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{{construction}}
{{world infobox
{{location-infobox
|image=[[File:RiceBeach.png|160px]]
|image = RiceBeach.png
|game=''[[Wario Land: Super Mario Land 3]]'' ([[List of games by date#1994|1994]])
|width = 160px  
|levels=6
|greaterloc = [[Kitchen Island]]
|after=[[Mt. Teapot|>>]]
|inhabitants = [[Wanderin' Goom]]s, [[Pirate Goom]]s, [[Porcupine Fish]]es, [[Dropper]]s, [[Hermit Crab]]s, [[Pouncer]]s, [[Muncher]]s, [[Mole]]s, [[Spike Bro.]]
|first_appearance = ''[[Super Mario Land 3: Wario Land]]''
}}
}}
'''Rice Beach''' is the starting point of [[Wario]]'s adventure to steal the rumored [[Princess Peach|Princess Toadstool]] statue in ''[[Wario Land: Super Mario Land 3]]''. The area is a small beach on the west side of [[Kitchen Island]] that has a couple caves past the water. Rice Beach contains six levels and one secret [[treasure (Wario franchise)|treasure]]. The main beach has typical pirate fare: skull-and-crossbones-covered boxes and barrels probably owned by the [[Black Sugar Gang|Brown Sugar Pirates]] litter the sand. The beach is home to various creatures, such as [[Wanderin' Goom]]s, [[Pirate Goom]]s, [[Muncher]]s, [[Guragura]], [[Togemaru]], [[Dropper]]s, [[Yadorā]], and [[Gaugau]]. Up past the sandy beach lie the caves. Lava, spikes, and long, twisty caverns are obstacles that Wario must pass to proceed, and the caves also house [[Pirate Goom]]s, [[Pouncer]]s, [[Demon Bat]]s, and [[Penkoon]]s. The [[Spiked Koopa]], Rice Beach's boss, also lives in the caves. Wario must defeat the dangerous turtle to move on to the next world, [[Mt. Teapot]].


'''Rice Beach''' is the starting point and first world of ''[[Super Mario Land 3: Wario Land]]''. It's a beach on the west side of [[Kitchen Island]] with four levels and one secret [[Wario's Treasures|Treasure]]. Course one and three experience a "high tide" once the world is complete. They will be partially submerged, although they will retain the same level design.
[[Course No.01]] and [[Course No.03]] experience a high tide once the world is complete. The two levels become partially submerged, although they will retain the same level design. This high tide allows new areas to be reached.
 
==Courses==
==Courses==
===Course No. 1===
{|style="text-align: center; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="2"cellspacing="1"
[[Image:RiceBeachCourse1.png|thumb|Early on in Course No. 1.]]
|-style="background: #ABC;"
The first course in the game is a relatively straightforward level with only a few distractions. A somewhat wide variety of enemies appear: [[Wanderin' Goom]]s, [[Pirate Goom]]s, [[Muncher]]s, and a [[Mole (Wario Land)|Mole]]. The course starts with a simple straightaway with two blocks and a Wanderin' Goom. It soon becomes a more busy level; barrels are scattered everywhere and Pirate Gooms attempt to halt Wario's progress. About one-third of the way through the level, a ladder leads to a short underground section where [[coin]]s and [[heart]]s can be obtained. Two more ladders lead out of the underground area. Both go straight to the surface, but one leads to a barrel-and-block enclosed area; if Wario breaks the blocks, he will have to go back and use the other ladder. Just past the enclosed area is a small Muncher-infested area. Past the Munchers are more barrels and sand. Two-thirds through is another ladder. This one leads to an area that has a long string of Munchers. Wario cannot cross this line, even if he has a power-up. Just past the final ladder, there is a door. Through it is the level's end. The first time the course is played, a small cutscene shows a Mole using a ten-gold coin to open the door; a mural on the wall shows Wario how to do it as well. In the second and later times it is played, the Mole attacks Wario.
!width="5%"|Level
!width="1%"|Image
!width="20%"|Description
|-
|[[Course No.01]]
|[[File:RiceBeachCourse1.png|160px]]
|The first course of the world and of the game. Many barrels that serve as platforms are scattered throughout the level.
|-
|[[Course No.02]]
|[[File:RiceBeachCourse2.png|160px]]
|A course with many appearing and disappearing platforms.
|-
|[[Course No.03]]
|[[File:RiceBeachCourse3.png|160px]]
|Many quicksand pits are found in this course, which are replaced with floods after the tide rises. A secret exit to Course No.06 is also found here.
|-
|[[Course No.04]]
|[[File:RiceBeachCourse4.png|160px]]
|A course where a [[Pouncer]] chases [[Wario]].
|-
|[[Course No.05]]
|[[File:RiceBeachCourse5.png|160px]]
|The boss level of Rice Beach. The [[Spiked Koopa]] is fought at the end of the level.
|-
|[[Course No.06]]
|[[File:RiceBeachCourse6.png|160px]]
|A secret "bonus" course accessed by finding the secret exit in Course No.03. There are no harmful enemies, and it features an abundance of [[coin]]s.
|}


====''High Tide Differences''====
==Names in other languages==
[[Image:RiceBeachCourse1(Water).png|thumb|left|The same area as above, but filled with water.]]
{{foreign names
When the world is beaten, the tide rises and floods courses No. 1 and No. 3. In No. 1, there is one- to four-tile high water. This water engulfs all of the levels areas excluding the four spots with ladders. Instead, the underground is flooded. In the first underground area this makes no difference; in the second, however, Wario can now cross the Muncher pit.  Across the now-useless blockade is a a [[Dragon Pot]] and a room with a giant heart worth three hundred small ones   in other words, three extra lives.
|Jap=ライスビーチ<ref>''Super Mario Land 3: Wario Land'' Japanese instruction booklet, page 16.</ref>
 
|JapR=Raisu Bīchi
===Course No. 2===
|JapM=Rice Beach
[[Image:RiceBeachCourse2.png|thumb|Two [[Porcupine Fish]] at Course No. 2.]]
|Ita=Spiaggia Risaiola<ref>''Super Mario Land 3: Wario Land'' European instruction booklen, pag. 115</ref>
Course No. 2 is another sandy, beach course, but unlike Course No. 1, the second course in the game is a bit more inland; there is hardly any water and many boxes, rocks, and cliffs. The level is mostly straghtforward: Wario can stay on the ground and continue or climb on rocky outcroppings to a door. If Wario chooses the lower path, he must avoid [[Dropper]]s that attempt to fall on his head and [[Pirate Goom]]s that try their best to spear the antihero. Once Wario has progressed a bit more, he comes upon a large structure with many blocks and bridgelike outcroppings. If Wario jumps right on the very top of this structure, he can gain access to a hidden room containing [[Pouncer]]s, Droppers, and spikes. Past these hazards is another door that leads to a long stretch of disappearing platforms. Wario must collect the coins on the unreliable bridges while avoiding Pirate Gooms. If the antihero manages to make it across, he recieves two hearts for his trouble and reaches the end of the level. However, if Wario does not go to the hidden room, he must continue past a porcupine fish to reach a door to to a save point.
|ItaM=Rice-y Beach
[[Image:RiceBeachCourse2cave.png|left|thumb|Wario in the Inflatoblob cave.]]
|Svn=Riževa obala<ref>''Club Nintendo'' (Yugoslavia) Številka 3 - 1994 V SLOVENŠČINI, page 17.</ref>
The save point can also be reached by another way; if Wario takes the upper path at the beginning of the level, he can also reach it. The higher path requires some fancy footwork as Wario must jump across platforms that fade in and out of existence while also avoiding two Pirate Gooms. Through the door are three [[Inflatoblob]]s that only [[Dragon Wario]] can defeat. They will attempt to propel Wario into spikes on the low ceiling. Past the blobs that inflate is a ladder that Wario must climb down. After the ladder is a Dropper, another Inflatoblob and an additional ladder, which, once again, Wario must climb down. Wario then lands in some water, where [[Helmut]]s and droppers impede his progress. Past the water is a Save point and a door to the rest of the level.
|SvnM=Rice beach
[[Image:RiceBeachCourse2glitch_copy.png|thumb|A screenshot of the glitchy tiles.]]
}}
Wario must break free from some blocks to continue. The thief must avoid Droppers and Pirate Gooms once again. Once the cieling opens up once again and the threat of Droppers is taken away, disappearing platforms appear with coins above them; also, Porcupine Fishes and Pirate Gooms pop up. However, the land is is a straight shot to the final door and the exit, where Wario must duel a [[Dangerous Duck]] and leave the level.
 
A small quirk about this level is that there is a long line of glitchy tiles at the very top row of the level from the beginning to about one-quarter through. The player can see this strange sight by obtaining a [[Jet Pot]] and flying directly left from the second door. Wether this is simply a programmer's error or a glitch is unknown.
 
===Course No. 3===
[[Image:RiceBeachCourse3.png|thumb|left|Wario jumping out of sinking sand in Course No. 3.]]
====''High Tide Differences''====
 
===Course No. 4===
 
===Course No. 5===


===Course No. 6===
==References==
Course 6 is a hidden course that is only accessible by reaching the secret exit in Course 3. There are no enemies in this level that can harm Wario; instead, crabs can be bumped upwards from the sand with a [[Ground Pound]]. These crabs hold a [[coin]] that is worth ten regular gold coins. Wario must body slam the crabs to get their coins. Doing so will make the crab lose grip on it's ten gold coin and knock another one out of it, netting Wario eleven coins. At the end of the level, Wario must give up ten of his coins to go through the exit.
<references/>
<br clear=all>
{{Kitchenisland}}


[[Category:Wario Places]]
{{WL}}
[[Category:Beaches]]
[[Category:Beaches]]
[[Category:Worlds]]
[[Category:Wario Land: Super Mario Land 3 worlds]]
[[de:Rice Beach]]

Revision as of 22:33, September 4, 2023

Rice Beach
Rice Beach from Wario Land: Super Mario Land 3.
Game Wario Land: Super Mario Land 3 (1994)
Level(s) 6
<< List of worlds >>

Rice Beach is the starting point of Wario's adventure to steal the rumored Princess Toadstool statue in Wario Land: Super Mario Land 3. The area is a small beach on the west side of Kitchen Island that has a couple caves past the water. Rice Beach contains six levels and one secret treasure. The main beach has typical pirate fare: skull-and-crossbones-covered boxes and barrels probably owned by the Brown Sugar Pirates litter the sand. The beach is home to various creatures, such as Wanderin' Gooms, Pirate Gooms, Munchers, Guragura, Togemaru, Droppers, Yadorā, and Gaugau. Up past the sandy beach lie the caves. Lava, spikes, and long, twisty caverns are obstacles that Wario must pass to proceed, and the caves also house Pirate Gooms, Pouncers, Demon Bats, and Penkoons. The Spiked Koopa, Rice Beach's boss, also lives in the caves. Wario must defeat the dangerous turtle to move on to the next world, Mt. Teapot.

Course No.01 and Course No.03 experience a high tide once the world is complete. The two levels become partially submerged, although they will retain the same level design. This high tide allows new areas to be reached.

Courses

Level Image Description
Course No.01 Rice Beach, Course 1. The first course of the world and of the game. Many barrels that serve as platforms are scattered throughout the level.
Course No.02 Rice Beach, Course 2. Also shows Togemaru. A course with many appearing and disappearing platforms.
Course No.03 Rice Beach, Course 3. Many quicksand pits are found in this course, which are replaced with floods after the tide rises. A secret exit to Course No.06 is also found here.
Course No.04 Rice Beach, Course 4. A course where a Pouncer chases Wario.
Course No.05 Rice Beach, Course 5. The boss level of Rice Beach. The Spiked Koopa is fought at the end of the level.
Course No.06 Rice Beach, Course 6. A secret "bonus" course accessed by finding the secret exit in Course No.03. There are no harmful enemies, and it features an abundance of coins.

Names in other languages

Language Name Meaning
Japanese ライスビーチ[1]
Raisu Bīchi
Rice Beach

Italian Spiaggia Risaiola[2]
Rice-y Beach
Slovenian Riževa obala[3]
Rice beach

References

  1. ^ Super Mario Land 3: Wario Land Japanese instruction booklet, page 16.
  2. ^ Super Mario Land 3: Wario Land European instruction booklen, pag. 115
  3. ^ Club Nintendo (Yugoslavia) Številka 3 - 1994 V SLOVENŠČINI, page 17.