VS. Wrecking Crew: Difference between revisions

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==Gameplay==
==Gameplay==
Unlike ''Wrecking Crew'', the screen does not scroll vertically, and the gameplay takes place on a single screen. Besides this and Luigi acting as Foreman Spike in all levels, the single player is mostly the same.
Unlike ''Wrecking Crew'', the screen does not scroll vertically, and the gameplay takes place on a single wraparound screen. Besides this and Luigi acting as Foreman Spike in all levels, the single player is mostly the same.


However, the game was designed specifically for the VS. DualSystem, and thus featured innovative mechanics only possible with multiple screens. On each screen, each player will see the enemies that can harm him as red, while the ones dangerous to his opponent as blue. If an enemy walks into a door (which are opened the same as the NES version, by swinging at them), they will switch the side of the playfield that they are on. This allows both players to compete by luring enemies on their opponents side, while simultaneously competing for score by demolishing as much of the building as possible. If both players are at the same wall piece, whichever swings first will knock the other down to the bottom of the playfield, as can be done with enemies that are on the other side compared to where the player is.
However, the game was designed specifically for the VS. DualSystem, and thus featured innovative mechanics only possible with multiple screens. On each screen, each player will see the [[Gotchawrench]]es that can harm him as red, while the ones dangerous to his opponent as blue. If an enemy walks into a door (which are opened the same as the NES version, by swinging at them), they will switch the side of the playfield that they are on. This allows both players to compete by luring enemies on their opponents side, while simultaneously competing for score by demolishing as much of the building as possible before the time runs out. If both players are at the same wall piece, whichever swings first will knock the other down to the bottom of the playfield, as can be done with enemies that are on the other side compared to where the player is. In addition they will have to dodge [[Fireball (Mario Bros.)|Fireballs]] that spawn from the edge of their platform.


While a lot of this is possible in single player, Luigi is much less aggressive than an actual second player would most likely be and thus a lot of what can happen in multiplayer will not in single player.
While a lot of this is possible in single player, Luigi is much less aggressive than an actual second player would most likely be and thus a lot of what can happen in multiplayer will not in single player.

Revision as of 10:59, December 3, 2018

File:Wreck.png
A screenshot from VS. Wrecking Crew

VS. Wrecking Crew is a 1984 arcade game for the VS. System, predating the 1985 console game Wrecking Crew. The game is less puzzle oriented, does not contain the level editor, and features a simultaneous two-player mode in which the opposing player is seen on the other side of the construction wall. In single player, Luigi acts similar to Foreman Spike and is present in all levels, while Foreman Spike is absent entirely.

Gameplay

Unlike Wrecking Crew, the screen does not scroll vertically, and the gameplay takes place on a single wraparound screen. Besides this and Luigi acting as Foreman Spike in all levels, the single player is mostly the same.

However, the game was designed specifically for the VS. DualSystem, and thus featured innovative mechanics only possible with multiple screens. On each screen, each player will see the Gotchawrenches that can harm him as red, while the ones dangerous to his opponent as blue. If an enemy walks into a door (which are opened the same as the NES version, by swinging at them), they will switch the side of the playfield that they are on. This allows both players to compete by luring enemies on their opponents side, while simultaneously competing for score by demolishing as much of the building as possible before the time runs out. If both players are at the same wall piece, whichever swings first will knock the other down to the bottom of the playfield, as can be done with enemies that are on the other side compared to where the player is. In addition they will have to dodge Fireballs that spawn from the edge of their platform.

While a lot of this is possible in single player, Luigi is much less aggressive than an actual second player would most likely be and thus a lot of what can happen in multiplayer will not in single player.

Arcade Archives series

This section is about an upcoming port. Editors must cite sources for all contributions to this section. Edits that do not follow this standard may be reverted without notice.

A port of VS. Wrecking Crew was announced for the Arcade Archives series, although it is currently TBD[1].

Gallery

Trivia

  • Japanese flyers depict the main characters without mustaches, which may be a holdover from an earlier period of development when Mario and Luigi were not the main characters.[2] The early screenshots in the flyers also have differences compared to the released version. Notably, the HUD has the text "I UP" and "IIUP" instead of "MARIO" and "LUIGI", supporting the notion that Mario and Luigi were added late in development. Additionally, the second player is green or blue-clothed, whereas Luigi wears a lighter shade of Mario's red in the final.

References

  1. ^ Jenni (September 19, 2017). VS. Excitebike, VS. Urban Champion, And VS. Wrecking Crew Heading To The Switch. Siliconera. Retrieved March 22, 2018.
  2. ^ Q&A: Metroid Creator’s Early 8-Bit Days at Nintendo (accessed July 15th 2014)

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