It's the Pits: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The players are in a circular arena with a central circular display | The players are in a circular arena with a central circular display they cannot stand on. In each of the first two rounds, one quadrant of the arena is lit red, and the lights spin around the central display. At any random moment, a five-second countdown begins in the center. When the time expires, every character as well as the red danger panel stop moving. Whoever is standing in the quadrant lit red falls through trapdoors and is eliminated. In the third round, two quadrants are lit red instead of one, and these may be directly adjacent or vertically opposite. The rules from the first two rounds still apply. The winning team is the one with more members that outlast all three rounds; more than one member may win. The minigame can end early if one team loses all of its members before the final round, in which case the minigame ends instantly, but if all members fall through trapdoors or both teams have the same number of members who survived, the minigame ends in a tie. | ||
On the Challenge Road, this is the seventh challenge of [[Chestnut Forest]] and the 17th challenge overall. There are four teams, each team with one main player and two allies. For the normal challenge, the goal is to beat or tie with the other teams, and the player has two allies. For the Master Challenge, the player must stay in the | On the Challenge Road, this is the seventh challenge of [[Chestnut Forest]] and the 17th challenge overall. There are four teams, each team with one main player and two allies. For the normal challenge, the goal is to beat or tie with the other teams, and the player has two allies. For the Master Challenge, the player has no allies, and, as a result, must stay in the minigame until the end. | ||
==Controls== | ==Controls== | ||
*{{button| | *{{button|switch|stick}} – Move | ||
==In-game | ==In-game text== | ||
*''Don't get caught when the floor gives way!'' | *''Don't get caught when the floor gives way!'' | ||
*''Watch the red danger panel, and don't be on it when it reaches 0!'' | *''Watch the red danger panel, and don't be on it when it reaches 0!'' | ||
==Gallery== | |||
<gallery> | |||
Super Mario Party It's the Pits 4P.jpg|4 team version | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Otoshi-ana rūretto | |JapR=Otoshi-ana rūretto | ||
|JapM=Pitfall Roulette | |JapM=Pitfall Roulette | ||
| | |Fre=Nettoyage par le vide | ||
| | |FreM=Vacuum cleaning | ||
|Ger=Runterfall-Roulette | |Ger=Runterfall-Roulette | ||
|GerM=Fall Down Roulette | |GerM=Fall Down Roulette |
Latest revision as of 00:26, January 22, 2024
It's the Pits | |
---|---|
Appears in | Super Mario Party |
Type | Team minigame |
Music track | Building Excitement |
It's the Pits is a Team minigame appearing in Super Mario Party. Its name comes from an expression that refers to when something is very bad or unpleasant.
Gameplay[edit]
The players are in a circular arena with a central circular display they cannot stand on. In each of the first two rounds, one quadrant of the arena is lit red, and the lights spin around the central display. At any random moment, a five-second countdown begins in the center. When the time expires, every character as well as the red danger panel stop moving. Whoever is standing in the quadrant lit red falls through trapdoors and is eliminated. In the third round, two quadrants are lit red instead of one, and these may be directly adjacent or vertically opposite. The rules from the first two rounds still apply. The winning team is the one with more members that outlast all three rounds; more than one member may win. The minigame can end early if one team loses all of its members before the final round, in which case the minigame ends instantly, but if all members fall through trapdoors or both teams have the same number of members who survived, the minigame ends in a tie.
On the Challenge Road, this is the seventh challenge of Chestnut Forest and the 17th challenge overall. There are four teams, each team with one main player and two allies. For the normal challenge, the goal is to beat or tie with the other teams, and the player has two allies. For the Master Challenge, the player has no allies, and, as a result, must stay in the minigame until the end.
Controls[edit]
- – Move
In-game text[edit]
- Don't get caught when the floor gives way!
- Watch the red danger panel, and don't be on it when it reaches 0!
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | 落とし穴ルーレット Otoshi-ana rūretto |
Pitfall Roulette |
Chinese | 陷阱轮盘 (Simplified) 陷阱輪盤 (Traditional) Xiànjǐng Lúnpán |
Trap Roulette |
Dutch | Linke lift |
Dangerous lift |
French | Nettoyage par le vide |
Vacuum cleaning |
German | Runterfall-Roulette |
Fall Down Roulette |
Italian | Roulette trabocchetto |
Trap door roulette |
Korean | 함정 룰렛 Hamjeong rullet |
Trap Roulette |
Spanish | Pista maligna |
Malicious Track |