Head Waiter: Difference between revisions

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{{image}}
{{minigame infobox
'''Head Waiter''' is a duel [[mini-game]] found in ''[[Mario Party 5]]''.
|image=[[File:Head Waiter Mario Party 5.png|260px]]
|appears_in=''[[Mario Party 5]]''
|type=Duel mini-game
|time=5 seconds per turn
|track=Midday Showdown
|sample=[[File:MP5 Midday Showdown.oga]]
}}
'''Head Waiter''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. Its name is a play on a term that refers to the supervisor of the dining room staff of a restaurant or hotel.
 
==Gameplay==
==Gameplay==
Players take turns tossing a bomb in the likeness of [[Bowser|Bowser's]] head back and forth amongst themselves. The timer on the bomb starts at nine; players may count down either one or two numbers in an effort to avoid being the one to decrease the counter to zero. The player who does so causes the bomb to explode in his/her character's hands, resulting in a loss.
[[File:Head Watier Wario Loses.png|thumb|left|[[Wario]] losing to [[Luigi]]]]
Players take turns tossing a Mini-[[Bowser]] bomb, similar to the [[bomb]] in [[Bowser's Bigger Blast]], back and forth amongst themselves. The timer on the bomb starts at nine; players can count down either one or two numbers in an effort to avoid being the one to decrease the counter to zero. Once the timer drops three times, the numbers displayed change to question marks. At this point, the only way to tell whether the player's opponent has docked one or two numbers off the counter is to listen for the specific sound each option makes. On extremely rare occasions, the game may briefly reveal the current number on the bomb, or even reset the bomb counter. The losing player is the one who decreases the timer to zero or does not decrease the count by one or two within a five-second timer. Either way, the bomb explodes and the minigame ends. When the bomb explodes, the character holding it is sent flying to the screen, which tilts because of the "impact," thus breaking the [[fourth wall]].
{{br}}


Once the timer reaches below five, the numbers displayed change to question marks, making it impossible to tell whether your opponent has docked one or two numbers off the time.
==Controls==
* {{button|gcn|A}} – Decrease counter by 1
* {{button|gcn|B}} – Decrease counter by 2


==Controls==
==In-game text==
A button &ndash; Lower number by one<br>
* '''Rules''' &ndash; ''"Pass the Mini-Bowser bomb back and forth until it explodes. Try not to be the one holding it when it goes off."''
B button &ndash; Lower number by two
* '''Advice''' &ndash; ''"The counter eventually disappears, and this is where the strategy begins!"''


{{Mario Party 5}}
==Names in other languages==
{{foreign names
|Jap=たいけつ!クッパばくだん
|JapR=Taiketsu! Kuppa Bakudan
|JapM=Showdown! Bowser Bomb
|Fre=Sautera, sautera pas ?
|FreM=Will it explode, will it not?
|Ger=Bowser-Bomben-Spaß
|GerM=Bowser Bomb Fun
|Spa=Bomba Bowser
|SpaM=Bowser Bomb
|Ita=Mini Bowser bollente
|ItaM=Hot Mini Bowser
}}


[[Category:Duel mini-games]]
{{MP5 minigames}}
[[Category:Duel minigames]]
[[Category:Mario Party 5 minigames]]
[[it:Mini Bowser bollente]]

Revision as of 23:41, January 7, 2024

Head Waiter
Head Waiter from Mario Party 5
Appears in Mario Party 5
Type Duel mini-game
Time limit 5 seconds per turn
Music track Midday Showdown
Music sample

Head Waiter is a Duel minigame found in Mario Party 5. Its name is a play on a term that refers to the supervisor of the dining room staff of a restaurant or hotel.

Gameplay

Wario loses in Head Waiter, hitting the screen. From Mario Party 5.
Wario losing to Luigi

Players take turns tossing a Mini-Bowser bomb, similar to the bomb in Bowser's Bigger Blast, back and forth amongst themselves. The timer on the bomb starts at nine; players can count down either one or two numbers in an effort to avoid being the one to decrease the counter to zero. Once the timer drops three times, the numbers displayed change to question marks. At this point, the only way to tell whether the player's opponent has docked one or two numbers off the counter is to listen for the specific sound each option makes. On extremely rare occasions, the game may briefly reveal the current number on the bomb, or even reset the bomb counter. The losing player is the one who decreases the timer to zero or does not decrease the count by one or two within a five-second timer. Either way, the bomb explodes and the minigame ends. When the bomb explodes, the character holding it is sent flying to the screen, which tilts because of the "impact," thus breaking the fourth wall.

Controls

  • A Button – Decrease counter by 1
  • B Button – Decrease counter by 2

In-game text

  • Rules"Pass the Mini-Bowser bomb back and forth until it explodes. Try not to be the one holding it when it goes off."
  • Advice"The counter eventually disappears, and this is where the strategy begins!"

Names in other languages

Language Name Meaning Notes
Japanese たいけつ!クッパばくだん[?]
Taiketsu! Kuppa Bakudan
Showdown! Bowser Bomb
French Sautera, sautera pas ?[?] Will it explode, will it not?
German Bowser-Bomben-Spaß[?] Bowser Bomb Fun
Italian Mini Bowser bollente[?] Hot Mini Bowser
Spanish Bomba Bowser[?] Bowser Bomb