The 'Shroom:Issue XXXIX

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The 'Shroom
The 'Shroom calendar for 2024
January 20th
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April 20th
May 18th
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October 19th
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Issue XXXIX June 13th, 2010 About        

Staff Notes Fake News Art & Music
Mario Kart: Wheel Tips Corner
Beta Elements
Non-Marioverse Review
Fun Stuff Pipe Plaza Brawl Tactics
Special Award Ultimate Character Tournament Poll Chairperson election
Special Section
Special Section

Fun Stuff


by Tucayo (talk)



Mystery Images

by Tucayo (talk)

mario.png kat.png fludd.png ella.png bluevirus.png


Find the Differences

by Edofenrir (talk)

Original Image
Mario and a Chainsaw

This is the edited version with 10 differences.

SMBTwin Bridges edited.jpg


by Fawfulfury65 (talk)

Are you a true Mario fan? Find out by answering these questions!

  1. In what game did Yoshi first appear?
  2. What game in the Donkey Kong series did Donkey Kong not appear in?
  3. What is the seventh game in the Mario Party series?
  4. In Luigi's Mansion, what is the name of the Boo in the Guest Room?
  5. What is the name of Mario's third partner in Paper Mario?
  6. What item in Mario Party 3 allows players to move backwards on spaces?
  7. Who is the sixth boss of Super Princess Peach?
  8. What are the names of Bowser's children?
  9. What was Mario originally named?
  10. Who is considered to be the best racer in Diddy Kong Racing?

Mind Bogglers

By Papero (talk)
Try to spot the 10 items!



== By Mr bones (talk)

Mario and Luigi made a bet, if Luigi manages to get pass the ? Blocks Forest alone, Mario will give him a Power Star. Can you help Luigi get pass through the forest and make it safely to E. Gadd without crossing King Boo's clones? As a bonus, can you find out which ? block is the largest?



Fake News

Director’s Notes

by Ralphfan (talk)

Welcome to another hastily assembled Fake News! With Awards, graduation, and going to camp for a week (on the 20th), I’ve been insanely swamped, and we had an error in the Fakewarning template, so a few of the sections will be received late. We thank you for your patience.

If you have read our last few issues, you will notice that we are in need of writers. Rather than have you sign up and wait for weeks on end for me to give you an interview, please follow the instructions to sign up:

  1. Find what position you want to write. As of now, Character Battle and Fake Police Blotter are the only open positions.
  2. Get an account on the forum. Don’t worry, it’s free. When you sign up, do not use a Gmail account. It will treat the activation message as spam and you will be unable to receive it.
  3. Send me a private message (my name is Oaktown Mojo on the forums). You can do so by finding my account name or just clicking this link.

After you send me the message saying you want to write for the Fake News, I will send you the questions you need to answer. If you send me a message between the 20th and 26th, you will not receive a response until at least the 27th. I will be at camp and I will have no way to access the Internet.

Travel Guide

by Ralphfan (talk)

DK’s Jungle Parkway is an exotic way to spend your summer vacation! Cross the rainforest using a zipline and take a sunset ride on the river boat. However, steer clear of the natives, who will pelt you with stones if you enter their turf. Take a trip for four for 7 days and 7 nights for just $1 499 (hotels and airfare included).

Fake Music

by Dark boo (talk)

Just last week a new band, Shells for Hire, released its newest single, Shoe With a Name on it. While this song is very popular in Mushroom Kingdom, the Goomba residents of Dark Land have reported that the song, “Gave our sons nightmares about Mario!”

In other music news an old‐time favorite Goomba band, Goombas with Wings, has just sold a new album, Giga Bowser went down to Dark Land. This song is so popular that, due mostly to pre‐ordering, it had already sold out three weeks in advance and the stores will not be able to restock until next month!

Fake Game: Super Mario: World of Mushroom

by Edofenrir (talk)

Super Mario: World of Mushroom alternative box art.

And once again: Welcome, dear readers of the ’Shroom. This is Edofenrir, now with the second (and, thankfully, the last) part of my review of Super Mario: World of Mushroom. You may remember I started an adventurer’s log in the last issue of the Shroom. It told the story of six more or less brave heroes, dealing with the many hardships of an online RPG world. In the last issue, the group had its destiny revealed by an old man, who told them to cross Placeholder Mountains in order to reach the town of No Name, where they would achieve enlightenment. This is now the thrilling conclusion of this adventure, except it is not as thrilling as it is confusing and weird. But that shall not bother us.

Day 10: Title will be added sometime else

Player Party
2257 Laurus SMB Walkazo D. Ravenhunter Stoobario
2257 Tucayo SMB Walkazo Edofenrir Stooben Rooben
Level 18 Level 17 Level 16 Level 19 Level 12 Level 17

Traveling once again over the Plain Plains, it took us one whole day to reach our destination. But right where Placeholder Mountains should be, we only found a big area of… nothing.

The vast mountains before us.

“Aren’t mountains supposed to be more, like, mountain‐y?” Tucayo asked while staring down the black hole that was supposed to be our destination. Clueless, we tried to figure out a way to cross the area. I tried to leap across the abyss with an impressive ninja jump, while 2257 was busy googling for a walkthrough. After several wasted hours (and me falling into the hole so I had to be revived) we just sat down and gave up. Just as we were about to go back through the plains, an old Bob‐omb NPC with a mustache approached us.
“Welcome to Placeholder Mountains, travelers,” he began blathering. “You must be the chosen ones.”
“Yeah… about those mountains—” I replied, but the old Bob‐omb interrupted me.
“Aren’t they beautiful?”
“Yeah,” I hesitated a bit. “Except there aren’t any mountains.”
“What??” the Bob‐omb stared at me for a moment, “Oh… OH yes, of course! Placeholder Mountains are merely a placeholder as of now. The actual mountains will be added to the game after the release, with an expensive patch.”
“So… how do we get across these, uhm, ‘mountains’?” Walkazo asked.
“Oh, we have prepared a little something for that, nyeh heh…” the old Bob‐omb said.
The instant he finished his sentence, a trap door opened beneath us and gave way for our group to fall into a dark chute. An object which appeared to be a muzzle then rose out of the chute, tilted itself, and aimed straight over Placeholder Mountains. The Bob‐omb turned around and faced the screen.
“Didn’t expect to play a Nintendo game without being blasted out of a giant cannon at some point, did ya? Nyehehe aaahahahaha ahaha!!!”
With those words the Bob‐omb pulled a lever, which caused the cannon to fire. And as we flew through the cold evening sky, we could hear the crazy old guy’s laughter echoing from afar.

During our flight, we could see that most of the landscape behind the mountains was in an incomplete state as well. Though, fortunately we didn’t fall into any holes, because our fall was broken by half of a tree.
“I don’t think the treasures we can find here are of any use to us.” Stooben said while holding up a Honey Syrup he found on the ground. The bottom of the jar wasn’t implemented yet, so the sticky contents leaked all over his hand. “Let’s just skip this area and proceed to the next city.”
And so we staggered along, occasionally being interrupted by a random monster encounter. After five hours we reached the City of No Name, 500 steps away from our landing spot.

“Greetings, travelers!” a random guard barked when we approached the city. “I am an NPC who was sent to explain the plot of this game further! See, in this city, you will find many groups and guilds. You must choose to join one of them and that will determine how the game continues. Isn’t that great?”
“Do we really have to join some random group to proceed?” Walkazo asked. “Can’t we just do our own thing?”
“Yes,” the guard replied gleefully. “As long as you join a guild, you can do anything you like!”
“But what if we don’t want to join any guild?” Walkazo continued.
“I don’t get it,” the guard replied.
“What if we just want to wander around without binding ourselves to anyone?”
“But then that would mean you didn’t join a guild.”
“Well yes, that’s the point of my question.”
The guard pondered for a while before replying. “I still don’t get it.”
“Ugh, you… never mind. Just show us a place where we can rest, because we are worn out from walking from over there to over here. We’ll decide on a guild later.”
“Oh, there is an inn at the market place where you can do that!” the guard explained. “But the door that leads into the city will not arrive here before tomorrow, so you have to climb over the city walls to get in.” We muttered some curses under our breaths.

“Well, this was an exhausting day,” SMB said when we finally arrived at the (ridiculously expensive) inn.
“Well yes, but now it’s over,” Stooben said. “See you guys tomorrow.”
With that, we all went into our comfy hotel rooms and logged off for the day.

I couldn’t really get to sleep, so I decided to resume the game for a nighttime stroll. It then occurred to me that I was considerably weaker than all of my comrades (for some reason I died in most of the battles before, despite using my most refined strategies, so I got very little experience). This had to change, so I explored the plains around the city for level‐grinding. After a good portion of experience (and seven hours of monster hunting), I sneaked back into the inn.

Day 11: Every Dog has its Guild

Player Party
2257 Laurus SMB Walkazo D. Ravenhunter Stoobario
Level 23 Level 22 Level 20 Level 23 Level 24 Level 22

The next day we all gathered in the inn’s lobby. That is, all except 2257, who was nowhere to be found. We quickly jumped to the conclusion that he might not be online yet, and that he would join us later. To kill some time, we held a conversation about which guild we should join, since not joining any wouldn’t get us anywhere, according to the manual.
“I want to join a knight guild! I would fit perfectly with my awesome swordplay!!!” Tucayo exclaimed while swinging a banana around like a blade.
“Or we could join a gardening guild,” SMB suggested while holding up his Piranha Plant pet. “I could get a new flower pot for Harvey here. I don’t think he likes this one.”
“This plant containing contraption is not normed in the adequate manner!” the plant whined.
“How about joining a healer guild?” Stooben suggested. Everyone went quiet instantly and looked at him.
“What?” he asked.
“Healers are lame, Stooben,” I replied. Stooben grumbled angrily.
“We could start by checking out what kinds of guilds there are available,” Walkazo said. We walked towards the exit. “We should pick a guild that provides us with support and good equipment. And whatever you do, don’t join some shady party with dubious—”
“Good news, everyone!” 2257 exclaimed while barging through the door. “I entered us in an awesome guild and you will love it!”

“Hello children!” a shady old man greeted us when we entered the run‐down building at the outskirts of the town. He must have been the leader of the guild. “I am glad to have you all here as new members. Your undead friend was very eager to sign up!”
“Uhm… yeah… So, what is this guild about anyway?” Walkazo asked.
“We are called the Disciples of Poochy,” the old man explained.
“Poochy?” Tucayo asked.
“Yes, ‘Poochy’ as in ‘Poochy the dog’.” He stepped aside to reveal a stained glass window with a big picture of Poochy.
“Our organization exists to spread love and joy in the name of our great lord, Poochy the dog.”
“Sounds fair enough,” Stooben replied.
“And to achieve this we vowed to hunt down all infidels and bring divine punishment down onto their sinful existences!!!” the priest said, his eyes glowing madly.
“Uhm… okaaaaay…”
“What have you gotten us into here, 2257?” Walkazo mumbled.
“This is awesome!!” I exclaimed, excited about all the opportunities to battle random people into submission. “When can we start?”
“Right away,” the priest replied. “Some heretics are lurking deep in the northern desert of Sandybun. They belong to a thief guild with the goal of tying dogs to logs and poles.”
“They must die!” 2257 and I said in unison.
“Why, of course they must,” the priest said. “But before you leave, let us show you our gratitude and present you with new equipment for your journey.” Then they shoved us into a nearby room.
“At least we will get something out of this deal,” I heard someone grumbling.

We quickly took a liking to our stylish new equipment.

So, after examining our fancy new guild outfits, we were all set and ready to roll, except… not quite. “Sorry guys, I’ll have to drop out for an hour,” SMB stated. “It is dinner time.”
The rest of the group quickly joined his case. Right before going on a great adventure.
“That’s… ok,” I told them. “I’m just… going to go level‐grind to kill time…”

The next hour was tiring and boring, but I managed to gain five levels in that time, and eventually, the others met up with me and we could resume our quest. Traveling north, we reached the outskirts of the desert.
“Many myths surround Sandybun Desert,” 2257 recited from the game’s manual while our group traversed the scorching sand lands. “Apparently this desert was named when a Koopa archeologist tried to eat a sandwich during a sandstorm.” Our walk came to a halt after we found the thief guild’s hideout between two sandy hills. Or to phrase it more accurately, when the thief guild found us. Brandishing their weapons.
“Uhm… Hi…” I declared. “We want to talk to you about a dog called Poochy.” I couldn’t properly read how the leader interpreted my charming speech, but apparently he understood and was willing to listen, which he signaled by raising his weapon over his head and pointing towards our group while screaming angrily. For some reason however, a battle started after that. Must have been a bug or something. Anyway, the following battle was fierce, since we were both outnumbered and out‐leveled. And oddly, Walkazo and Stooben insisted for me to stay in the back row. Weird. We were clearly losing the fight, since our team members were struck down like fleas and Stooben was busy rushing around, healing the injured. A fortunate event turned the tides, though. An enemy Tanoomba Mage activated one of his special abilities, entering berserk mode. This caused him to throw spells around at random targets. Unfortunately for them, the Tanoomba copied Stooben’s healing powers before that, causing him to cast healing spells at our group, and the fierce battle turned into a joke. While the thieves ran off, I could hear some of them yelling at the Tanoomba Mage for his stupidity.
“Hehe, always those useless healers,” I cackled. Then Stooben’s bag hit me on the head and everything went black.

When I came back to my senses again, we were back at No Name.
“It is getting late. Maybe we should wait until tomorrow before reporting to the quest giver,” Stooben said. And so we all went to a deep and refreshing rest…

Or so they thought. I could not simply log off and sleep at this point. I had bigger missions to accomplish, bigger dreams to pursue, and so I sneaked out of the hotel once more, hungry for sweet, sweet experience points, and more power!

Day 12: Video Game Politics

Player Party
2257 Laurus SMB Walkazo D. Ravenhunter Stoobario
Level 27 Level 25 Level 24 Level 27 Level 37 Level 30

When I returned from my monster‐slaying trip, everyone was already awake and back in the game. They looked quite surprised when they saw me.
“Have you been playing the game all night long??” Tucayo asked me.
“Yeah,” I replied. “So what?”
“Dude, don’t you need to sleep or something?”
Their attempts to separate me from the game struck me as a tad suspicious. I mean, sleep is overrated, and they should know that. I figured it might be best to keep an eye on them. Heh… Sleep…

The priest, and yet another old man.

The poochinistian priest was overjoyed when he heard the news about our success.
“Well done, children of Poochy,” he said. “Now we can go and make Poochyanity a big religion by building a cathedral in this city.”
“Great,” 2257 said. “How do we accomplish that?”
“Well, you need to travel to Brickshare Castle and convince the king that Poochy is great.”
“And how exactly will we do that?” Walkazo asked sceptically.
“Well, normally we would settle this with a lengthy bureaucratic process, with months of letter‐writing and negotiations…” the priest explained, “But since this is an RPG, you can just go to the castle and beat the king up until he accepts our offer.”
“Great!” I exclaimed. Everyone else groaned in agreement.

“So, there is something I need to tell you,” Stooben said when we exited the building. “I might have to drop out for a few days. There are a few real life issues I have to take care of right now.”
“Real life…” I repeated casually.
“You still know what real life means, don’t you?” 2257 asked me. How could he ask me that? Of course I knew. Real life was the place where I wasn’t a ninja. Kind of a bore.
“So anyway, see you later, guys,” Stooben said and left.
“Come to think of it, I don’t really feel like adventuring today either,” SMB mentioned. “Neither do I,” Walkazo replied. “Let’s take the rest of the day off.”
And with that, everyone left… except for me of course.

Day 13: Royal Overthrow

Player Party
2257 Laurus SMB Walkazo D. Ravenhunter
Level 27 Level 25 Level 24 Level 27 Level 52

A new day yields new luck, and so our group (sans Stooben) set out to fulfill our destiny at Brickshare Castle. “Why must they always build castles on top of mountains?” Tucayo complained as we climbed the antagonizingly long staircase. Finally, at the end of the path, we reached the castle.

The building was huge and well‐guarded. Soldiers were patrolling everywhere, and a large group of them were guarding the front door.
“Man, it will be tough to get in there!” SMB remarked.
“Not if we have the proper plan,” Walkazo replied. “I thought we could attempt to separate one of the guards from the rest once one of the patrols comes here. We could then strike that one down and steal his uniform, so one of us can dress up like the enemy and infiltrate the castle. From the inside, that person would then throw a rope over the castle wall so the rest of us can climb—” Walkazo stopped and looked at me. “You are just going to ignore my plan, barge in through the front door, and beat everyone up, aren’t you…?”
“Pretty much,” I replied casually.

Following my elaborate plan of strategical mastery, our castle rush went quite smoothly. We managed to cut through the enemy forces like a big… knife… that… cuts through enemy forces… It was until after that inglorious analogy when we realized that the sheer mass of enemies had depleted our hit points more than we had expected. On top of that, we were now facing off against the knight captain ‒ a large Cheep Cheep, clad in heavy armor, and with a look in his eyes that screamed “I mean business!”
“I mean business!” the Cheep Cheep yelled as he raised his trident in the air, summoning a lightning bolt that nearly fried us all.
“This is all our healer’s fault!” I whined, clinging to my last hit point.
“Wait, Stooben is not even with us at the moment,” SMB replied while being in a similar condition.
“Really?” I said. “But then whose fault is this?”
Unfortunately, the knight captain wasn’t very polite and so he interrupted our conversation with a second attack we barely managed to dodge.
“How rude!” I replied.
“This might be tougher than any battle we have fought up to this point,” Walkazo said.
“We must give it our best shot,” 2257 added. “For Poochy!”
“For Poochy!!” I repeated fiercely, lunging forward in a last‐ditch attempt to break the opponent’s guard.

One critical hit later, the all‐powerful Cheep Cheep captain was lying in the dust.
“What the…” Walkazo exclaimed.
“So, what was with all that build‐up and stuff?” 2257 uttered.
“That was LAME!” Tucayo added. Meanwhile I was standing next to my fallen opponent, amazed by the results of my extensive level‐grinding and dumb… no… heroic luck.
“Hehehehe…” I said. “I am Doomdrael, destroyer of evil! Destroyer of evil!! Destroy—”
“Cut it out, will you?!” 2257 said as they dragged me into the next room with them.

King Ignatius I the First. Yes, he has a mustache there.

“And who might you be?” a voice echoed from the far end of the room. We then realized it was the throne room, and the voice belonged to a big Mr. I wearing a crown. The King!
“We are the Disciples of Poochy,” 2257 explained to the king. “We came here to ask your permission for building a temple in the town of No Name.”
“I have no interest in all that religious humbug!” the king said, “I have to ask you to remove yourself from my castle!” He then sent his guards after us. We approached the king. “In the name of Poochy the dog!” SMB said. “Listen to us, or else—”
“Did you just say ‘dog’?” the king asked in a surprised tone.
“Yes?” SMB replied.
“Your deity is a dog?” the King asked again.
“Uhm… yes?” 2257 replied.
“Oh my, I love doggies!” the King remarked gleefully. “They are so cute and fluffy and awww!”
We looked at each other quizzically.
“You can have your temple in the town of No Name.”
“Really? …uhm… Neat!”
“And to think that we managed to do something without resorting to violence for once,” Walkazo remarked.
“Well, this sucks,” I uttered, walking calmly towards the king. The others looked at me.
“What do you mean, sonny?” the King asked. I didn’t reply. His last words were “Oh, fiddlesticks!” when I struck him down.
“Edo!! What the heck are you doing??” Walkazo yelled angrily.
“I came here for the experience points, not for a friendly talk,” I explained.
“Uhm… aren’t you taking this game a little too seriously?” 2257 asked.
“Nonsense!” I replied, “You talk like you lost your faith in Poochy!”
“But Edo,” 2257 continued. “The way of Poochy is about spreading love and forgiveness.”
“No, it’s not!” I replied fiercely.
“Yes, it is,” 2257 repeated calmly.
“Stop having better arguments than me!”
“I think Edo’s lost his marbles,” Tucayo remarked.
“Oh, we will see about that,” I said while placing the crown of the fallen king on my head. “I will prove my sanity by throwing you all into the dungeon while going on a quest to conquer or destroy the world! Not sure about the last step yet. Take them away!”
“Yes, my liege,” the guards answered and then they lead the others out of the room.
“We should probably call a doctor or something,” SMB said.
Walkazo sighed. “I should have known this story would turn into a drama about video game addiction sooner or later.”

“So, new majesty who killed the old majesty…” the remaining guards said to me. “What are your commands?”
“Well, first I need more power. Send out our armies to all the other countries and conquer them. Then you collect all the experience in little paper bags and give them all to me!” I laughed manically.
“As you wish,” the guard replied. Soon I would be more powerful, and then I would finally be able to reach my final objective. The ultimate level! And ultimate power!!!

Day 14: They're not getting to me

Player Party
D. Ravenhunter
Level 61

Finally seized control of everything. The game is mine. Everyone has been imprisoned. Everything is secure, no mobs, no disputes, nothing. There is nothing to worry about, nothing except everything. Yes! Everything. They all want my head. I know it. Everyone is after me. No, not everyone, everything, including the gold fish! Yeah! But I won’t let them get me that easily. They will see. Everyone is now my enemy, everyone, that is, except the toilet brush. The toilet brush is now my only ally in this mad world ruled by insanity. Insanity and me, who is the strongest character in the whole game. There is only one stronger character, and that is the toilet brush. Curse you, toilet brush, you have betrayed me. You will go to toilet brush prison! No one shall stand above me except the almighty Poochy. All hail Poochy! Now for more level‐grinding…

Day 15: ............p........Q........7

Player Party
D. Ravenhunter
Level 84

……everywhere……………85………………everything…………86………………87…………………………evil…………………false……………………plotting…demise………………………………no… way……………nowhere………………88………………Why…………why all of this………who…………………89…………………there it is…………………90………………will get you………………………………must reach……………………the ultimate……………………… cannot sleep…………………………must fight……………91……………………92………………………get to the next……………………………evil gazes everywhere…………………………………seeking……………………………I must be faster…………………………I will………………………get it………………………………Level 100………………stupid pizza delivery man………………93………………you will see…………………………………… will believe……………………………94……………… will regret………………………95……………………………sacrifice charisma for defense points………96……………97…………98………

Day 16: Police Report

Player Party
D. Ravenhunter
Level 99

Greetings, I am from the Mounted Police. I found this log on the floor of Mr. Efondirner’s apartment and have decided to continue it since I am so bored. Anyway. Today was a strange day. Our headquarters received a phone call this morning. One of the neighbors of the guy I mentioned earlier called us because he heard strange sounds from next door and was worried. We hurried to the described place and when we entered the apartment, we saw this strange guy and a computer in the middle of dozens of pizza boxes. The guy was muttering things like “Level up” and “only 21 Yoshi Noses left.” it was sort of disturbing. We tried to remove him from the computer, but he just hugged the monitor and started hissing at us. We had to use a giant spatula to get him away from the machine. He then started throwing books at us, screaming “You cannot overcome my attack buff, you infidels!!!” We had to call reinforcements just to subdue the guy… Things got really ugly after that, so I will spare you the details. Anyway, we decided to take the guy into custody and decorate his apartment with DO NOT CROSS tape (I love doing that). He is in custody now, so I guess the public is safe from him. Still, I’d like to know what caused that poor man to snap like that. I guess we’ll never know.

Oh, I also took this interesting looking game from the guy. I think I will give it a try later this evening…

Day 17: Closing the Log

Hello, readers of the ’Shroom. This is Edofenrir, now continuing to write from my nice and comfy hospital room. I don’t have that many memories of what happened over the last few days, which is strange. Also, my doctor told me that I am not allowed to play any MMORPG ever again, so I am forced to end my adventurer’s log here…

Anyway, Super Mario: World of Mushroom is a curious game. If you play it, you will have an interesting gaming experience, until you suddenly lose track of everything and you wake up in a hospital bed with amnesia. If this is your sort of thing, you should definitely give it a try. Anyway, I have to stay here for two more weeks before I am allowed to leave, so I have to kill time until then. I wonder what my friend from the Nintendo Power Line is doing at the moment… I think I will call him later this evening…

I could swear I have forgotten something, but what could that be? …

WoM StoobarioEnd.jpg

Cooking Guide

by Baby Mario Bloops (talk)

Ladies and Gentleman, welcome back to another fun-filled episode of the Cooking Guide! Your host none other Baby Mario Bloops is here, ready to fill you in on this month's prized dish! Still no cooks since we spent all our money but I'm sure I can handle this!

Today, celebrating the upcoming summer, we will make a amazing yet hard to obtain Miracle Dinner!!!!!!

To not repeat myself like always, so let's just get in. First things first, get:

  • A Lot of Myster Boxes.
  • A Mircowave
  • A Pantry that can hold everything.
  1. First go to Flipside Arcade and start bashing through the games until you win a lot of points.
  2. Head over to The InterChet and trade them for as many mystery boxes as you can.
  3. Head out and go to the kitchen that you are working in.
  4. Put a Mystery Box in the microwave, and turn it on for 1 second.
  5. Once done, check what you made, and see if you got the Miracle Dinner. Yet expect to find other recipes like Koopa Tea such as I did or any thing else.
  6. Once finally achieving it, expect to have fine taste and let it's confidence booster prepare you for the hot summer!


Artwork of Boo from New Super Mario Bros. Wii (later reused for Mario Kart 8 Deluxe and Super Mario Party)
Aww, wouldn't you want to hug if it didn't try to steal your soul! :3

by Gamefreak75 (talk)

Welcome, and now that I have your undivided attention, I would like to present you with the latest in awesome pets: The Boo.

And as I take out of this cage I wi— WAIT! Where did it go?! Holy crap! Cover your head, until I find—

Ah, there is is, trying to scare my assistant.

Boos are docile creatures, usually found secluded from all forms of life. But, now, you can own one as a pet! Bizzare? No. Brilliant? Yes. The best part is that they’re dead already, so if you’re a lazy slouch or an outgoing person, you don’t need to worry about feeding them. Even better, its waste disappears into thin air. No more filthy carpets from those stupid Goombas’ or other pets’ feces. So come on down to the Ikana Graveyard your local cemetary where our “trained” members are ready to serve you.

Oh, and I should warn you that Boos like the taste of souls… Good luck… (you’ll probably need it)


by Baby Mario Bloops (talk)

Everyone, welcom to the exciting interview with no other than Baby Mario Bloops! Let's give a warm welcome to our special guest that has coated Mario in ink few times and has recently became allies with him. That person is the one and of many, Blooper! Let us launch into the interview...

Baby Mario Bloops: Welcome Blooper, how are you?

Blooper: Not bad, just taking a break from the Mario Games that been taking place lately.

Baby Mario Bloops: Yeah, I think everyone in the latest game could use it.

Blooper: Agreed. Big fan of me?

Baby Mario Bloops: What?

Blooper: You can't trick me and not tell me that Bloops in your name is meant for me.

Baby Mario Bloops: Yes, I can't deny that. Your just one awesome character.

Blooper: Wow, it is a pleasure to meet such a loyal fan of my species.

Baby Mario Bloops: Okay, I'm suppose to do the interview now. So, many users want to know where you spill ink out from?

Blooper: Well, I can tell you that we do spit it out from our mouths on my face, but there is another spot that I don't want to talk about.

Baby Mario Bloops: That's fine. Any upcoming games that you would spoil us into?

Blooper: Ummm....well, E3 is just around the corner, so you can wait.

Baby Mario Bloops: Please! Come on, to a big fan of you?

Blooper: Sorry, all I can inform you on is that your going to like it!

Baby Mario Bloops: Please oh plea-

Blooper: Sorry, got to go now, bye!

Baby Mario Bloops: Dang it! I'm going to tape them down next time. See you all next month, and enjoy the first month of a wonderful summer!

Fake Sports

by Ralphfan (talk)

On the opening day of the Mushroom Cup, Team Mario was upset by Team Petey, 2‒0. It was the first time in 36 years that the host team had lost their opening match. After a scoreless first half, Petey broke the stalemate at 54’ and Hammer Bro. scored the insurance goal at 71’. On Wednesday, Team Mario will return to action against Team Yoshi. Team Petey will take the field again on Thursday against Team Daisy.

Fake Weather

by Toadwell (talk)


Toad Town: 54. Meteors falling, avoid Bowser!
Bowser World: 78. What the… FLOWERS? IN BOWSER WORLD??
Fire World: 1,840. Wow. Prince Pikante is launching meteor fireballs.
Desert World: 198. Chain Chomps are on the loose!


Toad Town: 69. YAY NO WARNINGS!
Bowser World: 99. WTF MORE FLOWERS!
Fire World: 66,789. Bad vacation spot.
Ice World: −998X7602. SO FREAKIN COLD I ADDED A X
Desert World: 109, No warnings, but low gravity.


Toad Town: 65. Princess Peach is still kidnapped. COME ON, MARIO!
Bowser World: 75. MORE FREAKIN FLOWERS… oh wait, it’s Floaty Fluff.
Fire World: 54,674. TOO HOT, BURNING TO ICE WORLD.
Ice World: 0. Woah, cold.
Desert World: 9,999. HOT HOT HOT!

The 'Shroom:Issue XXXIX/Art & Music

Pipe Plaza

Director’s Notes

Super Mario Bros.

Welcome to another issue of The 'Shroom! I have to say that I am honored to have helped around a bit with more of the main 'Shroom work this month; sending out warnings for every sub-team and archiving last month's issue, as well as updating the single page. You see, Stooben's computer was kind of screwing around (his A/C cord was kind of broken) and his computer shorted. Afterwards, when he got the new computer, his internet sort of died as well. By the time he had this all fixed, he felt that it was too late to really help direct this issue. So Tucky had taken on the work of the Director and asked me to do some of the Sub-director's work.

And no, I don't mean to brag. It's just that I feel honored to have been selected by Tucayo to help out with the issue, and it's an experience that I will certainly remember. :)

Anyway, moving on to MG1's notes; I'm sure he has some announcements to make.


Welcome to another issue of the Pipe Plaza!!! I'd like to begin by thanking SMB for carrying a lot of work this issue as I have been away on numerous school trips for pretty much the whole month, SMB stepped in and sent out...all the warnings and then he formatted the issue!


Other than that...there's a new position coming out soon to do with the new "Poll Selection Committee" and the position will report on the progress of Polls as soon as the leader has been decided! OK, I think that's all now read the rest of the issue.

Monthly Report

So yes... When you look at the table below, it may look simple. It actually was easy to make this report this month. But I can say that you probably don't know what's in store for future issues. Starting next issue, I will start reporting the current statistics as of the release of the issue and start comparing those statistics with the previous month's statistics.

  • For example, for July 2010's issue of The 'Shroom; I will post statistics for July, repost the statistics for June 2010, and compare them to each other.

And starting the issue after the next, I will start doing what is listed above as well as comparing the current statistics as of the release of a 'Shroom issue to this month's to show changes since I started reporting wiki stats.

  • For example, for August 2010's issue of The 'Shroom; I will post statistics for August, repost the statistics for July 2010, and compare them to each other.
  • I will also post the statistics for August 2010 in a new table, repost statistics for June 2010, and compare those together.

I look forward to writing this section in future issues, as I think it will be fun to write; and fun for everyone to read. :) Oh... And before I forget: statistics that involve me multiplying and dividing will be as precise as possible. So expect a lot of decimals in upcoming issues. ;)

Credit goes to Stooben Rooben for the coding (I based the coding for this off of his report table that he used when he wrote the section).

June Statistics
Statistic As of 13 June 2010 (14:08)*
Content Pages 10,686
All Pages 69,010
Files 23,849
Edits 798,948
Edits per Page 11.5772786552673525576003477756847
Registered Users 14,736
Active Users 296
Bots 0
Patrollers 4
Sysops 19
Bureaucrats 4
Proprietor 1
*All times EST.

Featured (Marioguy1)

And...Featured! Let's see...newly featured

  • Donkey Kong Land was featured 6-0 on May 16th (Nom).
  • Rice Beach was featured just ten days later on May 26th also with a score of 6-0 (Nom).
  • list of Bonuses from Super Smash Bros. Melee was featured June 5th (Guess how many days later *cough*five*cough*) with a 5-0 score (that's a change)! (Nom)

Now for the epic failures failed nominations!

OK, now for the FIs, I have a feeling this will be the last or second-last week FIs are included in this position (I plan to remove them myself in fact) due to a recent proposal. So, enjoy them while you can!

And that seems to be all! As we say goodbye to our Featured Image process we must also say goodbye to this issue's Featured =(

See you next week!

Projects Seeking Contributors (KS3)

Hello, everyone. This is KS3, and we will be discussing…

PipeProjects! , well they are all seeking contributation.

There are a lot of PipeProjects going around on this Wiki, so I will just be doing a few. PipeProject:Star & Shine Missions, PipeProject:SMW Levels, PipeProject:Mario Kart, PipeProject:Paper Mario Enemies, and PipeProject:RPG Items & Badges are some of them. For a full list of PipeProjects, go here. See ya’ll next time.

Links (KS3)

Hey, people! This is KS3 and I will Kill Luigi be doing some stuff. Anyone needs some help on something? Then Come to the “Help Center and More”. (Well the people who designed this newspaper called it “Links”)

In what others call “Links”, there are some helpful tips on browsering the wiki and editing pages/userspace. Are you wondering why everyone has those fancy signatures and you don’t know how to create one? Well then head on to Help:Signature and MarioWiki:Signatures. These pages will help you create one and tada: there’s your sig. Use 4 tildes (~) to sign with your sig.

NIWA, short for Nintendo Independent Wiki Alliance, is fairly new (go down the page for NIWA news, by Tucayo), and if you need to know about NIWA, go here.

And, please make sure you don’t spam/vandalize/troll/flame/etc. If you do, then you get blocked for infinite. More information can gained at MarioWiki:Vandalism and MarioWiki:Blocking policy.

Now, that sums it up. See ya’ll next time, and have a good time with those new info.

Tip of the Month (FunkyK38)

When saving changes made to a page, make sure you hit the "minor edit" button if it's a small change, and that you don't hit the "save changes" button more than once to avoid backing up the recent changes board.

NIWA News (Tucayo)

Hello readers, I am Tucayo, and welcome to another issue of NIWA News.

As promised, this last month, 3 new wikis joined the alliance, they are WiKirby, Metroid Wiki and Wars Wiki. Following their entrance to the alliance, the forum now has a child board for each of this series.

Talking about the forum, a new board is being proposed, this is the Off-topic discussion board. I think it will be created soon, but first we need most of the staff to agree.

Recently, Axiomist discovered a well-developed Nintendo Wiki, Gamehiker wiki. The NIWA staff is in talks to see if they can join the alliance.

A new surprise feature for the Shop is being developed. Sorry, that’s all I can say.

This is a ‘Shroom related notice, but it has also got to do with the NIWA. We are now affiliated with StoneWatchers and BulbaNews! Find their links in the footer.

The staff of the wikis is working together in a big project, that’s all I can say at the moment.

These were the news that we had at the moment of the due date. If some more were to appear, I will inform you of them. Bye!

Mario Kart: Wheel Tips Corner

by Coincollector (talk)

Hello everybody! Welcome to Mario Kart: Wheel Tips Corner, a new section of the ’Shroom where we talk about tips, hints, info and any questions involving one of the most popular spin‐offs of the Mario series. I, Coincollector, will be your host.

Why not start with some tips today? Well, today we’ll talk about one of the most used staples that you may have seen in any Mario Kart game to date. Got it? It’s none other than the Banana!

Yeah, these vitamin‐rich yellow fruits are a good way to cause wrecks, but how do you use them? Mainly, you let this fruit drop behind your kart. Then the item just stays still on the track until some victim runs over it and spins out of control. Not bad, but any smart driver (even a CPU) manages to avoid these fruits in the road, so you’ll need to find a more effective use for this item. One well known use for the Banana is to block incoming hazards like Red Shells. You can drop the Banana just when the shells are about to hit you, or drag the banana behind your kart to keep your back safe. Another use of the Banana is to place it in a strategic spot on the track where your opponents wouldn’t expect to find it. For example, try dropping Bananas in the corners, before a big jump over a gap, or on the boost pads that racers tend to use. You can also throw a Banana forwards and hope for an opponent to slip on it. You need very good aim to do that, though.

Also, there are other types of bananas that you may get. Each appears in at least one game, but all share the same basic function.

  • Banana Bunch: Instead of receiving a single banana, why not five? A set of five bananas allows you to litter the track with a barrier of slippery yellow fruits. It can be used to block the path of the pack following close behind you.
  • Giant Banana: Even if this guy’s face doesn’t scare you, you’ll be scared when you learn that this giant banana can make you spin out of control for a bit longer than normal and splits into three normal‐sized bananas after being touched.
  • Triple Bananas: This is similar to the Banana Bunch, but you have only three bananas hanging behind your kart.

With these guys, we end the first issue of Mario Kart: Wheel Tips Corner. Thanks for reading our section, and remember, never underestimate the power of Bananas!

If you have any questions, PM me. Thanks and have a nice day :D

Beta Elements

by Turkishcoffee (talk)

A lot of games only have fragments of elements left, which makes selecting a game to write about difficult. I didn’t want to do another RPG game. Not just yet, anyway. I went through about four other games and rejected writing about them. Yes, Mario Kart 64 managed to beat out other games.

The beta title might be a good place to start. The “R” I think, astoundingly, stood for “Racing” and it was mostly a project name. I have a feeling the SNES game was made under a project titled Mario Kart R, making this Super Mario Kart R. Nintendo seems to like using the first letters of words for project names. Isn’t that how the Nintendo DS got its name?

Mario Kart 64 pre-release screenshot
In case you’re confused as to what a driver does in a race.

Many of the known changes are cosmetic, such as the racers facing the player / screen / 4th wall directly in the beta. A few of the cosmetic changes are a little interesting. I also think that the beta start graphic reading “Go!” may just be a placeholder. I don’t want to seem like a one‐trick pony, so let’s move on.

Beta HUD of Mario Kart 64
Someone left a yellow squid on the track.

The beta banana peels look more like yellow squids or bootleg yellow Cthulhi (Cthulhus? Cthulae?). In the release version the bananas have eyes in the roulette, but none when placed on the track. The beta bananas have eyes after being placed on the track.

Item boxes that actually look like boxes.

The beta boxes are black with white/rainbow trim and seem to match the roulette box more. Strangely, the boos look more like the ones in Super Mario 64 than the boos in the final game (or the other “beta boos”).


The Beta character select shows Kamek. (Well, it could be any Magikoopa, really. They all look the same to me, but everyone seems confident that it’s Kamek.) DK does not appear on the beta character select. Interestingly, there’s a screenshot showing Kamek from behind on a track which appears to be DK Jungle Parkway. This could mean that DK was either unlockable or some sort of boss, or perhaps that there was a point in development when both were in the game. Another thing to note is that none of the karts in the final game have the large wheels that Kamek's does.

Now that we’ve combed though graphics, let’s talk about feathers. The beta roulette, so I have read, contained a feather item. I Assume the feather would make a cape and let people glide. This could be useful on some courses, like Koopa Troopa Beach (making that strange booby trap useful if you could glide over it). Banshee Boardwalk has one drop, and a pit you could possibly glide over. It could have been very useful in Yoshi Valley as well. I think it was removed because in more than half the courses it would have been useless – take Choco Mountain, for example.

Aside from the removal of Kamek, I don’t think the game lost much of anything. A racing game can normally do with a few more characters, and I think eight is sort of restrictive. Perhaps the game engine couldn’t handle nine racers, and the developers liked DK better. Perhaps they couldn’t think of a course for Kamek. For better or worse we can’t race a Magikoopa or glide over pits and our banana peels have vanishing eyes (but actually look like bandanna peels).

Non‐Mario Review

by Leirin (talk)

This month we’ll be reviewing The Legend of Zelda: Ocarina of Time for the Nintendo 64, often considered the hallmark Zelda title. We'll pick apart a classic game and discuss its impact and why it deserves to be so acclaimed.

First previewed in 1996, Ocarina of Time had come a long way since its predecessors – for its time, the graphics were exceptionally beautiful, and quite a departure from the simplistic sprite graphics previously seen in A Link to the Past and the NES Zelda games. Even today, the graphics – which would be further refined two years later for Ocarina of Time's semi‐sequel, Majora’s Mask – still hold up quite well. Another big improvement Ocarina of Time made on its predecessors was in the area of combat mechanics. Now the standard for the series, gameplay was challenging and surprisingly realistic, allowing Link to roll, slide out of the way, and perhaps most importantly, lock onto objects and characters with Z‐targeting (sometimes renamed L‐targeting in later games). Nearly every 3D adventure game after Ocarina has used this mechanic.

The game begins quite calmly – you are a young boy from the forest, destined for so much more. After something bad happens to the Great Deku Tree, the mighty overseer of the forest, Link sets out to investigate with his fairy friend Navi. This begins an enormous quest spanning the past, present, and future, where Link must use his own courage to prevent the demon king Ganon from ruling all of Hyrule. The way the plot ties together in this game is simply brilliant. If you’ve read enough about Producer Shigeru Miyamoto, you’ll know he’s usually against writing big stories for games, so the developers kept a lot of the plot details “hidden” within the character dialogue. The ocarina, an instrument, is crucial to the game, and eventually became a symbol of the entire series. You play it by pressing the C button “ocarina holes” on your Nintendo 64 controller, another example of ingenuity in the game’s design.

Ocarina of Time is a game you’ll be glued to for a while. With about 10 vital dungeons to explore, even those that are skimming through the game will spend a lot of time on it. And for the obsessive Zelda completionists— well, it’s probably one of the most difficult to beat.

Link also meets many characters in his adventure across Hyrule (and beyond): Saria, his childhood friend who gives him the Fairy Ocarina; Malon, a young girl from the farm; a whole colony of Gorons; and the Sages, to name a few. Plus, maybe most famously, Sheik – a mysterious character that teaches Link new transportation songs, who famously ends up being (spoilers) Princess Zelda!

There are a few aspects to the gameplay some may find unpolished today, however – controls are sometimes clunky or unresponsive, and those with short attention spans probably won’t get far in Ocarina of Time. One could persistently play the game for months and still have dungeons left. It's also definitely not for very young gamers, as the difficulty/frustration levels really spike in some areas of the game.

I think my main complaint with Ocarina of Time is that I don’t have as much emotional attachment to it as I do The Wind Waker, nor do I think it’s as fun (or easy) to just pick up and play when I’m bored. It also lacks personality – but it’s full of that Zelda magic.

While Ocarina of Time may be viewed as a generic Zelda game these days due to its impact on the rest of the series, it remains very unique for what it is. The series, and maybe the gaming industry as a whole, simply wouldn’t be the same without it.

I rate this game a high 9.7/10.

Non‐Mario Review

by FunkyK38 (talk)

Hey everyone, what’s up? It’s FunkyK38, kicking off the month of June with a little BRAWL!

This month I will be doing the Rumble Falls Stage. A classic from DK, this stage features odd tricks that will keep any Brawler on their toes.

The first thing I have to warn you about is the HUGE thorn right in the center of the screen near when you first start. This thing is an INSTANT KO if you touch it from ANY side. Believe me, I’ve tried making it work from other angles.  It does not work if you land a flying character on the top where there is no thorn (Sorry, MK, I learned that lesson quick!)

Another thing is the Barrel Plane that docks to allow you to stand on it. Those boxes, they’re 100% breakable, if you didn’t know. It just takes a little bit of oomph to smash them, although there’s nothing inside.

When it says “SPEED UP”, it’s also a good time to try a character with a multi‐jump ability that is fairly light. They won’t fall down due to gravity; the speed of the stage will actually pull them up with it. What do you know, a videogame that breaks the laws of physics!

Everyone’s all worried about what will happen if you use a character whose final smash causes them to become immobile, such as Kirby, DK, or Samus. Well, you don’t really have to worry about that, because the final smash will slow the stage down enough to give you plenty of time to climb back up. Plus, try using a final smash that’s got a lot of launch power, such as Meta Knight’s or Link/ Toon Link's near the top. Even if you don’t have very much damage, if the character you're aiming at is light enough, it’ll be enough to launch them easily.

That’s it for me this month! Hopefully this gives you more confidence when using Rumble Falls. Happy Brawling!

Special Award

So, since a non-Mario award can't be in the Mario awards, I, Tucayo, decided to host this on The 'Shroom. Award X1, Most Anticipated Non-Mario game! Winner will be announced on the August issue :3 Voting closes July 31st

Vote here!


Welcome to the 1st annual Ultimate Character Tournament! I'm Ralphfan, and I'll be your host. What is the tournament? It's a series of polls in a bracket to determine the best character from the Mario, Sonic, Kirby, DK, Zelda, Banjo, and Conker games! Right now, we're in the sixth round, and you can vote in the polls listed below. Meetings were held in #mwUCT, which can be accessed here, on Userpedia, Darkmyst, Mibbit, mIRC, PJIRC, Chatzilla, or etc. We are also on the forum!

Click here to see the bracket


Meeting 1


SMB and I covered the Banjo and Conker series with help from MG1 and SLNO.


We determined a schedule:

  • 9/16: Conker and Banjo
  • 9/23: Zelda and DK
  • 9/30: Sonic and Kirby
  • 10/7 - ?: Mario

Mario might take a long time.


14 Conker and 7 Banjo characters were accepted, and 4 more from Conker are on the bubble:

  • Jolly Roger
  • Gobi
  • Cheato
  • Roysten

Meeting 2

SUMMARY We covered Zelda. SMB missed a lot because of dinner, Tucky was there for most of the meeting, SLNO was logged on but inactive, Castle Toad was there towards the end, and MG1 was there throughout. We didn't have time for DK, plus I pinged towards the end.


New schedule:

  • 9/16: Conker and Banjo
  • 9/23: Zelda
  • 9/30: DK
  • 10/7: Sonic
  • 10/14: Kirby
  • 10/21 - ?: Mario


We added 18 Zelda characters, and two others are on the bubble:

  • Agahnim
  • Evil Wizard

Meeting 3

SUMMARY We covered DK. SMB was there for the last half-hour because of dinner, but MG1 was able to cover, and Tucky was able to drop by.


  • 9/16: Conker and Banjo
  • 9/23: Zelda
  • 9/30: DK
  • 10/7: Sonic
  • 10/14: Kirby
  • 10/21 - ?: Mario


We added 18 more, and put 6 on the bubble:

Meeting 4

SUMMARY We covered Sonic. SMB helped out, as did MG1, Turboo, Noahp89, and Tehchomps. Tucayo was probably watching the Yankees-Twins game.


  • 9/16: Conker and Banjo
  • 9/23: Zelda
  • 9/30: DK
  • 10/7: Sonic
  • 10/14: Kirby
  • 10/21 - ?: Mario


We added another 17, and put one on the bubble:

  • Super Sonic

Meeting 5

SUMMARY We covered Kirby. SMB was my only assistant, but he did a great job!


  • 9/16: Conker and Banjo
  • 9/23: Zelda
  • 9/30: DK
  • 10/7: Sonic
  • 10/14: Kirby
  • 10/21 - ?: Mario


We added 11 characters and 0 maybes.

Meeting 6

SUMMARY We began Mario and got about halfway through because we ran long. We got through every game from Jumpman to SMRPG. We're going in chronological order by when the games were released. MG1 was there for most of the meeting; Tehchomps was very active as well; Packy was there for a good chunk of time; SMB, SLNO, and Yoshario also pitched in. Hopefully, we'll finish Mario next week, but I have the feeling it will go into November 4th's meeting.


  • 9/16: Conker and Banjo
  • 9/23: Zelda
  • 9/30: DK
  • 10/7: Sonic
  • 10/14: Kirby
  • 10/21 - 11/4?: Mario

We hope to finish next week, but it'll probably run through the start of the November 4th meeting.


We added 46 more characters and 0 maybes.

Meeting 7

SUMMARY We finished the Mario series. SMB was there, but busy, SLNO was there for a while, and Tucayo dropped by for a while, and Tehchomps was there for a bit.


  • 9/16: Conker and Banjo
  • 9/23: Zelda
  • 9/30: DK
  • 10/7: Sonic
  • 10/14: Kirby
  • 10/21 - 10/28: Mario
  • 11/4 - ?: Brawl, Seeding, and Bracket


We added another 63 characters for a total of 109 from the Mario series and 194 total.

Meeting 8

SUMMARY We did final touch-ups, covered SSB, and began seeding, but we didn't get much done, due to the World Series and people not really wanting to pay attention. However, I was able to work with a few users during the week, so we were able to make progress nonetheless.
For seeding, we have 222 characters. To narrow it down to 128, we will need to eliminate 94 of them. Therefore, 34 of the entrants are being given first-round byes and will advance directly to the second round. The next 94 will be matched up against the bottom 94.


Continue seeding and fill out bracket.


We added 28 characters, for a final? (unintentional) count of 222. I was going for something between 128 and 256, so it worked out well.

Meeting 9

We worked on the second tier of seeding. SLNO was there for a bit; Tucky and MG1 were the major contributors. We didn't add any new characters, but MG1 suggested the SMG bosses; you can now vote whether to include them or not.

Meeting 10

MG1, SMB, and SLNO helped nearly round out the second tier of seeding in a short meeting. It looks like the SMG bosses are going to pass; the poll will close at the start of the next meeting.

Meeting 11

MG1, SMB, Noah, and Tucky finished out the seeding groups. Since the Galaxy bosses pass, we finished with 231 characters. We're going to organize them into a bracket and set up dates beginning next week.

Meeting 12

MG1, SMB, Tucky, SLNO, and Noah helped organize the bracket. Because of the number of characters, 25 characters get byes, or free passes, to the second round. They have been placed throughout the bracket. We plan to open the first round of the tournament on January 6th or 13th.


The characters
The bracket


Here are the dates:

  • Round 1: 1/7-1/27
  • Round 2: 1/28-2/24
  • Round 3: 2/25-3/24
  • Round 4: 3/25-4/28
  • Round 5: 4/29-5/26
  • Round 6: 5/27-6/29
  • Round 7: 7/4-7/29
  • Round 8: 7/30-8/28

Poll Committee Chairperson Election

Sunday, 23 May 2010, a proposal concerning several changes in our current Main Page was accepted by the community and passed. This proposal can be viewed here.

One point this proposal addressed was the creation of a Poll committee, a selected group of users to create and select polls to feature on the Main Page. The members of this committee are meant to be selected by a person in charge of the committee, the Poll Committee Chairperson, who shall be elected by the community. This election will take place on this page

What does the Chairperson do?

As the person in charge of the Poll Committee, the Chairperson holds several responsibilities. The essential obligations of the Chairperson are listed below.

The Poll Committee Chairperson...

  • ...needs to select six users who will, together with the Chairperson, form the Poll Committee. These six users should be trusted members of the community.
  • ...needs to select one of these six users to be their surrogate. The surrogate will replace the Chairperson in case they are not able to hold their position anymore.
  • ...should suggest, discuss, and vote on polls in a sub-forum exclusively for the Poll Committee. These polls should be appropriate and not be detrimental for the Mario Wiki's reputation. A forum account is required for the position of the Chairperson, as well as for every other member of the committee.
  • ...should be active. They should be able to cast a vote every two weeks. If a decision cannot be made, the Chairperson holds the right to abstain from voting (the committee needs to be informed of this abstain however). Repeated failure to cast a vote or abstain might result in a loss of the chair position.
  • ...holds the right to suggest the dismissal of a certain committee member if said member does not uphold their responsibilities properly. A vote among all committee members will then commence. If three other members agree with the suggestion, the member in question will be dismissed. The Chairperson then has to select another user to take their place.
  • ...will keep their position for one year, provided that nothing out of the ordinary happens. After that period, a new Chairperson will be elected. The old Chairperson holds the right to attend this election as a candidate once again and thus has the chance to be elected for another year.

If you think you might be a suitable candidate for this position, you can enter this election as a candidate.

How do I become a Chairperson?

To become the Poll Committee's Chairperson, you need to be elected by the Mario Wiki Community. For this matter, you can campaign in the election below. You can join the election as a candidate at any time, except if the election reaches Overtime. If you are interested, follow these steps to nominate yourself:

===Your Name===
Your reason why you should become the Chairperson


  • You can enter the election by filling out this form and posting it below. New campaigns go to the bottom of the page.
  • You can only nominate yourself. Entering someone other than you in this election will not be tolerated.
  • Make sure your campaign has reasonable grammar, so people can understand what you are trying to say.
  • After your campaign is set, people might add their votes to the Vote section of your campaign. As a user of the Mario Wiki, you have a vote as well, and you are allowed to vote for yourself.
  • If you have the most votes by the end of the election, you will become the new Chairperson. If there is a tie by the end of the election, it will continue between the candidates with the highest amounts of votes for one week. This procedure is called Overtime. If there is still a tie by the end of the new deadline, the election will once again be extended by one week. Overtime continues until one candidate has the highest amount of votes.
  • Please take this matter seriously! Joke campaigns and profanity will be removed without warning. Additional steps might be taken against violators of this rule.

How do I vote here?

You can vote by going to the Vote section of a campaign and add this form to it. Remember to replace “Name” with your actual user name.


Alternatively, a user may cast an anonymous vote by using the form below. Note that people may see who voted anonymously when viewing the page history.


You can only vote for one person at a time. If the election reaches Overtime and your candidate gets eliminated, you can cast another vote for the remaining candidates if you like.

If there are still questions left, feel free to ask one of Mario Wiki's admins.

It is currently 09:22, February 22 (EST/EDT)

This election ends July 13th 20:00 (EST/EDT)


Super Mario Bros.


Hey, SMB here. Um... Not exactly sure how to start out with this. Well, to start with, I am a MarioWiki staff member. To be more specific, I am:

  • An Awards Committee member.
  • The owner of #mwchat, the MarioWiki's off-topic chat project.
  • A Core 'Shroom Staff member (I started out in the Core Staff as the Music & Artwork Team Director, and then I moved on to be the Pipe Plaza Team Director. I also filled in as Fake News Team Director for one issue).
  • A Wiki Patroller.

I'm also a staff member on other sites as well...

  • NIWA
    • Forum Administrator
  • Userpedia
    • Director of The Disconnected (as well as former Sub-director).
    • Former Chat Operator
    • Former Wiki Patroller and former Wiki Sysop.
    • Forum Global Moderator
  • UnMarioWiki
    • Chat Owner
    • Wiki Sysop
    • Wiki Bureaucrat
    • Forum Administrator (and owner).

As shown, I have experience as a staff member of the MarioWiki and its extended community. In response to the qualifications that the Chairperson must have:

  • I am already considering who to choose for the committee if I win so that it is not a last minute decision that I will have to make. I will make sure that these users are respected and trustworthy members of the MarioWiki community that can make good decisions and that can add great things to the committee.
  • I have already contacted the person who I feel should be my surrogate and assist me with making executive decisions for the committee, and he agreed to serve as (what I'd like to call) Vice-Chairman if I win. He is a respected member of the Super Mario Wiki and its forums; as well as most of its extended community. My candidate for Vice Chairman is listed below. I am confident that he is the most qualified candidate to be my successor if in any case I must resign.
  • I have an account on the forum and am an active member there.
  • I'd be sure to actively take part in discussions pertaining to poll selection.
  • Although I'm sure that whoever I select to be in the committee will be responsible members; if, for whatever reason, I must let one of my members go, I'll be sure to nominate a candidate that is just as able or would be better suited to be in the committee.
  • I will try my best to run the Poll Selection Committee well and to keep everybody's opinions to mind when voting or making decisions.

Vice-Chairman Candidate: Stooben Rooben

And my nomination for being my surrogate and second-in-charge of the Poll Committee is Stooben Rooben. Stooben has been a well-established and respected member of our community for about two or three years. His responsibility and hard work (as well as his care for the Super Mario Wiki, its affiliates, and the members of the communities of these sites) has brought him into many positions of responsibility and authority. His kindness towards members of the community and his fairness in enforcing rules has brought many to become friends of his and him being dubbed as "the kindest user" by many. I feel he is qualified for this position because he is perhaps one of the best examples of what a good, contributive member should be.

Some of his qualifications are:

  • Super Mario Wiki
    • One of the Awards Committee Directors
    • Chat Operator and second-in-charge of #mwchat, the MarioWiki's off-topic chat project
    • Before the polls were originally removed in 2009, he was in charge of adding polls to the Main Page when voting was public.
    • Director of The 'Shroom
    • Wiki Sysop
    • Wiki Bureaucrat
    • He is second-in-charge of the forum, and is the head moderator when Porplemontage is not around.
  • NIWA
    • He is the head representative of the Mario Wiki at NIWA
    • Forum Administrator
  • Userpedia
    • Former director of The Disconnected
    • Owner of #userpedia, Userpedia's chat room
    • Wiki Sysop
    • Wiki Bureaucrat
    • Former Steward
    • Administrator and owner of the Userpedia forum
  • UnMarioWiki
    • Former Sysop
  • He also owns his own forum, Xephyr.

I'm sure that I've missed a few in my list above, but what is shown should show that he is qualified for being Vice-Chairman.


  1. Homestar Runner (talk)
  2. Edofenrir (talk)
  3. X
  4. Matter Smasher (talk)
  5. LuigiMania (talk)
  6. New Super Mario (talk)
  7. Sleepy toad (talk)
  8. Tucayo (talk)



Well, I have no idea how to format an election so I'm just going to guess at it. This election is for the head of the newly made Poll Committee so I’ll outline the different areas of need for this position: leadership (duh), knowledge of Mario, responsibility, activity and the ability to yell at workers.

  • Leadership
    • Well, let’s see, I’m currently the steward (head) of the wiki Userpedia, the wiki about users of the MarioWiki. Join now and get a free cookie!
    • I am a global moderator on the Userpedia Forums.
    • I am a member of the 'Shroom's Core Staff.
    • I am on the Awards Committee for the upcoming Mario awards.
  • Knowledge of Mario
    • I have been a member of the Mariowiki for over one year and have absorbed much information since then.
    • I have just over 7,000 contributions to the Mariowiki (just under 5,000 of them to the mainspace).
    • I have many Mario games and the ones I don’t have, I have read about.
  • Responsibility
    • I have had sections for The Disconnected and The ‘Shroom for a long time now and I have not missed any issues as long as I had any possible way to make them (and even then I told someone about it).
    • If I am ever going away from internet access, the first thing I do is ditch my responsibilities. I know that doesn’t sound good but it is actually a good thing; I tell at least one person that I will not be able to do anything (most of the time more than one).
  • Activity
    • See above for the comment about being active for over a year.
    • I respond to almost all discussions about anything that has to do with one of my responsibilities.
    • I am always on chat when I’m online and then I’m in 8 channels to do with different things that I have a responsibility towards in case there’s any discussion to do with that.
    • I make a point to come on at least once every day and then I respond to things in the forums, talk in chat and edit the wiki.

Let’s see, I think that outlines everything! OK, questions – Comments section, votes – Votes section and for me!



Special Section

by Grandy02 (talk)

You probably know about Wrecking Crew, an NES puzzle game starring Mario and Luigi released in 1985. As the last NES Mario game released prior to Super Mario Bros., it introduced enemies such as Foreman Spike and the Eggplant Man. But unlike the famous ever‐recurring cast of Super Mario Bros., these have rarely been seen since then.

Wrecking Crew '98 box art

However, this article is not about the Wrecking Crew enemies as you might have expected. Did you know that a sequel to the game was released in Japan for the Super Famicom (Super Nintendo) in 1998? It is titled Wrecking Crew ’98 and features a variety of characters. All enemies of Wrecking Crew appear as both opponents in the story mode and as and playable characters in the two‐player mode. Three characters from Super Mario Bros. are also added to the roster, including Princess Peach and Bowser. Most of the characters have to be unlocked before they become playable in two‐player mode, which usually requires beating them in story mode. But there are also four unlockable characters not found in any other Mario game.

The first character of the quartet is easily the most bizarre. It is an oversized Onigiri that has come to life! Commonly known as rice balls in English, onigiri are often found in Japanese popular culture. That also includes some games of the Mario series, such as WarioWare: D.I.Y., where a giant rice ball is seen in the microgame “Rice Stuffed.”

Another unlockable character is called Onnanoko. Being Japanese for “little girl,” her name essentially tells us what she looks like: a little girl dressed in red and white and wearing a bow on her head. Less ordinary is her ability to magically wreck walls without the use of a hammer or another tool. This and her losing pose that portrays her as an angel imply that she might actually be a spirit of sorts.

In contrast to the previous characters, the third one is an ordinary man who goes by the name of Oyaji. His name literally means “father” in Japanese, but is also a colloquial term for a middle aged man. Unsurprisingly, Oyaji appears as generic bearded guy who is mainly dressed in white and green. He uses a pick rather than a hammer for wrecking walls.

When all of the three aforementioned characters have been unlocked, it is possible to challenge the last one, Dogu. A dogū is a clay figure from Japanese prehistory. The most common form is the shakōkidogū, and the Wrecking Crew ’98 character is based on such a figure, appearing as a bulky humanoid creature with (almost) closed googly eyes. The clay figure barely moves its body parts and apparently travels by magic. An inanimate dogū has been seen as a treasure in Virtual Boy Wario Land. The Pokémon fans among you might remember Baltoy and Claydol – yes, they are based on the ancient clay figures, too.

As stated above, none of those characters has reappeared in another game, and their obscurity makes a return unlikely. Furthermore, Wrecking Crew ’98 has yet to be released on Virtual Console in Japan. But seriously, who wouldn’t want to compete in kart races and tennis matches as a rice ball? ;-)

Staff Notes

Sub-director Notes

By Tucayo (talk)

Hello readers, I am your Submarine Director, Tucayo! Welcome to another wonderful issue of The ’Shroom!
This issue we have many interesting things, like a Poll Chairperson election, a special section written by Grandy02, and new writers, like Coincollector, Raphaelraven497, FireBabyLuigi11, Bloc Partier (who couldn’t send his section this issue, but we’ll see him next time), KS3, Dark boo, Mr bones, and Fawfulfury65! You see that’s a lot of writers, but we still have some openings for you! Check the Sign Up page for a list of vacant positions.
As you may have noticed, we also have a new background. This is the summer background, which is the 3rd of a series of 4 backgrounds made by SMB.
Speaking of SMB, I want to thank him for all the help he provided for this issue, thanks SMB!
So, unless I forgot something, which I am sure I did, I say good bye for now, and ’til next issue, BYE!

Editor‐in‐Chief Notes

by Twentytwofiftyseven (talk)

Hello. I decided that it can be winter all the time in my notes.

Just in case you missed this (somehow), you need to SIGN UP FOR THE ’SHROOM. Go. Do it now. I'll wait.