DK's Hideout: Difference between revisions
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===B1=== | ===B1=== | ||
[[File:MvsDK2 B1.png|thumb|left|]] | [[File:MvsDK2 B1.png|thumb|left|]] | ||
In this level, Donkey Kong is surrounded by two [[oil | In this level, Donkey Kong is surrounded by two [[Oil drum|oil can]]s, which spawn Fireballs that fall onto the [[girder]] structure below and can only be destroyed by a Mini Mario with [[Hammer]]s. The level also features [[Bolt (object)|bolts]] that are removed when a Mini Mario walks over them. To defeat Donkey Kong, the Mini Marios must climb the [[ladder]]s on either side of the level to reach the six bolts next to Donkey Kong's platform. After a Mini Mario removes a bolt, it falls onto a [[conveyor belt]] and exits the area. After all 6 bolts supporting Donkey Kong are removed, he falls down and is defeated. | ||
After completing B1, the player unlocks a new image in the gallery. | After completing B1, the player unlocks a new image in the gallery. | ||
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===B2=== | ===B2=== | ||
[[File:MvsDK2 B2.png|thumb|right|]] | [[File:MvsDK2 B2.png|thumb|right|]] | ||
In this level, Donkey Kong remains idle on a platform on the top of the screen, while | In this level, Donkey Kong remains idle on a platform on the top of the screen, while [[Jack|spiked spring]]s spawn from his position and bounce towards the girder structure below. The level features several ladders, as well as two [[Yellow Spring]]s and one [[Blue Spring]]. Water drops occasionally rain from the ceiling, similarly to Boss Game 5 in [[Room 5-DK]]. If a Mini Mario comes into contact with a water drop, the Mini Mario gains a shield around itself, granting it invulnerability from Fireballs and spiked springs and allowing it to walk on [[Spike Trap| Spike]]s without being destroyed. The shield eventually disappears on its own after the Mini starts flashing red. To defeat Donkey Kong, the Mini Marios must reach the massive barrel above Donkey Kong. When a Mini Mario reaches the barrel, it pushes it slightly, then climbs up the ladder next to it and exits the area. After 6 Mini Marios push the barrel, it falls on Donkey Kong, defeating him. | ||
After completing B2, the player unlocks a new movie, titled Musical. | After completing B2, the player unlocks a new movie, titled Musical. |
Revision as of 22:06, July 5, 2022
DK's Hideout | |
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Game | Mario vs. Donkey Kong 2: March of the Minis |
Level(s) | 2 |
<< List of worlds >> |
DK's Hideout (also called the Basement) is a hidden floor in Mario vs. Donkey Kong 2: March of the Minis, unlocked after completing the Roof. It is located in the basement and has two optional levels. Both levels are hidden optional battles with Donkey Kong and both require a certain star rating to be accessed. B1 requires at least 40 silver or gold stars, while B2 requires at least 40 gold stars.
Levels
Both levels are very similar to the boss battle against Donkey Kong on the Roof. Each level is referred to as a Hidden Boss, and each plays a rendition of the "How High Can You Get?" theme from Donkey Kong before beginning.
B1
In this level, Donkey Kong is surrounded by two oil cans, which spawn Fireballs that fall onto the girder structure below and can only be destroyed by a Mini Mario with Hammers. The level also features bolts that are removed when a Mini Mario walks over them. To defeat Donkey Kong, the Mini Marios must climb the ladders on either side of the level to reach the six bolts next to Donkey Kong's platform. After a Mini Mario removes a bolt, it falls onto a conveyor belt and exits the area. After all 6 bolts supporting Donkey Kong are removed, he falls down and is defeated.
After completing B1, the player unlocks a new image in the gallery.
B2
In this level, Donkey Kong remains idle on a platform on the top of the screen, while spiked springs spawn from his position and bounce towards the girder structure below. The level features several ladders, as well as two Yellow Springs and one Blue Spring. Water drops occasionally rain from the ceiling, similarly to Boss Game 5 in Room 5-DK. If a Mini Mario comes into contact with a water drop, the Mini Mario gains a shield around itself, granting it invulnerability from Fireballs and spiked springs and allowing it to walk on Spikes without being destroyed. The shield eventually disappears on its own after the Mini starts flashing red. To defeat Donkey Kong, the Mini Marios must reach the massive barrel above Donkey Kong. When a Mini Mario reaches the barrel, it pushes it slightly, then climbs up the ladder next to it and exits the area. After 6 Mini Marios push the barrel, it falls on Donkey Kong, defeating him.
After completing B2, the player unlocks a new movie, titled Musical.
Enemies
- Fireballs
- Springboards
- Donkey Kong (boss)
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | DKクラシック[?] DK Kurashikku |
DK Classic | |
Italian | Nascondiglio di DK[?] | DK's Lair | |
Spanish | Guarida de DK[?] | DK's Lair |