Mario Mechs: Difference between revisions

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{{minigame-infobox
{{minigame infobox
| image = [[File:MarioMechs.png|260px]]
|image=[[File:MarioMechs.png|260px]]
| appeared_in = ''[[Mario Party 5]]''
|appears_in=''[[Mario Party 5]]''
| type = 1-vs-3 mini-game
|type=1-vs.-3 mini-game
| time = 60 seconds
|time=60 seconds
| song = Serious Competition
|track=Serious Competition
|sample=[[File:MP5 Serious Competition.oga]]
}}
}}
'''Mario Mechs''' is a 1-vs.-3 [[minigame]] from ''[[Mario Party 5]]''.
'''Mario Mechs''' is a 1-vs.-3 [[minigame]] from ''[[Mario Party 5]]''.


==Intro==
==Introduction==
The solo player, riding on the machine, falls into a dark arena onto a small circle. The landing triggers the arena to light up tile by tile. Then, the three players are shown, and the minigame begins.
The solo player, riding on a machine, falls into a dark arena onto a small circle. The landing triggers the arena to light up tile by tile. Then, the team players are shown, and the minigame begins.


==Gameplay==
==Gameplay==
The solo player controls a large mechanical robot that resembles a blue elephant, and the team controls scooters that resemble green dragons (complete with eyes, wings, legs and spiked tails). Each player has a health bar that can be depleted by being shot. The solo player's goal is to eliminate the team, while the team tries to destroy the solo player. The team has arrows that point in the direction of the solo player, allowing them to keep an eye on them. The team can also dash in their scooters to avoid the solo player's shots. The solo player also has a shock beam that hits any players in its radius. The game's time limit is sixty seconds.
The solo player controls a large mechanical robot that resembles a blue elephant, and the team controls scooters that resemble green dragons (complete with eyes, wings, legs, and spiked tails). Each player has a health bar that can be depleted by being shot. The solo player's goal is to eliminate the team, while the team tries to defeat the solo player. The team players have arrows that point in the direction of the solo player, allowing them to keep an eye on them. The team players can also dash in their scooters to avoid the solo player's shots. The solo player also has a shock beam that hits any players in its radius. If the team fails to defeat the solo player and the solo player fails to eliminate each member of the team within 60 seconds, the minigame ends in a draw.
 
If the team fails to defeat the solo player and the solo player fails to eliminate each member of the team, the game ends in a draw.


<gallery>
<gallery>
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==Ending==
==Ending==
[[File:MarioMechs End 5.png|thumb|left]]
[[File:MarioMechs End 5.png|thumb|The ending to Mario Mechs]]
Either the solo player or the team celebrates, depending on who won, while the arena shuts down, leaving it as it began. If the timer runs out, both teams perform their losing animations.
Winners do their winning poses as losers do their losing poses, while the arena shuts down, leaving it as it began. If the minigame ends in a draw, all players do their losing poses.
{{br}}


==Controls 1==
==Controls==
===Solo (1 player)===
===Solo (1 player)===
*{{button|gcn|Stick}} &ndash; Move
*{{button|gcn|Stick}} &ndash; Move
*{{button|gcn|A}} &ndash; Fire Beam
*{{button|gcn|A}} &ndash; Fire beam
*{{button|gcn|B}} &ndash; Fire Shock Beam
*{{button|gcn|B}} &ndash; Fire shock beam
*{{button|gcn|L}} &ndash *{{button|gcn|R}} &ndash; Strafe
*{{button|gcn|L}} '''/''' {{button|gcn|R}} &ndash; Strafe


==Controls 2==
===Group (3 players)===
===Group (3 players)===
*{{button|gcn|Stick}} &ndash; Move
*{{button|gcn|Stick}} &ndash; Move
*{{button|gcn|A}} &ndash; Fire Beam
*{{button|gcn|A}} &ndash; Fire beam
*{{button|gcn|B}} &ndash; (Hold) Dash
*Hold {{button|gcn|B}} &ndash; Dash


==In-game text==
==In-game text==
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==Names in other languages==
==Names in other languages==
===Mario Mechs===
{{foreign names
{{foreign names
|Jap=マシーンバトル
|Jap=マシーンバトル
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|JapM=Machine Battle
|JapM=Machine Battle
|Spa=Batalla naval
|Spa=Batalla naval
|SpaM=Naval battle
|SpaM=Naval Warfare
|Por=Luta de máquinas
|Fre=Bataille Laser
|PorM=Machine of fight
|FreM=Laser Battle
|Fra=Bataille Laser
|FraM=Laser Battle
|Ger=Laserfeuer
|Ger=Laserfeuer
|GerM=Laser Fire
|GerM=Laser Fire
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}}
}}


{{MP5 Minigames}}
===Parched Ruins===
[[Category:1-vs-3 Minigames]]
{{foreign names
[[Category:Mario Party 5 Minigames]]
|Jap=カラカラいせき
|JapR=Karakara Iseki
|JapM=Dry Dry Ruins; shared with [[Dry Dry Ruins (race course)#Names in other languages|Dry Dry Ruins]] from ''[[Mario Kart Wii]]''
|Ita=Rovinelandia
|ItaM=Ruins Land
}}
 
===Dark City===
{{foreign names
|Jap=まっくらシティ
|JapR=Makkura Shiti
|JapM=Pitch-Dark City
|Ita=Tenebrolandia
|ItaM=Terror Land
}}
 
===Star Hole===
{{foreign names
|Jap=スターホール
|JapR=Sutā Hōru
|JapM=Star Hole
|Ita=Spaziolandia
|ItaM=Space Land
}}
 
{{MP5 minigames}}
[[it:Raggi di luce]]
[[Category:1-vs-3 minigames]]
[[Category:Mario Party 5 minigames]]

Latest revision as of 08:59, January 8, 2024

Mario Mechs
Wario about to lose in Mario Mechs from Mario Party 5
Appears in Mario Party 5
Type 1-vs.-3 mini-game
Time limit 60 seconds
Music track Serious Competition
Music sample

Mario Mechs is a 1-vs.-3 minigame from Mario Party 5.

Introduction[edit]

The solo player, riding on a machine, falls into a dark arena onto a small circle. The landing triggers the arena to light up tile by tile. Then, the team players are shown, and the minigame begins.

Gameplay[edit]

The solo player controls a large mechanical robot that resembles a blue elephant, and the team controls scooters that resemble green dragons (complete with eyes, wings, legs, and spiked tails). Each player has a health bar that can be depleted by being shot. The solo player's goal is to eliminate the team, while the team tries to defeat the solo player. The team players have arrows that point in the direction of the solo player, allowing them to keep an eye on them. The team players can also dash in their scooters to avoid the solo player's shots. The solo player also has a shock beam that hits any players in its radius. If the team fails to defeat the solo player and the solo player fails to eliminate each member of the team within 60 seconds, the minigame ends in a draw.

Ending[edit]

Ending of Mario Mechs. Game of Mario Party 5.
The ending to Mario Mechs

Winners do their winning poses as losers do their losing poses, while the arena shuts down, leaving it as it began. If the minigame ends in a draw, all players do their losing poses.

Controls[edit]

Solo (1 player)[edit]

  • Control Stick – Move
  • A Button – Fire beam
  • B Button – Fire shock beam
  • L Button / R Button – Strafe

Group (3 players)[edit]

  • Control Stick – Move
  • A Button – Fire beam
  • Hold B Button – Dash

In-game text[edit]

  • Rules"Fight in a battle-arena setting using vehicles to fire back and forth. Whoever is first to destroy the opposition wins."
  • Advice 1"The single player can use L Button and R Button to strafe."
  • Advice 2"The single player can also hold and release A Button or B Button to fire a more powerful blast."

Names in other languages[edit]

Mario Mechs[edit]

Language Name Meaning
Japanese マシーンバトル
Mashīn Batoru
Machine Battle

French Bataille Laser
Laser Battle
German Laserfeuer
Laser Fire
Italian Raggi di luce
Rays of light
Spanish Batalla naval
Naval Warfare

Parched Ruins[edit]

Language Name Meaning
Japanese カラカラいせき
Karakara Iseki
Dry Dry Ruins; shared with Dry Dry Ruins from Mario Kart Wii

Italian Rovinelandia
Ruins Land

Dark City[edit]

Language Name Meaning
Japanese まっくらシティ
Makkura Shiti
Pitch-Dark City

Italian Tenebrolandia
Terror Land

Star Hole[edit]

Language Name Meaning
Japanese スターホール
Sutā Hōru
Star Hole

Italian Spaziolandia
Space Land