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{{construction}}
{{world infobox
{{location-infobox
|image=[[File:RiceBeach.png|160px]]
|image = RiceBeach.png
|game=''[[Wario Land: Super Mario Land 3]]'' ([[List of games by date#1994|1994]])
|width = 160px  
|levels=6
|greaterloc = [[Kitchen Island]]
|after=[[Mt. Teapot|>>]]
|inhabitants = [[Wanderin' Goom]]s, [[Pirate Goom]]s, [[Porcupine Fish]]es, [[Dropper]]s, [[Hermit Crab]]s, [[Pouncer]]s, [[Muncher]]s, [[Mole]]s, [[Spike Bro.]]
|first_appearance = ''[[Super Mario Land 3: Wario Land]]''
}}
}}
'''Rice Beach''' is the starting point of [[Wario]]'s adventure to steal the rumored [[Princess Peach|Princess Toadstool]] statue in ''[[Wario Land: Super Mario Land 3]]''. The area is a small beach on the west side of [[Kitchen Island]] that has a couple caves past the water. Rice Beach contains six levels and one secret [[treasure (Wario franchise)|treasure]]. The main beach has typical pirate fare: skull-and-crossbones-covered boxes and barrels probably owned by the [[Black Sugar Gang|Brown Sugar Pirates]] litter the sand. The beach is home to various creatures, such as [[Wanderin' Goom]]s, [[Pirate Goom]]s, [[Muncher]]s, [[Guragura]], [[Togemaru]], [[Dropper]]s, [[Yadorā]], and [[Gaugau]]. Up past the sandy beach lie the caves. Lava, spikes, and long, twisty caverns are obstacles that Wario must pass to proceed, and the caves also house [[Pirate Goom]]s, [[Pouncer]]s, [[Demon Bat]]s, and [[Penkoon]]s. The [[Spiked Koopa]], Rice Beach's boss, also lives in the caves. Wario must defeat the dangerous turtle to move on to the next world, [[Mt. Teapot]].


'''Rice Beach''' is the starting point and first world of ''[[Super Mario Land 3: Wario Land]]''. It's a beach on the west side of [[Kitchen Island]] with four levels and one secret [[Wario's Treasures|Treasure]]. Course one and three experience a "high tide" once the world is complete. They will be partially submerged, although they will retain the same level design.
[[Course No.01]] and [[Course No.03]] experience a high tide once the world is complete. The two levels become partially submerged, although they will retain the same level design. This high tide allows new areas to be reached.
 
==Courses==
==Courses==
===Course No. 1===
{|style="text-align: center; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="2"cellspacing="1"
[[Image:RiceBeachCourse1.png|thumb|Early on in Course No. 1.]]
|-style="background: #ABC;"
The first course in the game is a relatively straightforward level with only a few distractions. A somewhat wide variety of enemies appear: [[Wanderin' Goom]]s, [[Pirate Goom]]s, [[Muncher]]s, and a [[Mole (Wario Land)|Mole]]. The course starts with a simple straightaway with two blocks and a Wanderin' Goom. It soon becomes a more busy level; barrels are scattered everywhere and Pirate Gooms attempt to halt Wario's progress. About one-third of the way through the level, a ladder leads to a short underground section where [[coin]]s and [[heart]]s can be obtained. Two more ladders lead out of the underground area. Both go straight to the surface, but one leads to a barrel-and-block enclosed area; if Wario breaks the blocks, he will have to go back and use the other ladder. Just past the enclosed area is a small Muncher-infested area. Past the Munchers are more barrels and sand. Two-thirds through is another ladder. This one leads to an area that has a long string of Munchers. Wario cannot cross this line, even if he has a power-up. Just past the final ladder, there is a door. Through it is the level's end. The first time the course is played, a small cutscene shows a Mole using a ten-gold coin to open the door; a mural on the wall shows Wario how to do it as well. In the second and later times it is played, the Mole attacks Wario.
!width="5%"|Level
!width="1%"|Image
!width="20%"|Description
|-
|[[Course No.01]]
|[[File:RiceBeachCourse1.png|160px]]
|The first course of the world and of the game. Many barrels that serve as platforms are scattered throughout the level.
|-
|[[Course No.02]]
|[[File:RiceBeachCourse2.png|160px]]
|A course with many appearing and disappearing platforms.
|-
|[[Course No.03]]
|[[File:RiceBeachCourse3.png|160px]]
|Many quicksand pits are found in this course, which are replaced with floods after the tide rises. A secret exit to Course No.06 is also found here.
|-
|[[Course No.04]]
|[[File:RiceBeachCourse4.png|160px]]
|A course where a [[Pouncer]] chases [[Wario]].
|-
|[[Course No.05]]
|[[File:RiceBeachCourse5.png|160px]]
|The boss level of Rice Beach. The [[Spiked Koopa]] is fought at the end of the level.
|-
|[[Course No.06]]
|[[File:RiceBeachCourse6.png|160px]]
|A secret "bonus" course accessed by finding the secret exit in Course No.03. There are no harmful enemies, and it features an abundance of [[coin]]s.
|}


====''High Tide Differences''====
==Names in other languages==
[[Image:RiceBeachCourse1(Water).png|thumb|left|The same area as above, but filled with water.]]
{{foreign names
When the world is beaten, the tide rises and floods courses No. 1 and No. 3. In No. 1, there is one- to four-tile high water. This water engulfs all of the levels areas excluding the four spots with ladders. Instead, the underground is flooded. In the first underground area this makes no difference; in the second, however, Wario can now cross the Muncher pit.  Across the now-useless blockade is a a [[Dragon Pot]] and a room with a giant heart worth three hundred small ones   in other words, three extra lives.
|Jap=ライスビーチ<ref>''Super Mario Land 3: Wario Land'' Japanese instruction booklet, page 16.</ref>
 
|JapR=Raisu Bīchi
===Course No. 2===
|JapM=Rice Beach
[[Image:RiceBeachCourse2.png|thumb|Two [[Porcupine Fish]] at Course No. 2.]]
|Ita=Spiaggia Risaiola<ref>''Super Mario Land 3: Wario Land'' European instruction booklen, pag. 115</ref>
Course No. 2 is another sandy, beach course, but unlike Course No. 1, the second course in the game is a bit more inland; there is no water and many boxes, rocks, and cliffs. The level is mostly straghtforward: Wario can stay on the ground and continue or climb on rocky outcroppings to a door. If Wario chooses the lower path, he must avoid [[Dropper]]s that attempt to fall on his head and [[Pirate Goom]]s that try their best to spear the antihero. On the other hand, the higher path requires some fancy footwork as Wario must jump across platforms that fade in and out of existence while also avoiding two Pirate Gooms.
|ItaM=Rice-y Beach
 
|Svn=Riževa obala<ref>''Club Nintendo'' (Yugoslavia) Številka 3 - 1994 V SLOVENŠČINI, page 17.</ref>
===Course No. 3===
|SvnM=Rice beach
 
}}
===Course No. 4===
 
====''High Tide Differences''====
 
===Course No. 5===


===Course No. 6===
==References==
Course 6 is a hidden course that is only accessible by reaching the secret exit in Course 3. There are no enemies in this level that can harm Wario; instead, crabs can be bumped upwards from the sand with a [[Ground Pound]]. These crabs hold a [[coin]] that is worth 10 regular gold coins. Wario must body slam the crabs to get their coins. Doing so will make the crab lose grip on it's 10 gold coin and knock another one out of it, netting Wario 11 coins. At the end of the level, Wario must give up ten of his coins to go through the exit.
<references/>
<br clear=all>
{{Kitchenisland}}


[[Category:Wario Places]]
{{WL}}
[[Category:Beaches]]
[[Category:Beaches]]
[[Category:Worlds]]
[[Category:Wario Land: Super Mario Land 3 worlds]]
[[de:Rice Beach]]

Revision as of 22:33, September 4, 2023

Rice Beach
Rice Beach from Wario Land: Super Mario Land 3.
Game Wario Land: Super Mario Land 3 (1994)
Level(s) 6
<< List of worlds >>

Rice Beach is the starting point of Wario's adventure to steal the rumored Princess Toadstool statue in Wario Land: Super Mario Land 3. The area is a small beach on the west side of Kitchen Island that has a couple caves past the water. Rice Beach contains six levels and one secret treasure. The main beach has typical pirate fare: skull-and-crossbones-covered boxes and barrels probably owned by the Brown Sugar Pirates litter the sand. The beach is home to various creatures, such as Wanderin' Gooms, Pirate Gooms, Munchers, Guragura, Togemaru, Droppers, Yadorā, and Gaugau. Up past the sandy beach lie the caves. Lava, spikes, and long, twisty caverns are obstacles that Wario must pass to proceed, and the caves also house Pirate Gooms, Pouncers, Demon Bats, and Penkoons. The Spiked Koopa, Rice Beach's boss, also lives in the caves. Wario must defeat the dangerous turtle to move on to the next world, Mt. Teapot.

Course No.01 and Course No.03 experience a high tide once the world is complete. The two levels become partially submerged, although they will retain the same level design. This high tide allows new areas to be reached.

Courses

Level Image Description
Course No.01 Rice Beach, Course 1. The first course of the world and of the game. Many barrels that serve as platforms are scattered throughout the level.
Course No.02 Rice Beach, Course 2. Also shows Togemaru. A course with many appearing and disappearing platforms.
Course No.03 Rice Beach, Course 3. Many quicksand pits are found in this course, which are replaced with floods after the tide rises. A secret exit to Course No.06 is also found here.
Course No.04 Rice Beach, Course 4. A course where a Pouncer chases Wario.
Course No.05 Rice Beach, Course 5. The boss level of Rice Beach. The Spiked Koopa is fought at the end of the level.
Course No.06 Rice Beach, Course 6. A secret "bonus" course accessed by finding the secret exit in Course No.03. There are no harmful enemies, and it features an abundance of coins.

Names in other languages

Language Name Meaning
Japanese ライスビーチ[1]
Raisu Bīchi
Rice Beach

Italian Spiaggia Risaiola[2]
Rice-y Beach
Slovenian Riževa obala[3]
Rice beach

References

  1. ^ Super Mario Land 3: Wario Land Japanese instruction booklet, page 16.
  2. ^ Super Mario Land 3: Wario Land European instruction booklen, pag. 115
  3. ^ Club Nintendo (Yugoslavia) Številka 3 - 1994 V SLOVENŠČINI, page 17.