User:Nintendo101

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 18:41, March 7, 2021 by Nintendo101 (talk | contribs) (→‎Items: Star Chips, Key, and Fruit)
Jump to navigationJump to search

Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.

I wrote the character sections for Super Mario 64, Super Mario Galaxy 2, and Super Mario Odyssey. I contributed much of the article for Super Mario Sunshine and am currently working on Super Mario Galaxy.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, and Captain Toad: Treasure Tracker. I will complete this marathon with Super Mario Odyssey. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Sandbox for current project

Items

Name Description Name Description
Power Star
Power Stars
Objects that are a source of energy for the Comet Observatory. They are stolen by Bowser to create a galaxy of his own at the center of the universe. Collecting them completes missions and unlocks new levels. It is inferred that yellow Lumas can metamorphosize into Power Stars. Rendered model of a Green Shell in Super Mario Galaxy.
Green Shells
Shells of green Koopa Troopas. Mario grabs one when he makes contact or spins near it. Shaking the Wii Remote makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and can defeat enemies. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat Boos.
Greenstar.png
Green Power Stars
Hidden, intermissionary Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants Mario access to the Planet of Trials and its Trial Galaxies. The green Lumas become these Power Stars at the end of their lifespans. Rendered model of a Red Shell in Super Mario Galaxy.
Red Shells
Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than green shells.
Render of a red Power Star in Super Mario Galaxy.
Red Power Star
A Power Star affiliated with the Red Star power-up. Only one mission involves this specific Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans. Rendered model of a Gold Shell in Super Mario Galaxy.
Gold Shells
Golden Koopa Shells. They give Mario the greatest speed boost underwater than the other shells. One behaves identically to a green shell when thrown by Mario.
Render of a Silver Star in Super Mario Galaxy.
Silver Stars
Small Stars that represent one-fifth of a Power Star and are contained in bubbles. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, the merge to form a full Power Star. Rendered model of a 1-Up Mushroom in Super Mario Galaxy.
1-Up Mushrooms
Green mushrooms that give Mario an extra life when obtained. They also completely restore his life meter. It is sold at the Luma Shop.
Grand Star
Grand Stars
Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes. Life Mushroom
Life Mushrooms
Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
Artwork of a purple Star Bit from Super Mario Galaxy
Star Bits
Colorful celestial objects that are eaten by Lumas. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the Star Cursor. The Star Cursor works like a reticle: pressing B Button shoots a Star Bit at its on-screen positioning. This can be used to stun enemies. Holding B Button makes Star Bits fire continuously. Fired Star Bits cannot be recovered. Hungry Lumas transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life. Render of a yellow Star Chip in Super Mario Galaxy.
Yellow Star Chips
Star fragments that each represent one-fifth of a Launch Star or Sling Star. Collecting five causes them to merge into either depending on the environmental context.
Rendered model of a ? Coin in Super Mario Galaxy.
? Coins
Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count. Render of a blue Star Chip in Super Mario Galaxy.
Blue Star Chips
Star fragments that represent one-fifth of a Pull Star. Collecting five causes them to transform into one.
Rendered model of a Coin in Super Mario Galaxy.
Coins
Gold coins. Collecting one restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. Rendered model of a Key in Super Mario Galaxy.
Keys
Golden collectibles that grant access to new areas. Collecting one opens a corresponding Key Door or glass dome.
Rendered model of a Purple Coin in Super Mario Galaxy.
Purple Coins
Coins that only appear in a galaxy when Purple Comets are in orbit. Collecting 100 awards Mario with a Power Star. Rendered model of a Coconut in Super Mario Galaxy.
Coconuts
Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves.
1 of 28 Notes in Super Mario Galaxy.
Notes
Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star. Rendered model of a Watermelon in Super Mario Galaxy.
Watermelons
Alternatives to coconuts that permanently replaces them once Mario accumulates 9999 Star Bits on one save file.

Power-ups

Power-up Effect (Sprite of Mario from the user interface (UI) of Super Mario Galaxy and Super Mario Galaxy 2.) Effect (Sprite of Luigi from the user interface (UI) of Super Mario Galaxy and Super Mario Galaxy 2.) Description
Bee Suit
Bee Mushroom
Rendered model of Bee Mario in Super Mario Galaxy. Rendered model of Bee Luigi in Super Mario Galaxy. Allows Mario to fly for a short time when the A Button button is held. Also allows Mario to stick to Honeycomb Walls, and gives him the ability to walk on flowers and clouds.
Render of a Rainbow Star in Super Mario Galaxy.
Rainbow Star
Rendered model of Rainbow Mario in Super Mario Galaxy. Rendered model of Rainbow Luigi in Super Mario Galaxy. A power-up that turns Mario into Rainbow Mario, thereby making him completely invincible for a short time. After running for a while with this power-up active, Mario's top speed increases.
Render of a Boo Mushroom in Super Mario Galaxy.
Boo Mushroom
Rendered model of Boo Mario from Super Mario Galaxy. Rendered model of Boo Luigi from Super Mario Galaxy. A mushroom that gives Mario the power of intangibility, and also allows him to float in the air with A Button button taps. The Wii Remote can be shaken to go through certain objects.
Rendered model of the Ice Flower power-up in Super Mario Galaxy.
Ice Flower
Rendered model of Ice Mario in Super Mario Galaxy. Rendered model of Ice Luigi in Super Mario Galaxy. A power-up that allows Mario to freeze water or lava in small hexagonal ice platforms and skate across them freely.
FireFlowerSMG.png
Fire Flower
Rendered model of Fire Mario in Super Mario Galaxy. Rendered model of Fire Luigi in Super Mario Galaxy. A power-up that allows Mario to throw fireballs at his enemies by shaking the Wii Remote.
Spring Mushroom
Spring Mushroom
Rendered model of Spring Mario in Super Mario Galaxy. Rendered model of Spring Luigi in Super Mario Galaxy. A power-up that transforms Mario into Spring Mario, allowing him to bounce extremely high by pressing A Button with good timing.
Render of a Red Star in Super Mario Galaxy.
Red Star
Rendered model of Flying Mario in Super Mario Galaxy. Rendered model of Flying Luigi in Super Mario Galaxy. A power-up that holds the power of the Red Luma. It allows Mario to fly for a limited time by spinning while in the air. The player can also hold A Button to stop and change the direction while flying. It resembles the Wing Cap from Super Mario 64.

Objects

Name Description Name Description
Launch Star
Launch Stars
A powerful item that quickly launches Mario to another planet when the player shakes the Wii Remote near it. SMG Flipswitch Panel.jpg
Flipswitch Panels
Floor tiles that trigger an event when Mario steps on all of them in an area.
Rendered model of a Pull Star in Super Mario Galaxy.
Pull Stars
An item that pulls Mario towards it when the player positions the Star Cursor over it and presses the A Button button. A deactivated Lever Switch in Super Mario Galaxy
Lever Switches
Switches that reveal portions of the level required to progress.
In-game render of the Sling Star in Super Mario Galaxy 2.
Sling Stars
A smaller version of a Launch Star that flings Mario to another planet or area when the player shakes the Wii Remote near it. Rendered model of a Ground-Pound Switch in Super Mario Galaxy.
Ground Pound Switches
Switches that are activated by a ground-pound event.
Rendered model of a green Warp Pipe in Super Mario Galaxy.
Pipes
Pipes that transport the player between areas or inside planets. Rendered model of a red gravity switch in Super Mario Galaxy.
Gravity Arrows
Switches that change the direction of gravity when flipped.
Rendered model of a Warp Pad in Super Mario Galaxy.
Warp Pads
Pads found on the Comet Observatory that carry Mario to hard-to-reach areas. SMG Sproutle Vine.png
Sproutle Vines
A curved vine that Mario can slide on to reach another area.
Rendered model of a Key Door in Super Mario Galaxy.
Key Doors
Doors that are unlocked when Keys are collected. Rendered model of a cannon in Super Mario Galaxy.
Cannons
Allows the player to aim and fire Mario to get to other planets.
Rendered model of a ? Block in Super Mario Galaxy.
? Blocks
A block that releases other items, such as coins, Star Bits, or power-ups, when hit from the bottom. A Bubble in Deep Dark Galaxy
Bubbles
Air bubbles that refill Mario's air meter when collected underwater.
Rendered model of a brick in Super Mario Galaxy.
Brick Blocks
Blocks that sometimes release coins when destroyed. Rendered model of the Rolling Ball in Super Mario Galaxy.
Rolling Balls
A ball that Mario must roll to the end of the stage to release the Power Star contained within it.
UsedblockSMG.jpg
Blocks
nihil Rendered model of a Sling Pod in Super Mario Galaxy.
Sling Pods
A stretchy device that functions similar to a Sling Star, moving Mario to another area nearby.
Rendered model of a Crate in Super Mario Galaxy.
Crates
Often found in many different galaxies, these can be broken to release items or Goombas. Rendered model of a Banandelion in Super Mario Galaxy.
Big Dandelions
A dandelion-like plant that allows the player to launch off when they shake the Wii Remote enough.
Rendered model of a treasure chest in Super Mario Galaxy.
Treasure Boxes
Chests containing items, Toads, or Power Stars. They are typically opened with Koopa Shells. Rendered model of an airborne Floaty Fluff in Super Mario Galaxy.
Floaty Fluffs
Flowers that Mario can hang onto to ride wind currents between areas.
Rendered model of the Gold Treasure Box in Super Mario Galaxy.
Gold Treasure Boxes
nihil Rendered model of a Trampoline in Super Mario Galaxy.
Trampolines
Springs that bounce the player high in the air to reach items or platforms.
Rendered model of crystals in Super Mario Galaxy.
Crystals
A glassy crystal that can contain Star Bits, power-ups, or rarely, enemies and Toads. Render of an underwater Ring in Super Mario Galaxy.
Rings
nihil
Rendered model of the Rubbery bulb plant in Super Mario Galaxy.
Rubbery bulb plants
nihil In-game render of a Pole in Super Mario Galaxy.
Poles
nihil
Render of a Snowman in Super Mario Galaxy.
Snowmen
nihil Render of a honey wall segment in Super Mario Galaxy.
Honeycomb Walls
nihil
Rendered model of a Bowser Statue in Super Mario Galaxy.
Bowser Statues
Statues that release items when destroyed with Bullet Bills or Bomb Boos. The vine texture from Super Mario Galaxy.
Swing Rope
nihil
Render of a rock spire in Super Mario Galaxy.
Stalagmites
nihil In-game render of a trapeze from Super Mario Galaxy.
Trapeze Bar
nihil
Rendered model of a Stump in Super Mario Galaxy.
Stumps
Tree stumps that can be ground-pounded to release items or trigger events. Rendered model of a Bolt Lift in Super Mario Galaxy.
Bolt Lift
A set of rotating nuts that serve as a platform in industrial-themed galaxies.
Render of a blue screw in Super Mario Galaxy.
Screws
nihil SMG BobOmb Dispenser.png
Bob-omb Dispensers
A machine that consistently dispenses Bob-ombs for use by the player.
Animated render of a valve in Super Mario Galaxy.
Water Valves
nihil Close-up view of the Beacon in Super Mario Galaxy after 5 Grand Stars have been acquired.
Beacon
The star-like reactor that powers the Comet Observatory and grows as Mario collects Grand Stars.

References