User:Blinker/Sandbox

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PM move badge infobox test

Sandbox
Paper Mario The Thousand-Year Door
User Mario Mario
Badge Point BP 1 N/A
Flower Point FP 2 2
Attack Atk. Hammer2
Super Hammer4
Ultra Hammer6
Hammer2
Super Hammer4
Ultra Hammer6
Price Coin75 {{{price}}}
Effect Allows Mario to do the Spin Smash which knocks an enemy into another enemy for 1 piercing damage to that enemy.
Description(s)
If Mario hits an enemy, it smashes into the ones behind it. (Paper Mario)
Strike an enemy, knocking it into the enemy behind it. (Paper Mario: The Thousand-Year Door)
Badge Description(s)
If Mario hits an enemy, it smashes into the ones behind it. (Paper Mario)
bomb
Paper Mario The Thousand-Year Door
User Bombette Bobbery
Flower Point FP 3 0
Attack Atk. 5
6
7
4
A Shine Sprite from Paper Mario: The Thousand-Year Door5
A Shine Sprite from Paper Mario: The Thousand-Year DoorA Shine Sprite from Paper Mario: The Thousand-Year Door6
Effect The user explodes, damaging an enemy
Description(s)
- (Paper Mario)
- (Paper Mario: The Thousand-Year Door)

Toad nonsense

Keep:

  • Super Mario Bros. 2: Self-explanatory.
  • BS Super Mario USA: Ditto.
  • Super Mario 3D World: Ditto.
  • Super Mario Run: Singular Toad playable character coexists with generic Toad NPCs. Probably remove mention of the shopkeeper, though.
  • Super Mario Maker 2: Self explanatory. Possibly split Taskmaster.
  • Cartoons and comics: Duh.
  • Mario Golf series: Playable character.
  • Mario Kart series: Playable character.
  • Mario is Missing!: ???
  • Wario's Woods: Playable main character.
  • Super Mario RPG: Legend of the Seven Stars: Self-explanatory.
  • Mario Tennis series: Playable character.
  • Satella-Q: ???
  • Excitebike: Bun Bun Mario Battle Stadium: Playable character.

Remove:

  • Super Mario Bros. 3: Multiple Toads appear in this game, running various Toad houses, working for the rulers of different countries. No main Toad.
  • Super Mario 64: Multiple Toads appear in this game. No main Toad. Manual mentions "Toad" being missing, in the singular, but this is a mistranslation.
  • Super Mario Sunshine: Multiple Toads appear in this game. No main Toad.
  • Super Mario Galaxy 2: Box art has a basic Toad. That's it.
  • Super Mario 3D Land: No evidence that the basic Toads in the game are a recurring individual. A specific trio of a red Toad, a yellow Toad and a blue Toad feature much more prominently in this game.
  • New Super Mario Bros. 2: No evidence that the basic Toads in the Toad Houses are a recurring individual.
  • New Super Mario Bros. U: Ditto.

Unsure

  • Super Mario Galaxy: The Toad in the intro being shown alongside Toadette appears to allude to Toad and Toadette in Mario Kart: Double Dash!!. Plus, the save icon. Everything else, remove. Shared artwork means little when Kamek and Magikoopa also share artwork.
  • Super Mario Galaxy 2: The save icon...
  • Super Mario Maker: ???
  • Mario Teaches Typing: ???
  • Game & Watch Gallery series: ???

Point

The score bar in New Super Mario Bros. Wii.
The score bar as it appears in New Super Mario Bros. Wii

Points appear as units of score in games of the Super Mario franchise, acquired by defeating enemies or bosses, collecting coins, etc. The total of all received points is usually called the score. The first game of the Super Mario franchise to include points was the original Donkey Kong arcade game, where they determine the player's ranking.

In many games, points are largely aesthetic and serve only as a secondary goal, such as in Super Mario World and the New Super Mario Bros. games; in others, such as Super Mario 3D Land, they may be replaced entirely by another mechanic, such as coins. However, there are a few times where points hold a purpose for gameplay.

History

Super Mario series

Super Mario Bros.

The score bar and coin count in Super Mario Bros.
The score bar as it appears in Super Mario Bros.

In Super Mario Bros., Mario can earn points by interacting with the environment in various ways. For instance, he earns 50 points for breaking Bricks, 200 for collecting a coin, and 1,000 for collecting a power-up. Points can also be earned upon defeating an enemy, with higher points earned for sequences of defeated enemies without landing back on the ground. There are different sequences for different methods of defeating enemies:

  • Stomping on multiple Goombas, Koopa Troopas, and Buzzy Beetles grants the following sequence of points: 100, 200, 400, 500, 800, 1,000, 2,000, 4,000, 5,000, 8,000, and then all 1-Ups.
  • Enemies defeated by a Koopa Shell or Buzzy Shell grant the following sequence of points: 500, 800, 1,000, 2,000, 4,000, 5,000, 8,000, and then all 1-Ups.
    • Kicking a shell itself usually grants 400 points, though it may grant 500 or 800 points if done after the player stomps on the enemy.
  • Stomping two Goombas with one jump grants Mario 100 + 400 points (200 + 500 if it occurs just after he stomps on another Goomba).
  • Defeating most enemies with fireballs grants 200 points, though defeating a Goomba grants 100 points, defeating a Hammer Bro grants 1,000 points, and defeating Bowser with fireballs grants 5,000 points.

Less common enemies may earn more points, even when not in sequence. Stomping on a Lakitu grants 800 points, and stomping on a Hammer Bro grants 1,000 points.

At the end of each stage, pulling down the flag on the flagpole grants 100, 400, 800, 2,000, or 5,000 points depending on how high the flagpole is touched. At the end of a level, there is a bonus that grants 50 points for each remaining second on the timer, though no such bonus is present in castle levels in the original NES version; it is, however, in Super Mario All-Stars and the Challenge mode of Super Mario Bros. Deluxe.

Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3

The score counter on the heads-up display from Super Mario Bros. 3.
The score bar as it appears in Super Mario Bros. 3

In Super Mario Bros. 3, an N-Mark Spade Panel spawns for every 80,000 points earned. Its Game Boy Advance reissue, Super Mario Advance 4: Super Mario Bros. 3, features two e-Reader cards that made changes to how points were earned: a Japan-only card that doubled any points gained, and an unreleased card that made the point chain start at 4,000 instead of 100.[1]

Stomping on multiple enemies in a row or defeating them with the same kicked shell now results in a chain of 100, 200, 400, 800, 1,000, 2,000, 4,000, 8,000, and then all 1-Ups. However, this does not apply while using a P-Wing.

Super Mario Land

In Super Mario Land, points return with the same methods as in previous games, albeit adjusted for the new enemies and Superball Mario. Earning 100,000 points gives Mario a continue after getting a Game Over.

Super Mario World / Super Mario World: Super Mario Advance 2

The score bar in Super Mario World. The coin count is also shown.
The score bar as it appears in Super Mario World

In Super Mario World, points return as a largely aesthetic factor like the rest of the series. Running into enemies as Invincible Mario now gives an increasing number of points for the first seven foes defeated (and 1-Ups for the eighth onwards), and the first four Dragon Coins collected in a level give 1,000, 2,000, 4,000, and 8,000 points, respectively. Super Mario World: Super Mario Advance 2, in addition to the original game's score system, tracks the best scores for the Special Zone's courses once they are all cleared. The sequence of points obtained when defeating multiple enemies in a row now starts at 200 points, and this sequence now also applies to enemies defeated while invincible.

Super Mario Advance

Super Mario Advance adds a scoring system based on that of the other 2D Super Mario games to its version of Super Mario Bros. 2; this includes the combo racked up for kicking shells into foes or running into enemies while invincible.

New Super Mario Bros.

The chain obtained by defeating multiple enemies in a row now also applies to enemies defeated by sliding. A chain started with Lakitu or any member of the Hammer Bro family now starts at 1,000, as do enemies defeated by touching goals.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury

The results screen that appears after completing a course in multiplayer mode from Super Mario 3D World
The results screen that appears after every course in multiplayer

In Super Mario 3D World, points reappear, though they serve a purpose only in multiplayer mode: The game keeps track of the points each player gains (though any points earned while riding Plessie are awarded to all players) and displays the totals at the end of each level, with the player with the most points getting a crown as a prize. This crown is worth 5,000 points if an active player wears it to the end of the next level, but the crown can be lost if the player who holds it gets hit by an enemy, and it can be stolen if another player ground-pounds the crowned character. If the crowned player grabs a Double Cherry, only one instance of their character wears the crown. Unlike most other games, Super Mario 3D World simply tracks the highest score for each level, rather than having a running total throughout the game. The sequence of points obtained by defeating enemies while invincible loops back to the start.

This system remains the same in the Nintendo Switch port, although points are not present in the Bowser's Fury side mode.

Super Mario Bros. Wonder

In Super Mario Bros. Wonder, due to a lack of points, the chain used when defeating multiple enemies in a row displays differently: Good, Great, Super, Fantastic, Excellent, Incredible, Wonderful, and then all 1-Ups.

Super Paper Mario

The score bar in the game Super Paper Mario.
The score bar as it appears in Super Paper Mario

In Super Paper Mario, points are used to level up the characters, replacing Star Points from Paper Mario and Paper Mario: The Thousand-Year Door. Super Paper Mario features Speed Flowers and Slow Flowers, which speed up or slow down gameplay, respectively, and also triple any points gained while the items are in effect. The game also subtracts points instead of giving extra lives when the point chain gets far enough.

Mario Kart series

In the Mario Kart series, the Grand Prix and Versus modes award points based on the player's finishing position. At the end of the course/tournament, the player with the most points gets a gold trophy, and the second- and third-place finishers receive silver and bronze trophies, respectively. Points are also used in Battle Mode, with different uses throughout the games.

In Mario Kart: Double Dash!! and Mario Kart DS, the player can set a rule that makes the winner gain a point, and (in Mario Kart DS only) win the match when reaching a predetermined number of points. In Mario Kart Wii, the player earns a point for every balloon popped or coin collected. At the end, the teams' points are totaled and the team with more wins the match. Winning a predetermined number of matches means winning the battle.

In Mario Kart 7 and Mario Kart 8, points work as in Mario Kart Wii but are summed individually. In Balloon Battle, players can earn an unlimited number of points, but in Mario Kart 7's game Coin Runners, a player can earn only 10 points per battle due to the game's limit of 10 coins carried at a time. In Mario Kart World, points are applied similarly, but the maximum number of points in Coin Runners was increased to 20.

Super Mario sports games

Various Super Mario sports titles use the same point system as in the real sport depicted, such as shooting a basketball into the net in Mario Hoops 3-on-3 and Mario Sports Mix, scoring goals in the Mario Strikers series, and trying to get the lowest score in the Mario Golf series.

Names in other languages

Language Name Meaning Note(s) Ref.
Danish Point - [2]
Finnish Piste Point [3]
German Punkt Point [4]
Italian Punto Point [5]
Norwegian Poeng Point [6]
Swedish Poäng Point [7]

References

  1. ^ TCRF. Super Mario Advance 4: Super Mario Bros. 3 § 4000 Points Switch. The Cutting Room Floor. Retrieved August 17, 2016.
  2. ^ August 1991. Nintendo-Magasinet NR. 1 1991. Copenhagen, Denmark: Interpresse A/S (Danish). Page 11.
  3. ^ Nintendo-lehti (1990-1994, Finnish)
  4. ^ Alle Minispiele - New Super Mario Bros. [BONUSPART]
  5. ^ Tutti i minigiochi di New Super Mario Bros.
  6. ^ August 1991. Power Player Nummer 13. Oslo, Norway: Semic AS (Norwegian). Page 11.
  7. ^ Nintendo Magasinet 1991 Nr 08