Super Mario 64: Difference between revisions

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[[Image:260px-Super Mario 64 box cover.jpg|frame|right|Box Art.]]
[[Image:260px-Super Mario 64 box cover.jpg|frame|right|Box Art.]]
[[Image:Super mario64 02.jpg|frame|right|Mario on the first level of the game.]]
[[Image:Super mario64 02.jpg|frame|right|Mario on the first level of the game.]]
'''Super Mario 64''' is a video game for the [[Nintendo 64]]. It debuted in Japan on June 23, [[1996]], in the U.S. on September 29, 1996 and in Europe on 1 March [[1997]]. Along with PilotWings 64, it was made available as a launch game for the console. As the Nintendo 64's flagship killer game, it drove initial sales of the console, and has sold over six million copies in total.
'''Super Mario 64''' is a 3D platform adventure game for the [[Nintendo 64]]. It was first released in Japan on June 23, 1996; in the U.S. on September 29, 1996; and in Europe on March 1 1997. This game was a release game, along with PilotWings 64, which helped drive initial sales of its console. To date, it has sold over six million copies.
 
Super Mario 64 was originally in development for the [[Super Famicom]], or [[SNES]] outside of Japan, but was moved to the Nintendo 64 after limitations proved very hassling. Thought it was not the first 3D platforming game, it revolutionized the genre, with many games soon following its formula using it as a sort of benchmark. It is widely acclaimed as one of the greatest games of all time.
 
==Storyline==
 
{{spoiler}}
 
[[Princess Toadstool]] sent a letter to [[Mario]] to come and have some cake with her in the castle. When he arrives, he finds [[Lakitu]] who follows him around dangling a camera. Together, they go inside and hear a familiar voice telling them to get out of the castle. [[Toad]] informs them that [[Bowser]] has kidnapped the princess again and is holding everyone hostage inside the castle walls. He has also stolen the [[Power Star]]s and given them to his minions who are hiding in paintings. Mario hops in the magical paintings and retrieves the Power Stars in order to defeat Bowser and save the Princess.
 
Mario finally faces off against Bowser at the top of the castle, and throws him on to three bombs. A giant Power Star appears, and Mario snags it. He gets a wing cap and flies out of the castle, where Princess Peach appears with the power of the Stars.


Super Mario 64 was the first 3D game in the [[Mario]] series, and though it was not the first-ever 3D platformer, it revolutionized and defined the genre, much as [[Super Mario Bros.]] defined the 2D sidescrolling platformer. Indeed, Super Mario 64 was considered so revolutionary that it has become the benchmark for all later games in the genre. In leaping from two to three dimensions, Super Mario 64 replaced the linear obstacle courses of traditional platform games with vast worlds set up with multiple and diverse missions, with an emphasis on exploration. While doing so, it managed nonetheless to preserve the feel of earlier Mario games, including many of their gameplay elements and characters. It is widely acclaimed by critics and players alike as one of the greatest video games of all time. As in the earlier Mario titles for the [[Nintendo|NES]] and [[Super Nintendo|SNES]], Mario has to save [[Princess Peach]] from [[Bowser]]. To do this, Mario must find [[Power Star]]s scattered throughout [[Princess Peach's Castle]], of which there are 120. Collecting 70 stars allows Mario to fight Bowser for the final time, and finish the game, but a secret reward awaits players that collect all 120. The castle itself is merely a central hub; most stars are found in numerous courses which are accessed by jumping into paintings found in the castle. Mario can perform a large variety of actions. He can walk, run, crouch, crawl, swim, climb and jump at great heights or distances using the game controller's analog stick and buttons. As jumping was Mario's signature move in earlier games, particular attention was paid to this category of actions. In addition to regular jumping, there are multiple special jumps that can be executed by combining a regular jump with other actions, including the extra high double and triple jumps (jumping two and three times in a row, respectively), the long jump, and somersault. There are also special maneuvers, such as [[Wall Jump|wall jumping]], jumping from one wall to another in rapid succession to reach otherwise too high areas.
Courses


Additionally, Mario has a number of physical attacks other than jumping. Mario's standard attack is the punch, and attacking in the air becomes a [[Attacks|kick jump]]. Attacking while running will cause Mario to lunge forward. Crouching while in the air will execute a power stomp (also called the [[Ground Pound]]). Crouching while running and then immediately attacking will execute a slide kick. Mario is able to pick up certain items and carry them around, an ability which is used to solve various puzzles. Mario can also swim underwater at various speeds. Mario's life slowly diminishes while underwater (representing how long he can hold his breath), and he must either collect coins to replenish it, or return to the surface so as not to drown.
Levels are laid out inside paintings in the castle, or sometimes the walls themselves. They can also be found in holes, gaps, oil pits, and inside a clock. Each world has 7 Power Stars within each, one of which is gained by finding 100 coins in the level. The Stars are found by peforming "missions", fighting bosses, finishing races, and etc. Every course has boundaries to limit the player from going to far, either as a strict wall or an invisible boundary. If Mario hits either, he falls down (quite often to his death). Otherwise, Mario is free to roam the large expansive levels at his leisure.


Each course is an enclosed world of its own. The player is free to wander around and discover the environment, and may go in all directions within the boundaries of the world. The worlds are filled with enemies that attack Mario as well as friendly creatures that provide assistance or information, or ask him for a favor. In order to gather the stars, Mario must find and pass various challenges in each stage. The challenges themselves vary; generally, Mario needs to defeat a boss, overcome obstacles, race an opponent by running or sliding faster than it, or accomplish tasks such as finding a baby penguin for its mother or opening treasure chests in the right order.
Levels often feature pink [[Bob-Omb]]s called [[Bob-Omb Buddies]]. They open [[canons]] littered around the levels for Mario to fly with. When the canon is open, Mario simply falls into the pit where it is, and it raises. The player targets the canon with a cross hair shot, and fires. This helps Mario reach high or far away areas. It is often a good idea to use the Wing Cap (see below) with canons.


Some elements appear in multiple levels:
[[Abilities]]


===Caps===
In addition to Mario's signature jumping, a whole new host of abilities is given to the player as the game progresses. Mario can punch, kick, kick jump, hip drop ([[Yoshi]] and [[Wario]] could do this previously), triple jump, long jump, back slip, somersault, and perform the legendary wall kick (bouncing from wall to wall with timed jumps to reach higher areas). Also, the usual [[Super Mushroom]] and [[Fire Flower]] are absent in this game. Instead Mario gains the power to wear new hats, in the form of coloured Caps.
Numerous stars throughout the courses can only be obtained by using one of three special caps. The first is the [[Wing Cap]], which enables Mario to fly. The [[Metal Cap]] makes him immune to ordinary damage (including drowning and fire, but not falls) and allows him to withstand wind gusts and walk normally underwater. Finally, the [[Vanish Cap]] renders Mario partially immaterial, allowing him to walk through some obstacles such as wire mesh. The caps are obtained from cap blocks found around the courses, which must be activated from special cap courses before they can be used.


===Slides and races===
The Caps are found inside special '!' blocks littered around the every level. Initially empty, they can be filled by finding '!' switches (similar to the [[Switch Palaces]] of [[Super Mario World]]). There are three colours to the caps, and each cap lets Mario perform different abilities. Some caps may be worn at the same time.
On several occasions, Mario must race an opponent or against the clock. This includes sprinting by foot against a [[Koopa Troopa]] named [[Koopa the Quick]], and riding down long slides loaded with curves, jumps, and endless pits on all sides.  


===Bosses===
*The [[Wing Cap]] (red) allows Mario to fly around if he triple jumps. This is useful for reaching high or far areas, and finding secrets in the sky. This cap is particularly useful if you find a canon to jump out of.
Many courses contain a star guarded by a boss.
*The Invisibility Cap make Mario invunerable to attacks. He can also walk through some walls to reach new areas or find items such as Stars.
*[[King Bob-omb]] - [[Bob-omb Battlefield]]
*The Metal Cap makes Mario metallic and heavy. This lets Mario kill enemies by walking into them, avoid water currents, and walk under water.
*[[Whomp King]] - [[Whomp's Fortress]]
*[[Unagi the Eel]] - [[Jolly Roger Bay]]
*[[Big Boo]] - [[Big Boo's Haunt]]
*[[Big Bully]] - [[Lethal Lava Land]]
*[[Eyerok]] - [[Shifting Sand Land]]
*[[Chill Bully]] - [[Snowman's Land]]
*[[Wiggler]] - [[Tiny Huge Island]]
*[[Bowser]] - Bowser Stages
====Bowser Levels====
There are also three levels that end in boss fights against Bowser.
*Bowser in the [[Dark World]]
*Bowser in the [[Fire Sea]]
*Bowser in the Sky


===Cannons===
[[Bosses]]
In some of the courses, Mario can unlock cannons by speaking to the pink [[Bob-omb|Bob-omb Buddies]] that operate them. After Mario crawls down into a cannon, the player can aim anywhere in the sky and shoot Mario off to reach far-away places. Combined with the Wing Cap, cannons can be used to reach extremely high altitudes or fly across the most of a level quickly.


===Coins===
There are various mini bosses in some stages, but the primary boss is Bowser. He appears three times in three different levels. This is a list of the bosses in the game.
In each course, one star is obtained by gathering at least 100 [[Gold Coin|coins]]. Another is obtained by collecting eight special [[Red Coin|red coins]].  


== See also ==
*[[Big Bob-Omb]] - A giant Bob-Omb in [[Bob-Omb Battlefield]]. He appears as the first star.
* [[Super Mario 64 DS]] - The [[Nintendo DS]] remake of Super Mario 64.
*[[Whomp]] - A giant Whomp on top of [[Whomp's Fortress]]. He appears as the first star, and after he is defeated there is a tower on top of the fortress.
*[[Unagi]] - A giant eel who lives in the abandoned ship of [[Jolly Roger Bay]], and in a cave when the ship is raised. In his second appearance, a Star is attached to his tail.
*[[Bowser in the Dark World]] - Bowser appears at the end of this level. You need to swing him by the tail and hurl him at bombs on the outside of his circular arena.
*[[Big Bully]] - A giant [[Bully]] which appears twice in Lethal Lava Land. It tries on both occasions to knock Mario into the lava.
*[[Eyerok]]- Two stone hands with eyes on their palms. They appear when you blast open the top of the Pyramid in Shifting Sand Land and ride the elevator inside.
*[[Big Boo]] - A giant [[Boo]] which appears three times in [[Big Boo's Haunt]]. He initially appears once all the Boos in the mansion have been removed, again in the underground Merry Go Round, and lastly on the top balcony of the mansion.
*[[Bowser in the Fire Sea]] - Bowser appears at the end of the level. Game play is the same as the first Bowser, except now his jumps make the arena tilt, causing Mario to need to run up the arena to avoid falling off.
*[[Chill Bully]] - A large blue Bully. He tries to ram Mario on to a lethally frozen pond in [[Snowman's Land]].
*[[Wiggler]] - A giant Wiggler which becomes angry when his home in [[Tiny-Huge Island]] gets flooded. This Wiggler does not turn red, like most others in the Mario universe.
*[[Bowser in the Sky]] - Bowser appears at the end of this level. He must be thrown into the bombs three times. Each time he falls off the arena, his jump back makes a piece of the arena fall off. After being hit twice, he stomps the ground and the entire arena begins collapsing until it becomes the shape of a star.


{{SMB}}
{{SMB}}

Revision as of 13:18, September 15, 2006

File:Super mario64 02.jpg
Mario on the first level of the game.

Super Mario 64 is a 3D platform adventure game for the Nintendo 64. It was first released in Japan on June 23, 1996; in the U.S. on September 29, 1996; and in Europe on March 1 1997. This game was a release game, along with PilotWings 64, which helped drive initial sales of its console. To date, it has sold over six million copies.

Super Mario 64 was originally in development for the Super Famicom, or SNES outside of Japan, but was moved to the Nintendo 64 after limitations proved very hassling. Thought it was not the first 3D platforming game, it revolutionized the genre, with many games soon following its formula using it as a sort of benchmark. It is widely acclaimed as one of the greatest games of all time.

Storyline

Template:Spoiler

Princess Toadstool sent a letter to Mario to come and have some cake with her in the castle. When he arrives, he finds Lakitu who follows him around dangling a camera. Together, they go inside and hear a familiar voice telling them to get out of the castle. Toad informs them that Bowser has kidnapped the princess again and is holding everyone hostage inside the castle walls. He has also stolen the Power Stars and given them to his minions who are hiding in paintings. Mario hops in the magical paintings and retrieves the Power Stars in order to defeat Bowser and save the Princess.

Mario finally faces off against Bowser at the top of the castle, and throws him on to three bombs. A giant Power Star appears, and Mario snags it. He gets a wing cap and flies out of the castle, where Princess Peach appears with the power of the Stars.

Courses

Levels are laid out inside paintings in the castle, or sometimes the walls themselves. They can also be found in holes, gaps, oil pits, and inside a clock. Each world has 7 Power Stars within each, one of which is gained by finding 100 coins in the level. The Stars are found by peforming "missions", fighting bosses, finishing races, and etc. Every course has boundaries to limit the player from going to far, either as a strict wall or an invisible boundary. If Mario hits either, he falls down (quite often to his death). Otherwise, Mario is free to roam the large expansive levels at his leisure.

Levels often feature pink Bob-Ombs called Bob-Omb Buddies. They open canons littered around the levels for Mario to fly with. When the canon is open, Mario simply falls into the pit where it is, and it raises. The player targets the canon with a cross hair shot, and fires. This helps Mario reach high or far away areas. It is often a good idea to use the Wing Cap (see below) with canons.

Abilities

In addition to Mario's signature jumping, a whole new host of abilities is given to the player as the game progresses. Mario can punch, kick, kick jump, hip drop (Yoshi and Wario could do this previously), triple jump, long jump, back slip, somersault, and perform the legendary wall kick (bouncing from wall to wall with timed jumps to reach higher areas). Also, the usual Super Mushroom and Fire Flower are absent in this game. Instead Mario gains the power to wear new hats, in the form of coloured Caps.

The Caps are found inside special '!' blocks littered around the every level. Initially empty, they can be filled by finding '!' switches (similar to the Switch Palaces of Super Mario World). There are three colours to the caps, and each cap lets Mario perform different abilities. Some caps may be worn at the same time.

  • The Wing Cap (red) allows Mario to fly around if he triple jumps. This is useful for reaching high or far areas, and finding secrets in the sky. This cap is particularly useful if you find a canon to jump out of.
  • The Invisibility Cap make Mario invunerable to attacks. He can also walk through some walls to reach new areas or find items such as Stars.
  • The Metal Cap makes Mario metallic and heavy. This lets Mario kill enemies by walking into them, avoid water currents, and walk under water.

Bosses

There are various mini bosses in some stages, but the primary boss is Bowser. He appears three times in three different levels. This is a list of the bosses in the game.

  • Big Bob-Omb - A giant Bob-Omb in Bob-Omb Battlefield. He appears as the first star.
  • Whomp - A giant Whomp on top of Whomp's Fortress. He appears as the first star, and after he is defeated there is a tower on top of the fortress.
  • Unagi - A giant eel who lives in the abandoned ship of Jolly Roger Bay, and in a cave when the ship is raised. In his second appearance, a Star is attached to his tail.
  • Bowser in the Dark World - Bowser appears at the end of this level. You need to swing him by the tail and hurl him at bombs on the outside of his circular arena.
  • Big Bully - A giant Bully which appears twice in Lethal Lava Land. It tries on both occasions to knock Mario into the lava.
  • Eyerok- Two stone hands with eyes on their palms. They appear when you blast open the top of the Pyramid in Shifting Sand Land and ride the elevator inside.
  • Big Boo - A giant Boo which appears three times in Big Boo's Haunt. He initially appears once all the Boos in the mansion have been removed, again in the underground Merry Go Round, and lastly on the top balcony of the mansion.
  • Bowser in the Fire Sea - Bowser appears at the end of the level. Game play is the same as the first Bowser, except now his jumps make the arena tilt, causing Mario to need to run up the arena to avoid falling off.
  • Chill Bully - A large blue Bully. He tries to ram Mario on to a lethally frozen pond in Snowman's Land.
  • Wiggler - A giant Wiggler which becomes angry when his home in Tiny-Huge Island gets flooded. This Wiggler does not turn red, like most others in the Mario universe.
  • Bowser in the Sky - Bowser appears at the end of this level. He must be thrown into the bombs three times. Each time he falls off the arena, his jump back makes a piece of the arena fall off. After being hit twice, he stomps the ground and the entire arena begins collapsing until it becomes the shape of a star.