User:Sorbetti/SparkProposal

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Split Piro Dangle and Spark (Super Mario Bros. 2)

This proposal will be divided into 2 minisections, first talking about Spark, second about Piro Dangle. Without further ado let's begin.

Spark (SMB2)
1. Naming

Spark has its own Japanese name, which, despite being similar to Globe name, is distinct. There has also never been any mixing of names, so the Japanese names are consistently and well established.


2. Appearance

We have the representations and illustrations of how the enemy looks, which is clear: a black ball with two red eyes.

Which contrasts with Globe appearance: a fire oval with eyes and a halo around it

3. Behavior

Globe has two variations, which are among its main gimmicks: the red one goes up the platform, and the blue one goes down the ropes. While Spark is the classic platform enemy, he is much faster than Globe and has several methods to defeat him.

4. Distinctions

We have important pages like Perfect Ban Mario Character Daijiten that list them as different Sparks. And while Perfect Ban has treated subjects that are clearly the same as distinct entities, they do so by overlooking that the subject had appeared previously, not highlighting that it is a variant or anything. In contrast, Perfect Ban emphasizes the relationship between Spark and Globe, considering Spark an American-born Globe.


スパーク (JP) / Wire Trap (EN)
A Spark from Donkey Kong Jr. and Donkey Kong for the Game Boy.
Original text (Japanese) Translation
種族しゅぞく ウエポンぞく Tribe Weapon clan
性格せいかく 一直線いっちょくせん Disposition Straight line
登場とうじょうゲーム JRジュニアGBゲームボーイドンキー Game appearances Jr., GB Donkey
火花ひばならす電気でんきのかたまり

JRジュニアでは、ゆかはしまわっているので、すきを一気いっきはしけよう。GBゲームボーイでは、ロープのうえつたってやってくるからとにかくけよう。どちらもれれば感電死かんでんししてしまうぞ。

A lump of electricity that emits sparks

In JR, they are running around on the floor, so you have to run past them at once when you see a chance; in GB, they are moving over the ropes, so avoid them at all costs. In both cases, you will be electrocuted if you touch them.

スパック (JP) / Spark (EN)
A Spark from Super Mario Bros. 2.
Original text (Japanese) Translation
種族しゅぞく ウエポンぞく Tribe Weapon clan
性格せいかく あきらめがわる Disposition Reluctant to give up
登場とうじょうゲーム USAユーエスエー Game appearances USA
アメリカまれのスパーク

スパークとおなじく電気でんきのかたまりで、ブロックのまわりをはしっている。ジャンプでけながらすすんでいこう。カギやキノコブロックがあれあば、これをぶつけてたおせる。

American-born Spark

Like Spark, it is a mass of electricity and runs around blocks. Jump to avoid them as you go. If you have a key or Mushroom Block, you can hit it with them to defeat it.

5. Spark (SMB2) variant

There is a variant of Sparks called Magnet Sparky in English and Magunetto Supākī in Japanese. This variant is completely identical in appearance to Sparks (SMB2), so you can see how Spark (SMB2) has maintained its stable design. This design is not related in any way to Globe.

Although the design may be a little different, it is because it is the updated design, in (2006) Magnet Sparkys looked like this

6. No official merge

There is no official material that considers Sparks and Globes the same, and the only one that does treats them as separate enemies, so the very concept of merging them is entirely conjectural.

To summarize
  1. Unique and consistent name in Japanese
  2. Official distinction that separates it from Globe
  3. Different and consistent appearance
  4. Has a variant that maintains the same appearance
  5. No official material for merging them

Those are the main reasons for splitting it, after the Piro Dangle section we will see how this would improve the current status of the page.


Piro Dangle

We have reached the truly difficult part of the proposal, although the Spark (SMB2) division is easy to understand and follow, the Piro Dangle one is not, which is why this part is going to be much more elaborate. The first thing you need to understand is that Piro Dangle will not, under any circumstances, be keept merged with Globe. This is because its design is clearly inspired by Spark (SMB2). This is consistent with the inspiration that Super Mario World 2: Yoshi's Island had from Super Mario Bros., with enemies like Shy Guys, Snifits, Pokeys, and Porcupo.

Just look at the designs and you'll find the similarities.

This is clear, however, I don't think it should remain merged with Spark (SMB2). I think it should be considered a variant, as I'll demonstrate with my arguments below.

1. Appearance

First here we can see how a consistent appearance has been maintained in the designs of Piro Dangle

Seeing this, it is clear how the Piro Dangle design is established, A white ball with eyes and a mouth that heats up, causing it to turn into fire.

2. Descriptions

Piro Dangle's descriptions contradict those of Spark (SMB2).

While Spark has been described as a mass of electricity:

スパック (JP) / Spark (EN)
A Spark from Super Mario Bros. 2.
Original text (Japanese) Translation
種族しゅぞく ウエポンぞく Tribe Weapon clan
性格せいかく あきらめがわる Disposition Reluctant to give up
登場とうじょうゲーム USAユーエスエー Game appearances USA
アメリカまれのスパーク

スパークとおなじく電気でんきのかたまりで、ブロックのまわりをはしっている。ジャンプでけながらすすんでいこう。カギやキノコブロックがあれあば、これをぶつけてたおせる。

American-born Spark

Like Spark, it is a mass of electricity and runs around blocks. Jump to avoid them as you go. If you have a key or Mushroom Block, you can hit it with them to defeat it.

Piro Dangle has consistently been described as a fire enemy associated with blazes and light

Super Mario World 2: Yoshi's Island

  • Shogakukan guide: 暗闇の中で、壁に沿って動いている。火が消えて白くなったときをねらって、通り抜けよう。(They move along walls in the dark. Try to get by when their blaze goes out and they turn white.)
  • Player's Guide: Mr. P.D. jealously guards a secret cache of coins in Burt the Bashful's Fort.

Yoshi's Island: Super Mario Advance 3

  • Shogakukan guide: 暗やみの中で、かべに沿って動いている。火が消えて白くなったスキに、通りぬけよう (They move along walls in the dark. Get by when their blaze goes out and they turn white.)

Yoshi's New Island

  • Shogakukan guide: 一定の間隔で光を放ち、ゆっくりと移動すろ。光を照明がわりにして暗い部屋を進もう。光ったときだけ、触れるとダメージを受ける。倒すことはできない (Emits a blaze at regular intervals and moves slowly. Use the blaze as a light source to advance through the dark room. If you touch it, you will take damage only when it blazes. It cannot be defeated.)

Even his English name emphasizes his fire part, Piro Dangle. Also in other languages they have also been described as fire enemies[1]

So what we have here are completely different enemy descriptions, fire and electricity are not the same.

I'm aware that the name supaku (spark) can refer to both sparks of fire and electricity, but there's something that hasn't been taken into consideration: the names in Japanese....

3. Naming

Let's return to the Spark (SMB2) naming section. As mentioned, Spark (SMB2) is the only one with a unique name other than Globe, so what does this mean? It means these two entities are the same.

Which is totally crazy, not only do they look different and act differently but they also appear in completely different franchises So it has the same name as Globe, but it's completely different. But at the same time, it's quite similar to Spark (SMB2), but it doesn't share the same name. This is too strange.

4. Behavior

While both enemies share the same concept, which is that they are wall-walking enemies, they both do so in different ways, as shown below.

Spark (SMB2)

Piro Dangle

As you can see, while Spark (SMB2) is your classic wall enemy, Piro Dangle goes for a more different idea, an enemy that momentarily turns off and then turns back on, a behavior that continued until Yoshi's New Island. These are well established differences that have not been mixed together in any way.

5. No official merge and similar case

Aside from these entities sharing the same Japanese name and possessing similar mechanics, they have not received any official treatment that merges them as the same being or iterations thereof. A similar situation occurs with Panser and Volcano Lotus, which have the same Japanese name and extremely similar mechanics (fire-breathing plants). However, we are keeping them separate because they are clearly different enemies and also because Volcano Lotus was designed to be a variant of Lava Lotus. However, that does not prevent us from continuing to consider them relative, which we should do here as well.

6. But why do they behave in a similar way?

There are quite a few enemies that spin around in a fire/electricity ball mechanic that travels along walls or floors, such as: Li'l Sparky, Guriguri, Hothead, Denki, etc. Mechanically speaking, there are more differences between Spark (Super Mario Bros. 2) and Piro Dangle than among all of the aforementioned, so the only reason we have these two enemies merged is because of their Japanese names.

7. So why do they share the same name?

If all these enemies are different entities, why do they have the same or similar names? This is fairly easy to answer: the name "Supāku" isn't a proper noun but rather a generic term commonly used in Japan, which causes several enemies share the same name, such as Wire Trap. The same applies to the name "Spark" That's why there are so many enemies with that name, like Sparky (Wario Land: Super Mario Land 3), Spark (Mario + Rabbids Sparks of Hope) and Spark (Wario Land 3), because it's a commonly used generic term.

To summarize
  1. Different appearance
  2. Different descriptions
  3. Different names
  4. Different behavior
  5. No official merge or anything else
Already finishing

Before finishing, I will address some doubts that remain unanswered.

1. Why is this proposal necessary? What benefits does it provide?

When you enter the page, you are presented with the artwork of Spark (Super Mario Bros. 2), followed by a brief summary of the enemy in general. However, after passing the Donkey Kong series, the enemy changes mechanics, appearance, and Japanese name, which is quite confusing. To top it off, after finishing the "Super Mario Bros. 2" section, we enter the Yoshi series, which once again changes the appearance, name, and behavior of the enemy. This can be confusing for new readers, and the page seems to present more than just one enemy; it ultimately presents different entities with varying appearances and behaviors. Under this same perspective of the page, it is not surprising that perhaps over time, more similar enemies will begin to merge, forming an amalgam of electric/fire enemies that can pass through walls. Therefore, I think a division would be the best way to clean up this page and present each entity in an orderly manner.

2. Where will the TLOZ Spark information go?

The Spark from TLOZ is one of the main reasons to keep these enemies merged; however, we forget that the Spark from TLOZ has never had a clear design since the beginning, and more than anything, it has changed according to the electric enemy present at that time in the Super Mario franchise.

As you can see, TLOZ's Spark is an amalgamation of several electric/fire enemies, and only in more recent installments has it returned to its origins. Honestly, I prefer this enemy to have its own page, but for now, i think the right thing to do is to leave it temporarily on Globe's page because, at the time this Spark made its debut, other Sparks didn't exist yet.

3. Final argument and time to vote

The reasons for separating Spark (SMB2) from Globe are numerous. Starting with the fact that they do not share the same Japanese name, the only official description of Globe separates it from Spark and categorizes them as distinct entities. It can also be observed that in all of Spark's descriptions, it is not mentioned that its origins are from Donkey Kong Jr.; rather, it is treated as a new entity. We must also consider that the enemy was initially designed for Yume Kōjō: Doki Doki Panic, so its behavior may simply be a coincidence. In terms of design, Spark's appearance has been consistent across various media and has even retained its design through a variant called Magnet Spark, which shares the same look. Finally, we can see that the enemy has a different name, appears differently, is officially classified as distinct, and has never been confused with Globe in any official media, either in names or appearances.

Now with Piro Dangle, as I mentioned above, Piro Dangle has the same name in Japanese as Globe, so in case of refusing to split it, it will remain in the Globe page under one of the arguments with which it was merged in the first place. Now, notably and at first glance, Piro Dangle is clearly inspired by Spark, both in parts of its design and in its behavior, but unlike enemies like Mace Penguin or Flopsy Fish, Piro Dangle is far from the concept of Spark, as more than an electric being, it is one of fire, as can be seen in its descriptions. Not only is it made of a different material, but it also does not behave the same way, since Piro Dangle is much slower and, from time to time, it turns off and then turns back on. Following this, as we saw, Spark has its established design, as seen with Magnet Sparky, so considering Piro Dangle as a redesign is not very coherent. Like Spark, no description of Piro Dangle has mentioned its past origins, but rather that it is a new enemy, which has maintained both appearance and behavior until Yoshi's New Island (2014). Piro Dangle was probably designed as a variant of Spark, just like Harry Hedgehog, which is a variant of Porcupo, but its Japanese name unfortunately remained the same as Needlenose and Spiked Fun Guy, since both share the same name with the enemy they derive from.

As you can see, while similar, each enemy is distinct in its own way, and more importantly, they have not officially merged. Therefore, the current state of the page is conjectural. Finally, I do not like the current state of the page at all. Unlike other pages with enemies that have a long history, this page seems to change enemies from time to time, resulting in a Frankenstein page that groups various entities behaving similarly and treats them as the same subject. This page is not discussing a generic subject like cows, penguins, etc., where we group various subjects under the same concept of real life. Instead, this page speaks about a specific fictional enemy! However, the enemy changes its appearance, behavior, and name in each section. This isn't comparable to the evolution of an enemy because, while there, the enemy evolves to adapt to a new design, it is treated as the same entity over time. Here, they aren't regarded as the same being, and the "designs" and mechanics are interspersed over time. If Piro Dangle is meant to be the redesign, why then revert to the SMB2 design with Magnet Sparky?

If we continue with the current state of the page, it would be normal for other similar enemies, like Wire Trap, to begin merging here. This is due to the page's erratic behavior, similar to that of a generic subject, grouping everything that behaves similarly or looks alike into the same place.

Not to mention that currently, and in general, instead of referring to him just as Sparks, quite a few people use the name Piro Dangle to refer to the Spark from SMW2YI. The same happens with Sparks, where people refer to him as Spark from Donkey Kong Jr. or Spark from Super Mario Bros. 2. If they are all the same entity, why don't we refer to each of his appearances differently? I know that within the evolution of an enemy, they tend to change a lot, but they don't change in each series in which they appear, both in appearance and in the way they behave. Having each subject on their own page would facilitate navigation and the way of referring to each enemy, allowing for greater order and structure to their pages, avoiding confusion and misunderstandings.

Phew, that was it. Here, I'll leave my draft page to give you an idea of how the pages would look. Keep in mind that this is not the final version, but a prototype, and that after the proposal, any errors will be corrected.

I ask that if you have any questions or concerns, please leave them in the comments before voting, so i can help you. Without anything else to add, it's time to vote.

Globe
A Spark from Donkey Kong Jr. and Donkey Kong for the Game Boy.
Artwork from Perfect Ban Mario Character Daijiten
First appearance Donkey Kong Jr. (1982)
Latest appearance The Legend of Zelda: Echoes of Wisdom (2024, overall)
Donkey Kong (Game Boy) (1994, Super Mario franchise)
Variants
Comparable

Globes[2]:7 are orb-shaped enemies in the Donkey Kong (series). They are mostly found crawling around walls and ceilings and moving across wires. Globes are the first in a series of enemies in the Super Mario franchise that are balls of electricity, including Li'l Sparkies and Amps.

History

Donkey Kong series

Donkey Kong Jr.

Sprite of a Spark from Donkey Kong Jr.

Globes first appear in Mario's Hideout of Donkey Kong Jr. Red Sparks (also known as Globes continue to circle their own platform, but blue ones can travel to other platforms through static particles. These Sparks are generated by Mario in order to shock Donkey Kong Jr., preventing him from saving his father. Blue Globes do not appear in the Coleco Adam port, which alters the stage layout and replaces them with hazardous green water drops instead.

Donkey Kong (Game Boy)

Spark

In the Game Boy version of Donkey Kong, only one Globe[3] appears in Stage 6-4, rotating clockwise at a medium pace around a small platform in the path of a Conveyor Belt. It has the same behavior as the Sniper and Sukōpī seen earlier in the game, except losing a life from the Spark displays an electrocution animation. Unlike other appearances, the Spark in this game lacks eyes. This game also introduces a more common wire-crossing successor.

The Legend of Zelda series

Zelda Wiki article: Spark

Sparks appear with the same wall-running behavior in multiple games in The Legend of Zelda series. In The Legend of Zelda: A Link to the Past, Sparks flash between orange and blue and are completely invincible, appearing in a few dungeons. In this game, they also share the same graphics as the segmented fire bars and Fire Snakes, which stay orange. Sparks are more common in The Legend of Zelda: Link's Awakening, The Legend of Zelda: Oracle of Seasons/Ages, and The Legend of Zelda: The Minish Cap, and can be destroyed with the boomerang, which turns them into fairies.

Profiles and statistics

Perfect Ban Mario Character Daijiten

スパーク (JP) / Wire Trap (EN)
A Spark from Donkey Kong Jr. and Donkey Kong for the Game Boy.
Original text (Japanese) Translation
種族しゅぞく ウエポンぞく Tribe Weapon clan
性格せいかく 一直線いっちょくせん Disposition Straight line
登場とうじょうゲーム JRジュニアGBゲームボーイドンキー Game appearances Jr., GB Donkey
火花ひばならす電気でんきのかたまり

JRジュニアでは、ゆかはしまわっているので、すきを一気いっきはしけよう。GBゲームボーイでは、ロープのうえつたってやってくるからとにかくけよう。どちらもれれば感電死かんでんししてしまうぞ。[4]:96

A lump of electricity that emits sparks

In JR, they are running around on the floor, so you have to run past them at once when you see a chance; in GB, they are moving over the ropes, so avoid them at all costs. In both cases, you will be electrocuted if you touch them.


Gallery

Names in other languages

Language Name Meaning Notes
Japanese スパーク[4][5]
Supāku
Spark
Chinese (simplified) 电球[5]
Diànqiú
Electric Ball
Chinese (traditional) 電球[5]
Diànqiú
Electric Ball
Dutch Spark[5] -
French Boulet[2]:7 Ball
Eclair[2]:7 From éclair ("sparkle") Donkey Kong Jr. (Atari)
Spark[5] -
German Feuerkugel[2]:7 Fireball
Spark[5] -
Funke[2]:7 Spark Donkey Kong Jr. (Atari)
Italian Globo[2]:8 Globe
Spark[6][5] -
Scintilla[2]:8[7][8] Spark Donkey Kong Jr.
Scarica elettrica[9] Electrical charge Donkey Kong II
Korean 스파크[5]
Seupakeu
Spark
Portuguese Choquim[10] Shock
Spanish (NOA) Chispa[2]:8[5] Spark
Spanish (NOE) Globo[2]:8 Globe
Spark[5] -

References

  1. ^ Yoshi's New Island Spanish guide. www.guiasnintendo.com (Spanish).
  2. ^ a b c d e f g h i 1983. Donkey Kong Junior by Nintendo: ATARI Computers. Sunnyvale: ATARI, Nintendo of America (English, French, German, Italian, Spanish).
  3. ^ August 20, 1994. 「任天堂公式ガイドブック ドンキーコング」 (Nintendo Kōshiki Guidebook – Donkey Kong). Shogakukan (Japanese). ISBN 4-09-102485-8. Page 59.
  4. ^ a b November 20, 1994. Perfect Ban Mario Character Daijiten. Shogakukan (Japanese). ISBN 4-09-259067-9. Page 96 and 225. Retrieved April 24, 2018 from Imgur.
  5. ^ a b c d e f g h i j The Legend of Zelda: Link's Awakening (Nintendo Switch) enemy glossary
  6. ^ The Legend of Zelda: Minish Cap figurine gallery: "080 - Spark"
  7. ^ Donkey Kong Jr. (3DS - Virtual Console) Italian e-manual. Page 8.
  8. ^ The Legend of Zelda: Enciclopedia di Hyrule. Page 205.
  9. ^ Donkey Kong II Italian manual
  10. ^ In-game name from The Legend of Zelda: Echoes of Wisdom.
Piro Dangle
A fiery Piro Dangle
Screenshot from Yoshi's New Island
First appearance Super Mario World 2: Yoshi's Island (1995)
Latest appearance Yoshi's New Island (2014)
Variant of Spark (Super Mario Bros. 2)
Comparable

Piro Dangles[1] are fiery variants of Spark that first appear in Super Mario World 2: Yoshi's Island and its Game Boy Advance version. They emit a flame-like blaze and have faces similar to that of Fryguy. Occasionally, their blaze temporarily goes out, revealing that underneath they are white spheres. During this time, they are harmless.

History

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3

Piro Dangles with no flames in Super Mario World 2: Yoshi's Island
A Piro Dangle without fire in Super Mario World 2: Yoshi's Island

Piro Dangles in make their debut in Super Mario World 2: Yoshi's Island and in Yoshi's Island: Super Mario Advance 3. Piro Dangles can be found only in a secret room in Burt The Bashful's Fort, as well as in Endless World of Yoshis in the remake, where they can also be defeated from a blue watermelon. There is also an unused variant of Boo Blah that has a Piro Dangle on its head.

Yoshi's New Island

In Yoshi's New Island, Piro Dangles maintain their appearance and behavior from Super Mario World 2: Yoshi's Island, and appear only within dark rooms in Beware the Boo Brigade and Fort Key Calamity.

Profiles and statistics

Super Mario World 2: Yoshi's Island

  • Shogakukan guide: 暗闇の中で、壁に沿って動いている。火が消えて白くなったときをねらって、通り抜けよう。[2] (They move along walls in the dark. Try to get by when their blaze goes out and they turn white.)
  • Player's Guide: Mr. P.D. jealously guards a secret cache of coins in Burt the Bashful's Fort.[1]

Yoshi's Island: Super Mario Advance 3

  • Shogakukan guide: 暗やみの中で、かべに沿って動いている。火が消えて白くなったスキに、通りぬけよう。[3] (They move along walls in the dark. Get by when their blaze goes out and they turn white.)

Yoshi's New Island

  • Shogakukan guide: 一定の間隔で光を放ち、ゆっくりと移動すろ。光を照明がわりにして暗い部屋を進もう。光ったときだけ、触れるとダメージを受ける。倒すことはできない。[4] (Emits a blaze at regular intervals and moves slowly. Use the blaze as a light source to advance through the dark room. If you touch it, you will take damage only when it blazes. It cannot be defeated.)

Names in other languages

Language Name Meaning Notes
Japanese スパーク[2][4][3]
Supāku
Spark
German Pyro Head[5] - Super Mario World 2: Yoshi's Island

References

  1. ^ a b Miller, Kent, and Terry Munson (1995). Super Mario World 2: Yoshi's Island Player's Guide. Nintendo of America (American English). Page 128Media:SMW2 Guide 128.jpg.
  2. ^ a b September 20, 1995. 「スーパーマリオヨッシーアイランド任天堂公式ガイドブック」 (Super Mario: Yossy Island Nintendo Kōshiki Guidebook). Shogakukan (Japanese). ISBN 4-09-102523-4. Page 5Media:Super Mario Yossy Island Shogakukan P5.jpg.
  3. ^ a b November 20, 2002. 「スーパーマリオアドバンス3任天堂公式ガイドブック」 (Super Mario Advance 3 Nintendo Kōshiki Guidebook). Shogakukan (Japanese). ISBN 4-09-106701-4. Page 17Media:Advance 3 Shogakukan P17.png.
  4. ^ a b August 9, 2014. 「ヨッシー New アイランド 任天堂公式ガイドブック」 (Yoshi's New Island Nintendo Kōshiki Guidebook). Shogakukan (Japanese). ISBN 978-4-09-106542-1. Page 20Media:Yoshi New Island Shogakukan P20.jpg.
  5. ^ Menold, Marcus, John D. Kraft, and Thomas Görg, editors (1995). Der offizielle Nintendo Spieleberater "Super Mario World 2 – Yoshi's Island". Großostheim: Nintendo of Europe GmbH (German). Page 17.
Spark
Spark
Artwork from Super Mario Advance
First appearance Yume Kōjō: Doki Doki Panic (1987, overall)
Super Mario Bros. 2 (1988, Super Mario franchise)
Latest appearance Super Mario All-Stars Limited Edition (2010)
Variant of Globe
Variants
Comparable

Sparks are enemies in Super Mario Bros. 2. They are variants of Globe, which behave similarly, moving just faster. Sparks usually appear underground or in buildings. Sparks circle platforms, though some can hover in the air if a Mushroom Block is pulled out from beneath them. Sparks cannot be jumped on and damage the player character when touched. A Spark is defeated if either hit by an object or by a POW Block being used nearby. A Spark is defeated automatically if the screen scrolls while they are in a specific position.[1] In original versions, Sparks have red outlines around their eyes; in the Super Mario All-Stars version and other subsequent remakes, they have yellow outlines as well as an orange outer body outline. In the remake, touching a Spark knocks the player back as the screen briefly pixelates, and an item called the Spark Chaser can expel them from jar interiors.

Names in other languages

Language Name Meaning Notes
Japanese スパック[2][3][4]
Supakku
A corruption of "Spark" Super Mario Bros. 2
Chinese (simplified) 火花[5]
Huǒhuā
Spark Super Mario Advance
Dutch Spark[6] -
French Spark[6][7]:51 -
German Spark[8][7]:31[9] -
Italian Spark[10][11] -
Favilla[7]:111 Spark Super Mario Advance
Sfavillotto[12] Littke Spark Super Mario Bros. Encyclopedia; shared with Luma
Portuguese Spark[13] - Super Mario Bros. 2
Spanish (NOE) Spark[14][7]:91 -
  1. ^ Small Mario Findings. f3f01430927dc8b63d0ce2976959fc0f44bfe.gifv Video. Tumblr (English). Retrieved July 4, 2024.
  2. ^ Itoi, Shigesato, Ryo Kagawa (APE), Hideaki Nishitani, Masatoshi Watanabe, Koichi Sugiyama (Supersonic), Junichiro Okubo, and Shigeo Tanabe (Shogakukan), editors (1993). 『任天堂公式ガイドブック スーパーマリオコレクション』. Tokyo: Shogakukan (Japanese). ISBN 4-09-102444-0. Page 142.
  3. ^ November 20, 1994. Perfect Ban Mario Character Daijiten. Shogakukan (Japanese). ISBN 4-09-259067-9. Page 96 and 225. Retrieved April 24, 2018 from Imgur.
  4. ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "Super Mario USA" in 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 67.
  5. ^ From the ending scenes of Super Mario Advance as localized by iQue. 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧2敌人官译. Baidu Tieba (Simplified Chinese). Archived February 26, 2017, 16:11:09 UTC from the original via Wayback Machine. Retrieved August 6, 2024.
  6. ^ a b 1989. Super Mario Bros. 2 Handleiding / mode d'emploi. Brussels: Nintendo (Dutch, French). Page 30.
  7. ^ a b c d 2001. Super Mario Advance Instruction Booklet (PDF). Großostheim: Nintendo of Europe GmbH (English, German, French, Spanish, Italian). Retrieved April 17, 2025 from nintendo.com.
  8. ^ 1990. Super Mario Bros. 2 Speilanleitung. Großostheim: Nintendo of Europe GmbH (German). Page 27.
  9. ^ Matsumoto, Atsuko, Rie Ishii, and Claude Moyse, editors (1992). Der Spieleberater Super Mario Power. Großostheim: Nintendo of Europe GmbH (German). ISBN 3-929034-02-6. Page 118.
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  11. ^ The Legend of Zelda: Minish Cap figurine gallery: "080 - Spark"
  12. ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors (2018). Super Mario Bros. Enciclopedia. Translated by Marco Amerighi. Milan: Magazzini Salani (Italian). ISBN 889367436X. Page 67.
  13. ^ Gaglianone, Arthur, and Francisco Pellegrini Jr., directors (1991). Super Mario Bros. Livro Ilustrado. Rio de Janeiro: Multi Editora (Brazilian Portuguese). Page 9, 18.
  14. ^ 1989. Super Mario Bros. 2 Libro de Intrucciones. Madrid: Nintendo (Spanish). Page 26.