World 6-4 (Super Mario 3D Land): Difference between revisions

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{{Italic title|World 6-4 (''Super Mario 3D Land'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title={{world|6|4}}
|title={{world|6|4}}
|image=[[File:SM3DL6-4.png|250px]]
|image=[[File:SM3DL6-4.png|250px]]
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|game=''[[Super Mario 3D Land]]''
|game=''[[Super Mario 3D Land]]''
|limit=400 seconds
|limit=400 seconds
|beforealt=
|before_alt=
|before=[[World 6-3 (Super Mario 3D Land)|<<]]
|before=[[World 6-3 (Super Mario 3D Land)|<<]]
|after=[[World 6-5 (Super Mario 3D Land)|>>]]
|after=[[World 6-5 (Super Mario 3D Land)|>>]]
|secret=
|secret=
|sample=[[File:SM3DL-Beat Blocks Theme.oga]]
}}
}}
'''{{world|6|4}}''' is the fourth level of [[World 6 (Super Mario 3D Land)|World 6]] in ''[[Super Mario 3D Land]]''.
'''{{world|6|4}}''' is the fourth level of [[World 6 (Super Mario 3D Land)|World 6]] in ''[[Super Mario 3D Land]]''.
==Layout==
==Layout==
This level contains many [[Blinking Block|Beat Block]]s that appear and vanish in the music beat. Mario starts on a wooden platform. Going up two steps, Mario must cross three Beat Blocks to reach on another wooden platforms, containing a [[Wallop]]. Three Beat Blocks in a stair-like position connect this place to another area, where are two [[Prongo]]s, three [[? Block]]s and another Wallop guarding a Door.
This level contains many [[Blinking Block|Beat Block]]s that appear and vanish in the music beat. Mario starts on a wooden platform. Going up two steps, Mario must cross three Beat Blocks to reach on another wooden platforms, containing a [[Wallop]]. Three Beat Blocks in a stair-like position connect this place to another area, where are two [[Prongo]]s, three [[? Block]]s and another Wallop guarding a door.


Entering in the door, Mario finds a long corridor, while he is chased by a Wallop. At the end, he can jump on more beating platform until he enters in another door. The door takes Mario to an area with the Midway Flag. Crossing another three Beat Blcoks, Mario reaches a wood board with a red ring, and ahead, there are two narrow platforms with Wallops, just before a bigger board. Mario must traverse an S-shaped platform made of a wooden block and six arc-shaped beat platforms, while he is dodging a spiked bar. Mario reaches on a wooden building where he faces a Prongo. Going to the right, Mario travels through two groups of Beat Blocks and another Prongo between the two. Soon, Mario can jump over three small Beat Blocks to go to the Goal Pole.
Entering in the door, Mario finds a long corridor, while he is chased by a Wallop. At the end, he can jump on more beating platform until he enters in another door. The door takes Mario to an area with the [[Checkpoint Flag]]. Crossing another three Beat Blocks, Mario reaches a wood board with a red ring, and ahead, there are two narrow platforms with Wallops, just before a bigger board. Mario must traverse an S-shaped platform made of a wooden block and six arc-shaped beat platforms, while he is dodging a [[Spike Bar]]. Mario reaches on a wooden building where he faces a Prongo. Going to the right, Mario travels through two groups of Beat Blocks and another Prongo between the two. Soon, Mario can jump over three small Beat Blocks to go to the [[Goal Pole]].


==[[Star Medal]]s==
==[[Star Medal]]s==
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*[[Spike Bar]]s
*[[Spike Bar]]s


{{SM3DL}}
==Level map==
{{SM3DL Levels}}
<gallery>
[[Category:Super Mario 3D Land Levels]]
M3DL-map-A-6-4.jpg
</gallery>
 
{{SM3DL levels}}
[[Category:Sky areas]]
[[Category:Super Mario 3D Land levels]]
[[it:Mondo 6-4 (Super Mario 3D Land)]]
[[it:Mondo 6-4 (Super Mario 3D Land)]]

Latest revision as of 05:36, February 29, 2024

Level
World 6-4
SM3DL6-4.png
Level code World 6-4
World World 6
Game Super Mario 3D Land
Time limit 400 seconds
Music sample
<< Directory of levels >>

World 6-4 is the fourth level of World 6 in Super Mario 3D Land.

LayoutEdit

This level contains many Beat Blocks that appear and vanish in the music beat. Mario starts on a wooden platform. Going up two steps, Mario must cross three Beat Blocks to reach on another wooden platforms, containing a Wallop. Three Beat Blocks in a stair-like position connect this place to another area, where are two Prongos, three ? Blocks and another Wallop guarding a door.

Entering in the door, Mario finds a long corridor, while he is chased by a Wallop. At the end, he can jump on more beating platform until he enters in another door. The door takes Mario to an area with the Checkpoint Flag. Crossing another three Beat Blocks, Mario reaches a wood board with a red ring, and ahead, there are two narrow platforms with Wallops, just before a bigger board. Mario must traverse an S-shaped platform made of a wooden block and six arc-shaped beat platforms, while he is dodging a Spike Bar. Mario reaches on a wooden building where he faces a Prongo. Going to the right, Mario travels through two groups of Beat Blocks and another Prongo between the two. Soon, Mario can jump over three small Beat Blocks to go to the Goal Pole.

Star MedalsEdit

  • Star Medal 1: The player should hop onto the second Wallop they see and use it reach the medal on top of a ledge. Alternatively, the player could perform a Wall Jump and then hover with the Tanooki Suit to reach the medal. A running jump with Luigi will also work.
  • Star Medal 2: Before entering the second door, the player should wall jump onto the ledge above it to grab the second medal.
  • Star Medal 3: The final medal is found above a Spike Bar. The Tanooki Suit or a timed and precise jump is needed to get this medal.

EnemiesEdit

Level mapEdit