User:Camwoodstock/sandbox

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

Currently housing our proposed series wikitable styles, and a draft for a Reissue proposal. You can also find our draft for a Mario Factory and Game Processor page here.

Colors Zone

Revamped Series Table Colors

While based largely upon these colors, and even using a similar tagging scheme as them, they feature new colors curated for tables that only have one header, versus ones with banners and headers--namely, ones with only one should have a decreased contrast, so as to prevent colors washing out, while the banners should be a bit more "extreme" in their coloration. Our thought process behind each color set is described in Notes. We'll be expanding this table as we make more of these, with the hopes to relatively soon-ish create a proposal about it. (Also, Border is primarily only for darkmode, sorry!)

Series Tag Border Banner Header Backgrounds Notes
Mario General/misc mario #000#900 #B00#800 #D00#500 #FEE#200 #FDD#300 While the two backgrounds are identical on lightmode, they vary ever so slightly on dark mode. This is on purpose, as dark mode's mario sm is ever so slightly tinted orange in darkmode specifically to distinguish it from stock mario. Likewise, stock being slightly darker on lightmode versus the Super games is retained. Also, we know this had a border color on lightmode originally... But, to be honest, we kinda disliked all of those. ;P
Super Mario mario sm #C00#880700 red#550300 #FEE#220300 #FDD#330600
Donkey Kong General/misc dk #000#852 #8B4513#804822 #B85#521 #FFF8DC#220B00 #F5DEB3#331000 The original was already almost perfect aside from the fact it as the only one with alternating colors for some reason, and said alternations were very weird on darkmode.
Country dk dkc #883A11#731 #BB7022#520 A bit more saturated and on the red side, like the navbox ones.
Mario vs. Donkey Kong dk mvdk #000#A72 #AD541A#851 #D2691E#520 Likewise, this is more on the brighter, golden-brown orange end of things. Not that orange, though, we need that for Alternative Media. Needs its own border color on darkmode, which it shares with Arcade. Hooray for min-maxxed effort!
Arcade dk arcade #BB882A#997029 #EAB500#705517 Basically: As golden-brown as you can make it before it stops being golden-brown, and just becomes golden. Keeping it just dark enough for Alternative Media down the road, especially on darkmode where those have more in common.
Wario General/misc wario #000#A000A0 #909#707 #C0C#505 #FEF#202 #FDF#303 The general version is unchanged outside of a new potential color for alternating colors. This would be perfect if not for DK's weird alternating colors ruining parity...
WarioWare wario ww #7730AA#7700A0 #93C#550070 WarioWare is more purple on the navboxes, so naturally, these are more purple.
Wario Land wario wl #C0C#800080 #E2E#600060 Wario Land is already brighter than the general colors on the navbox colors, so this is also lighter. Simple as.
Yoshi General/misc yoshi #000#00B300 #0B0#080 #0D0#060 #F7FFF7#002C00 #E7FFE7#004000 Not much changed here. A black border on light mode/slightly brighter yes on both modes, since it has to contrast with Luigi's Mansion.
Yoshi's Island yoshi yi #191#118011 #11C011#115F11 Like the tables, this is an in-between from general Yoshi stuff, and Luigi's Mansion, and desaturated ever so slightly.
Luigi's Mansion lm #000#090 #070#070 #0A0#050 #EFE#002C00 #DFD#004000 Like the tables, it's basically just Super Mario but Green instead of Red on darkmode, and with a slightly darker banner for contrast with the border.
Peach peach #000#A27 #D29#901766 #FF3EAF#771150 #FFF6F7#220222 #FFE4E1#33032C Based on an older revision of Super Princess Peach's enemy table, with colors from N101. As you can see, the background colors on light mode are very gentle here, whereas dark mode bears more contrast. In contrast, dark mode is a lot starker; the issue is it was otherwise too muddy!
Sports games sport #000#691 #8C0#571 #ADFF2F#446607 #F8FFEE#102C07 #EFD#17400C We don't know why sports is this lime green-ish color in the naxbox colors, but... Lime green, using Luigi's Mansion as our basis for the most part. It's pretty simple. We guess we can say that, in this case, us actually using the banner and header colors from the navboxes in light mode, rather than basing it on only the header, is an artistic decision; otherwise, the header would be a tad too de-saturated!
Spinoffs Mario Kart spinoff mk #000#AA9000 #DB0#887000 #FFD700#705700 #FFE#221C00 #FFC#332700 The trio of yellows coming in. We need to save the most gold color for alternative media, so this'll have to do. We referred a lot to our own dark mode colors for the tables here, since, as an aside, do you have any idea how hard it is to make a dark yellow that's both appealing, and scans as a dark yellow, and not some other color? It's a nightmare.
Mario Party spinoff mp #000#B90 #E7E710#997C00 #FCFC40#776000 Mario Party gets the brightest, closest-to-RGB-perfect-#FF0-but-not-quite-yellow there is. Rather straight-forward. On dark mode, this generally just means trying to toe the line between light and dark as much as possible...
Dr. Mario spinoff dm #000#A0A000 #D0CC00#880 #E9F600#771 We have no idea why Dr. Mario was given such a sickly yellow, but that's how the navboxes are set up. For once, we're going a bit lighter on the light mode header, as the brighter color is somehow less harsh on the eyes.
RPGs Paper Mario rpg pm #000#00B #11A#009 #202DD5#070766 #F0F8FF#113 #E0F0FF#114 About as pure a blue as we can make it. A bit easier said than done on dark mode, to be fair, as black naturally demands "more" since it's already pretty dark.
Mario & Luigi rpg ml #000#0AA #1AD#079 #0DF#058 In turn, this is the most "cyan", albeit we suppose it's a bit more sky-blue, as pure cyan could be harsh on some backgrounds--like the one you're reading this on right now!... Like, uh, try light mode, and see how that looks. We had to be careful with that header there. Too dark a cyan on light mode, and you just have turquoise, which we need to save for crossover stuff.
Super Mario RPG rpg ml #000#0077B5 #17C#159 #0AF#137 Anyone else find it a bit odd that this game has its own bespoke color? No? Just us? Alright, then. It's an in-between of the two above, so there's not much to say here.
Crossovers General/misc crossover #000#2B6 #296#296 #43BB99#275 #E7FFF0#132 #E0FFE3#114430 Crossovers are weird, as on light mode, they have a rather dark turquoise to them. You might be able to find the problem when we're trying to make the banners darker than the headers. We kinda cheated in that regard, by using the table's footer as the basis on light mode, to make room for a color that's still darker, but less so.
(As an aside, we were tempted to give this a slightly silver-ish tinge to it, since we always kind of just saw this as the "+ Rabbids games color", but nah. Though, if SMRPG has its own color, why doesn't + Rabbids...?)
Super Smash Bros. crossover ssb #000#2A8 #20CC88#298 #1FFFB9#227770 Anyone know why Smash Bros. gets such a bright color on light mode when the standard crossover template is so dang bright? We assume that's also something that just happened one day, and nobody thought to question it. Ah, well. Even though our Smash coverage is on the wane, it's nice to have just in case. On dark mode, instead of being brighter, like the navboxes, it gets to be a bit more cyan than turquoise.
Alternate media media #000#B72 #E90#99700C #FB0#775517 #FFF7DD#291907 #FFF3CC#3A2211 The man of the hour that all oranges and yellows had to step over to not be, it's alternate media. Absolute golden-to-golden brown perfection there on light mode, like a perfectly cooked pancake's color. You could pour syrup on that thing... uhh, our strange metaphors aside, we didn't change much on dark mode from navbox-to-table, outside of punching up the contrast a little bit.
Former subpages subpage #000#45A #5C5CBB#348 #8B8CFF#237 #D8D8F7#131333 #E6E6FA#151544 We're not actually sure there's a page that would be able to use this template, given its use-case for navboxes. Despite this, just so the wiki doesn't implode if someone tries to call it anyways, we've made it anyways. It's not much to write home about--it's lavender-ish, like the navboxes are--but here you go.
Consoles console #000#999 #A0A0A0#888 #CFCFCF#555 #F8F9FA#333 #F1F2F3#383838 A slightly more contrast-driven version of default, kinda like the navbox colors. Not too much to say here, other than this is bumming off the stock colors for the body cel backgrounds--sorry, gray, you're just not that interesting a color! Though, this does actually invoke the idea of alternating colors on stock... Which is cursed as heck, but we think we made it look nice without being distracting.
Default N/A #A2A9B1#666 #999#555 #EAECF0#444 The gold standard to compare to, used for stuff like Naming tables. We think it's basically perfect in every way, and there's no reason to dwell on it... Though, this is also the only table with border colors on light mode, which will have ramifications in the proposal itself. We'll explain it then.

Reissue page proposal

This is so, so overdue, and we think it's finally time to commit to this. Ignoring the fact this page has been "under construction" for twelve years, this page, which has been cited repeatedly in proposals, over and over and over again, has been in a weird half-finished state and built upon fundamentally flawed logic that doesn't even make sense if you know a lick about how coding works. (We'll be shamelessly paraphrasing our conversation we held in the talk page, so if you read that, a lot of this will seem redundant to you. We're sorry.)

A lot of the flaws in come from two distinct things:

  • A flawed understanding of "source code", and using that flawed definition to define a port. The problem is, most ports don't re-use source code. That's why they're ports. It's imitating and translating code from one machine, onto another machine. That is, at the most basic level, what a "port" is. If "use of original source code", taken as literally as it is here, was the sole determining factor in a game being a "port", most games people call "ports", not just in the Mario series, but for every game ever, are technically remakes and not ports.
    In a horrifying contrast, this also seems to ignore the concept of game engines, meaning a lot of games are suddenly "ports" of one another that shouldn't be, as the mutual engine does technically mean for mutually-shared "source code". If you really, really wish to argue that Yoshi's Crafted World, Pikmin 4, Five Nights at Freddy's: Security Breach, and Fortnite are all "ports" of one another for having the shared "source code" of Unreal Engine 4... We think we've made our point with that sentence alone, frankly.
  • The concept of an "enhanced port" is salt on an open wound, and only serves to stir the pot not just for ports, but for remakes. Plenty of people use "enhanced port" as shorthand for "remake that does not change a lot of things or add lot of things", but there is absolutely zero consensus for where exactly one draws the line.
    And then there are ports from one system to another, weaker system, where things are inherently lost or trimmed in the porting process due to memory limitations. We've seen some people call these "dehanced ports", but to be frank, it's just how just about every single "port" was back in the day, with very scant exceptions. When you're converting from the bespoke, dedicated hardware of an Arcade cabinet, to just about anything that can run an Apple II, you're going to lose something in the process. That's just a fact of life.

In addition, there's a few other bugbears; an entire section for "Retools" which is just three games, one of which playing fundamentally different from the game it's a retool of with different levels (All Night Nippon: Super Mario Bros.), an "Other" section utterly filled with titles that could go literally anywhere else, "Re-releases" being nothing but emulators except for Super Mario 3D All-Stars being there... We could go on, quite frankly.

So. How do we resolve this. The short answer: you don't. The long answer: This web is way too convoluted to fix with just a few policy changes, so we genuinely think the nuclear option is preferrable here; recreate the entire system from the ground up.

Of course, this strategy is inherently susceptible to one flaw: This is ultimately on the back of just, one person's take. We can take feedback on this, of course, and we shared the draft of this proposal around to others and took said feedback accordingly, and then we bounced it around in our head and stared really hard at it until we felt reasonably confident in it. But at the end of the day here, to start out with, this list will just be "the vision of one person"; if you disagree with it, this probably won't appeal to you, but the alternative is a huge nested poll proposal that would probably be an even larger nightmare scenario to unravel.

This is what we've come up with, provided the feedback hasn't changed it any. Listed by what they're currently listed as, with one exception:

  • First of all, this shouldn't be a mainspace article; or at least, it doesn't seem to be doing any good at being one. We'd like to move this over to the MarioWiki: namespace, especially since it's already being cited as if it is a policy anyways.
  • Ports: Replicas of other games, made for different hardware, and made to be as accurate as reasonably/technologically possible. Differences are mostly born from hardware limitations, both in terms of culling things for weaker hardware (hi 50m in Donkey Kong), or improved visuals for stronger hardware. For the sake of drawing a line in the sand, gameplay differences must be kept to an absolute minimum; if it's obviously because of hardware limitations or a recycled engine, that's fine and it's still a port. HUD changes from a DS or 3DS title to a non-DS or 3DS console are also to be expected, and also don't magically make your game become a remake. If it's exchanging one online service for another, that's also fine. Our entirely arbitrary decision is that, if your "Gameplay sections" has less than 3 items in it that cannot be explained by either hardware changes or engine recycling, it's a port. This means that Luigi's Mansion 2 HD and Donkey Kong Country Returns HD are, in fact, ports, and not remakes. And, of course, no more "source code"-related definitions!
  • Enhanced Ports: The big change here is that we want to get rid of "enhanced ports" altogether--ports is ports now, these would, for the most part, go in just "ports". Some people use "enhanced port" to describe a remake that only changes a small amount of things, when that really shouldn't be the case. Amnd obviously, since some games are currently listed as "enhanced port" when they have more to them than that, those games will be moved towards Remake or somewhere else accordingly; titles such as Poochy & Yoshi's Woolly World have enough new content to warrant being a remake rather than a port, and no, we're not about to suggest that Mario Kart 8 Deluxe is "just" a port. Also, this will account for any case where a port actually has to cull content for hardware reasons, and another port adds it back; you don't need to worry about distinguishing between a port, an enhanced port, and a "dehanced" port; you just have. Ports. This, of course, does beg the question; what do we do for pages of enhanced ports? Well, simple; they can keep their pages. This is actually part of why we wish to make this a proper MarioWiki: policy page, rather than a mainspace quasi-policy thing; clarify that we only split ports if they have some unique addition to them, and ports that are either 1:1, emulated, or have to cull/replace things for hardware reasons stay merged.)
  • Emulation: Yes, just called emulation, no confusing "Re-releases" name. These should be listed as their own thing; not quite ports, not quite remakes; while we realize that these are, inherently, fundamentally, just a kind of 1:1 port in a technical sense, there's usually differences with the emulator provided as-is, and a few oddballs here-and-there. Playchoice-10, Nintendo Power service, and Brawl/Smash 4's Masterpieces would go here. 3D All-Stars can also go here, we guess? We're split between here or the "Other" section.
  • Remake: Should be renamed to "Reissue" to better explain what's going on here; yes, the page is also titled "Reissue", but you'll understand. Re-imagining, recreation, "new and improved", whatever you want to call it, this is a version of the game that explicitly seeks to add onto the base game with something new, while not being just downloadable content for the old title. The plan here is to consolidate just about everything, from the more substantial "enhanced ports", to bonafide remakes, to remasters, all under the same umbrella, while still leaving room to clarify what's a port or what's emulation or what-not. No more granularity with how much has changed, if it's not a port, it's a reissue, with some oddballs. This'd be Your All-Stars (both SNES, + World, but not Limited Edition or 3D as those are emulations), your TTYD remake, your Super Mario Advances. The pair of Bird & Beans/Paper Airplane Chase shouldn't be in "other", it should go here; while admittedly, Bird & Beans is a lot closer to Pyoro than Paper Airplane Chase is to Paper Plane, it has just enough new to it with the new backgrounds we think it should qualify. Wi-Fi Taiō Yakuman DS is more-or-less Yakuman DS but with Nintendo WFC, that's adding onto the basegame, it goes here; yes, a remake for the same console, note the exact phrasing that it's "an updated version of the game that seeks to add new content to the base game without being DLC", yes, even though Wi-Fi Taiō is currently merged with its base game. We acknowledge this is silly, but we've made our peace with it. Excitebike: Bun Bun Mario Battle Stadium and Yoshi no Cookie: Kuruppon Oven de Cookie go here too.
  • (We know someone might mention multiplatform releases, which are presently absent from the list and are technically a plural number of releases... Those are not re-issues. That isn't "re", it's simultaneous. Get outta here Japanese home computer games by Hudson Soft, get outta here Dr. Mario, get outta here Tipping Stars, and no Smash 4 isn't a reissue of itself. These can be acknowledged, sure, but they definitely shouldn't be here as part of what counts as a "reissue".
  • Retools: Also dies, like Enhanced Ports, because there are only two games that should even be here (Tetris Attack and SMB2), and also see next bullet point.
  • Other: Firstly, this should be renamed to "Miscellaneous", to help better convey this is for games that really don't fit being any of the above, while still being obviously some form of rerelease of a game, and giving the rundown on what their deal is; rather than just being indiscriminately "anything else that someone thought was weird to include in the list proper". Super Mario Bros. 2 and Tetris Attack go here now, being reskinned versions of pre-existing games; clearly re-issues of some kind, but not fitting neatly into a pre-existing category, while not being worth giving it its own. All Night Nippon: Super Mario Bros. isn't here, as it shuffles levels on top of the visual tweaks; it would go in Remakes. Sheriff, Dr. Wario, and Flyswatter from WarioWare, Inc.: Mega Microgame$! go here, being basically being two categories in one; they're mostly-straight ports, but with redone graphics a-la Super Mario Bros. 2 and Tetris Attack, and entirely reworked controls in the case of Flyswatter. And Super Mario Maker for Nintendo 3DS goes here until it can make its mind up, being the single most contentious game about what it is that we genuinely don't feel comfortable tackling it. You could earnestly hold a follow-up proposal just for it. Again, this section should be used sparingly; plenty of titles that should be elsewhere are randomly lumped in here instead for seemingly no reason.

And, a few extra points about specific games as they came up:

  • Despite many people calling them "ports" colloquially, no, games such as Mario Bros. Special, Super Mario Bros. Special, and ESPECIALLY Donkey Kong 3: Dai Gyakushū are not "ports". Mario Bros. Special and Super Mario Bros. Special are their own things loosely based on the original Mario Bros. and Super Mario Bros. respectively, akin to Lost Levels, whereas DK3DG is its own bespoke Galaxian-esque title, unlike the original Donkey Kong 3. A few of the versions of those games across various Japanese home computers would count as ports of each other, as some released later than others (looking at you, Super Mario Bros. Special on the SPC-1500), but for the most part, those would be multi-platform releases, as there was definitely an effort to release most of them at the same time; not really worth noting, outside of those few exceptions.
  • Obviously, a microgame is not a port; not even a "really, really dehanced" one. A microgame is a microgame, microgames can have themes, and there's been a precedent of those themes being based on other games, sure, but obviously The Legend of Zelda is more than entering a door.
  • The many platform releases of titles such as Mario's Time Machine or Mario is Missing! are treated like multi-platform releases, in the absence of one "definitive" version of the game like Mario Teaches Typing 2 versus Mario Teaches Typing.
  • Mario Kart 8 Deluxe is weird, because it's currently listed as an "enhanced port" despite having basically a compelling reason to be listed as literally anything but that. It's a port, because it functions very similarly under the hood. It's a remake, because of its revamped Battle Mode. It's literally not even a reissue and is its own game after the Booster Course Pass DLC. We might just stick this in Other/Miscellaneous for the time being, for the same reasons as Maker 3DS; there's definitely a reissue of some kind happening, but it just inherently won't fit into a structure like this because it checks way too many boxes.
  • (If anyone else thinks of anything, we'll add it.)

(we'd like to eventually create a table of every game currently mentioned on Reissue--and a few that aren't, but have come up in conversation--and list where they currently are on Reissue (if applicable), where they would go in this revamp, and a short explanation as to why.)

(proposer, deadline, and vote options go here. this would be a simple support changes/status quo proposal, unless someone thinks something would be just that contentious that adding an alternative support, or heaven forbid, a poll, would be necessary)

FEEDBACK ZONE: FOR DRAFT ONLY

If you have any specific tidbits you'd want to question--any edge-cases we missed, any changes you think would beget other changes that we should clarify, whatever--please let us know in this little zone here. Or on the Discord. Whatever works for you, really. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 01:50, May 24, 2025 (EDT)

It does feel strange to me to call Dr. Wario, Flyswatter, and Sheriff "ports". What I understand as a port is that as little of it gets changed as possible in order to give off the same feeling as on the original hardware. But these three minigames have altered graphics, which should make them reskins and be regarded in the same category as Super Mario Bros. 2. And Dr. Wario doesn't nearly contain as much as the original Dr. Mario on NES (e.g. you don't have the option to play Fever, there are no special ending screens from what I can gather, etc.). I think that's why these three cases were in "Other" to begin with.
Also, if we can call these "ports", then wouldn't nearly every Nintendo-themed microgame be a port, too? Is Super Mario 64 DS (microgame) a port of Super Mario 64 DS? There's less changed than with Dr. Wario. ArendLogoTransparent.pngrend (talk) (edits) 13:23, May 24, 2025 (EDT)

Fair enough on the point of Dr. Wario, though we still feel like Flyswatter and especially Sheriff hold some merits. Flyswatter has the cred of being a minigame in its source, whereas Sheriff really is just, Nintendo's old Sheriff arcade game, given a port to the GBA with some Wario-ified graphics. And, uh, obviously, a microgame itself is not a "port". It's a microgame. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 13:36, May 24, 2025 (EDT)

This is an ambitious idea for a rework of this system, but personally I think any attempt to give these categories actual definitions at all is a little misguided. There are simply too many edge cases to try to put every reissue into one of a few simple mutually exclusive categories. jan Misali (talk · contributions) 20:24, May 28, 2025 (EDT)

Completely fair; we're trying to minimize the amount of edge-cases, but obviously, some are just going to exist no matter what (hi, Super Mario Maker for Nintendo 3DS), hence the miscellaneous section. Mostly curious about your thoughts on doing away with Enhanced Ports as a whole, since we know those were mentioned rather frequently in your duology of videos. :o Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 22:21, May 28, 2025 (EDT)
Yeah, getting rid of "enhanced port" as a category makes sense, it doesn't really mean very much. jan Misali (talk · contributions) 22:45, May 28, 2025 (EDT)

I like this idea. On the subject of Wi-Fi Taiō Yakuman DS, I was actually going to put up a proposal at some point to try and get that split from Yakuman DS. I have a few questions, though.
First, there's a handful of Adobe Flash games that are currently classified as their own thing, yet they more or less completely lift gameplay from whatever they're trying to promote. The list of these games includes ones made to promote WarioWare, Inc.: Mega Microgame$! and Mario Party 6, these being the the interactive banner ads, Roll the TP, Fruit Slash, Clay Shoot, Grab 2 Coins, Pop the Bubblewrap, Spell Something, Detach Metroid, Draw Wario, Play the Notes, Patch the Pipe, Night Driver, Bug Race, Odd Card Out, and Cake or Bomb?. All of these pretty much lift their gameplay directly from the micro/minigames that they are based on. Would these be classified as remakes, ports, or in the miscellaneous section? They were all coded from the ground up for browsers, yet their gameplay is identical to the source material.
Secondly, would the two parts of Crazy Kong both be classified as ports? They technically fall under the same line as the Yakuman DSes, being a remake of a game for the same system, this being an arcade cabinet. Would the second part of Crazy Kong - the soon-to-be-split Crazy Kong Part II - be classified as a remake of itself? Falcon did go in and change things to make the game closer to Donkey Kong, though the currently-ongoing proposal does make the point that it appears to have been intended to be a sequel.
Third, I don't completely agree with the listed WarioWare microgames being in the reissue article. Yes, the gameplay is identical to its source material, though it was presumably coded from the ground up for the Game Boy Advance. The given microgames and the challenges from NES Remix, NES Remix 2, and Nintendo World Championships: NES Edition are very similar to each other, meaning that if the former ends up listed in this article, the others also fit the criteria to be listed in this article.
I think your ideas would greatly improve the page for reissues. Nelsonic (talk) 23:04, May 28, 2025 (EDT)

You might wanna use the <br> tag in the future, this was a tad hard to read with the constant level changing! To rapid-fire:
  • We feel like the series of flash advergames for Mega Microgame$! could be fit for port, but they should definitely be listed all together, rather than as individual titles. That might get a little silly.
  • We think the Crazy Kong duology should probably go in "other", being very clearly "rereleases", but don't fit as being either ports, emulation, or standard reissues. Their unique history gives them a strange edge.
  • We don't understand what you mean by microgames being listed? Unless you meant the minigames of Sheriff/Dr. Wario/Flyswatter, which, yes, minigames and microgames co-existing, it's a mess. We feel like Sheriff and Flyswatter are fairly clear-cut ports; if a New Play Control! title is a port, there's no real reason Sheriff shouldn't be unless being bundled in as a minigame shouldn't count at all. Dr. Wario is a bit stranger, but he can also tag along by proxy. (Also, honestly, the NES Remix titles are very strange, and we hadn't considered them for this yet. This, we might need to think about a bit more.)
We hope these make sense! We'd like to make a table of the games currently listed/where they'd go in the rework, so hopefully edge cases like this can be made more understandable. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 23:35, May 28, 2025 (EDT)
Whoops. Yeah, I meant minigames. My tired brain appears to have taken the fact that these exist in a WarioWare title and thought to itself "That must mean they're microgames!". Whoops. I'll try to use the <br> tag in the future, sorry if that was difficult to follow! And the reason that I was saying I was unsure whether the minigames should be classified as ports is because all of the other games listed here hold the distinction of being separate releases from each other.
To use a couple of examples, New Play Control! games had their own separate release from their GameCube originals, and Classic NES Series games were put on the Game Boy Advance separately from their Nintendo Entertainment System originals. These minigames are part of a larger game, in addition to not running under emulation (unlike Super Smash Bros. Brawl/Super Smash Bros. for Wii U and their Masterpieces). To use another example, wouldn't the minigame in Donkey Kong 64 that lets you play the original Donkey Kong fall under the same line as these WarioWare minigames? Nelsonic (talk) 09:15, May 29, 2025 (EDT)