Talk:Clothing
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(First topic)[edit]
Well done on the clothing, Monty Mole. That's a big contribution you made. Wayoshi ( T·C·@ ) 00:34, 1 September 2006 (EDT)
- Thanks, Wayoshi. Monty Mole (Talk·Contribs) 20:08, 14 October 2006 (EDT)
Wait a minute...[edit]
The Gold Beanies don't drop the Chuckola Pants! Superchao 14:24, 14 October 2006 (EDT)
. . .I could have sworn they did. All right. Unless someone can get them, I'll remove it. Monty Mole (Talk·Contribs) 20:08, 14 October 2006 (EDT)
Siphon Gloves[edit]
I thought I bought the siphon gloves from a store in Toad Town!--ω Ω1 ω 12:45, 13 October 2009 (EDT)
Bye-Bye Gloves[edit]
I know there's a second pair. The first pair is at the start of Bowser Path - you've got to drill on the X in the corner, then rush up to the higher platform. There's another pair which I got pretty soon after that first pair. I think it's also along Bowser Path somewhere, but I'm not actually sure; I can't remember where I picked up this second pair. So, if anyone remembers where it is, please make sure I got it right!
In any case, I'll be playing through the game again soon, so when I find the gloves next time round, I'll make sure it's correct. Avengah 18:14, 10 April 2011 (EDT)
- Never mind, I just Googled it. It seems the second pair IS on Bowser Path, just past the castle, so I didn't get it wrong! Hehe Avengah 18:16, 10 April 2011 (EDT)
KO Shell?[edit]
What does it really do? The description is vague, and I just tried it. It didn't work. Can anyone clarify it, please? Avengah 22:10, 14 April 2011 (EDT)
- And having done some random-ish testing, I've finally found out what it does completely by accident. Is that not globin? Avengah 05:48, 15 April 2011 (EDT)
ML:DT Antiair Boots[edit]
Has anyone collected a pair of Antiair Boots from Dream Team? According to this wiki and the Prima guide, they're dropped from Goombas, but I haven't been seeing them and the Prima guide is contradictory by not only having the drop rate omitted in one place, but they're not even listed in the enemy stats page. Not really a big deal as you can obtain the Antiair Boots DX much later in the game, but I'm wanting to know they're just very rare. --Zootalo (talk) 14:14, 24 September 2013 (EDT)
Yeah, I have a pair on my Hard Mode file. They must be pretty rare, though, seeing as the one I have on that was the first pair I've ever picked up. Icemario11 (talk)
ML:DT Soft Hammer DX[edit]
Anyone knows which order the Soft Hammers DX dropped from Shy Guy Airtub Rs appear in the Hammers section? I presume it's listed before the Expert Challenge Hammers since it's obtained in Neo Bowser Castle, but I want to know for sure. --Zootalo (talk) 15:43, 22 October 2013 (EDT)
ML:DT Hiking Boots[edit]
It appears that the maximum power that the boots can reach is 150. Power is increased by 1 for every 83.125 steps, so you get the maximum power at 9975 steps. 71.214.124.42 06:37, 20 January 2014 (EST)
In-game descriptions (ML:PIT and ML:BIS)[edit]
Shouldn't they be in the table? They are for ML:SS and ML:DT. I don't have them all so I don't want to stick in an incomplete column but in ML:PIT, descriptions include:
Wafer Slacks: Lightweight slacks perfect for just lazing about.
Wild Trousers: Out-of-control trousers for those who don't care about taking damage.
Puffy Trousers: Fluffy, heart-friendly wool trousers made of the newest hip fabric.
Adult Trousers: trousers to bring out the best in any adult. If these don't work...
Block trousers: Trousers with hard blocks built into 'em. Rolling around not advised.
Para Slacks: Light slacks with Parakoopa wings that give a tremendous speed boost.
Space Trousers: The efficacy of these trousers belies their otherworldly appearance.
Supreme Slacks: No complaints here! These are the pinnacle of slacks! Treasure them!
Royal Trousers: The finest trousers in all the land. The pinnacle of tailor-made talent!
Shell Slacks: Hardy slacks with shell plating. It takes courage to wear 'em in public.
Branded Slacks: World famous and well-made slacks that will last and last.
Patched Slacks: Not much to look at, but tough. No complaints!
Silky Pants: Sleek and comfy pants that are the ultimate in loungewear.
Unarmed jeans: Power-granting jeans that turn the wearer into a reckless beserker.
Heart Pants: Heart-covered pants that are cute and slightly increase heart points.
Secret jeans: Jeans that somehow make the wearer appear more mature.
Golden Pants: Undeniably comfy pants that are as bright as the sun to boot!
Stache Points: Jeans that increase Stache points when worn with the right gear!
Rocket Jeans: The efficacy of these jeans belies their otherworldly appearance.
100-Point Pants: No complaints here! These are the best pants around! Wash gently.
Royal Pants: The finest pants in all the land. The pinnacle of tailor-made talent.
Egg Pants: Durable pants made from eggshells. The egg design is something special!
Preferred Pants: High quality pants made from specially selected materials.
Starchy Jeans: Built for strength, not comfort. Move too quickly, it may hurt...
Split everything here[edit]
| This talk page proposal has already been settled. Please do not edit this section or its subsections. If you wish to discuss the article, please do so in a new section below the proposal. |
split 4-0
So a while back, I hade every item list for Super Mario RPG split. I'm playing through the M&L games again right now, and have noticed that so many of these (aside from the PiT) have unique additional effects and many of the later ones (notably hammers) appear in multiple games. As such, I feel it would be most appropriate to have a separate article for every individual item on here, similar to the SMRPG armor.
Currently, my only hang-up is only having a comprehensive JP name list for the SS GBA ones.
Proposer: Doc von Schmeltwick (talk)
Deadline: September 12, 2021, 23:59 GMT
Support[edit]
- Doc von Schmeltwick (talk) - Per.
- Swallow (talk) Per proposal. I should point out that Paper Jam has a lot of returning equipment from Dream Team with the same effects, so these should be the same article as each other.
- Hewer (talk) Per all.
- Archivist Toadette (talk) They should each make for good enough articles.
Oppose[edit]
Comments[edit]
Keep the Mario & Luigi Clothing pages as list articles[edit]
| This talk page proposal has already been settled. Please do not edit this section or its subsections. If you wish to discuss the article, please do so in a new section below the proposal. |
continue with split proposal 6-5-9
Back in 2021, a proposal passed to split every single clothing item from the Mario & Luigi series. Since then, nobody has implemented this proposal (probably due to the massive undertaking that it is), and I believe it should be overturned for a number of reasons.
- Each page's content would be extremely small and repetitive. Every page would follow the pattern of "Name is a type of Clothing in Mario & Luigi Game. It is a [type of clothing] that can be found at [store/drop/etc] and has [stats]." Unlike the Armor from Super Mario RPG, no article of clothing even gets its own image, instead taking from a set of generic sprites each game. All relevant information can and already is conveyed through the tables from their respective pages. Sure, they are a bit long, but that is the reason these pages are made in the first place.
- There are literally hundreds of those items. in Mario & Luigi: Superstar Saga + Bowser's Minions, there are already over a hundred items between clothing and badges. Count up to Mario & Luigi: Paper Jam and we have well over five hundred of them. Is it really worth it to have over five hundred stub pages of barely three lines of information and not even a unique icon?
- Missing information can still be added to the table articles. From the original proposal, the only piece of information lacking in the current pages is regarding returning gear between games. That's a vastly low percentage of the total gear in the series. This information can simply be added as notes at the bottom of each page, pointing to the relevant items above, or through some other method that can be discussed at a later point.
The original proposal only gathered four votes. Before making 500+ pages, I'd like to see a stronger consensus from the community. If the problem with the current list articles is that they are too long, then I also suggest a middle ground of splitting the Clothing based on type and game. For example, List of Boots in Mario & Luigi: Bowser's Inside Story, List of Hammers in Mario & Luigi: Paper Jam, etc.
Proposer: LadySophie17 (talk)
Deadline: July 10, 2024, 23:59 GMT Extended to July 17, 2024, 23:59 GMT
Keep the Mario & Luigi Clothing pages as list articles by game[edit]
- LadySophie17 (talk) Primary choice.
- Super Mario RPG (talk) Per proposal.
- Nintendo101 (talk) Secondary choice.
- Power Flotzo (talk) Per all.
- Technetium (talk) Per proposal.
- DrBaskerville (talk) Per all, particularly Pseudo. The fact that the original proposal was never implemented due to the massive undertaking and a general sense of this being a low priority underscores that it is not needed.
Pseudo (talk) This is a highly sensible proposal, and the fact that no one has actually stepped up to create these 500+ articles after almost three whole years is quite telling. I don't think that splitting different types of gear into separate articles is useful either, since they already have sections on each respective page and are perfectly navigable as-is.
Jdtendo (talk) Per proposal.
Split the Mario & Luigi Clothing list articles by clothing type and game[edit]
- LadySophie17 (talk) Secondary choice.
- Nintendo101 (talk) I actually like this idea better.
- Camwoodstock (talk) Personal preference. This strikes a balance of being more organized and having more room for clarification, while not flooding the wiki with a bunch of short articles. (As an aside, we dislike the idea of calling them "stubs" as if it's a bad thing, and also as if an article's byte size is directly related to how feature-complete it is.)
- SolemnStormcloud (talk) Per all.
- Technetium (talk) Secondary choice.
Jdtendo (talk) Secondary choice.
Continue with the 2021 split proposal[edit]
- Doc von Schmeltwick (talk) - Per my original proposal. It doesn't matter if they'd be short, as short does not mean stub. I wouldn't get rid of the lists completely (ideally, they'd go on the respective game pages as was done with the SMRPG armor), and there is no reason whatsoever these should be treated differently from the SMRPG armor. This goes double for badges, which are split for every other RPG series they or an analog appear in. Why should the M&L ones be any different? (As for why I hadn't done so yet, I wanted to give myself a buffer of busywork during lulls of activity.) Also, with them as lists, we can't add the names in other languages without severe bloat. EDIT: Also per Waluigi Time below. Neither of the proposed alternatives will allow, for example, an easy way of showing that the Beanstar Pants allow you to always move first in battle in the original game and give you a temporary percentile DEF boost in the remake without having to flip between list pages and search for them.
- Waluigi Time (talk) I'm not too convinced by the arguments here. It boils down to the articles would be short (not stubs, a stub is an incomplete article, not a short one, and short articles aren't inherently bad) and there would be a lot of them (why should this be a strike against coverage?). The other RPGs already get their equipment split, so we might as well do that here too, especially with some returning between games. This especially goes for the Superstar Saga and Bowser's Inside Story equipment, which appears at least twice by virtue of being in remakes, but if you want to compare differences (if any) you have to tab between pages. The solution of just adding it to the table marginally solves the issue of that info being completely missing, but doesn't solve the problem of information on the same subject being scattered across multiple articles.
- Hewer (talk) Per all, per the previous proposal, and per consistency with coverage for other RPGs. This would be a big undertaking, sure, but I don't think that alone is enough of a reason to just not do it.
- Dive Rocket Launcher (talk) There's nothing wrong with having short articles if there's not much to say on them, otherwise we would've done away with the articles for all the MKAGP items a long time ago. Having separate articles gives you much better places to describe the bonus effects of gear that the games themselves are vague about (such as the Iron-Ball Boots/Hammer), describe changes in the remakes, and list names in other languages. I think you're underestimating the amount of gear shared between games; I didn't get around to counting all the gear shared between DT and PJ, but I did count the boots, hammers, and wear, and out of those, almost 60 of them are in both games, which is a clear majority. Not to mention all the gear shared between the remakes and their originals...
- Camwoodstock (talk) Secondary choice, per Waluigi Time. Short =/= bad, so long as they're feature complete, and just because a proposal took a long time to implement doesn't necessarily mean it's a bad idea. ;P
- Ahemtoday (talk) Per all.
- JanMisali (talk) Per all.
- Pseudo (talk) I've been won over by Doc, Waluigi Time, and Dive Rocket Launcher's arguments—after considering this more, I don't think that the articles' shortness should actually be treated as a strike against them; as long as they're feature-complete, they aren't stubs. I was initially against this primarily for navigation and impracticality purposes, but if Doc still plans to create the needed articles I can respect this, and it doesn't seem like the existing gear tables would be removed anyway, which was a primary concern of mine.
- Blinker (talk) Per all.
Comments[edit]
@Doc von Schmeltwick The difference between the Mario & Luigi series gear and Paper Mario series badges in my estimation is that by and large, Mario & Luigi series gear has much less unique functionality, with a lot of it just raising attack or defense or what have you by some amount. There are unique effects to be sure, but some of these are even repeated across different pieces of gear, making them sensibly sorted on a similar article. Mario RPG's armor is definitely a similar situation, but I don't think I would have supported that split either for the same reasons (in fact, Mario RPG's equipment is even more exclusively stats-focused). I do see your point re:names in other languages, but the reasons to keep these as a single list are stronger in my opinion, at least for the moment. -- Pseudo (talk, contributions)
12:21, June 26, 2024 (EDT)
- The names in other languages can be managed like this if the proposal passes. -- KOOPA CON CARNE 12:44, June 26, 2024 (EDT)
@WaluigiTime That remake thing is actually a very good point and I'm surprised I missed it in my argument. While scoping out their list articles to see how it would work out, I noticed an enormous amount of "basic stat boost" gear from the GBA game gained unique effects for the remake. (I just kinda wish the GBA game's table was more clear about when shop-based gear becomes available, because I'm not so sure it's 1-1 with the remake in that regard...) Doc von Schmeltwick (talk) 15:06, June 26, 2024 (EDT)
It's worth asking oneself if: (A) does being part of a list article inherently mean the subject is of lesser importance than other comparable subjects, and (B) if splitting them up into other articles the best way to provide this information? If these list articles aren't to be removed, then what is in the intrinsic benefit of splitting the individual subjects into their own articles? Is Koopa con Carne's above suggestion inadequate? Why? Just some food for thought. - Nintendo101 (talk) 15:47, June 26, 2024 (EDT)
- I'd say the primary benefit is better coverage of each individual item, especially for recurring items, helping keep all the information about an item and how it changes in remakes/other games in the same place (this extends to the names in other languages too, Power Moons are a bit different since they're only in one game). And again, consistency with other RPGs. List of Badges in Paper Mario exists, yet we still give each badge its own page as well. Hewer (talk · contributions · edit count) 16:00, June 26, 2024 (EDT)
I'll concede that I got what I wanted: More people to look at the old proposal. Since enough people seem to agree with the previous decision, I suppose I can accept any outcome. — Lady Sophie
(T|C) 17:51, July 5, 2024 (EDT)
On a second thought, I don't care that much whether lists or individual pages should be used, and I removed my votes. I'm simply hoping that if we continue with the 2021 proposal, someone who voted for that option will actually implement the split proposal rather than leave it on the "Unimplemented" pile for years to come. Jdtendo(T|C) 09:45, July 15, 2024 (EDT)
Make a template for a clothing infobox?[edit]
| This talk page or section has a conflict or question that needs to be answered. Please try to help and resolve the issue by leaving a comment. |
Now that the above proposal failed and the clothing pages still need to be split, I was wondering how we'd go about that exactly, especially when none of the clothes have unique icons or art. That's when it hit me: Maybe a new template could be made for M&L clothing, sort of similar to the Paper Mario badge template? Showing the important stats, price, description, etc. That would not only look better than a bunch of item infoboxes with the same or no images, and would get information across more efficiently. Also like with Paper Mario badges, I think we should definitely still keep this page and the lists by game, as it allows for easy access to each individual page for more info. Maybe this was already said before and I missed it, though. Anyway, I'd be down for a clothing infobox, but I have no experience making infoboxes and can't make one myself. --Technetium (talk) 19:18, July 18, 2024 (EDT)
- I support the idea of an infobox for clothing. I think that the first step should be making a list of the properties that shall be included in the template, akin to the following table, before actually implementing it. Jdtendo(T|C) 10:31, July 19, 2024 (EDT)
| name | Name of the gear. |
| buy_price | Purchase price of the gear. |
| description | In-game description of the gear. |
| ... | ... |
Splitting clarification annex[edit]
| This talk page section contains an unresolved talk page proposal. Please try to help and resolve the issue by voting or leaving a comment. |
Current time: Saturday, January 10, 2026, 01:07 GMT
This is my first of these new-fangled "poll proposals," so bear with me.
I left the prior split proposal alone for quite a while, as it is a lot of work, and people have let me know that it has gone on too long, and a few have also stated that they don't like the blanket wording of the original. Furthermore, some have said that they think due to the differing systems between gear types and games, that some are more deserving of splits than others. So anyways, I decided to go ahead and reboot this, and am fully willing to commit to it.
There are many types of things here and they vary by game. I have compiled what is (and is not) covered here:
Note: "boosting" here refers to a hard static number mainly, such as "+20". Special effects vary, though in a few cases they boost a stat by a percentage of its base number, such as +20%. The games themselves tend to write these in the same manner as any other special effect, though.
- MLSS
- Clothing: Pretty evenly split between "pure HP and/or DEF boost" and ones with special effects. Split between M, L, and both. Sometimes have regional differences in effects, who is allowed to wear them, and where they are obtained (or if they are obtainable at all).
- Badges: Similarly split between "pure POW and/or Bros boost" and ones with special effects, and also sometimes different depending on region.
- Accessories: The unique Starbeans items are treated equivalent to badges, but always have effects and have unique sprites for each.
- MLPiT
- Clothing: All stat-based. Any of five stats (HP, POW, DEF, SPD, STACHE) can be boosted, so it's not linear, but there's not much else to them functionally. Split between baby and adult. Sometimes have regional differences.
- Badges: All effect-based, making them fairly close to single-slot accessory-type items in many other RPGs. Loosely comparable to PM's badges, minus that game's BP system.
- MLBIS
- Wear (Bros) and Shells (Bowser): Mostly DEF boost-based. Rarely other stats (HP, SP, POW, SPD, STACHE/HORN) boosted as well and/or special effect given.
- Socks, Gloves, Boots, and Accessories (Bros) and Bands, Fangs, and Rings (Bowser): All effect-based, similar to badges in PiT. The only distinction each "group" has is only one of each can be applied at once.
- Badges: Completely different system requiring interlocking venn diagram-type effects between what Mario (subject of effect) and Luigi (level of effect) are each wearing. Due to their interlocking system, these will not be covered in this proposal, as that is a deeper issue.
- MLDT
- Boots: All increase POW for jumps, many also have special effects.
- Hammers: The same as Boots, but for hammer attacks.
- Wear: Mostly DEF stat boost, occasionally others (HP, BP, POW, SPD, STACHE), a bit more than half also have special effects.
- Gloves and accessories: Mostly effect-based, though a few early gloves are purely a static stat boost.
- Badges: The same system as BIS, but whose badge does what is swapped. Again, these will not be covered.
- MLPJ
- The exact same system (and in many cases, exact same individual items) are reused from DT. There are also Paper versions of each for Paper Mario that work the same.
- Badges are replaced with cards that have their own system. These will also not be covered as they are their own thing
- MLSSr
- Clothing: Altered from original so now pretty much all give both stat boosts and a special effect. Once again split between M, L, and both. Many have been changed significantly from the original (even with its international differences accounted for) in effects, who is allowed to wear them, and where/how they are obtained. Some new ones have been added.
- Badges: Same deal as the clothing with how they have been changed, with new ones also added.
- Accessories: Still treated as equivalent to badges, and thus have been likewise adjusted for the new system. Once again more are added, and many of these use a standardized sprite.
- MLBISr
- Wear and Shells: Similar adjustments as the previous remake, in that previously purely stat-based boosts now come with special effects an overwhelmingly large amount of the time.
- Socks and Boots: These now tend to boost SPD, and like wear almost always has a special effect. Socks sometimes also boost HP and boots sometimes also boost POW.
- Gloves, Bands, and Fangs: All effect-based.
- Accessories and rings: All effect-based, a few additionally boost one stat a static amount.
- Badges: Same system as original, Luigi's have been retooled a bit though, including renaming them. A couple new ones were also introduced. Again, these will not be covered.
- MLB
- Boots: All boost JUMP, about half boost other stats as well and have special effects.
- Hammers: Same deal as Boots, but for HAMMER stat as the primary boost.
- Wear: Ditto, but for DEF.
- Gloves: All have special effects, a few also have specific stat boosts as well.
- Accessories: All have special effects, most also have specific stat boosts.
Now that explanations are out of the way, I will lay out how this will work. I will make poll sections based on game and type of gear, merging sections when they are shared between games (as with remakes or DT/PJ) or have equivalent functions (like boots and hammers). Please note that when anything is split, the list pages with the comparison tables will still remain for easy comparison between gear within the same game, while these separated pages exist mainly to compare the same piece of gear between different games, different versions of the same game, or different regional variants or the same game, as well as go into further detail that can really only be done with prose.
Proposer: Doc von Schmeltwick (talk)
Splitting Clothing in Superstar Saga and its remake[edit]
Deadline: January 21, 2026, 23:59 GMT
- Support for splitting Superstar Saga/remake clothing
- Doc von Schmeltwick (talk) - SS in particular has to compare between the original Japanese release, the original international release, and the remake, which in many cases each have different stats, effects, and sometimes even who is allowed to wear them. Direct comparisons can only be done effectively with individual articles. Also, these ones already have been split.
- Oppose for splitting Superstar Saga/remake clothing
- Spencer_PK (talk) While the version differences of the GBA original would be easier to talk about in individual articles, I feel there has to be a better way. See the comment I left on this proposal for my concerns.
- Power Flotzo (talk) Per Spencer PK, the extra pages this proposal would create aren't worth the trouble of mainteneence.
- Yoshi18 (talk) Per all.
Splitting Badges in Superstar Saga and its remake[edit]
Deadline: January 21, 2026, 23:59 GMT
- Support for splitting Superstar Saga/remake badges
- Doc von Schmeltwick (talk) - Same as above, though without the "who can wear" specification.
- Oppose for splitting Superstar Saga/remake badges
- Spencer_PK (talk) While the version differences of the GBA original would be easier to talk about in individual articles, I feel there has to be a better way. See the comment I left on this proposal for my concerns.
- Power Flotzo (talk) Per my vote on the first proposal.
- Yoshi18 (talk) Per all.
Splitting Accessories in Superstar Saga and its remake[edit]
Deadline: January 21, 2026, 23:59 GMT
- Support for splitting Superstar Saga/remake accessories
- Doc von Schmeltwick (talk) - Same as badges, the only reason I'm giving this a separate section is they were already split even before the initial proposal.
- Partial support for splitting only visually distinct Superstar Saga/remake accessories
- Spencer_PK (talk) The Starbeans items that have unique appearances have deeper things to talk about, like the cut crossover cameos and how the final game's item relates to unused text for the cameo. The item appearance also has stuff to talk about, like how some of the cut references partially survived into the final game. And there is also stuff like the Secret Specs just being a Virtual Boy that would be really weird to not mention. The other remake accessories all have generic icons though, and they don't have the same hidden depth to talk about.
- Power Flotzo (talk) This seems like a good compromise.
- Yoshi18 (talk) Per all.
- Oppose for splitting Superstar Saga/remake accessories
Splitting Clothing in Partners in Time[edit]
Deadline: January 21, 2026, 23:59 GMT
- Support for splitting Partners in Time clothing
- Doc von Schmeltwick (talk) - Of all these, this is probably the weakest split due to being entirely stat-based (but as stated above, not linearly) and lacking a remake, but it still has regional differences that are easier to document individually in my opinion.
- Oppose for splitting Partners in Time clothing
- Spencer_PK (talk) While the version differences would be easier to talk about in individual articles, I feel there has to be a better way. See the comment I left on this proposal for my concerns.
- Power Flotzo (talk) Per my vote on the first proposal.
- Yoshi18 (talk) Per all.
Splitting badges in Partners in Time[edit]
Deadline: January 21, 2026, 23:59 GMT
- Support for splitting Partners in Time badges
- Doc von Schmeltwick (talk) - All effect-based. Makes just as much sense to split as Paper Mario's badges.
- Oppose for splitting Partners in Time badges
- Spencer_PK (talk) Despite sounding similar to the badges of Paper Mario mechanically, to me, this does not sound like a good idea to split. See the comment I left on this proposal for my concerns.
- Power Flotzo (talk) Per my vote on the first proposal.
- Yoshi18 (talk) Per all.
Splitting Wear/Shells in Bowser's Inside Story and its remake[edit]
Deadline: January 21, 2026, 23:59 GMT
- Support for splitting Bowser's Inside Story/remake wear/shells
- Doc von Schmeltwick (talk) - Once again, lots of things are changed for the remakes, and this is clearer to document when they're not only found in version-specific lists.
- Oppose for splitting Bowser's Inside Story/remake wear/shells
- Spencer_PK (talk) See the comment I left on this proposal for my concerns.
- Power Flotzo (talk) Per my vote on the first proposal.
- Yoshi18 (talk) Per all.
Splitting Socks/Gloves/Boots/Accessories/Bands/Fangs/Rings in Bowser's Inside Story and its remake[edit]
Deadline: January 21, 2026, 23:59 GMT
- Support for splitting Bowser's Inside Story/remake socks/gloves/boots/accessories/bands/fangs/rings
- Doc von Schmeltwick (talk) - All effect-based and have remake changes.
- Oppose for splitting Bowser's Inside Story/remake socks/gloves/boots/accessories/bands/fangs/rings
- Spencer_PK (talk) See the comment I left on this proposal for my concerns.
- Power Flotzo (talk) Per my vote on the first proposal.
- Yoshi18 (talk) Per all.
Splitting Boots/Hammers in Dream Team and Paper Jam[edit]
Deadline: January 21, 2026, 23:59 GMT
- Support for splitting Dream Team/Paper Jam boots/hammers
- Doc von Schmeltwick (talk) - Not only are these similar to the super/ultra hammers and boots in other games, but they're also recurring items, some of which go through non-numeric changes between games (like the Iron Ball Boots/Hammer going from dropping a studded ball in DT to a smooth one in PJ).
- Oppose for splitting Dream Team/Paper Jam boots/hammers
- Spencer_PK (talk) See the comment I left on this proposal for my concerns.
- Power Flotzo (talk) Per my vote on the first proposal.
- Yoshi18 (talk) Per all.
Splitting Wear in Dream Team and Paper Jam[edit]
Deadline: January 21, 2026, 23:59 GMT
- Support for splitting Dream Team/Paper Jam wear
- Doc von Schmeltwick (talk) - Recurring, many have effects.
- Oppose for splitting Dream Team/Paper Jam wear
- Spencer_PK (talk) See the comment I left on this proposal for my concerns.
- Power Flotzo (talk) Per my vote on the first proposal.
- Yoshi18 (talk) Per all.
Splitting Gloves/Accessories in Dream Team and Paper Jam[edit]
Deadline: January 21, 2026, 23:59 GMT
- Support for splitting Dream Team/Paper Jam gloves/accessories
- Doc von Schmeltwick (talk) - Recurring, almost all have effects.
- Oppose for splitting Dream Team/Paper Jam gloves/accessories
- Spencer_PK (talk) See the comment I left on this proposal for my concerns.
- Power Flotzo (talk) Per my vote on the first proposal.
- Yoshi18 (talk) Per all.
Splitting Boots/Hammers in Brothership[edit]
Deadline: January 21, 2026, 23:59 GMT
- Support for splitting Brothership boots/hammers
- Doc von Schmeltwick (talk) - This game did not exist when the first proposal was made. However, many have special effects and otherwise do more than a linear boost progression.
- Oppose for splitting Brothership boots/hammers
- Spencer_PK (talk) See the comment I left on this proposal for my concerns.
- Power Flotzo (talk) Per my vote on the first proposal.
- Yoshi18 (talk) Per all.
Splitting Wear in Brothership[edit]
Deadline: January 21, 2026, 23:59 GMT
- Support for splitting Brothership wear
- Doc von Schmeltwick (talk) - Same as above.
- Oppose for splitting Brothership wear
- Spencer_PK (talk) See the comment I left on this proposal for my concerns.
- Power Flotzo (talk) Per my vote on the first proposal.
- Yoshi18 (talk) Per all.
Splitting Gloves/Accessories in Brothership[edit]
Deadline: January 21, 2026, 23:59 GMT
- Support for splitting Brothership gloves/accessories
- Doc von Schmeltwick (talk) - All are effect-based.
- Oppose for splitting Brothership gloves/accessories
- Spencer_PK (talk) See the comment I left on this proposal for my concerns.
- Power Flotzo (talk) Per my vote on the first proposal.
- Yoshi18 (talk) Per all.
Gear Comments[edit]
This proposal fails to address basically all of my concerns with the original 2021 proposal.
What are these split articles actually going to look like? Is it just going to be duplicating technical information into multiple places, something the manual of style opposes unless it really will benefit the wiki? Some games reuse one gear effect across multiple gear items; is the explanation for the special effect going to be duplicated many times, like the effect that powers up Critical/Lucky Hits in Bowser's Inside Story DX? Is the information of the gear items going to be converted into sentence format, which makes it much harder to find the stats, one of the defining parts of the subject? How are links to these gear items going to be handled; is linking to the list or dedicated article going to be encouraged; will they flood the game navboxes? Will giving a gear item a proper article make it harder to find the list of gear, which allows a reader to easily compare the raw stats of every item? How should the paper gear items of Paper Jam be handled when there are non-paper and paper gear items that are different but share a name? How should unused gear items be handled; would they get articles too? Is it even wise to split everything here when we are still missing information for multiple games? As the games progress, more items start being sold in shops. Most of the lists just say that something is sold, but not when. What would the infobox for these gear item articles look like; would stats be in the infobox; can stats be in the infobox if something is in multiple games? Would these infoboxes have images, or would they use the generic icon that the whole series uses for gear types (aside from specifically the special items of Superstar Saga, but the remake added more of them that all use the generic accessory icon from other games).
There is also the idea that Paper Mario's badges are split, so that can be used as status-quo to split M&L gear items, but to me, these are completely different systems. None of the M&L badges grant entire new moves, something that Paper Mario does a lot with its badges. The Paper Mario badges also each have a unique icon, something the M&L series does not do.
What is the fate of the Superstar Saga special items going to be? I can see giving just the Starbeans items from E. Gadd articles (as they have deeper things to talk about like the icons and unused references), but I would not want to give the remake's new accessory items articles (this is specifically against giving the items that use the generic accessory icon articles, Secret Specs does deserve an article in my opinion). There is no voting option to keep articles just for the original items.
If theoretically just the wear of Bowser's Inside Story gets individual articles, will the recurring items that appear in later games get covered too, even of those did not pass to get individual articles?
As someone who has become deeply interested in figuring out how all of these gear items works and improving the documentation of them, I cannot support a proposal like this that fails to acknowledge these problems to encourage discussion and work out a solution for what these articles will actually look like. I don't want things I've been wanting to edit continue to be an extreme state of uncertainty only for when it all blows over for me to have to maintain not 8 lists, but 700+ articles if everything gets split. Maintaining this sounds horrible, and I can easily see someone editing a list/individual article, but fail to update the other, or worse if a special effect explanation is duplicated into multiple places. This would make it easier to talk about version differences and compare recurring items, but to me, this does not seem like the way to handle something this big. --Spencer PK (talk) 22:49, January 6, 2026 (EST)
- IMO, keeping them exclusively on one bloated list is far harder to maintain and add missing information to than a large amount of individual articles, given there's the issue of space and it being far easier to mistype something due to accidentally being in the wrong cell and it being basically impossible for anyone else to see when such an issue occurs - all in all, having them all exclusively in one place is indeed a massive detriment to the wiki and as such this is a case where duped information is called for. In particular, I see these as effectively subpages of the main game page (akin to the bestiary pages), and we typically have information on subjects appearing within a game on both the main page for that game as well as individual pages for the individual subjects, and I see no reason why the gear items should be treated differently than the consumable items, the key items, the status effects, the characters, the enemies, the locations, and every other facet of the game featuring a large amount of similar subjects. I also see no reason why a unique sprite or lack thereof should be in any way a deciding factor; I see absolutely no reason why these should be considered any different in that manner than any of the various consumable items in Super Mario RPG that also use a recurring graphic, such as See Ya and Earlier Times using the same sprite. And while yes, the badges in Paper Mario don't act exactly the same, they are based on the same basic premise. The accessories in Super Mario RPG are more directly compatible, and I see no reason why Flower Ring, Trueform Pin, or Feather shouldn't deserve their own articles as well. As for things like navboxes and such: consider how levels are handled for platformers, many of which have just as many if not far more than these. Anyways, there are examples of lists that can be transcluded as an infobox to ensure parity of information - indeed, those boxes on the enemy pages used to not be transcluded at all and were copied manually (and that went for all the RPGs), so that sort of project has been enacted on pre-existing pages before. And while yes, those bestiary boxes cannot be sorted by number, they exist in addition to a more standard sortable table on the game's main page, and I see no issue in doing something akin to that if it comes down to it. And the Paper Jam paper counterpart thing... pardon me if I'm missing something, but I've looked over that list multiple times and I have not seen a single example of them sharing names between non-paper and paper. And no, unused gear would not get individual articles any more than unused enemies (like Moss Goomba or Scoot Bloop). All in all, I think that these are non-issues at worst, and good-to-neutral-things-written-in-a-negative-manner at best. As for that last question, no? If one passes and one fails, only the passed one will go through, simple as that. And how the pages would look, see this lovely little page. If it is problematic, things can be adjusted in some of the manners mentioned prior. Note how the current gear-list-page's table system doesn't properly indicate when something's "who can wear this" rules are different in Japan, and indeed, the regional differences are handled quite poorly on it with the overuse of alt text. Doc von Schmeltwick (talk) 02:00, January 7, 2026 (EST)
- This proposal is talking about the creation of 700+ articles should everything pass. Nowhere in this proposal is the sheer scope mentioned. Things that I see as problems, but you don't, need to be brought up anyway to properly discuss about the proposal and get all of the information across. Other people need to see the whole picture to be able to provide constructive feedback. If all 700+ of these articles do end up being made, it is important that examples of what these articles would look like are provided.
- The #1 Trousers example article does communicate the stats, but it does it in the way that I feared where it is just its row in the list's table but converted into sentence format. Almost all of the sentences open with "They[...]", which really makes me think this is just a sentence format conversion, and the First Strike effect description does not mention what happens if both Mario and Luigi are wearing the gear. The article also says that it is sold in a shop, but not when. For the remake part, it says it can be found in southern Beanbean Fields...and that's it. A reader looking for it in-game would be left wondering where exactly it is because the wiki does not go into further details. And what if the reader wants to compare this gear item to other gear items to gauge the raw stats and special effect in relation to other gear items? The first sentence has gear as a link to Clothing, but it would be much more convenient for a reader to have two "see also" links to the related gear lists to help with navigating the wiki to get them where they may want to go. The infobox images are weird...because the tiny GBA icons are just the menu icons used to represent who can wear it, not what it actually looks like. Using those images to represent what it looks like is misleading. The stats and special effect explanation are likely what readers are here for, so those need to be easy to find, and having them buried in the sentences makes it harder for a reader to skim text and get what they are looking for. Readers would look at the infobox or a big table first for the stats, not sentences explaining the stats. This mentality of "where are readers likely looking first" is used on this wiki for articles like Fire Drive's infobox, and on other wikis like the Terraria wiki. The Terraria wiki's style guide even mentions formatting a weapon's best modifier in the article intro in a particular consistent way just so readers can find it more easily. Important information, like stats, should be formatted in a consistent way that is easy for readers to quickly find. If there was a gear infobox, this would partly be solved, but I don't know if a gear infobox can work for something that has appeared in multiple different games with vastly different stats every time. An infobox with tabs would be a solution, but tabs are strongly discouraged here, something I get the idea behind.
- Transclusions as used in bestiary articles are the perfect solution to the information duplication problem, but would transclusions work from the gear lists into individual gear articles? Would reworking the lists to support transclusions somehow keep the lists as sortable tables? I see value in having the sortable gear list tables, as it enables readers to see the best stat increases with a single click.
- Regarding Paper Jam having real gear items and paper gear items that share names, BP Gloves, BP Gloves DX, BP Scarf, BP Scarf DX, Charge Gloves, Charge Gloves DX, HP Gloves, HP Gloves DX, HP Scarf, HP Scarf DX, Metal Gloves, POW Gloves, POW Scarf, Shocking Boots, Shocking Boots DX, Shocking Hammer, Shocking Hammer DX, Singular Boots, Stache Gloves, Stache Scarf, Star Brooch, and Star Brooch DX all have real and paper versions that share names. It gets weirder because Dream Team has Counter Wear and Energy Wear, but in Paper Jam, only paper versions of those items returned. Expert Boots/Hammer seems to have gone through some weird NOA/NOE localization from Dream Team to Paper Jam that make saying what the original item is complicated once the paper items enter the picture. Thin Wear is especially weird because it is in Bowser's Inside Story (DX), Dream Team, and Brothership, but Paper Jam only features paper Thin Wear.
- The theoretical "only Bowser's Inside Story gear gets articles" question I asked should have been more clear. If that does happen for wear specifically, then stuff like Thin Wear and Master Wear would get articles. But those gear items are recurring and appear in other games. Would these theoretical articles be able to cover the Thin Wear appearances in Dream Team and Brothership even if those games did not pass the votes to make articles for the wear of those games? If that would not be allowed, then that would be confusing to readers and editors.
- I still feel like there is this aura of uncertainty surrounding how this proposal is going to be implemented. If examples were not initially provided and I had concerns, then an example was provided that has my concerns in it already, I really cannot support a massive proposal like this, especially if its scope and plan of implementing are completely unmentioned. --Spencer PK (talk) 08:20, January 7, 2026 (EST)
- If information as to where to find something is missing, it can be added to the article. That actually brings up the perfect problem with the "table-only" setup: there's just not enough room to go into detail, unlike with a dedicated prose article. Anyways, I can add that information simply enough by using online maps. For ones in multiple games, I'd probably recommend transcluding horizontally for each game akin to what we already do for enemies - I dislike stat infoboxes covering multiple games at once, lest you end up with that monstrous thing on the Fire Flower page. I already brought up the sort thing (ie, for enemies, the sortable tables exist in tandem with the bestiary boxes, which can be done here too). The images used showing the menu icon is mainly a quick visual shorthand for how they are represented by the game. Anyways, for the paper things, the thing that would have most parity with other "paper" subjects in that game would be to split them, so doing that would be the way to go unless the enemies get re-merged in the interim. As for Thin Wear and co, if it's not likely a coincidence (like how one badge between SS and PiT shares a Japanese name) then yes it would get a full article due to one of the groups covering it passing, but the ones exclusive to the failed group would not. I don't see an issue with this, given recurring that many times makes it even more notable IMO. Anyways, I feel like going into too much detail in how a plan must be implemented is itself a detriment, as any better ways to implement found while enacting it will have to be ignored or re-proposed. Doc von Schmeltwick (talk) 10:02, January 7, 2026 (EST)
- I still feel like there is this aura of uncertainty surrounding how this proposal is going to be implemented. If examples were not initially provided and I had concerns, then an example was provided that has my concerns in it already, I really cannot support a massive proposal like this, especially if its scope and plan of implementing are completely unmentioned. --Spencer PK (talk) 08:20, January 7, 2026 (EST)