its intended audience: people looking up how many enemies are in a level aren't necessarily interested in complex gameplay dynamics. {{User:Koopa con Carne/Sig}} 13:12, September 19, 2024 (EDT), edited 14:55, September 19, 2024 (EDT)
:Writing Guideline proposals also last two weeks, like TPPs. {{User:Tails777/sig}}
::Oh, I didn't notice that in the rules. I guess that makes sense. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 11:30, May 2, 2024 (EDT)


==New features==
==New features==
Line 59: Line 45:


==Changes==
==Changes==
===Non-standardize franchise sub-headings in History sections===
===Decide how to handle the "latest portrayal" section in infoboxes===
This proposal aims to non-standardize -- not outright forbid or penalize -- the use of "franchise" subheadings under History. In other words, should this pass, if someone gets rid of franchise sub-headings in favor of series or standalone game sub-headings, someone is not allowed to revert it and must leave it as-is. Otherwise, users are allowed to add the sections at their discretion. Think of it like the Cite template, which is standardized but not required.
Currently, in infoboxes, the "latest portrayal" section of it is inconsistent across characters. When ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' came out, for example, it listed both [[Kevin Afghani]] (Mario's current voice actor) and [[Charles Martinet]] (who voices Mario in ''The Thousand-Year Door'' from original archival voicing) as Mario's latest portrayals, yet [[Jen Taylor]] (whose voice clips were also reused) wasn't added to Peach's latest portrayal. Therefore, to make these infoboxes consistent for characters with multiple voice actors, I am proposing several options:
 
*Option 1: Only add in the current voice actor for the character (reissues with archival voices from retired voice actors will not be added).
I never understood the need for the franchise subheadings (with three equals signs), since it just adds an unnecessary extra heading in the page text. It's like if we had a "Super Mario franchise" section and began listing various subsections under it. The points I'm making below may digress from the proposal, but could provide insight as to why I think it muddies the waters too much by giving individual franchise sections.
*Option 2: Only add in the voice actor for the character in the most recent game (reissues with archival voices will overtake the "current" voice actor if the latest one did not record voice lines for the character, the current voice actor will be re-added to the infobox following the release of a game with voices from the current voice actor).
 
*Option 3: Add both the current voice actor and the voice actor for the latest release (this puts two voice actors in the "latest portrayal" section if the character is voiced via archival footage from a retired voice actor, but the current voice actor also gets to remain. When a new game comes out with new voice lines from the current voice actor, the voice actor from the previous release will be removed).
I feel that it shouldn't be this wiki's job to decide which game goes into what franchise. To give some examples, Nintendo has not taken the effort to, let's say, classify ''Yoshi's Safari'' as a ''Yoshi'' game on par with the ''Yoshi's Island'' series, and I haven't seen ''Wario's Woods'' being listed among the likes of ''Wario Land'' series, not to mention Wario is the main antagonist of ''Wario's Woods'', despite his name in the title (though could similarly be said about ''DK'' arcade game). And ''Mario vs. Donkey Kong'' could either be a ''Super Mario'' game, since it stars Mario, or a ''Donkey Kong'' game, but I'm more inclined toward the former, since all the sequels (minus the Switch remake) do not retain any elements from the Game Boy version of ''Donkey Kong'', and Donkey Kong is the consistent antagonist.
*Option 4: Do nothing (infoboxes with both actors will not change, and same with infoboxes with the current actor even if a game featuring archival voicing from a retired voice actor is the latest one).
 
So with the examples listed, see how it kind of muddies the waters? And if future proposals or discoveries determine the games to not be part of the franchises, or the franchises themselves outright nil, then that would be numerous pages to clean up on, should the franchise sub-sections be applied to the wiki universally. Even if it may appear disjointed on some articles, the point is still that these are still ''Super Mario'' characters starring in their own games, not different than ''Captain Toad'', ''Princess Peach'', and ''Luigi's Mansion'', all of which are explicitly ''Super Mario'' games but starring different characters.
 
In the ''Smash Bros.'' series, I am aware that Wario, Yoshi, and Donkey Kong have distinct symbols, but that could reflect their protagonist status, not their own series.
 
'''Edit:''' Another problem from using franchise sub-sections is that would mean game sub-sections could have five equal signs if branching off of a series subheading of a franchise sub-heading. An example of how that would look: <code> ===''Yoshi'' franchise=== ====''Yoshi's Island'' series==== =====''Yoshi's Island DS''===== </code>
 
'''Proposer''': {{User|Super Mario RPG}}<br>
'''Deadline''': May 14, 2024, 23:59 GMT
 
====Support====
#{{User|Super Mario RPG}} As proposer.
 
====Oppose====
#{{User|Nintendo101}} I cannot speak for anyone else, but I find it genuinely difficult to find topics when they are not grouped into franchise headers like this, especially for long articles, and it can be frustrating. I can understand not putting ''Wario Land'' and ''WarioWare'' titles together under a "Wario (franchise)" heading, but ''Yoshi's Woolly World'' is a ''Yoshi's Island'' game in everything but literal name, and it is unintuitive to not group it with those titles for recurring subjects. Same with ''Donkey Kong Jungle Beat'' and the other ''Donkey Kong'' platforms. ''Smash Bros.'' did not invent the idea of grouping these franchises together. Nothing is lost when these subfranchise headings are maintained - only gains for readers.
#{{User|JanMisali}} Per Nintendo101. It's unclear what benefits this would have.
#{{User|Arend}} Well, I guess I now know the truth about that oddity of [[Special:Diff/4174787|this edit on the Icicle page]] ([[Icicle|which is still in use btw]]). In essence, though, the "unnecessary" extra heading is there for organizing, so it ''has'' a purpose, and is ''not'' entirely unnecessary. If what you're proposing is exactly what you've done on the Icicle page (which is to say, not only removing the Yoshi franchise header, but also relocating the Yoshi's Crafted World section towards the bottom of the History section), it would only look disorganized (especially since, as Nintendo101 said about Woolly World, Crafted World is already super similar in gameplay to the Yoshi's Island games... as is Yoshi's Story, too, btw). In fact, such a drastic change would ''only'' make sense if we treated ''every game'' like this and have ''everything'' listed in release order regardless of other series like Mario Kart or Smash Bros.
#{{User|MegaBowser64}}Perall!
#{{User|Camwoodstock}} Per all. This honestly feels even more cumbersome and strange than how we already do things--besides, Ctrl+F (or "Find" on mobile) generally helps if you're lost as-is.
 
====Comments====
@Nintendo101: Except the ''Yoshi's Woolly World'' is not a ''Yoshi's Island'' game, since those have Baby Mario in it, but reuses concepts from said series. And the "Donkey Kong platforms" already have two series of their own: Donkey Kong Country series and Donkey Kong Land series, and then there's the unassociated games like Donkey Kong 64 (which i used to think was a DKC game) and DK Jungle Beat [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 19:19, May 7, 2024 (EDT)
:I would argue that ''Yoshi's Woolly World'' is a ''Yoshi's Island'' game because whether or not Baby Mario is present is completely outweighed by the games' mechanical similarities, level designs, enemies, characters, aesthetics, "game feel", and development staff. What they actually named the game doesn't matter. But that is admittedly my subjective interpretation.
 
:What is not subjective is that ''Woolly World'' (in addition to ''Yoshi's Story'', ''Crafted World'') has significantly more in common with the traditionally-recognized ''Yoshi's Island'' games than they do to the majority of other titles and make more intuitive sense grouped together. Additionally, we have a dedicated [[Yoshi (franchise)|''Yoshi'' franchise]] article and framing on the wiki (i.e. articles on the ''Yoshi'' platformers are generally structured similarly and have comparable heading colors). It does not make sense why that classification is okay in one context, but not for the spaces that really matter - articles on recurring subjects that would legitimately benefit from subdivisions. I maintain the same position for ''Donkey Kong'' and ''Wario'' titles, as I would for ''Mario Party'' and ''Mario Kart''. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 19:32, May 7, 2024 (EDT)


::Then there's the ''Yoshi'', ''Yoshi's Cookie'', and ''Tetris Attack'' puzzle games, supposedly with the ''Yoshi'' branding, though I think the former two are ''Super Mario'' games with Yoshi as a mascot. Throwing all of that under a "Yoshi franchise" heading would be an example of muddying the waters, with both platforming and puzzle games mixed together. The "comparable" heading colors could basically apply to the ''Super Mario'' franchise, which is associated with the color red, like Mario's shirt and hat.
With regards to mixed use of voices, if multiple voice actors voice a single character in a single game, the latest person who voiced the character as of the game's release takes priority, meaning that archival voices from retired actors will not appear in the infobox if the character in that game is also (and especially mostly) voiced by the current actor for that character. As for other media (like ''[[The Super Mario Bros. Movie]]''), whether or not the game/other media actor takes priority or if both should be listed is also of question, but I will likely wait until the [[Untitled The Super Mario Bros. Movie follow-up|follow-up]] to create that proposal.


::''Yoshi's Story'', ''Yoshi's Woolly World'', and ''Yoshi's Crafted World'' not being part of an explicitly defined ''Yoshi'' platforming series isn't a fault on our part, but is rather a reflection on Nintendo. Have Super Princess Peach and Princess Peach Showtime! been confirmed to be part of the same series, or are they both "Super Mario" games starring Peach? If such two section are disjointed in an article, like Princess Peach's, because they're not in an officially defined series, that's because it's Nintendo's responsibility to define it, not ours. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 19:48, May 7, 2024 (EDT)
'''EDIT:''' With regards to [[User:Tails777|Tails777]]'s vote, I don't know exactly how it will play out if Option 3 passes, although I will say if a game (like a compilation) does have a single character voiced by more than one voice actor who isn't the current one, the latest voice actor whose voice clips are used in the game as of the game's release will be the second option added to the infobox (like Peach in ''3D All-Stars'', who would've listes Samantha Kelly as her current and ''Galaxy'' voice actress, as well as Jen Taylor as her ''Sunshine'' voice actress, although I don't think it would be that consistent because it would exclude Leslie Swan, her ''64'' voice actress, but since Jen Taylor was the more recent of the two, she is the one who is listed).
:::I appreciate the thoroughness of your response, but it did not address what I was trying to get at. Why can Super Mario Wiki have a [[Yoshi (franchise)|''Yoshi'' franchise]] article, template, and organization structure in their articles and then passively assert no such thing exists in the actual History sections for subjects? What you describe as "muddying the waters" I perceive as helpful clarity and a consistent presentation of information maintained across the wiki. That's inherently helpful for readers. It also really has not been explained to me what is improved for readers in removing subfranchise headings. I know for me personally it would make it more difficult to passively read articles or locate information, and I suspect I am not alone in that feeling. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 20:31, May 7, 2024 (EDT)
::::Because the same question could apply to why does [[Super Mario (franchise)|''Super Mario'' franchise]] not have its own subsection and on what grounds. The History section basically passively asserts the Super Mario franchise isn't there for the same reason. And if we're to cover like every Chain Chomp appearance in ''Zelda'', would that get its own franchise section and subheadings? The history section in that instance would be presenting it on the same tier as ''Yoshi'', ''Wario'', and ''Donkey Kong''. Convenience isn't always an accurate reflection of the official way of sorting. One could have ''Wario Land: Super Mario Land 3'' come after ''Super Mario Land 2: 6 Golden Coins'' in the History section, since the former literally takes place after the latter's events, or ''Super Mario World 2: Yoshi's Island'' after ''Super Mario World'' (or considering "Super Mario Bros. 5" was a dropped subtitle during development), but that would be negating their respective Wario Land and Yoshi's Island series. I wanted to point out that your opinion on ''Yoshi's Woolly World'' being a ''Yoshi's Island'' title could be a stretch based on personal viewpoint, but not necessarily official confirmation. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 20:43, May 7, 2024 (EDT)
:::::While it is one that I agree with and I believe it can be substantively demonstrated, I do not group ''Woolly World'' with ''Yoshi's Island'' because of a subjective interpretation. I apologize if that was the impression. It is because we currently consider them part of the [[Yoshi (franchise)|''Yoshi'' franchise]] on the wiki. Grouping them together under the history section is just matching what is already recognized elsewhere, and I believe it is helpful. I feel like to not group them together in the History section calls for a much wider discussion on how we should classify games on the wiki at large, and if we should be recognizing a ''Yoshi'' franchise (also a ''Wario'', ''Donkey Kong'', etc.) at all. But that is a departure from how things are currently recognized by the userbase.
:::::Are the ''Donkey Kong'', ''Yoshi'', and ''Wario'' franchises themselves not within the ''Super Mario'' franchise? I was under the impression that that was the overarching umbrella. ''Zelda'' would inherently be outside of that. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 21:16, May 7, 2024 (EDT)


::::::The three you mentioned are part of the ''Super Mario'' franchise, that's true. And ''Tetris Attack'', a puzzle game, is as much of a ''Yoshi'' game as ''Super Mario World 2''. Putting every game installment under a single "franchise" heading is the history sections conflating franchises with series, which i deem a problem. Why put ''Yoshi'' puzzle game, the [[Super Scope]] game ''Yoshi's Safari'', ''Yoshi's Island'', and miscellaneous platforming games under a single heading that makes them all seem strung together somehow? Yoshi's Woolly World is platforming, so it's closer by that merit but Yoshi (the puzzle game) is far from any sort of association to ''Yoshi's Island'', which it predates, and is an entirely different genre. It would be inconsistent if the ''Super Mario'' franchise's series gets sub-sections but not like Yoshi's Island or Wario Land, like it's being decided subjectively of how to find information per game series. And a Donkey Kong franchise's 4-equal sign headings could theoretically look like: <code>====Donkey Kong Country 2: Diddy's Kong Quest====</code>, <code>====Donkey Kong Land 2====</code>, <code>====Donkey Kong Country 3: Dixie Kong's Double Trouble!====</code>, since that's the chronological release order of Donkey Kong platforming games from two separate series. Or what about Wario's: <code>WarioWare, Inc.: Mega Microgame$!</code>, <code>Wario World</code>, <code>WarioWare: Twisted!</code> This means either way, there will be cases where things will look disjointed for varying reasons. The way History sections are sorted are not a reflection of the wiki scope. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 21:52, May 7, 2024 (EDT)
'''Proposer''': {{User|Altendo}}<br>
'''Deadline''': September 21, 2024, 23:59 GMT


====Only add in the current voice actor====
#{{User|Altendo}} Primary choice. "Latest portrayal", to me, means the person who last voiced the character, and I don't think archival voices should count as this, especially since those voices were recorded before the current voice actor. This also avoids the issues of multiple voice actors voicing a single character in compilations and switching/adding or removing voice actors when reissues and original games come out (as described below).
#{{User|Shadow2}} Re-using old sound clips has no bearing on a character's "Latest portrayal". Charles does not voice Mario anymore, and to list him as such just because of older re-used sound clips is misrepresentative.
#{{User|Hewer}} Per both, this is the less misleading option (the infobox doesn't specify whether the "latest" voice actor was just re-usage of old voice clips, so  listing both Charles and Kevin gives the impression that they're both actively voicing Mario, which is wrong).
#{{User|Super Mario RPG}} Per all.
#{{User|Scrooge200}} The ''Mario'' franchise re-uses voice clips all the time. Having Charles listed there under a new game could give the false impression that he returned to voice Mario for that.
#{{User|Tails777}} The main supporting vote here has a better point, now leaning more to this one.
#{{User|ThePowerPlayer}} After considering it, this makes the most sense to me; it's the most straightforward option and avoids possible misrepresentation.


The biggest issue with these franchise subheadings is that it can lead to creating a level 5 subheader in some instances and we really need to avoid this because they're increasingly more indistinguishable from text. The current method of doing it avoids this because the entities don't seem to appear in many games, so it doesn't make much sense to bar the use of it, but IMO if using franchise subheadings results in too many subheaders, avoid it. {{User:Mario/sig}} 19:25, May 8, 2024 (EDT)
====Only add in the the voice actor for the "latest" game====
:Yeah, this is one of the things I brought up as to why I find the franchise subheadings a problem, because it could result in the creation of the level-5 subheadings, like in an example that I listed above. Another case I'd find the franchise subheadings redundant is if there's only two releases or three releases, none from the same series, and especially if doing without the franchise subheading already shows them in chronological order. For example, [[Cog (obstacle)]] has ''[[Donkey Kong Jungle Beat]]'' and ''[[Donkey Kong Country Returns]]'' listed under "''Donkey Kong'' franchise, despite the fact that without that extra franchise subheading, they'd already be displayed together in chronological order in the history section. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 19:53, May 8, 2024 (EDT)
<s>#{{User|Altendo}} Tertiary choice. If "Latest portrayal" really means the person who voiced the character in the latest game, regardless of said actor's as-of-game-release status, then maybe archival voices can count because it is the voice of the character in the "latest" game. I do not recommend this option as this will cause a lot of infobox editing and switching voice actors when reissues (particularly ports and remasters) do inevitably come out, and if a compilation game (like ''[[Super Mario 3D All-Stars]]'') comes out, multiple voice actors who voice the same character in a single compilation (like [[Princess Peach]], who had [[Leslie Swan|three]] [[Jen Taylor|voice]] [[Samantha Kelly|actresses]] in a single compilation) will stack up in the infoboxes. And when a new game comes out, all of that is thrown out the window, reverting to their current voice actor. [[MarioWiki:Proposals/Archive/63#Rename "Latest portrayal" section in character infobox to "Notable portrayals"|This is why some were against enforcing the absolute "latest" portrayals in a previous proposal]]. The only reason why I am for this is consistency.</s>
::"Gently encouraging users to avoid/minimize the use of level 5 subheaders because it is difficult to discriminate from normal text", is a world of difference from "imposing an editorial restriction on an organizational arrangement that others feel makes articles easier to read". - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 20:47, May 8, 2024 (EDT)
====Add both current and latest voice actor====
::Except gears also appear in ''[[Mario Kart DS]]'' and ''[[Mario Kart 8]]'' thanks to [[DS Tick-Tock Clock]], the former being inbetween ''Jungle Beat'' and ''Country Returns'' (I've already added the info on the cog page). Additionally, a gear plays a prominent role in the ''[[WarioWare: Twisted!]]'' and ''[[WarioWare Gold]]'' microgame [[Scrambled Egg]] (though it does not serve as a platform there, so I was hesitant about adding that to the page). {{User:Arend/sig}} 06:42, May 9, 2024 (EDT)
#{{User|Tails777}} Leaning to a secondary vote; it's best to keep it up to date when it comes to VAs, but it isn't uncommon for various games to recycle voice clips (TTYD once again being a good example). I feel it is best to at least acknowledge if voice clips get recycled in this respect, though I also feel this should be limited to one at a time, in case there are examples where someone had more than even two voice actors.
:::Come to think of it though, ''[[WarioWare, Inc.: Mega Microgame$!]]'' already features gears in the microgame [[Gear Head Fred]], so if we were to include WarioWare microgames on the cog article, that section would have to come before ''Jungle Beat'' anyway. {{User:Arend/sig}} 07:56, May 9, 2024 (EDT)
#{{User|FanOfYoshi}} Per all.
 
<s>#{{User|Altendo}} Secondary choice. It feels nice to respect both the voice actor who is currently voicing the character and the person whose voices, even in archival, are the sole ones used in the latest game. However, my point about voice actor switching, while not as big as an issue because archival voice actors will only be added rather than replace the current one, still kind of stands because reissues will add the archival voice actor for one game, only to remove it when a new game comes out. Additionally, if compilations ''only'' contain voices from retired voice actors, this will stack it up even more (although for ''3D All-Stars'', it still wouldn't change much due to Peach's ''[[Super Mario Galaxy]]'' voice actress still being her current one). Still, this does make the infoboxes consistent.</s>
===Allow separation of the Super Mario Bros. series and Super Mario series in articles===
====Do nothing====
This proposal aims to allow separating the ''Super Mario Bros.'' series of side-scrolling platformers ([[:File:SMR Notifications 2023-12-20 excerpt.jpg|it's official]]) from the ''Super Mario'' 3D series in history sections. This is based on how Nintendo sometimes treats the ''Super Mario Bros.'' series separately from the ''Super Mario'' 3D games, like from the screenshot (in-game from ''[[Super Mario Run]]'' itself), ''Super Mario Bros. Wonder'' is said to be the first ''Super Mario Bros.'' game in 11 years (referring to 2012, when ''[[New Super Mario Bros. 2]]'' and ''[[New Super Mario Bros. U]]'' were released).
 
Currently, this proposal would only allow for the series to be separated in sections, not necessarily standardized, as that would depend on how the article is laid out.
 
The complicated part of 2012 being the cutoff before ''Super Mario Bros. Wonder'' is that would mean ''[[Super Mario Maker]]'', its sequel, and ''[[Super Mario Run]]'' would all be disqualified from the ''Super Mario Bros.'' series. The ''Super Mario'' series is the standard/main series, and ''Super Mario Maker 2'' has been making effort to maintain association with both the 2D and 3D series, since they have a ''Super Mario 3D World'' format. ''Super Mario Run'' is technically a game of its own, but I think the safer bet would be to keep it in ''Super Mario'' series. This proposal is to help the ''Super Mario BROS.'' games stand out and their evolution between the different sidescrolling titles.
 
The ''Super Mario'' name is more universal than just outside the platforming games (e.g. ''[[Super Mario Strikers]]'', for one), and is the name and trademark of the very brand itself, so I wouldn't rule out the possibility of separate series beginning with "''Super Mario''", even if in this case it's referring to just the 2D and 3D games themselves.
 
'''Proposer''': {{User|Super Mario RPG}}<br>
'''Deadline''': May 16, 2024, 23:59 GMT
 
====Support====
#{{User|Super Mario RPG}} As proposer.
#{{User|SONIC123CDMANIA+&K(B&ATSA)}} Per proposal, but I have concerns about Super Mario Maker 1, 3DS,2 & Super Mario Run.
 
====Oppose====


====Comments====
====Comments====
@SONIC123CDMANIA+&K(B&ATSA): I addressed some of the concerns about the ''Mario Maker'' (which implements ''3D World'' in a sidescrolling format) and ''Run'' titles. Should this pass, it could be a step toward a different proposal reconsidering their respective association to the ''Super Mario'' series. This is just the starting point. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 14:18, May 9, 2024 (EDT)
I'm conflicted between simply listing only whoever is currently voicing the character vs. potentially opening a can of worms by listing multiple actors from archival clips, even though that would respect the portrayals from the most recent game whether it used newly recorded or archived voices. No matter how this proposal ends up, I think that a future proposal should consider standardizing the "Portrayals" header in the character articles themselves. For Mario, the list of portrayals does a great job at comprehensively documenting everyone who has officially voiced Mario, but falters in conveying the inconceivable magnitude of media in which Martinet has voiced Mario, and how much he has contributed to the character's brand recognition to the point where many people will continue to see him as ''the'' voice of Mario, even moving forward as Kevin Afghani takes on that role. {{User:ThePowerPlayer/sig}} 23:57, September 16, 2024 (EDT)
:True, but only ''Mario Maker 2'' implemented ''3D World'', and ''Run'', from experience, has all the hallmarks of a ''NSMB'' game, whereas the ''Mario Maker'' games COULD be seen as related to the ''NSMB'' games due to having ''NSMBU'' as a game style, although they are a part of the same series as ''SMB'', ''SMB3'', & ''SMW''. Otherwise that helps. [[User:SONIC123CDMANIA+&#38;K(B&#38;ATSA)|SONIC123CDMANIA+&#38;K(B&#38;ATSA)]] ([[User talk:SONIC123CDMANIA+&#38;K(B&#38;ATSA)|talk]]) 14:21, May 9, 2024 (EDT)
::Basically, it's on Nintendo to sort this out, not us. We're just reflecting what the official sources say, in spite of any discrepancies that may occur. "Related" wouldn't mean putting it under the same heading (check [[Super Mario (series)#Ports, remakes, and compilations|here]], for instance, has ''Captain Toad'', ''Super Mario World 2'', ''Wario Land: Super Mario Land 3''. [[User:Super Mario RPG|Super Mario RPG]] ([[User talk:Super Mario RPG|talk]]) 14:25, May 9, 2024 (EDT)
 
I don't think it should be "separated" so much as covered in both places. I have a skeleton for the SMB series [[User:Doc von Schmeltwick/Projects/Super Mario Bros. (series)|here]] and one for the 3D series [[User:Doc von Schmeltwick/Projects/Super Mario 3D (series)|here]]. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:28, May 9, 2024 (EDT)


==Miscellaneous==
==Miscellaneous==
''None at the moment.''
''None at the moment.''

Latest revision as of 00:54, September 21, 2024

Image used as a banner for the Proposals page

Current time:
Saturday, September 21st, 08:58 GMT

Proposals can be new features, the removal of previously-added features that have tired out, or new policies that must be approved via consensus before any action is taken.
  • "Vote" periods last for one week.
  • Any user can support or oppose, but must have a strong reason for doing so (not, e.g., "I like this idea!").
  • All proposals must be approved by a majority of voters, including proposals with more than two options.
  • For past proposals, see the proposal archive and the talk page proposal archive.

A proposal section works like a discussion page: comments are brought up and replied to using indents (colons, such as : or ::::) and all edits are signed using the code {{User|User name}}.

How to

Rules

  1. If users have an idea about improving the wiki or managing its community, but feel that they need community approval before acting upon that idea, they may make a proposal about it. They must have a strong argument supporting their idea and be willing to discuss it in detail with the other users, who will then vote about whether or not they think the idea should be used. Proposals should include links to all relevant pages and writing guidelines. Proposals must include a link to the draft page. Any pages that would be largely affected by the proposal should be marked with {{proposal notice}}.
  2. Only registered, autoconfirmed users can create, comment in, or vote on proposals and talk page proposals. Users may vote for more than one option, but they may not vote for every option available.
  3. Proposals end at the end of the day (23:59) one week after voting starts, except for writing guidelines and talk page proposals, which run for two weeks (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, the voting starts immediately and the deadline is one week later on Monday, August 8, at 23:59 GMT.
  4. Every vote should have a strong, sensible reason accompanying it. Agreeing with a previously mentioned reason given by another user is accepted (including "per" votes), but tangential comments, heavy sarcasm, and other misleading or irrelevant quips are just as invalid as providing no reason at all.
  5. Users who feel that certain votes were cast in bad faith or which truly have no merit can address the votes in the comments section. Users can ask a voter to clarify their position, point out mistakes or flaws in their arguments, or call for the outright removal of the vote if it lacks sufficient reasoning. Users may not remove or alter the content of anyone else's votes. Voters can remove or rewrite their own vote(s) at any time, but the final decision to remove another user's vote lies solely with the administrators.
    • Users can also use the comments section to bring up any concerns or mistakes in regards to the proposal itself. In such cases, it's important the proposer addresses any concerns raised as soon as possible. Even if the supporting side might be winning by a wide margin, that should be no reason for such questions to be left unanswered. They may point out any missing details that might have been overlooked by the proposer, so it's a good idea as the proposer to check them frequently to achieve the most accurate outcome possible.
  6. If a user makes a vote and is subsequently blocked for any amount of time, their vote is removed. However, if the block ends before the proposal ends, then the user in question holds the right to re-cast their vote. If a proposer is blocked, their vote is removed and "(banned)" is added next to their name in the "Proposer:" line of the proposal, which runs until its deadline as normal. If the proposal passes, it falls to the supporters of the idea to enact any changes in a timely manner.
  7. No proposal can overturn the decision of a previous proposal that is less than 4 weeks (28 days) old.
  8. Any proposal where none of the options have at least four votes will be extended for another week. If after three extensions, no options have at least four votes, the proposal will be listed as "NO QUORUM." The original proposer then has the option to relist said proposal to generate more discussion.
  9. If a proposal reaches its deadline and there is a tie for first place, then the proposal is extended for another week.
  10. If a proposal reaches its deadline and the first place option is ahead of the second place option by three or more votes, then the first place option must have over 50% support to win. If the margin is only one or two votes, then the first place option must have at least 60% support to win. If the required support threshold is not met, then the proposal is extended for another week.
    • Use the {{proposal check}} tool to automate this calculation; see the template page for usage instructions and examples.
  11. Proposals can only be extended up to three times. If a consensus has not been reached by the fourth deadline, then the proposal fails and can only be re-proposed after four weeks (at the earliest).
  12. All proposals are archived. The original proposer must take action accordingly if the outcome of the proposal dictates it. If it requires the help of an administrator, the proposer can ask for that help.
  13. If the administrators deem a proposal unnecessary or potentially detrimental to the upkeep of the Super Mario Wiki, they have the right to remove it at any time.
  14. Proposals can only be rewritten or canceled by their proposer within the first three days of their creation (six days for talk page proposals). However, proposers can request that their proposal be canceled by an administrator at any time, provided they have a valid reason for it. Please note that canceled proposals must also be archived.
  15. Unless there is major disagreement about whether certain content should be included, there should not be proposals about creating, expanding, rewriting, or otherwise fixing up pages. To organize efforts about improving articles on neglected or completely missing subjects, try setting up a collaboration thread on the forums.
  16. Proposals cannot be made about promotions and demotions. Users can only be promoted and demoted by the will of the administration.
  17. No joke proposals. Proposals are serious wiki matters and should be handled professionally. Joke proposals will be deleted on sight.
  18. Proposals must have a status quo option (e.g. Oppose, Do nothing) unless the status quo itself violates policy.

Basic proposal and support/oppose format

This is an example of what your proposal must look like, if you want it to be acknowledged. If you are inexperienced or unsure how to set up this format, simply copy the following and paste it into the fitting section. Then replace the [subject] - variables with information to customize your proposal, so it says what you wish. If you insert the information, be sure to replace the whole variable including the squared brackets, so "[insert info here]" becomes "This is the inserted information", not "[This is the inserted information]". Proposals presenting multiple alternative courses of action can have more than two voting options, but what each voting section is supporting must be clearly defined. Such options should also be kept to a minimum, and if something comes up in the comments, the proposal can be amended as necessary.


===[insert a title for your proposal here]===
[describe what issue this proposal is about and what changes you think should be made to improve how the wiki handles that issue]

'''Proposer''': {{User|[enter your username here]}}<br>
'''Deadline''': [insert a deadline here, 7 days after the proposal was created (14 for writing guidelines and talk page proposals), at 23:59 GMT, in the format: "September 21, 2024, 23:59 GMT"]

====Support====
#{{User|[enter your username here]}} [make a statement indicating that you support your proposal]

====Oppose====

====Comments====


Users will now be able to vote on your proposal, until the set deadline is reached. Remember, you are a user as well, so you can vote on your own proposal just like the others.

To support, or oppose, just insert "#{{User|[add your username here]}}" at the bottom of the section of your choice. Just don't forget to add a valid reason for your vote behind that tag if you are voting on another user's proposal. If you are voting on your own proposal, you can just say "Per my proposal".

Talk page proposals

Proposals concerning a single page or a limited group of pages are held on the most relevant talk page regarding the matter. Proposals dealing with a large amount of splits, merges, or deletions across the wiki should still be held on this page.

For a list of all settled talk page proposals, see MarioWiki:Proposals/TPP archive and Category:Settled talk page proposals.

Rules

  1. All active talk page proposals must be listed below in chronological order (new proposals go at the bottom) using {{TPP discuss}}. Include a brief description of the proposal while also mentioning any pages affected by it, a link to the talk page housing the discussion, and the deadline. If the proposal involves a page that is not yet made, use {{fake link}} to communicate its title in the description. Linking to pages not directly involved in the talk page proposal is not recommended, as it clutters the list with unnecessary links. Place {{TPP}} under the section's header, and once the proposal is over, replace the template with {{settled TPP}}.
  2. All rules for talk page proposals are the same as mainspace proposals (see the "How to" section above), with the exceptions made by Rules 3 and 4 as follows:
  3. Voting in talk page proposals will be open for two weeks, not one (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, it ends two weeks later on Monday, August 15, 2011, at 23:59 GMT.
  4. The talk page proposal must pertain to the subject page of the talk page it is posted on.
  5. When a talk page proposal passes, it should be removed from this list and included in the list under the "Unimplemented proposals" section until the proposed changes have been enacted.

List of ongoing talk page proposals

Unimplemented proposals

Proposals

Establish a standard for long course listings in articles for characters/enemies/items/etc., Koopa con Carne (ended June 8, 2023)
Break alphabetical order in enemy lists to list enemy variants below their base form, EvieMaybe (ended May 21, 2024)
Standardize sectioning for Super Mario series game articles, Nintendo101 (ended July 3, 2024)
^ NOTE: Not yet integrated for the New Super Mario Bros. games, the Super Mario Maker games, Super Mario Run, or Super Mario Bros. Wonder
Expand use of "rawsize" gallery class, Doc von Schmeltwick (ended July 19, 2024)
Do not use t-posing models as infobox images, Nightwicked Bowser (ended September 1, 2024)
Create new sections for gallery pages to cover "unused/pre-release/prototype/etc." graphics separate from the ones that appear in the finalized games, Doc von Schmeltwick (ended September 2, 2024)
Tag sections regarding the unofficially named planets/area in Super Mario Galaxy games with "Conjecture" and "Dev data" templates, GuntherBayBeee (ended September 10, 2024)
Rename the remaining baseball teams to their current titles, GuntherBayBeee (ended September 19, 2024)
Add WikiLove extension, Super Mario RPG (ended September 20, 2024)

Talk page proposals

Split all the clothing, Doc von Schmeltwick (ended September 12, 2021)
Split machine parts, Robo-Rabbit, and flag from Super Duel Mode, Doc von Schmeltwick (ended September 30, 2022)
Make bestiary list pages for the Minion Quest and Bowser Jr.'s Journey modes, Doc von Schmeltwick (ended January 11, 2024)
Allow separate articles for Diddy Kong Pilot (2003)'s subjects, Doc von Schmeltwick (ended August 3, 2024)
Split Bowser's Flame from Fire Breath, Doc von Schmeltwick (ended September 18, 2024)
Split Banana Peel from Banana, Doc von Schmeltwick (ended September 18, 2024)

Writing guidelines

Change how "infinitely respawning" enemies are counted in level enemy tables

Currently, the wiki lists enemy counts for each level in tables located in that level's article. This is all well and good, but the problem arises when infinitely respawning ones (like piped ones) are included. As seen here, this is awkwardly written as

  • "[number] (not including the infinite [enemy] spawning from [number] [method]),"

and why shouldn't it include them? That method of writing is ungainly, misleading, and bloats the table's width unnecessarily. Therefore, I propose the alternate writing of

  • "[number] + (∞ x [number]),"

with the "x [number]" and parentheses being removed if there is only one case. So in the linked example, it would be "6 + ∞," which says the same thing without contradicting itself with a lengthy diatribe.
(Also I had to restrain myself from using * rather than x because that's how I'm used to writing multiplication in equations. Thanks, higher-level math classes defaulting to "X" as a variable! But the asterisk could be used too, anyway.)

Proposer: Doc von Schmeltwick (talk)
Deadline: September 30, 2024, 23:59 GMT

Support

  1. Doc von Schmeltwick (talk) - Per
  2. Altendo (talk) - This doesn't sound like a bad idea, although I do think there should be an asterisk like "*" instead which leads to a note saying "not including the infinite [enemy] spawning from [number] [method]", as enemies can spawn in different ways, and showing how they spawn could still be useful. If we just show "∞ x [number]", it wouldn't show how Goombas are spawned in (the linked page doesn't specify how they are spawned in otherwise). But I do like the idea of shortening the "count" section of tables.
  3. Super Mario RPG (talk) Per all.

#ThePowerPlayer (talk) Per Altendo. This formatting is much better, but I also think some note of where the infinite enemy spawner(s) originate from should be preserved.

Oppose

  1. Hewer (talk) I don't see the benefit of changing this. The current wording is straightforward and succinct, I'd expect the reader to understand "6 (not including the infinite Goombas spawning from one Warp Pipe)" easily. Changing it to "6 + ∞" just makes it less clear for no reason, I'd definitely be confused if I saw that and didn't know this specific context. The fact that the other support votes have also brought up how doing this risks losing the specific information completely (and suggested a more long-winded solution that seems to contradict the proposal) compels me to oppose this more.
  2. Waluigi Time (talk) Per Hewer.
  3. FanOfYoshi (talk) Per all.
  4. Axii (talk) Per Hewer
  5. SolemnStormcloud (talk) Per all.
  6. EvieMaybe (talk) we don't need to throw a mathematical equation at people
  7. Sparks (talk) Per all.
  8. ThePowerPlayer (talk) I realized that this only makes sense if you have it explained to you like in the proposal description, which defeats the purpose.

Comments

@Hewer - "succinct" would generally imply "short, sweet, and to-the-point," of which the current method is the exact opposite. I'm fine with including an asterisk-note next to the infinity, but the current one is much too bloated, outright admits to stating false information, and since the tables are center-aligned with that horizontal-bloat, it makes it look incredibly awkward. Doc von Schmeltwick (talk) 12:41, September 17, 2024 (EDT)

I guess we just have totally opposing opinions on this one, because I don't personally find ten words of explanation to be "much too bloated", would rather "state false information" (not really what's happening because it's immediately clarified and the only way not to state any "false" info would be to just put "∞" which helps no one) than obscure the meaning of what we're trying to say, and I don't at all think the somewhat wider tables look "incredibly awkward". This is a case where I feel giving more explanation than "6 + ∞" is necessary for the sake of conveying clear information, so I'd rather prioritise that over having a thin table (which I still don't really see why that's so desirable). Hewer (talk · contributions · edit count) 03:19, September 18, 2024 (EDT)

If this proposal passes, I think that a dedicated template should be made; something like {{infinite respawn|5|3}} that would produce "5 + (∞ × 3)". Or at the very least, use an actual "×" symbol rather than "x". Jdtendo(T|C) 12:08, September 19, 2024 (EDT)

I dislike the idea of hiding details in easily missable hover text and don't really see the benefit of using it. It just makes it more convoluted. Hewer (talk · contributions · edit count) 11:12, September 20, 2024 (EDT)

I'll refrain from voting because I have a visceral reaction to anything that resembles a math formula, and I want as little as possible for personal preference to seep into my vote. That's not to say I don't understand what's being proposed, in fact it makes perfect sense if you're aiming strictly for concision, but you'd need to take into account how accessibly that information is communicated--you'd need to establish that "infinity symbol" stands for infinite enemy spawning point, which is not immediately clear. At that point, you'd go for a relatively lengthy explanation nonetheless. Though, I agree that the phrasing in that page you linked doesn't sound inclusive. I think something like "5 individual, 3 infinite spawning points" works better if we're going down this path.
If the proposal passes, I'd like to see it implemented in the manner Jdtendo suggests above.
EDIT: I'm aware there's already plenty of math on this wiki that has potential to confound people, but in that case, not only is its succinctness a better way to explain how the game's scoring system works (as opposed to paragraphs-long descriptions), but it's taken straight out of the game as well. I'd say, use math formulas only when you're sure prose would be of less service to its intended audience: people looking up how many enemies are in a level aren't necessarily interested in complex gameplay dynamics. -- KOOPA CON CARNE 13:12, September 19, 2024 (EDT), edited 14:55, September 19, 2024 (EDT)

New features

None at the moment.

Removals

None at the moment.

Changes

Decide how to handle the "latest portrayal" section in infoboxes

Currently, in infoboxes, the "latest portrayal" section of it is inconsistent across characters. When Paper Mario: The Thousand-Year Door came out, for example, it listed both Kevin Afghani (Mario's current voice actor) and Charles Martinet (who voices Mario in The Thousand-Year Door from original archival voicing) as Mario's latest portrayals, yet Jen Taylor (whose voice clips were also reused) wasn't added to Peach's latest portrayal. Therefore, to make these infoboxes consistent for characters with multiple voice actors, I am proposing several options:

  • Option 1: Only add in the current voice actor for the character (reissues with archival voices from retired voice actors will not be added).
  • Option 2: Only add in the voice actor for the character in the most recent game (reissues with archival voices will overtake the "current" voice actor if the latest one did not record voice lines for the character, the current voice actor will be re-added to the infobox following the release of a game with voices from the current voice actor).
  • Option 3: Add both the current voice actor and the voice actor for the latest release (this puts two voice actors in the "latest portrayal" section if the character is voiced via archival footage from a retired voice actor, but the current voice actor also gets to remain. When a new game comes out with new voice lines from the current voice actor, the voice actor from the previous release will be removed).
  • Option 4: Do nothing (infoboxes with both actors will not change, and same with infoboxes with the current actor even if a game featuring archival voicing from a retired voice actor is the latest one).

With regards to mixed use of voices, if multiple voice actors voice a single character in a single game, the latest person who voiced the character as of the game's release takes priority, meaning that archival voices from retired actors will not appear in the infobox if the character in that game is also (and especially mostly) voiced by the current actor for that character. As for other media (like The Super Mario Bros. Movie), whether or not the game/other media actor takes priority or if both should be listed is also of question, but I will likely wait until the follow-up to create that proposal.

EDIT: With regards to Tails777's vote, I don't know exactly how it will play out if Option 3 passes, although I will say if a game (like a compilation) does have a single character voiced by more than one voice actor who isn't the current one, the latest voice actor whose voice clips are used in the game as of the game's release will be the second option added to the infobox (like Peach in 3D All-Stars, who would've listes Samantha Kelly as her current and Galaxy voice actress, as well as Jen Taylor as her Sunshine voice actress, although I don't think it would be that consistent because it would exclude Leslie Swan, her 64 voice actress, but since Jen Taylor was the more recent of the two, she is the one who is listed).

Proposer: Altendo (talk)
Deadline: September 21, 2024, 23:59 GMT

Only add in the current voice actor

  1. Altendo (talk) Primary choice. "Latest portrayal", to me, means the person who last voiced the character, and I don't think archival voices should count as this, especially since those voices were recorded before the current voice actor. This also avoids the issues of multiple voice actors voicing a single character in compilations and switching/adding or removing voice actors when reissues and original games come out (as described below).
  2. Shadow2 (talk) Re-using old sound clips has no bearing on a character's "Latest portrayal". Charles does not voice Mario anymore, and to list him as such just because of older re-used sound clips is misrepresentative.
  3. Hewer (talk) Per both, this is the less misleading option (the infobox doesn't specify whether the "latest" voice actor was just re-usage of old voice clips, so listing both Charles and Kevin gives the impression that they're both actively voicing Mario, which is wrong).
  4. Super Mario RPG (talk) Per all.
  5. Scrooge200 (talk) The Mario franchise re-uses voice clips all the time. Having Charles listed there under a new game could give the false impression that he returned to voice Mario for that.
  6. Tails777 (talk) The main supporting vote here has a better point, now leaning more to this one.
  7. ThePowerPlayer (talk) After considering it, this makes the most sense to me; it's the most straightforward option and avoids possible misrepresentation.

Only add in the the voice actor for the "latest" game

#Altendo (talk) Tertiary choice. If "Latest portrayal" really means the person who voiced the character in the latest game, regardless of said actor's as-of-game-release status, then maybe archival voices can count because it is the voice of the character in the "latest" game. I do not recommend this option as this will cause a lot of infobox editing and switching voice actors when reissues (particularly ports and remasters) do inevitably come out, and if a compilation game (like Super Mario 3D All-Stars) comes out, multiple voice actors who voice the same character in a single compilation (like Princess Peach, who had three voice actresses in a single compilation) will stack up in the infoboxes. And when a new game comes out, all of that is thrown out the window, reverting to their current voice actor. This is why some were against enforcing the absolute "latest" portrayals in a previous proposal. The only reason why I am for this is consistency.

Add both current and latest voice actor

  1. Tails777 (talk) Leaning to a secondary vote; it's best to keep it up to date when it comes to VAs, but it isn't uncommon for various games to recycle voice clips (TTYD once again being a good example). I feel it is best to at least acknowledge if voice clips get recycled in this respect, though I also feel this should be limited to one at a time, in case there are examples where someone had more than even two voice actors.
  2. FanOfYoshi (talk) Per all.

#Altendo (talk) Secondary choice. It feels nice to respect both the voice actor who is currently voicing the character and the person whose voices, even in archival, are the sole ones used in the latest game. However, my point about voice actor switching, while not as big as an issue because archival voice actors will only be added rather than replace the current one, still kind of stands because reissues will add the archival voice actor for one game, only to remove it when a new game comes out. Additionally, if compilations only contain voices from retired voice actors, this will stack it up even more (although for 3D All-Stars, it still wouldn't change much due to Peach's Super Mario Galaxy voice actress still being her current one). Still, this does make the infoboxes consistent.

Do nothing

Comments

I'm conflicted between simply listing only whoever is currently voicing the character vs. potentially opening a can of worms by listing multiple actors from archival clips, even though that would respect the portrayals from the most recent game whether it used newly recorded or archived voices. No matter how this proposal ends up, I think that a future proposal should consider standardizing the "Portrayals" header in the character articles themselves. For Mario, the list of portrayals does a great job at comprehensively documenting everyone who has officially voiced Mario, but falters in conveying the inconceivable magnitude of media in which Martinet has voiced Mario, and how much he has contributed to the character's brand recognition to the point where many people will continue to see him as the voice of Mario, even moving forward as Kevin Afghani takes on that role. ThePowerPlayer Slug.png ThePowerPlayer 23:57, September 16, 2024 (EDT)

Miscellaneous

None at the moment.