Donkey Kong Jr. (Game & Watch): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
m (DSiWare version came out on the 19th in the US. Ran out of enough memory to add the info to the table though. :P)
Line 26: Line 26:
Donkey Kong Jr. starts at the bottom of the screen, where he is immediately bombarded by [[Nitpicker|Nitpickers]] and [[Snapjaw|Snapjaws]]. After climbing a pair of vines to the second floor, a piece of fruit can be found, which can be dropped on enemies below for bonus points. After avoiding more Snapjaws, Donkey Kong Jr. must jump to the swinging key above, which he can use to unlock part of his father's cage. He will drop down, repeating the process. Once four keys are delivered, Donkey Kong is free, awarding a big bonus to the player. Along the way, Donkey Kong Jr. can also grab hold of vines above, which help in avoiding the ground-bound Snapjaws.
Donkey Kong Jr. starts at the bottom of the screen, where he is immediately bombarded by [[Nitpicker|Nitpickers]] and [[Snapjaw|Snapjaws]]. After climbing a pair of vines to the second floor, a piece of fruit can be found, which can be dropped on enemies below for bonus points. After avoiding more Snapjaws, Donkey Kong Jr. must jump to the swinging key above, which he can use to unlock part of his father's cage. He will drop down, repeating the process. Once four keys are delivered, Donkey Kong is free, awarding a big bonus to the player. Along the way, Donkey Kong Jr. can also grab hold of vines above, which help in avoiding the ground-bound Snapjaws.


It was later duplicated for ''[[Game & Watch Gallery 3]]'' and ''[[Game & Watch Gallery 4]]'', along with its own modern version, featuring three levels complete with [[Goomba]]s, [[Nipper Plant]]s, [[Bullet Bill]]s, and [[Spiny|Spinies]], and keys hidden in unique places. It has also been ported to [[DSiWare]], although currently, it is only downloadable in Japan.
It was later duplicated for ''[[Game & Watch Gallery 3]]'' and ''[[Game & Watch Gallery 4]]'', along with its own modern version, featuring three levels complete with [[Goomba]]s, [[Nipper Plant]]s, [[Bullet Bill]]s, and [[Spiny|Spinies]], and keys hidden in unique places. It has also been ported to [[DSiWare]].


The game also has a semi-sequel in the form of ''[[Donkey Kong II]]''.
The game also has a semi-sequel in the form of ''[[Donkey Kong II]]''.

Revision as of 11:17, April 20, 2010

It has been requested that this article be rewritten and expanded to include more information.

Template:Infobox

File:Dkjrgw2.jpg
The complete kit

Donkey Kong Jr. is a Game & Watch revision of Donkey Kong Junior.

Story

Donkey Kong is captured by Mario, and Donkey Kong Jr. must save him.

Gameplay

Donkey Kong Jr. starts at the bottom of the screen, where he is immediately bombarded by Nitpickers and Snapjaws. After climbing a pair of vines to the second floor, a piece of fruit can be found, which can be dropped on enemies below for bonus points. After avoiding more Snapjaws, Donkey Kong Jr. must jump to the swinging key above, which he can use to unlock part of his father's cage. He will drop down, repeating the process. Once four keys are delivered, Donkey Kong is free, awarding a big bonus to the player. Along the way, Donkey Kong Jr. can also grab hold of vines above, which help in avoiding the ground-bound Snapjaws.

It was later duplicated for Game & Watch Gallery 3 and Game & Watch Gallery 4, along with its own modern version, featuring three levels complete with Goombas, Nipper Plants, Bullet Bills, and Spinies, and keys hidden in unique places. It has also been ported to DSiWare.

The game also has a semi-sequel in the form of Donkey Kong II.

Super Smash Bros. series

Mr. Game & Watch has a move where he swings a key in a near-identical fashion to Donkey Kong Jr..