Rhythmic Gymnastics (Mario & Sonic at the Rio 2016 Olympic Games for Nintendo 3DS): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
m (Text replacement - "bgcolor="" to "style="background:")
 
(17 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{italic title|Rhythmic Gymnastics (''Mario & Sonic at the Rio 2016 Olympic Games'' for 3DS}}
{{italic title|Rhythmic Gymnastics (''Mario & Sonic at the Rio 2016 Olympic Games'' for Nintendo 3DS)}}
{{about|the [[Event]] in the [[Nintendo 3DS]] version of [[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|Mario & Sonic at the Rio 2016 Olympic Games]]|other uses of the term "Rhythmic Gymnastics"|[[Rhythmic Gymnastics]]}}
{{M&S event infobox
{{event-infobox
|title=Rhythmic Gymnastics
|image=[[File:RhythmicGymnastics MarioSonicRioOlympicGames3DS.png|270px]]
|image=[[File:RhythmicGymnastics MarioSonicRioOlympicGames3DS.png|270px]]
|appeared_in=[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the Rio 2016 Olympic Games'' (Nintendo 3DS)]]
|appears_in=[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the Rio 2016 Olympic Games'' (Nintendo 3DS)]]
|info=Press buttons in time with the music!<br>Earn more points with the hoop throw!<br>Perform using button presses or other actions in time with the music. Compete for the highest score on each piece of music.
|info=Press buttons in time with the music!<br>Earn more points with the hoop throw!<br>Perform using button presses or other actions in time with the music. Compete for the highest score on each piece of music.
|controls=Perform: {{button|3ds|Pad}} {{button|3ds|A}} {{button|3ds|B}} {{button|3ds|Y}} {{button|3ds|X}} Press<br>Perform: {{button|3ds|Stick}} Spin
|controls=Perform: {{button|3ds|Pad}} {{button|3ds|A}} {{button|3ds|B}} {{button|3ds|Y}} {{button|3ds|X}} Press<br>Perform: {{button|3ds|Stick}} Spin
}}
}}
 
'''Rhythmic Gymnastics''' is an [[Event]] that appears in the [[Nintendo 3DS]] ''[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|Mario & Sonic at the Rio 2016 Olympic Games]]''. The objective of the event is to score as many points as possible by performing well-timed moves. The playable characters in this event are [[Mario]], [[Princess Daisy|Daisy]], [[Rosalina]], [[Sonic]], [[Amy]], [[Blaze]] and [[Mii]], with Rosalina being unlocked by beating her in [[Rhythmic Gymnastics Plus]] on the third day of Mario's story in the Road to Rio mode.
'''Rhythmic Gymnastics''' is an [[Event]] that appears in the [[Nintendo 3DS]] ''[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|Mario & Sonic at the Rio 2016 Olympic Games]]''. The objective of the event is to score as many points as possible by performing well-timed moves. The playable characters in this event are [[Mario]], [[Princess Daisy|Daisy]], [[Rosalina]], [[Sonic the Hedgehog|Sonic]], [[Amy Rose|Amy]], [[Blaze the Cat|Blaze]] and [[Mii]], with Rosalina being unlocked by beating her in [[Rhythmic Gymnastics Plus]] on the third day of Mario's story in the Road to Rio mode.


In the Road to Rio mode, Rhythmic Gymnastics appears as the event on day 3 of Mario's story.
In the Road to Rio mode, Rhythmic Gymnastics appears as the event on day 3 of Mario's story.


==Gameplay==
==Gameplay==
In this event, the player must initially select a composition, before selecting a difficulty from normal or expert. A separate record is saved for each composition as the best score achieved on either difficulty, with the overall record for the event being the best of each composition's score. To start the event, the player must press the A Button. The player will then be prompted onscreen to input a number of different button commands in time with the music. The number and type of button commands depends on the difficulty of the song and the one the player selected, with normal difficulties mainly consisting of A and B Button presses, Circle Pad spins and throw commands, and expert difficulties adding in X and Y Button presses and button holding commands alongside more of the original commands. For button press moves, the player will receive a rating based on their timing, ranging from "Perfect" to "Great", "Good" and "Bad" for particularly poor timing, incorrect button presses or missed presses altogether. A similar rating system is used for holding and spinning commands, but instead based on how much of the time indicated the player held or spun for. For hoop throw commands, the player must press either the indicated direction on the Control Pad or the Circle Pad with the correct timing. The player is able to perform combos by performing several "Great" or "Perfect" moves consecutively, which will award them a higher score. At the end of the event, the player is told how many of each move they performed, as well as what their maximum combo was.
In this event, the player must initially select a composition, before selecting a difficulty from normal or expert. A separate record is saved for each composition as the best score achieved on either difficulty, with the overall record for the event being the best of each composition's score. To start the event, the player must press {{button|3ds|A}}. The player will then be prompted onscreen to input a number of different button commands in time with the music. The number and type of button commands depends on the difficulty of the song and the one the player selected, with normal difficulties mainly consisting of {{button|3ds|A}} and {{button|3ds|B}} presses, {{button|3ds|stick}} spins and throw commands, and expert difficulties adding in {{button|3ds|X}} and {{button|3ds|Y}} presses and button holding commands alongside more of the original commands. For button press moves, the player will receive a rating based on their timing, ranging from "Perfect" to "Great", "Good" and "Bad" for particularly poor timing, incorrect button presses or missed presses altogether. A similar rating system is used for holding and spinning commands, but instead based on how much of the time indicated the player held or spun for. For hoop throw commands, the player must press either the indicated direction on {{button|3ds|pad}} or {{button|3ds|stick}} with the correct timing. The player is able to perform combos by performing several "Great" or "Perfect" moves consecutively, which will award them a higher score. At the end of the event, the player is told how many of each move they performed, as well as what their maximum combo was.


==Compositions==
==Compositions==
{|border=1 cellspacing=0 cellpadding=3 align=left width=
{|border=1 cellspacing=0 cellpadding=3 align=left width=
|-
|-
!bgcolor="#dedede"|Title
!style="background:#dedede"|Title
!bgcolor="#dedede"|Source
!style="background:#dedede"|Source
!bgcolor="#dedede"|Difficulty
!style="background:#dedede"|Difficulty
!bgcolor="#dedede"|Tempo
!style="background:#dedede"|Tempo
!bgcolor="#dedede"|Description
!style="background:#dedede"|In-game description
|-
|-
|''Farandole''
|''Farandole''
Line 29: Line 26:
|♪
|♪
|Regular
|Regular
|Music from L'Arlésienne (composed by Georges Bizet in 1872).
|''Music from {{wp|L'Arlésienne (Bizet)|L'Arlésienne}} (composed by {{wp|Georges Bizet}} in 1872).''
|-
|-
|''Main Theme''
|''[[Ground Theme (Super Mario Bros.)|Main Theme]]''
|''[[Super Mario Bros.]] (Remix)''
|''[[Super Mario Bros.]] (Remix)''
|♪♪
|♪♪
|Regular
|Regular
|A familiar theme song from the 1985 video game ''Super Mario Bros.''
|''A familiar theme song from the 1985 video game [[Super Mario Bros.]]''
|-
|-
|''Wonder World''
|''Wonder World''
|''Sonic Lost World (Arrangement)''
|''[[sonicretro:Sonic Lost World|Sonic Lost World]] (Arrangement)''
|♪♪♪
|♪♪♪
|Fast
|Fast
|The theme song from the 2013 video game ''Sonic Lost World''.
|''The theme song from the 2013 video game [[sonicretro:Sonic Lost World|Sonic Lost World]].''
|}
|}
{{br}}
{{br}}
Line 49: Line 46:
*You can achieve a perfect result by holding the button down for 90% or more of a line.
*You can achieve a perfect result by holding the button down for 90% or more of a line.
*String lots of combos to boost your score.
*String lots of combos to boost your score.
*Combos continue as long as you achieve Perfect or Great results.
==Names in other languages==
{{foreign names
|Jap=新体操 フープ
|JapR=Shintaisō fūpu
|JapM=Rhythmic Gymnastics Hoop
}}


{{M&SATROG}}
{{M&SATROG}}
[[Category:Mario & Sonic at the Rio 2016 Olympic Games Events]]
[[Category:Mario & Sonic at the Rio 2016 Olympic Games events]]

Latest revision as of 22:41, February 4, 2024

Rhythmic Gymnastics
RhythmicGymnastics MarioSonicRioOlympicGames3DS.png
Appears in Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)
Info Press buttons in time with the music!
Earn more points with the hoop throw!
Perform using button presses or other actions in time with the music. Compete for the highest score on each piece of music.
Controls Perform: +Control Pad A Button B Button Y Button X Button Press
Perform: Circle Pad Spin

Rhythmic Gymnastics is an Event that appears in the Nintendo 3DS Mario & Sonic at the Rio 2016 Olympic Games. The objective of the event is to score as many points as possible by performing well-timed moves. The playable characters in this event are Mario, Daisy, Rosalina, Sonic, Amy, Blaze and Mii, with Rosalina being unlocked by beating her in Rhythmic Gymnastics Plus on the third day of Mario's story in the Road to Rio mode.

In the Road to Rio mode, Rhythmic Gymnastics appears as the event on day 3 of Mario's story.

Gameplay[edit]

In this event, the player must initially select a composition, before selecting a difficulty from normal or expert. A separate record is saved for each composition as the best score achieved on either difficulty, with the overall record for the event being the best of each composition's score. To start the event, the player must press A Button. The player will then be prompted onscreen to input a number of different button commands in time with the music. The number and type of button commands depends on the difficulty of the song and the one the player selected, with normal difficulties mainly consisting of A Button and B Button presses, Circle Pad spins and throw commands, and expert difficulties adding in X Button and Y Button presses and button holding commands alongside more of the original commands. For button press moves, the player will receive a rating based on their timing, ranging from "Perfect" to "Great", "Good" and "Bad" for particularly poor timing, incorrect button presses or missed presses altogether. A similar rating system is used for holding and spinning commands, but instead based on how much of the time indicated the player held or spun for. For hoop throw commands, the player must press either the indicated direction on +Control Pad or Circle Pad with the correct timing. The player is able to perform combos by performing several "Great" or "Perfect" moves consecutively, which will award them a higher score. At the end of the event, the player is told how many of each move they performed, as well as what their maximum combo was.

Compositions[edit]

Title Source Difficulty Tempo In-game description
Farandole Regular Music from L'Arlésienne (composed by Georges Bizet in 1872).
Main Theme Super Mario Bros. (Remix) ♪♪ Regular A familiar theme song from the 1985 video game Super Mario Bros.
Wonder World Sonic Lost World (Arrangement) ♪♪♪ Fast The theme song from the 2013 video game Sonic Lost World.

Advice[edit]

  • You can use the Circle Pad instead of the +Control Pad.
  • You can achieve a perfect result by holding the button down for 90% or more of a line.
  • String lots of combos to boost your score.
  • Combos continue as long as you achieve Perfect or Great results.

Names in other languages[edit]

Language Name Meaning
Japanese 新体操 フープ
Shintaisō fūpu
Rhythmic Gymnastics Hoop