List of Puzzle & Dragons: Super Mario Bros. Edition course maps

Screenshot of a cut-out of Luigi traversing through World 1-1 on the map screen, from Puzzle & Dragons: Super Mario Bros. Edition.
Luigi traversing through World 1-1 on the Map screen.

When entering a course in Puzzle & Dragons: Super Mario Bros. Edition, the player can see a cut-out of Mario or Luigi traversing from one point to the next on the touch screen, such points consisting of regular battles (blue Bowser icons), ? Blocks, branching paths and boss battles (large Bowser icons). By pressing Y Button during the player's turn, they can view their current position as well as the stop ahead of them.

This page lists the layout of each course. For the Special Worlds, only courses that have different Orb requirements for branching paths than their normal world counterparts are included.

Legend
Normal Worlds
World 1 W 1-1W 1-2W 1-3W 1-4W 1-5W 1-TowerW 1-6W 1-CastleW 1-Airship
World 2 W 2-1W 2-2W 2-3W 2-4W 2-TowerW 2-5W 2-6W 2-CastleW 2-Airship
World 3 W 3-1W 3-2W 3-Ghost HouseW 3-3W 3-TowerW 3-4W 3-5W 3-6W 3-CastleW 3-Airship
World 4 W 4-1W 4-2W 4-3W 4-Ghost HouseW 4-4W 4-5W 4-6W 4-TowerW 4-7W 4-8W 4-CastleW 4-Airship
World 5 W 5-1W 5-2W 5-3W 5-Ghost HouseW 5-4W 5-5W 5-TowerW 5-6W 5-7W 5-8W 5-CastleW 5-Airship
World 6 W 6-1W 6-2W 6-3W 6-Tower 1W 6-4W 6-5W 6-6W 6-Ghost HouseW 6-Tower 2W 6-7W 6-8W 6-9W 6-CastleW 6-Airship
World 7 W 7-1W 7-2W 7-3W 7-Tower 1W 7-4W 7-5W 7-6W 7-Ghost HouseW 7-7W 7-8W 7-9W 7-Tower 2W 7-10W 7-11W 7-CastleW 7-Airship
World 8 W 8-1W 8-2W 8-Ghost House 1W 8-3W 8-4W 8-5W 8-Tower 1W 8-6W 8-7W 8-8W 8-Tower 2W 8-9W 8-10W 8-11W 8-Ghost House 2W 8-Tower 3W 8-12W 8- Bowser's Castle
Special Worlds
★World 1 ★W 1-4★W 1-6
★World 2 ★W 2-2★W 2-6
★World 3 ★W 3-2★W 3-3★W 3-Tower★W 3-4★W 3-6
★World 4 ★W 4-Ghost House★W 4-8
★World 5 ★W 5-2★W 5-Ghost House★W 5-5★W 5-7★W 5-8
★World 6 ★W 6-1★W 6-2★W 6-6★W 6-7★W 6-9
★World 7 ★W 7-2★W 7-3★W 7-4★W 7-5★W 7-7★W 7-9★W 7-10★W 7-11
★World 8 ★W 8-4★W 8-5★W 8-8★W 8-Tower 2★W 8-9★W 8-11★W 8-12

LegendEdit

Legend
  A battle. The player clears this if they successfully defeat all enemies in a battle.
  A ? Block. Requires the player to clear a certain amount of Orbs, make a certain amount of combos, and/or to arrange Orbs horizontally or vertically. Succeeding in satisfying any conditions required of the player opens the ? Block for them, rewarding them items.
      Signs. When reaching a branching path, the player can continue on the main path by clearing a certain amount of Orbs over others at Warp Pipes. The first sign is for continuing the path on the left; the second sign is for continuing the path on the right; the tall twin signs are for continuing straight ahead.
          Warp Pipes. Entering one requires the player to clear more Orbs of its matching color than others. At the end of another area, the player automatically takes a Warp Pipe back to the main path.
          Exit Warp Pipes. The player comes out of one from the main area. If there are any battle icons next to exit Warp pipes, the player skips it if they came out from another area.
    A Beanstalk inside a Gold Block. Unlike signs and Warp Pipes, they do not show which Orb color is needed to trigger it. Triggering one sprouts its Beanstalk, allowing the player to access another area.
  A boss battle.

World 1Edit

World 1-1Edit

World 1-1 map
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World 1-2Edit

World 1-2 map
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World 1-3Edit

World 1-3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
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World 1-4Edit

For the map of this course's Special World counterpart, see here.

World 1-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
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Taking the yellow Warp Pipe down requires an ally that can create Light Orbs.

World 1-5Edit

World 1-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
         
Third battle contains a Coin Coffer.

World 1-TowerEdit

World 1-Tower map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
         

World 1-6Edit

For the map of this course's Special World counterpart, see here.

World 1-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
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World 1-CastleEdit

World 1-Castle map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
           

World 1-AirshipEdit

World 1-Airship map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
         

World 2Edit

World 2-1Edit

World 2-1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
           

World 2-2Edit

For the map of this course's Special World counterpart, see here.

World 2-2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
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Third battle after taking the green Warp Pipe down contains a Coin Coffer.

World 2-3Edit

World 2-3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
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World 2-4Edit

World 2-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
           

World 2-TowerEdit

World 2-Tower map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9 Stop 10
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World 2-5Edit

World 2-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
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World 2-6Edit

For the map of this course's Special World counterpart, see here.

World 2-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
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World 2-CastleEdit

World 2-Castle map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
                 

World 2-AirshipEdit

World 2-Airship map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
                 

World 3Edit

World 3-1Edit

World 3-1
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
           

World 3-2Edit

For the map of this course's Special World counterpart, see here.

World 3-2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
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Taking the purple Warp Pipe down requires an ally that can create Dark Orbs.

World 3-Ghost HouseEdit

World 3-Ghost House map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
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Third battle contains a Coin Coffer.

World 3-3Edit

For the map of this course's Special World counterpart, see here.

World 3-3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
       
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First battle after taking the yellow Warp Pipe down contains a Coin Coffer.

World 3-TowerEdit

For the map of this course's Special World counterpart, see here.

World 3-Tower map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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World 3-4Edit

For the map of this course's Special World counterpart, see here.

World 3-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
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Fourth battle after taking the yellow Warp Pipe down contains a Coin Coffer.

World 3-5Edit

World 3-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
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Third battle after taking the red Warp Pipe down contains a Red Coin Coffer.

World 3-6Edit

For the map of this course's Special World counterpart, see here.

World 3-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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World 3-CastleEdit

World 3-Castle map
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World 3-AirshipEdit

World 3-Airship map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
                 

World 4Edit

World 4-1Edit

World 4-1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
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World 4-2Edit

World 4-2 map
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World 4-3Edit

World 4-3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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World 4-Ghost HouseEdit

For the map of this course's Special World counterpart, see here.

World 4-Ghost House map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
         
       
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Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Dark Orbs. A Coin Coffer appears in the first battle after.

World 4-4Edit

World 4-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
         
Third battle contains a Coin Coffer.

World 4-5Edit

World 4-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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World 4-6Edit

World 4-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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World 4-TowerEdit

World 4-Tower map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
             

World 4-7Edit

World 4-7 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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World 4-8Edit

For the map of this course's Special World counterpart, see here.

World 4-8 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
           
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Third battle after taking the yellow Warp Pipe down contains a Coin Coffer.

World 4-CastleEdit

World 4-Castle map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9 Stop 10
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World 4-AirshipEdit

World 4-Airship map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
                 

World 5Edit

World 5-1Edit

World 5-1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
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World 5-2Edit

For the map of this course's Special World counterpart, see here.

World 5-2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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World 5-3Edit

World 5-3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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Second battle after taking the blue Warp Pipe down contains a Coin Coffer.

World 5-Ghost HouseEdit

For the map of this course's Special World counterpart, see here.

World 5-Ghost House map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
       
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Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Dark Orbs.

World 5-4Edit

World 5-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
         
Third battle and boss battle contain Coin Coffers.
In ★5-4, the player faces a King Yellow Coin Coffer for the boss battle.

World 5-5Edit

For the map of this course's Special World counterpart, see here.

World 5-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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World 5-TowerEdit

World 5-Tower map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
           

World 5-6Edit

World 5-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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World 5-7Edit

For the map of this course's Special World counterpart, see here.

World 5-7 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
       
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First battle after climbing the beanstalk contains a Coin Coffer.

World 5-8Edit

For the map of this course's Special World counterpart, see here.

World 5-8 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9 Stop 10
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World 5-CastleEdit

World 5-Castle map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
             

World 5-AirshipEdit

World 5-Airship map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
                 

World 6Edit

World 6-1Edit

For the map of this course's Special World counterpart, see here.

World 6-1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
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World 6-2Edit

For the map of this course's Special World counterpart, see here.

World 6-2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
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Second battle after taking the green Warp Pipe down contains a Coin Coffer.

World 6-3Edit

World 6-3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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World 6-Tower 1Edit

World 6-Tower 1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
                 

World 6-4Edit

World 6-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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World 6-5Edit

World 6-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
           
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World 6-6Edit

For the map of this course's Special World counterpart, see here.

World 6-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Water Orbs. If the player takes the green Warp Pipe and has Water Orbs to take the next path, the battle contains a Coin Coffer.

World 6-Ghost HouseEdit

World 6-Ghost House map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9 Stop 10
     
     
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A Coin Coffer can be found in the third battle and the first battle after taking the red Warp Pipe down.

World 6-Tower 2Edit

World 6-Tower 2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
           

World 6-7Edit

For the map of this course's Special World counterpart, see here.

World 6-7 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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World 6-8Edit

World 6-8 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
               

World 6-9Edit

For the map of this course's Special World counterpart, see here.

World 6-9 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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Fourth battle after taking the green Warp Pipe down contains a Coin Coffer.

World 6-CastleEdit

World 6-Tower 2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
             

World 6-AirshipEdit

World 6-Airship map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
                 

World 7Edit

World 7-1Edit

World 7-1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
             

World 7-2Edit

For the map of this course's Special World counterpart, see here.

World 7-2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
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World 7-3Edit

For the map of this course's Special World counterpart, see here.

World 7-3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
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World 7-Tower 1Edit

World 7-Tower 1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
           

World 7-4Edit

For the map of this course's Special World counterpart, see here.

World 7-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
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World 7-5Edit

For the map of this course's Special World counterpart, see here.

World 7-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
         
         
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Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Wood Orbs. The second battle contains a King Coin Coffer.

World 7-6Edit

World 7-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
         
Third battle contains a Coin Coffer.

World 7-Ghost HouseEdit

World 7-Ghost House map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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If the player takes the green Warp Pipe down then takes the path using Wood Orbs, the battle thereafter contains a King Coin Coffer.

World 7-7Edit

For the map of this course's Special World counterpart, see here.

World 7-7 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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Taking the green Warp Pipe down requires an ally that can create Wood Orbs.

World 7-8Edit

World 7-8 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
         
Third battle and boss battle contain Coin Coffers.
In ★7-8, the player faces three Coin Coffers in the third battle and a King Purple Coin Coffer (and occasionally a second King Coin Coffer) for the boss battle.

World 7-9Edit

For the map of this course's Special World counterpart, see here.

World 7-9 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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World 7-Tower 2Edit

World 7-Tower 2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
           

World 7-10Edit

For the map of this course's Special World counterpart, see here.

World 7-10 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
         
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After climbing the beanstalk by clearing more Wood Orbs, the player encounters a King Coin Coffer on the second battle, and a Coin Coffer on the third.

World 7-11Edit

For the map of this course's Special World counterpart, see here.

World 7-11 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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World 7-CastleEdit

World 7-Castle map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
             

World 7-AirshipEdit

World 7-Airship map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
                 

World 8Edit

World 8-1Edit

World 8-1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
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World 8-2Edit

World 8-2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
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First battle after taking the yellow Warp Pipe down contains a King Coin Coffer.

World 8-Ghost House 1Edit

For the map of this course's Special World counterpart, see here.

World 8-Ghost House 1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Light Orbs.

World 8-3Edit

World 8-3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
         
Third battle contains a Coin Coffer.

World 8-4Edit

For the map of this course's Special World counterpart, see here.

World 8-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
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World 8-5Edit

For the map of this course's Special World counterpart, see here.

World 8-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
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First battle after taking the blue Warp Pipe down contains a Coin Coffer.

World 8-Tower 1Edit

World 8-Tower 1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
           

World 8-6Edit

World 8-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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Hitting the Gold Block at the first branching path and climbing up the beanstalk requires an ally that can create Dark Orbs. The second battle contains a King Coin Coffer, and a Coin Coffer for the third.

World 8-7Edit

World 8-7 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
         
Third battle contains a Coin Coffer.

World 8-8Edit

For the map of this course's Special World counterpart, see here.

World 8-8 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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World 8-Tower 2Edit

World 8-Tower 2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
           

World 8-9Edit

For the map of this course's Special World counterpart, see here.

World 8-9 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
      ( )
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First battle after taking the purple Warp Pipe down contains a Coin Coffer, and the second battle, a King Coin Coffer.

World 8-10Edit

World 8-10 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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World 8-11Edit

For the map of this course's Special World counterpart, see here.

World 8-11 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
           
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Hitting the Gold Block at the first branching path and climbing up the beanstalk requires an ally that can create Water Orbs.

World 8-Ghost House 2Edit

World 8-Ghost House 2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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The player encounters a Coin Coffer on the third battle, as well as any second battles after taking the path or climbing the beanstalk.

World 8-Tower 3Edit

World 8-Tower 3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
           

World 8-12Edit

For the map of this course's Special World counterpart, see here.

World 8-12 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
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World 8-Bowser’s CastleEdit

World 8-Bowser’s Castle map
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Special WorldsEdit

★World 1Edit

★World 1-4Edit

For the map of this course's normal world counterpart, see here.

World 1-4 map
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Taking the green Warp Pipe down requires an ally that can create Wood Orbs.

★World 1-6Edit

For the map of this course's normal world counterpart, see here.

★World 1-6 map
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★World 2Edit

★World 2-2Edit

For the map of this course's normal world counterpart, see here.

★World 2-2 map
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Third battle after taking the green Warp Pipe down contains a Coin Coffer.

★World 2-6Edit

For the map of this course's normal world counterpart, see here.

★World 2-6 map
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★World 3Edit

★World 3-2Edit

For the map of this course's normal world counterpart, see here.

★World 3-2 map
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Taking the green Warp Pipe down requires an ally that can create Wood Orbs.

★World 3-3Edit

For the map of this course's normal world counterpart, see here.

★World 3-3 map
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First battle after taking the purple Warp Pipe down contains a Coin Coffer.

★World 3-TowerEdit

For the map of this course's normal world counterpart, see here.

★World 3-Tower map
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★World 3-4Edit

For the map of this course's normal world counterpart, see here.

★World 3-4 map
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Fourth battle after taking the green Warp Pipe down contains a Coin Coffer.

★World 3-6Edit

For the map of this course's normal world counterpart, see here.

★World 3-6 map
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★World 4Edit

★World 4-Ghost HouseEdit

For the map of this course's normal world counterpart, see here.

★World 4-Ghost House map
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Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Light Orbs. A Coin Coffer appears in the second battle after.

★World 4-8Edit

For the map of this course's normal world counterpart, see here.

★World 4-8 map
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Third battle after taking the purple Warp Pipe down contains a Coin Coffer.

★World 5Edit

★World 5-2Edit

For the map of this course's normal world counterpart, see here.

★World 5-2 map
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★World 5-Ghost HouseEdit

For the map of this course's normal world counterpart, see here.

★World 5-Ghost House map
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Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Light Orbs.

★World 5-5Edit

For the map of this course's normal world counterpart, see here.

★World 5-5 map
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★World 5-7Edit

For the map of this course's normal world counterpart, see here.

★World 5-7 map
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First battle after climbing the beanstalk contains a Coin Coffer.

★World 5-8Edit

For the map of this course's normal world counterpart, see here.

★World 5-8 map
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★World 6Edit

★World 6-1Edit

For the map of this course's normal world counterpart, see here.

★World 6-1 map
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★World 6-2Edit

For the map of this course's normal world counterpart, see here.

★World 6-2 map
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Second battle after taking the blue Warp Pipe down contains a Coin Coffer.

★World 6-6Edit

For the map of this course's normal world counterpart, see here.

★World 6-6 map
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Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Dark Orbs. If the player takes the green Warp Pipe and has Water Orbs to take the next path, the battle contains a Coin Coffer.

★World 6-7Edit

For the map of this course's normal world counterpart, see here.

★World 6-7 map
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★World 6-9Edit

For the map of this course's normal world counterpart, see here.

★World 6-9 map
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Fourth battle after taking the green Warp Pipe down contains a Coin Coffer.

★World 7Edit

★World 7-2Edit

For the map of this course's normal world counterpart, see here.

★World 7-2 map
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★World 7-3Edit

For the map of this course's normal world counterpart, see here.

★World 7-3 map
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★World 7-4Edit

For the map of this course's normal world counterpart, see here.

★World 7-4 map
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★World 7-5Edit

For the map of this course's normal world counterpart, see here.

★World 7-5 map
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Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Water Orbs. The second battle contains a King Coin Coffer.

★World 7-7Edit

For the map of this course's normal world counterpart, see here.

★World 7-7 map
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Taking the green Warp Pipe down requires an ally that can create Wood Orbs.

★World 7-9Edit

For the map of this course's normal world counterpart, see here.

★World 7-9 map
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★World 7-10Edit

For the map of this course's normal world counterpart, see here.

★World 7-10 map
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After climbing the beanstalk by clearing more Fire Orbs, the player encounters a King Coin Coffer on the second battle, and a Coin Coffer on the third.

★World 7-11Edit

For the map of this course's normal world counterpart, see here.

★World 7-11 map
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★World 8Edit

★World 8-4Edit

For the map of this course's normal world counterpart, see here.

★World 8-4 map
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★World 8-5Edit

For the map of this course's normal world counterpart, see here.

★World 8-5 map
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First battle after taking the yellow Warp Pipe down may contain a Coin Coffer.

★World 8-7Edit

For the map of this course's normal world counterpart, see here.

★World 8-7 map
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Third battle contains three Coin Coffers.

★World 8-8Edit

For the map of this course's normal world counterpart, see here.

★World 8-8 map
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★World 8-9Edit

For the map of this course's normal world counterpart, see here.

★World 8-9 map
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First battle after taking the green Warp Pipe down contains a Coin Coffer, and the second battle, a King Coin Coffer.

★World 8-11Edit

For the map of this course's normal world counterpart, see here.

★World 8-11 map
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Hitting the Gold Block at the first branching path and climbing up the beanstalk requires an ally that can create Light Orbs.

★World 8-12Edit

For the map of this course's normal world counterpart, see here.

★World 8-12 map
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