The 'Shroom:Issue XXXIX
Find the Differences
This is the edited version with 10 differences.
Are you a true Mario fan? Find out by answering these questions!
Mario and Luigi made a bet, if Luigi manages to get pass the ? Blocks Forest alone, Mario will give him a Power Star. Can you help Luigi get pass through the forest and make it safely to E. Gadd without crossing King Boo's clones? As a bonus, can you find out which ? block is the largest?
Welcome to another hastily assembled Fake News! With Awards, graduation, and going to camp for a week (on the 20th), I’ve been insanely swamped, and we had an error in the Fakewarning template, so a few of the sections will be received late. We thank you for your patience.
If you have read our last few issues, you will notice that we are in need of writers. Rather than have you sign up and wait for weeks on end for me to give you an interview, please follow the instructions to sign up:
After you send me the message saying you want to write for the Fake News, I will send you the questions you need to answer. If you send me a message between the 20th and 26th, you will not receive a response until at least the 27th. I will be at camp and I will have no way to access the Internet.
DK’s Jungle Parkway is an exotic way to spend your summer vacation! Cross the rainforest using a zipline and take a sunset ride on the river boat. However, steer clear of the natives, who will pelt you with stones if you enter their turf. Take a trip for four for 7 days and 7 nights for just $1 499 (hotels and airfare included).
Just last week a new band, Shells for Hire, released its newest single, Shoe With a Name on it. While this song is very popular in Mushroom Kingdom, the Goomba residents of Dark Land have reported that the song, “Gave our sons nightmares about Mario!”
In other music news an old‐time favorite Goomba band, Goombas with Wings, has just sold a new album, Giga Bowser went down to Dark Land. This song is so popular that, due mostly to pre‐ordering, it had already sold out three weeks in advance and the stores will not be able to restock until next month!
Fake Game: Super Mario: World of Mushroom
And once again: Welcome, dear readers of the ’Shroom. This is Edofenrir, now with the second (and, thankfully, the last) part of my review of Super Mario: World of Mushroom. You may remember I started an adventurer’s log in the last issue of the Shroom. It told the story of six more or less brave heroes, dealing with the many hardships of an online RPG world. In the last issue, the group had its destiny revealed by an old man, who told them to cross Placeholder Mountains in order to reach the town of No Name, where they would achieve enlightenment. This is now the thrilling conclusion of this adventure, except it is not as thrilling as it is confusing and weird. But that shall not bother us.
Day 10: Title will be added sometime else
Traveling once again over the Plain Plains, it took us one whole day to reach our destination. But right where Placeholder Mountains should be, we only found a big area of… nothing.
“Aren’t mountains supposed to be more, like, mountain‐y?” Tucayo asked while staring down the black hole that was supposed to be our destination. Clueless, we tried to figure out a way to cross the area. I tried to leap across the abyss with an impressive ninja jump, while 2257 was busy googling for a walkthrough. After several wasted hours (and me falling into the hole so I had to be revived) we just sat down and gave up. Just as we were about to go back through the plains, an old Bob‐omb NPC with a mustache approached us.
During our flight, we could see that most of the landscape behind the mountains was in an incomplete state as well. Though, fortunately we didn’t fall into any holes, because our fall was broken by half of a tree.
“Greetings, travelers!” a random guard barked when we approached the city. “I am an NPC who was sent to explain the plot of this game further! See, in this city, you will find many groups and guilds. You must choose to join one of them and that will determine how the game continues. Isn’t that great?”
“Well, this was an exhausting day,” SMB said when we finally arrived at the (ridiculously expensive) inn.
I couldn’t really get to sleep, so I decided to resume the game for a nighttime stroll. It then occurred to me that I was considerably weaker than all of my comrades (for some reason I died in most of the battles before, despite using my most refined strategies, so I got very little experience). This had to change, so I explored the plains around the city for level‐grinding. After a good portion of experience (and seven hours of monster hunting), I sneaked back into the inn.
Day 11: Every Dog has its Guild
The next day we all gathered in the inn’s lobby. That is, all except 2257, who was nowhere to be found. We quickly jumped to the conclusion that he might not be online yet, and that he would join us later. To kill some time, we held a conversation about which guild we should join, since not joining any wouldn’t get us anywhere, according to the manual.
“Hello children!” a shady old man greeted us when we entered the run‐down building at the outskirts of the town. He must have been the leader of the guild. “I am glad to have you all here as new members. Your undead friend was very eager to sign up!”
So, after examining our fancy new guild outfits, we were all set and ready to roll, except… not quite. “Sorry guys, I’ll have to drop out for an hour,” SMB stated. “It is dinner time.”
The next hour was tiring and boring, but I managed to gain five levels in that time, and eventually, the others met up with me and we could resume our quest. Traveling north, we reached the outskirts of the desert.
When I came back to my senses again, we were back at No Name.
Or so they thought. I could not simply log off and sleep at this point. I had bigger missions to accomplish, bigger dreams to pursue, and so I sneaked out of the hotel once more, hungry for sweet, sweet experience points, and more power!
Day 12: Video Game Politics
When I returned from my monster‐slaying trip, everyone was already awake and back in the game. They looked quite surprised when they saw me.
The poochinistian priest was overjoyed when he heard the news about our success.
“So, there is something I need to tell you,” Stooben said when we exited the building. “I might have to drop out for a few days. There are a few real life issues I have to take care of right now.”
Day 13: Royal Overthrow
A new day yields new luck, and so our group (sans Stooben) set out to fulfill our destiny at Brickshare Castle. “Why must they always build castles on top of mountains?” Tucayo complained as we climbed the antagonizingly long staircase. Finally, at the end of the path, we reached the castle.
The building was huge and well‐guarded. Soldiers were patrolling everywhere, and a large group of them were guarding the front door.
Following my elaborate plan of strategical mastery, our castle rush went quite smoothly. We managed to cut through the enemy forces like a big… knife… that… cuts through enemy forces… It was until after that inglorious analogy when we realized that the sheer mass of enemies had depleted our hit points more than we had expected. On top of that, we were now facing off against the knight captain ‒ a large Cheep Cheep, clad in heavy armor, and with a look in his eyes that screamed “I mean business!”
One critical hit later, the all‐powerful Cheep Cheep captain was lying in the dust.
“And who might you be?” a voice echoed from the far end of the room. We then realized it was the throne room, and the voice belonged to a big Mr. I wearing a crown. The King!
“So, new majesty who killed the old majesty…” the remaining guards said to me. “What are your commands?”
Day 14: They're not getting to me
Finally seized control of everything. The game is mine. Everyone has been imprisoned. Everything is secure, no mobs, no disputes, nothing. There is nothing to worry about, nothing except everything. Yes! Everything. They all want my head. I know it. Everyone is after me. No, not everyone, everything, including the gold fish! Yeah! But I won’t let them get me that easily. They will see. Everyone is now my enemy, everyone, that is, except the toilet brush. The toilet brush is now my only ally in this mad world ruled by insanity. Insanity and me, who is the strongest character in the whole game. There is only one stronger character, and that is the toilet brush. Curse you, toilet brush, you have betrayed me. You will go to toilet brush prison! No one shall stand above me except the almighty Poochy. All hail Poochy! Now for more level‐grinding…
Day 15: ............p........Q........7
……everywhere……………85………………everything…………86………………87…………………………evil…………………false……………………plotting…demise………………………………no… way……………nowhere………………88………………Why…………why all of this………who…………………89…………………there it is…………………90………………will get you………………………………must reach……………………the ultimate……………………… cannot sleep…………………………must fight……………91……………………92………………………get to the next……………………………evil gazes everywhere…………………………………seeking……………………………I must be faster…………………………I will………………………get it………………………………Level 100………………stupid pizza delivery man………………93………………you will see…………………………………… will believe……………………………94……………… will regret………………………95……………………………sacrifice charisma for defense points………96……………97…………98………
Day 16: Police Report
Greetings, I am from the Mounted Police. I found this log on the floor of Mr. Efondirner’s apartment and have decided to continue it since I am so bored. Anyway. Today was a strange day. Our headquarters received a phone call this morning. One of the neighbors of the guy I mentioned earlier called us because he heard strange sounds from next door and was worried. We hurried to the described place and when we entered the apartment, we saw this strange guy and a computer in the middle of dozens of pizza boxes. The guy was muttering things like “Level up” and “only 21 Yoshi Noses left.” it was sort of disturbing. We tried to remove him from the computer, but he just hugged the monitor and started hissing at us. We had to use a giant spatula to get him away from the machine. He then started throwing books at us, screaming “You cannot overcome my attack buff, you infidels!!!” We had to call reinforcements just to subdue the guy… Things got really ugly after that, so I will spare you the details. Anyway, we decided to take the guy into custody and decorate his apartment with DO NOT CROSS tape (I love doing that). He is in custody now, so I guess the public is safe from him. Still, I’d like to know what caused that poor man to snap like that. I guess we’ll never know.
Oh, I also took this interesting looking game from the guy. I think I will give it a try later this evening…
Day 17: Closing the Log
Hello, readers of the ’Shroom. This is Edofenrir, now continuing to write from my nice and comfy hospital room. I don’t have that many memories of what happened over the last few days, which is strange. Also, my doctor told me that I am not allowed to play any MMORPG ever again, so I am forced to end my adventurer’s log here…
Anyway, Super Mario: World of Mushroom is a curious game. If you play it, you will have an interesting gaming experience, until you suddenly lose track of everything and you wake up in a hospital bed with amnesia. If this is your sort of thing, you should definitely give it a try. Anyway, I have to stay here for two more weeks before I am allowed to leave, so I have to kill time until then. I wonder what my friend from the Nintendo Power Line is doing at the moment… I think I will call him later this evening…
I could swear I have forgotten something, but what could that be? …
Ladies and Gentleman, welcome back to another fun-filled episode of the Cooking Guide! Your host none other Baby Mario Bloops is here, ready to fill you in on this month's prized dish! Still no cooks
Today, celebrating the upcoming summer, we will make a amazing yet hard to obtain Miracle Dinner!!!!!!
To not repeat myself like always, so let's just get in. First things first, get:
Welcome, and now that I have your undivided attention, I would like to present you with the latest in awesome pets: The Boo.
And as I take out of this cage I wi— WAIT! Where did it go?! Holy crap! Cover your head, until I find—
Ah, there is is, trying to scare my assistant.
Boos are docile creatures, usually found secluded from all forms of life. But, now, you can own one as a pet! Bizzare? No. Brilliant? Yes. The best part is that they’re dead already, so if you’re a lazy slouch or an outgoing person, you don’t need to worry about feeding them. Even better, its waste disappears into thin air. No more filthy carpets from those stupid Goombas’ or other pets’ feces. So come on down to
Oh, and I should warn you that Boos like the taste of souls… Good luck… (you’ll probably need it)
Everyone, welcom to the exciting interview with no other than Baby Mario Bloops! Let's give a warm welcome to our special guest that has coated Mario in ink few times and has recently became allies with him. That person is the one and of many, Blooper! Let us launch into the interview...
Baby Mario Bloops: Welcome Blooper, how are you?
Blooper: Not bad, just taking a break from the Mario Games that been taking place lately.
Baby Mario Bloops: Yeah, I think everyone in the latest game could use it.
Blooper: Agreed. Big fan of me?
Baby Mario Bloops: What?
Blooper: You can't trick me and not tell me that Bloops in your name is meant for me.
Baby Mario Bloops: Yes, I can't deny that. Your just one awesome character.
Blooper: Wow, it is a pleasure to meet such a loyal fan of my species.
Baby Mario Bloops: Okay, I'm suppose to do the interview now. So, many users want to know where you spill ink out from?
Blooper: Well, I can tell you that we do spit it out from our mouths on my face, but there is another spot that I don't want to talk about.
Baby Mario Bloops: That's fine. Any upcoming games that you would spoil us into?
Blooper: Ummm....well, E3 is just around the corner, so you can wait.
Baby Mario Bloops: Please! Come on, to a big fan of you?
Blooper: Sorry, all I can inform you on is that your going to like it!
Baby Mario Bloops: Please oh plea-
Blooper: Sorry, got to go now, bye!
Baby Mario Bloops: Dang it! I'm going to tape them down next time. See you all next month, and enjoy the first month of a wonderful summer!
On the opening day of the Mushroom Cup, Team Mario was upset by Team Petey, 2‒0. It was the first time in 36 years that the host team had lost their opening match. After a scoreless first half, Petey broke the stalemate at 54’ and Hammer Bro. scored the insurance goal at 71’. On Wednesday, Team Mario will return to action against Team Yoshi. Team Petey will take the field again on Thursday against Team Daisy.
Toad Town: 54. Meteors falling, avoid Bowser!
Toad Town: 69. YAY NO WARNINGS!
Toad Town: 65. Princess Peach is still kidnapped. COME ON, MARIO!
Welcome to another issue of The 'Shroom! I have to say that I am honored to have helped around a bit with more of the main 'Shroom work this month; sending out warnings for every sub-team and archiving last month's issue, as well as updating the single page. You see, Stooben's computer was kind of screwing around (his A/C cord was kind of broken) and his computer shorted. Afterwards, when he got the new computer, his internet sort of died as well. By the time he had this all fixed, he felt that it was too late to really help direct this issue. So Tucky had taken on the work of the Director and asked me to do some of the Sub-director's work.
And no, I don't mean to brag. It's just that I feel honored to have been selected by Tucayo to help out with the issue, and it's an experience that I will certainly remember. :)
Anyway, moving on to MG1's notes; I'm sure he has some announcements to make.
Welcome to another issue of the Pipe Plaza!!! I'd like to begin by thanking SMB for carrying a lot of work this issue as I have been away on numerous school trips for pretty much the whole month, SMB stepped in and sent out...all the warnings and then he formatted the issue!
Other than that...there's a new position coming out soon to do with the new "Poll Selection Committee" and the position will report on the progress of Polls as soon as the leader has been decided! OK, I think that's all now read the rest of the issue.
So yes... When you look at the table below, it may look simple. It actually was easy to make this report this month. But I can say that you probably don't know what's in store for future issues. Starting next issue, I will start reporting the current statistics as of the release of the issue and start comparing those statistics with the previous month's statistics.
And starting the issue after the next, I will start doing what is listed above as well as comparing the current statistics as of the release of a 'Shroom issue to this month's to show changes since I started reporting wiki stats.
I look forward to writing this section in future issues, as I think it will be fun to write; and fun for everyone to read. :) Oh... And before I forget: statistics that involve me multiplying and dividing will be as precise as possible. So expect a lot of decimals in upcoming issues. ;)
Credit goes to Stooben Rooben for the coding (I based the coding for this off of his report table that he used when he wrote the section).
And...Featured! Let's see...newly featured articles...um...
Now for the
OK, now for the FIs, I have a feeling this will be the last or second-last week FIs are included in this position (I plan to remove them myself in fact) due to a recent proposal. So, enjoy them while you can!
And that seems to be all! As we say goodbye to our Featured Image process we must also say goodbye to this issue's Featured =(
See you next week!
Projects Seeking Contributors (KS3)
Hello, everyone. This is KS3, and we will be discussing…
There are a lot of PipeProjects going around on this Wiki, so I will just be doing a few. PipeProject:Star & Shine Missions, PipeProject:SMW Levels, PipeProject:Mario Kart, PipeProject:Paper Mario Enemies, and PipeProject:RPG Items & Badges are some of them. For a full list of PipeProjects, go here. See ya’ll next time.
Hey, people! This is KS3 and I will
In what others call “Links”, there are some helpful tips on browsering the wiki and editing pages/userspace. Are you wondering why everyone has those fancy signatures and you don’t know how to create one? Well then head on to Help:Signature and MarioWiki:Signatures. These pages will help you create one and tada: there’s your sig. Use 4 tildes (~) to sign with your sig.
NIWA, short for Nintendo Independent Wiki Alliance, is fairly new (go down the page for NIWA news, by Tucayo), and if you need to know about NIWA, go here.
Now, that sums it up. See ya’ll next time, and have a good time with those new info.
Tip of the Month (FunkyK38)
When saving changes made to a page, make sure you hit the "minor edit" button if it's a small change, and that you don't hit the "save changes" button more than once to avoid backing up the recent changes board.
NIWA News (Tucayo)
Hello readers, I am Tucayo, and welcome to another issue of NIWA News.
As promised, this last month, 3 new wikis joined the alliance, they are
Talking about the forum, a new board is being proposed, this is the Off-topic discussion board. I think it will be created soon, but first we need most of the staff to agree.
Recently, Axiomist discovered a well-developed Nintendo Wiki, Gamehiker wiki. The NIWA staff is in talks to see if they can join the alliance.
A new surprise feature for the Shop is being developed. Sorry, that’s all I can say.
This is a ‘Shroom related notice, but it has also got to do with the NIWA. We are now affiliated with StoneWatchers and BulbaNews! Find their links in the footer.
The staff of the wikis is working together in a big project, that’s all I can say at the moment.
These were the news that we had at the moment of the due date. If some more were to appear, I will inform you of them. Bye!
Hello everybody! Welcome to Mario Kart: Wheel Tips Corner, a new section of the ’Shroom where we talk about tips, hints, info and any questions involving one of the most popular spin‐offs of the Mario series. I, Coincollector, will be your host.
Why not start with some tips today? Well, today we’ll talk about one of the most used staples that you may have seen in any Mario Kart game to date. Got it? It’s none other than the Banana!
Yeah, these vitamin‐rich yellow fruits are a good way to cause wrecks, but how do you use them? Mainly, you let this fruit drop behind your kart. Then the item just stays still on the track until some victim runs over it and spins out of control. Not bad, but any smart driver (even a CPU) manages to avoid these fruits in the road, so you’ll need to find a more effective use for this item. One well known use for the Banana is to block incoming hazards like Red Shells. You can drop the Banana just when the shells are about to hit you, or drag the banana behind your kart to keep your back safe. Another use of the Banana is to place it in a strategic spot on the track where your opponents wouldn’t expect to find it. For example, try dropping Bananas in the corners, before a big jump over a gap, or on the boost pads that racers tend to use. You can also throw a Banana forwards and hope for an opponent to slip on it. You need very good aim to do that, though.
Also, there are other types of bananas that you may get. Each appears in at least one game, but all share the same basic function.
With these guys, we end the first issue of Mario Kart: Wheel Tips Corner. Thanks for reading our section, and remember, never underestimate the power of Bananas!
If you have any questions, PM me. Thanks and have a nice day :D
A lot of games only have fragments of elements left, which makes selecting a game to write about difficult. I didn’t want to do another RPG game. Not just yet, anyway. I went through about four other games and rejected writing about them. Yes, Mario Kart 64 managed to beat out other games.
The beta title might be a good place to start. The “R” I think, astoundingly, stood for “Racing” and it was mostly a project name. I have a feeling the SNES game was made under a project titled Mario Kart R, making this Super Mario Kart R. Nintendo seems to like using the first letters of words for project names. Isn’t that how the Nintendo DS got its name?
Many of the known changes are cosmetic, such as the racers facing the player / screen / 4th wall directly in the beta. A few of the cosmetic changes are a little interesting. I also think that the beta start graphic reading “Go!” may just be a placeholder. I don’t want to seem like a one‐trick pony, so let’s move on.
The beta banana peels look more like yellow squids or bootleg yellow Cthulhi (Cthulhus? Cthulae?). In the release version the bananas have eyes in the roulette, but none when placed on the track. The beta bananas have eyes after being placed on the track.
The beta boxes are black with white/rainbow trim and seem to match the roulette box more. Strangely, the boos look more like the ones in Super Mario 64 than the boos in the final game (or the other “beta boos”).
The Beta character select shows Kamek. (Well, it could be any Magikoopa, really. They all look the same to me, but everyone seems confident that it’s Kamek.) DK does not appear on the beta character select. Interestingly, there’s a screenshot showing Kamek from behind on a track which appears to be DK Jungle Parkway. This could mean that DK was either unlockable or some sort of boss, or perhaps that there was a point in development when both were in the game. Another thing to note is that none of the karts in the final game have the large wheels that Kamek's does.
Now that we’ve combed though graphics, let’s talk about feathers. The beta roulette, so I have read, contained a feather item. I Assume the feather would make a cape and let people glide. This could be useful on some courses, like Koopa Troopa Beach (making that strange booby trap useful if you could glide over it). Banshee Boardwalk has one drop, and a pit you could possibly glide over. It could have been very useful in Yoshi Valley as well. I think it was removed because in more than half the courses it would have been useless – take Choco Mountain, for example.
Aside from the removal of Kamek, I don’t think the game lost much of anything. A racing game can normally do with a few more characters, and I think eight is sort of restrictive. Perhaps the game engine couldn’t handle nine racers, and the developers liked DK better. Perhaps they couldn’t think of a course for Kamek. For better or worse we can’t race a Magikoopa or glide over pits and our banana peels have vanishing eyes (but actually look like bandanna peels).
This month we’ll be reviewing The Legend of Zelda: Ocarina of Time for the Nintendo 64, often considered the hallmark Zelda title. We'll pick apart a classic game and discuss its impact and why it deserves to be so acclaimed.
First previewed in 1996, Ocarina of Time had come a long way since its predecessors – for its time, the graphics were exceptionally beautiful, and quite a departure from the simplistic sprite graphics previously seen in A Link to the Past and the NES Zelda games. Even today, the graphics – which would be further refined two years later for Ocarina of Time's semi‐sequel, Majora’s Mask – still hold up quite well. Another big improvement Ocarina of Time made on its predecessors was in the area of combat mechanics. Now the standard for the series, gameplay was challenging and surprisingly realistic, allowing Link to roll, slide out of the way, and perhaps most importantly, lock onto objects and characters with Z‐targeting (sometimes renamed L‐targeting in later games). Nearly every 3D adventure game after Ocarina has used this mechanic.
The game begins quite calmly – you are a young boy from the forest, destined for so much more. After something bad happens to the Great Deku Tree, the mighty overseer of the forest, Link sets out to investigate with his fairy friend Navi. This begins an enormous quest spanning the past, present, and future, where Link must use his own courage to prevent the demon king Ganon from ruling all of Hyrule. The way the plot ties together in this game is simply brilliant. If you’ve read enough about Producer Shigeru Miyamoto, you’ll know he’s usually against writing big stories for games, so the developers kept a lot of the plot details “hidden” within the character dialogue. The ocarina, an instrument, is crucial to the game, and eventually became a symbol of the entire series. You play it by pressing the C button “ocarina holes” on your Nintendo 64 controller, another example of ingenuity in the game’s design.
Ocarina of Time is a game you’ll be glued to for a while. With about 10 vital dungeons to explore, even those that are skimming through the game will spend a lot of time on it. And for the obsessive Zelda completionists— well, it’s probably one of the most difficult to beat.
Link also meets many characters in his adventure across Hyrule (and beyond): Saria, his childhood friend who gives him the Fairy Ocarina; Malon, a young girl from the farm; a whole colony of Gorons; and the Sages, to name a few. Plus, maybe most famously, Sheik – a mysterious character that teaches Link new transportation songs, who famously ends up being (spoilers) Princess Zelda!
There are a few aspects to the gameplay some may find unpolished today, however – controls are sometimes clunky or unresponsive, and those with short attention spans probably won’t get far in Ocarina of Time. One could persistently play the game for months and still have dungeons left. It's also definitely not for very young gamers, as the difficulty/frustration levels really spike in some areas of the game.
I think my main complaint with Ocarina of Time is that I don’t have as much emotional attachment to it as I do The Wind Waker, nor do I think it’s as fun (or easy) to just pick up and play when I’m bored. It also lacks personality – but it’s full of that Zelda magic.
While Ocarina of Time may be viewed as a generic Zelda game these days due to its impact on the rest of the series, it remains very unique for what it is. The series, and maybe the gaming industry as a whole, simply wouldn’t be the same without it.
I rate this game a high 9.7/10.
Hey everyone, what’s up? It’s FunkyK38, kicking off the month of June with a little BRAWL!
This month I will be doing the Rumble Falls Stage. A classic from DK, this stage features odd tricks that will keep any Brawler on their toes.
The first thing I have to warn you about is the HUGE thorn right in the center of the screen near when you first start. This thing is an INSTANT KO if you touch it from ANY side. Believe me, I’ve tried making it work from other angles. It does not work if you land a flying character on the top where there is no thorn (Sorry, MK, I learned that lesson quick!)
Another thing is the Barrel Plane that docks to allow you to stand on it. Those boxes, they’re 100% breakable, if you didn’t know. It just takes a little bit of oomph to smash them, although there’s nothing inside.
When it says “SPEED UP”, it’s also a good time to try a character with a multi‐jump ability that is fairly light. They won’t fall down due to gravity; the speed of the stage will actually pull them up with it. What do you know, a videogame that breaks the laws of physics!
Everyone’s all worried about what will happen if you use a character whose final smash causes them to become immobile, such as Kirby, DK, or Samus. Well, you don’t really have to worry about that, because the final smash will slow the stage down enough to give you plenty of time to climb back up. Plus, try using a final smash that’s got a lot of launch power, such as Meta Knight’s or Link/ Toon Link's near the top. Even if you don’t have very much damage, if the character you're aiming at is light enough, it’ll be enough to launch them easily.
That’s it for me this month! Hopefully this gives you more confidence when using Rumble Falls. Happy Brawling!
So, since a non-Mario award can't be in the Mario awards, I, Tucayo, decided to host this on The 'Shroom. Award X1, Most Anticipated Non-Mario game! Winner will be announced on the August issue :3 Voting closes July 31st
Welcome to the 1st annual Ultimate Character Tournament! I'm Ralphfan, and I'll be your host. What is the tournament? It's a series of polls in a bracket to determine the best character from the Mario, Sonic, Kirby, DK, Zelda, Banjo, and Conker games! Right now, we're in the sixth round, and you can vote in the polls listed below. Meetings were held in #mwUCT, which can be accessed here, on Userpedia, Darkmyst, Mibbit, mIRC, PJIRC, Chatzilla, or etc. We are also !
SMB and I covered the Banjo and Conker series with help from MG1 and SLNO.
We determined a schedule:
Mario might take a long time.
14 Conker and 7 Banjo characters were accepted, and 4 more from Conker are on the bubble:
We covered . SMB missed a lot because of dinner, Tucky was there for most of the meeting, SLNO was logged on but inactive, Castle Toad was there towards the end, and MG1 was there throughout. We didn't have time for DK, plus I pinged towards the end.
We added 18 Zelda characters, and two others are on the bubble:
DK. SMB was there for the last half-hour because of dinner, but MG1 was able to cover, and Tucky was able to drop by.We covered
We added 18 more, and put 6 on the bubble:
Sonic. SMB helped out, as did MG1, Turboo, Noahp89, and Tehchomps. Tucayo was probably watching the Yankees-Twins game.We covered
We added another 17, and put one on the bubble:
Kirby. SMB was my only assistant, but he did a great job!We covered
We added 11 characters and 0 maybes.
Mario and got about halfway through because we ran long. We got through every game from Jumpman to SMRPG. We're going in chronological order by when the games were released. MG1 was there for most of the meeting; Tehchomps was very active as well; Packy was there for a good chunk of time; SMB, SLNO, and Yoshario also pitched in. Hopefully, we'll finish Mario next week, but I have the feeling it will go into November 4th's meeting.We began
We hope to finish next week, but it'll probably run through the start of the November 4th meeting.
We added 46 more characters and 0 maybes.
We finished the Mario series. SMB was there, but busy, SLNO was there for a while, and Tucayo dropped by for a while, and Tehchomps was there for a bit.
We added another 63 characters for a total of 109 from the Mario series and 194 total.
We did final touch-ups, covered SSB, and began seeding, but we didn't get much done, due to the World Series and people not really wanting to pay attention. However, I was able to work with a few users during the week, so we were able to make progress nonetheless.
Continue seeding and fill out bracket.
We added 28 characters, for a final? (unintentional) count of 222. I was going for something between 128 and 256, so it worked out well.
We worked on the second tier of seeding. SLNO was there for a bit; Tucky and MG1 were the major contributors. We didn't add any new characters, but MG1 suggested the SMG bosses; you can now vote whether to include them or not.
MG1, SMB, and SLNO helped nearly round out the second tier of seeding in a short meeting. It looks like the SMG bosses are going to pass; the poll will close at the start of the next meeting.
MG1, SMB, Noah, and Tucky finished out the seeding groups. Since the Galaxy bosses pass, we finished with 231 characters. We're going to organize them into a bracket and set up dates beginning next week.
MG1, SMB, Tucky, SLNO, and Noah helped organize the bracket. Because of the number of characters, 25 characters get byes, or free passes, to the second round. They have been placed throughout the bracket. We plan to open the first round of the tournament on January 6th or 13th.
Here are the dates:
Poll Committee Chairperson Election
One point this proposal addressed was the creation of a Poll committee, a selected group of users to create and select polls to feature on the Main Page. The members of this committee are meant to be selected by a person in charge of the committee, the Poll Committee Chairperson, who shall be elected by the community. This election will take place on this page
What does the Chairperson do?
As the person in charge of the Poll Committee, the Chairperson holds several responsibilities. The essential obligations of the Chairperson are listed below.
The Poll Committee Chairperson...
If you think you might be a suitable candidate for this position, you can enter this election as a candidate.
How do I become a Chairperson?
To become the Poll Committee's Chairperson, you need to be elected by the Mario Wiki Community. For this matter, you can campaign in the election below. You can join the election as a candidate at any time, except if the election reaches Overtime. If you are interested, follow these steps to nominate yourself:
===Your Name=== Your reason why you should become the Chairperson ====Votes====
How do I vote here?
You can vote by going to the Vote section of a campaign and add this form to it. Remember to replace “Name” with your actual user name.
Alternatively, a user may cast an anonymous vote by using the form below. Note that people may see who voted anonymously when viewing the page history.
You can only vote for one person at a time. If the election reaches Overtime and your candidate gets eliminated, you can cast another vote for the remaining candidates if you like.
If there are still questions left, feel free to ask one of Mario Wiki's admins.
Hey, SMB here. Um... Not exactly sure how to start out with this. Well, to start with, I am a MarioWiki staff member. To be more specific, I am:
I'm also a staff member on other sites as well...
As shown, I have experience as a staff member of the MarioWiki and its extended community. In response to the qualifications that the Chairperson must have:
And my nomination for being my surrogate and second-in-charge of the Poll Committee is Stooben Rooben. Stooben has been a well-established and respected member of our community for about two or three years. His responsibility and hard work (as well as his care for the Super Mario Wiki, its affiliates, and the members of the communities of these sites) has brought him into many positions of responsibility and authority. His kindness towards members of the community and his fairness in enforcing rules has brought many to become friends of his and him being dubbed as "the kindest user" by many. I feel he is qualified for this position because he is perhaps one of the best examples of what a good, contributive member should be.
Some of his qualifications are:
I'm sure that I've missed a few in my list above, but what is shown should show that he is qualified for being Vice-Chairman.
Well, I have no idea how to format an election so I'm just going to guess at it. This election is for the head of the newly made Poll Committee so I’ll outline the different areas of need for this position: leadership (duh), knowledge of Mario, responsibility, activity
Let’s see, I think that outlines everything! OK, questions – Comments section, votes – Votes section and finally...vote for me!
However, this article is not about the Wrecking Crew enemies as you might have expected. Did you know that a sequel to the game was released in Japan for the Super Famicom (Super Nintendo) in 1998? It is titled Wrecking Crew ’98 and features a variety of characters. All enemies of Wrecking Crew appear as both opponents in the story mode and as and playable characters in the two‐player mode. Three characters from Super Mario Bros. are also added to the roster, including Princess Peach and Bowser. Most of the characters have to be unlocked before they become playable in two‐player mode, which usually requires beating them in story mode. But there are also four unlockable characters not found in any other Mario game.Onigiri that has come to life! Commonly known as rice balls in English, onigiri are often found in Japanese popular culture. That also includes some games of the Mario series, such as WarioWare: D.I.Y., where a giant rice ball is seen in the microgame “Rice Stuffed.”
Onnanoko. Being Japanese for “little girl,” her name essentially tells us what she looks like: a little girl dressed in red and white and wearing a bow on her head. Less ordinary is her ability to magically wreck walls without the use of a hammer or another tool. This and her losing pose that portrays her as an angel imply that she might actually be a spirit of sorts.
Oyaji. His name literally means “father” in Japanese, but is also a colloquial term for a middle aged man. Unsurprisingly, Oyaji appears as generic bearded guy who is mainly dressed in white and green. He uses a pick rather than a hammer for wrecking walls.
Dogu. A dogū is a clay figure from Japanese prehistory. The most common form is the shakōkidogū, and the Wrecking Crew ’98 character is based on such a figure, appearing as a bulky humanoid creature with (almost) closed googly eyes. The clay figure barely moves its body parts and apparently travels by magic. An inanimate dogū has been seen as a treasure in Virtual Boy Wario Land. The Pokémon fans among you might remember Baltoy and Claydol – yes, they are based on the ancient clay figures, too.
Hello readers, I am your Sub
Hello. I decided that it can be winter all the time in my notes.
Just in case you missed this (somehow), you need to SIGN UP FOR THE ’SHROOM. Go. Do it now. I'll wait.