Jungle Hijinks: Difference between revisions

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(Updated floor description and added images to gallery)
(Added level table and removed redundant Enemies section)
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{{image|Level select screen for the infobox; screenshots for a table with levels}}
{{rewrite-expand|include a table containing levels, their summaries and what enemies/obstacles are encountered in each (see [[Jumpy Jungle (Mario vs. Donkey Kong: Mini-Land Mayhem!)|here]] for exemplification)}}
{{distinguish|Jungle Hijinxs}}
{{distinguish|Jungle Hijinxs}}
{{world infobox
{{world infobox
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New enemies introduced on this floor include [[Kongā]], [[Snapjaw]]s, and [[Snifit (toy)|Snifit]]s. Additionally, every previously introduced [[monkey robot]] makes at least one appearance on this floor, including [[Circus Kong]]s, [[Capture Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s. This area also introduces [[Bomb Block]]s. When Bomb Blocks are picked up, they allow the player to place a [[bomb]] near objects. The bomb's explosion can defeat enemies and destroy {{conjectural|stone blocks}}.
New enemies introduced on this floor include [[Kongā]], [[Snapjaw]]s, and [[Snifit (toy)|Snifit]]s. Additionally, every previously introduced [[monkey robot]] makes at least one appearance on this floor, including [[Circus Kong]]s, [[Capture Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s. This area also introduces [[Bomb Block]]s. When Bomb Blocks are picked up, they allow the player to place a [[bomb]] near objects. The bomb's explosion can defeat enemies and destroy {{conjectural|stone blocks}}.


The battle against [[Donkey Kong]] in [[Room 8-DK]], referred to as '''Boss Game 8''', is fairly different from previous encounters. Donkey Kong hangs on two vines using his hands and feet, and moves erratically from vine to vine. If a Mini Mario comes into contact with Donkey Kong, he punches the Mini Mario and breaks it. Snapjaws appear as obstacles during this battle, moving up and down along certain [[vine]]s. A [[Bird (toy)|Bird]] also appears, which constantly moves from left to right and occasionally attempts to swoop down towards the Mini Marios.
The battle against [[Donkey Kong]] in [[Room 8-DK]], referred to as '''Boss Game 8''', is fairly different from previous encounters. Donkey Kong hangs on two vines using his hands and feet, moving erratically from vine to vine. If a Mini Mario comes into contact with Donkey Kong, he punches the Mini Mario and breaks it. Snapjaws appear as obstacles during this battle, moving up and down along certain [[vine]]s. A [[Bird (toy)|Bird]] also appears, which constantly moves from left to right and occasionally attempts to dive directly down towards the Mini Marios. The only way to defeat Donkey Kong is to shoot Mini Marios towards the five [[girder]] platforms on the top of the screen, each with a bunch of [[banana]]s hanging from them, and drop the bananas on Donkey Kong. If a Mini Mario drops these bananas on one of the Snapjaws or the Bird, they will temporarily disappear. After hitting Donkey Kong with a bunch of bananas, his movement speed will briefly increase. If the Bird is present, its speed also briefly increases as it drops several [[egg]]s downwards. After taking 6 hits, Donkey Kong is defeated and flees to the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]].


The only way to defeat Donkey Kong is to shoot Mini Marios towards the five [[girder]] platforms on the top of the screen, each with a bunch of [[banana]]s hanging from them, and drop the bananas on Donkey Kong. If a Mini Mario drops these bananas on one of the Snapjaws or the Bird, they will temporarily disappear. After hitting Donkey Kong with a bunch of bananas, his movement speed will briefly increase, while the Bird drops several [[egg]]s downwards if it is present. After taking 6 hits, Donkey Kong is defeated and flees to the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]].
==Levels==
 
{| cellspacing=0 border=2 cellpadding=3 style="text-align: center;"
==Enemies==
|-style="background: #38cf9e;"
*[[Crash Kong]]s
!width="7%"|Level
*[[Kongā]]
!width="1%"|Preview
*[[Snapjaw]]s (also appear in boss battle)
!width="3%"|Mini count
*[[Cool Kong]]s
!width="7%"|Color Blocks
*[[Shy Guy (toy)|Shy Guy]]s
!width="25%"|Description
*[[Bob-omb]]s
!width="10%"|Enemies and obstacles encountered
*[[Snifit (toy)|Snifit]]s
|-
*[[Circus Kong]]s
|[[Room 8-1]]
*[[Thwomp]]s
|[[File:MvDK2 Room 8-1.png]]
*[[Bird (toy)|Bird]] (appears in boss battle)
|3
*[[Donkey Kong]] (boss)
|None
|This level introduces a Kongā and features [[Lift|Moving Platform]]s, [[Color Switch]]es, and [[Warp Pipe]]s.
|Kongā, Crash Kongs, [[Spike Trap|Spikes]]
|-
|[[Room 8-2]]
|[[File:MvDK2 Room 8-2.png]]
|4
|Pink Blocks
|This level introduces Snapjaws, as well as [[vine]]s which they can eat to open new areas and move to a different height.
|Snapjaws
|-
|[[Room 8-3]]
|[[File:MvDK2 Room 8-3.png]]
|8
|None
|This level features [[conveyor belts]], conveyor belt switches, Warp Pipes, [[girder]]s, vines, and a [[Gold Mini Mario]].
|Snapjaws
|-
|[[Room 8-4]]
|[[File:MvDK2 Room 8-4.png]]
|4
|Pink Blocks
|This level features Pink Blocks. Mini Marios can reach the goal by riding a Kongā or Cool Kong.
|Kongā, Circus Kong, Cool Kong
|-
|[[Room 8-5]]
|[[File:MvDK2 Room 8-5.png]]
|4
|Bomb Blocks
|This level introduces Bomb Blocks. When picked up, they allow the player to place bombs, which can destroy stone blocks. This level also features moving platforms and a single conveyor belt and switch.
|Spikes, water
|-
|[[Room 8-6]]
|[[File:MvDK2 Room 8-6.png]]
|4
|None
|This level introduces Snifits, and features girders, three [[Yellow Spring]]s, three [[Blue Spring]]s, [[Warp Pipe]]s, and a [[? Block]].
|Snifits, Crash Kongs, Capture Kong, Spikes
|-
|[[Room 8-7]]
|[[File:MvDK2 Room 8-7.png]]
|4
|None
|This level features Capture Kongs, girders, and Color Switches.
|Capture Kongs, Spikes
|-
|[[Room 8-8]]
|[[File:MvDK2 Room 8-8.png]]
|5
|Pink Blocks
|This level features Pink Blocks, girders, vines, two [[Yellow Spring]]s, a single conveyor belt and switch, and an [[Lift|elevator]].
|Snapjaws, water
|-
|[[Room 8-9]]
|[[File:MvDK2 Room 8-9.png]]
|4
|Bomb Blocks
|This level features Moving Platforms and Bomb Blocks. Both Bomb Blocks and stone blocks stop bullets from a Snifit.
|Snifits, Capture Kongs, water
|-
|[[Room 8-DK]]
|[[File:MvDK2 Room 8-DK.png]]
|9 to 40
|None
|The eighth battle against Donkey Kong.
|Donkey Kong, Snapjaws, Bird
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
EnteringJungleHijinks.png|Mario, Donkey Kong, and the Mini Marios enter Jungle Hijinks
EnteringJungleHijinks.png|Mario, Donkey Kong, and the Mini Marios enter Jungle Hijinks
MvDK2_Room_8-2.png|[[Room 8-2]]
ShyGuySmashJungleHijinks.png|[[Shy Guy Smash!]]
ShyGuySmashJungleHijinks.png|[[Shy Guy Smash!]]
MvDK2 Room 8-DK Intro.png|Intro screen shown before Room 8-DK
MvDK2 Room 8-DK Intro.png|Intro screen shown before Room 8-DK

Revision as of 22:29, July 11, 2022

Not to be confused with Jungle Hijinxs.
Jungle Hijinks
Jungle Hijinks, displayed on the level select menu from Mario vs. Donkey Kong 2: March of the Minis.
Game Mario vs. Donkey Kong 2: March of the Minis
<< List of worlds >>

Jungle Hijinks is the eighth and final primary floor in Mario vs. Donkey Kong 2: March of the Minis. As the floor's name suggests, palm trees and a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "DK Island Swing", first heard in Jungle Hijinxs from Donkey Kong Country.

New enemies introduced on this floor include Kongā, Snapjaws, and Snifits. Additionally, every previously introduced monkey robot makes at least one appearance on this floor, including Circus Kongs, Capture Kongs, Crash Kongs, and Cool Kongs. This area also introduces Bomb Blocks. When Bomb Blocks are picked up, they allow the player to place a bomb near objects. The bomb's explosion can defeat enemies and destroy stone blocks.

The battle against Donkey Kong in Room 8-DK, referred to as Boss Game 8, is fairly different from previous encounters. Donkey Kong hangs on two vines using his hands and feet, moving erratically from vine to vine. If a Mini Mario comes into contact with Donkey Kong, he punches the Mini Mario and breaks it. Snapjaws appear as obstacles during this battle, moving up and down along certain vines. A Bird also appears, which constantly moves from left to right and occasionally attempts to dive directly down towards the Mini Marios. The only way to defeat Donkey Kong is to shoot Mini Marios towards the five girder platforms on the top of the screen, each with a bunch of bananas hanging from them, and drop the bananas on Donkey Kong. If a Mini Mario drops these bananas on one of the Snapjaws or the Bird, they will temporarily disappear. After hitting Donkey Kong with a bunch of bananas, his movement speed will briefly increase. If the Bird is present, its speed also briefly increases as it drops several eggs downwards. After taking 6 hits, Donkey Kong is defeated and flees to the Roof.

Levels

Level Preview Mini count Color Blocks Description Enemies and obstacles encountered
Room 8-1 A screenshot of Room 8-1 from Mario vs. Donkey Kong 2: March of the Minis. 3 None This level introduces a Kongā and features Moving Platforms, Color Switches, and Warp Pipes. Kongā, Crash Kongs, Spikes
Room 8-2 A screenshot of Room 8-2 from Mario vs. Donkey Kong 2: March of the Minis. 4 Pink Blocks This level introduces Snapjaws, as well as vines which they can eat to open new areas and move to a different height. Snapjaws
Room 8-3 A screenshot of Room 8-3 from Mario vs. Donkey Kong 2: March of the Minis. 8 None This level features conveyor belts, conveyor belt switches, Warp Pipes, girders, vines, and a Gold Mini Mario. Snapjaws
Room 8-4 A screenshot of Room 8-4 from Mario vs. Donkey Kong 2: March of the Minis. 4 Pink Blocks This level features Pink Blocks. Mini Marios can reach the goal by riding a Kongā or Cool Kong. Kongā, Circus Kong, Cool Kong
Room 8-5 A screenshot of Room 8-5 from Mario vs. Donkey Kong 2: March of the Minis. 4 Bomb Blocks This level introduces Bomb Blocks. When picked up, they allow the player to place bombs, which can destroy stone blocks. This level also features moving platforms and a single conveyor belt and switch. Spikes, water
Room 8-6 A screenshot of Room 8-6 from Mario vs. Donkey Kong 2: March of the Minis. 4 None This level introduces Snifits, and features girders, three Yellow Springs, three Blue Springs, Warp Pipes, and a ? Block. Snifits, Crash Kongs, Capture Kong, Spikes
Room 8-7 A screenshot of Room 8-7 from Mario vs. Donkey Kong 2: March of the Minis. 4 None This level features Capture Kongs, girders, and Color Switches. Capture Kongs, Spikes
Room 8-8 A screenshot of Room 8-8 from Mario vs. Donkey Kong 2: March of the Minis. 5 Pink Blocks This level features Pink Blocks, girders, vines, two Yellow Springs, a single conveyor belt and switch, and an elevator. Snapjaws, water
Room 8-9 A screenshot of Room 8-9 from Mario vs. Donkey Kong 2: March of the Minis. 4 Bomb Blocks This level features Moving Platforms and Bomb Blocks. Both Bomb Blocks and stone blocks stop bullets from a Snifit. Snifits, Capture Kongs, water
Room 8-DK A screenshot of Boss Game 8 from Mario vs. Donkey Kong 2: March of the Minis. 9 to 40 None The eighth battle against Donkey Kong. Donkey Kong, Snapjaws, Bird

Gallery

Names in other languages

Language Name Meaning Notes
Japanese DKジャングル[?]
DK Janguru
DK Jungle
Italian Giungla Selvaggia[?] Wild Jungle
Spanish Jungla Escandalosa[?] Scandalous Jungle