World 3-1 (Super Mario Bros. 2): Difference between revisions

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{{italic title|World 3-1 (''Super Mario Bros. 2'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title=World 3-1
|image=[[File:Supmario2-40.png|256px]]
|image=[[File:World3-1SMB2.png|256px]]
|code=
|code=
|world=[[World 3 (Super Mario Bros. 2)|World 3]]
|world=[[World 3 (Super Mario Bros. 2)|World 3]]
|game=''[[Super Mario Bros. 2]]''
|game=''[[Super Mario Bros. 2]]''
|boss=[[Birdo (species)|Red Birdo]]
|boss=Red [[Birdo]]
|beforealt=
|before_alt=
|before=[[World 2-3 (Super Mario Bros. 2)|<<]]
|before=[[World 2-3 (Super Mario Bros. 2)|<<]]
|after=[[World 3-2 (Super Mario Bros. 2)|>>]] [[World 5-1 (Super Mario Bros. 2)|**]]
|after=[[World 3-2 (Super Mario Bros. 2)|>>]] [[World 5-1 (Super Mario Bros. 2)|**]]
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}}
}}
'''World 3-1''' ('''Chapter 3-1''' in ''[[Yume Kōjō: Doki Doki Panic]]''; titled '''Need a Lift?'''<ref>''Nintendo Power'' Volume 2, page 44.</ref> or '''Welcome to the Waterfall Above the Clouds'''<ref>''Super Mario Bros. 2 Inside Out'', Part I. Page 20.</ref>) is the first level of [[World 3 (Super Mario Bros. 2)|World 3]] in ''[[Super Mario Bros. 2]]''.
'''World 3-1''' ('''Chapter 3-1''' in ''[[Yume Kōjō: Doki Doki Panic]]''; titled '''Need a Lift?'''<ref>''Nintendo Power'' Volume 2, page 44.</ref> or '''Welcome to the Waterfall Above the Clouds'''<ref>''Super Mario Bros. 2 Inside Out'', Part I. Page 20.</ref>) is the first level of [[World 3 (Super Mario Bros. 2)|World 3]] in ''[[Super Mario Bros. 2]]''.
==Layout==
==Layout==
[[File:Supmario2-40.png|thumb|left|NES version]]
[[File:SMB2 World 3-1 Map.png|thumb]]
World 3-1 starts in a small area, where the only obstacle is a waterfall. Across the waterfall is the door to the next area, where the player has to jump on a vertical arrangement of clouds toward the top of a larger waterfall. Once at the top could, the player has to ride a [[Pidgit]]'s [[magic carpet|carpet]] into the sky while dodging [[Beezo]]s; they will soon come across the beanstalk to get to the next area. At the bottom of the waterfall is a door that leads to a cave. Here, the player can access a hidden warp to [[World 5 (Super Mario Bros. 2)|World 5]].
World 3-1 starts in a small area, where the only obstacle is a waterfall. Across the waterfall is the door to the next area, where the player has to jump on a vertical arrangement of clouds toward the top of a larger waterfall. Once at the top could, the player has to ride a [[Pidgit]]'s [[magic carpet|carpet]] into the sky while dodging [[Beezo]]s; they will soon come across the beanstalk to get to the next area. At the bottom of the waterfall is a door that leads to a cave. Here, the player can access a hidden [[Subspace|Subspace Warp]] to [[World 5 (Super Mario Bros. 2)|World 5]]. The door on the right side of the vase sends the player back up to the waterfall area at the door they first came in from the first area of the level, and this particular door behaves in an "exit-only" manner and cannot re-enter the cave via that door.


The right side of the area is populated by [[Shy Guy|Shyguy]]s and [[Panser]]s, with the door to the boss room and [[Birdo (species)|Red Birdo]] at the end. The area to the left is a shortcut that can take the player directly to the boss room, and can only be reached by [[Power Squat Jump]]ing across the gap. Depending on the character, this may require the use of a [[Mushroom Block]]; when thrown to the left from high enough, it will 'land' on one of the smaller clouds and provide a platform to make crossing somewhat easier.
The right side of the area has [[Shy Guy|Shyguy]]s and [[Panser]]s, with the door to the boss room and Red [[Birdo]] at the end. The area to the left is a shortcut that can take the player directly to the boss room, and can only be reached by [[Crouching High Jump|Power Squat Jump]]ing across the gap. Depending on the character, this may require the use of a [[Mushroom Block]]; when thrown to the left from high enough, it will 'land' on one of the smaller clouds and provide a platform to make crossing somewhat easier.
{{br|left}}
{{br|left}}
==[[Ace Coin]] locations in ''Super Mario Advance''==
==[[Ace Coin]] locations in ''Super Mario Advance''==
*The first coin is right above the point where the player comes out of the door on the hill.
*The first coin is right above the point where the player comes out of the door on the hill.
*The second coin is midway down the waterfall to the secret warp's cave, on the left side of the stage.
*The second coin is midway down the waterfall to the Subspace Warp's cave, on the left side of the stage.
*The third coin is around where the player first obtains the flying carpet, on the right side of the stage.
*The third coin is around where the player first obtains the flying carpet, on the right side of the stage.
*The fourth coin is on the left side of the stage above this area, close to the vine.
*The fourth coin is on the left side of the stage above this area, close to the vine.
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*The first egg is next to the [[jar]] that leads the player to World 5.
*The first egg is next to the [[jar]] that leads the player to World 5.
*The second egg is on the cloud above the hill in the sky.
*The second egg is on the cloud above the hill in the sky.
==Enemies==
{|class="wikitable"
|-
!Name
!Count
|-
|[[File:ShyguyPinkLeft.gif]]<br>[[Shy Guy|Pink Shyguy]]
|5
|-
|[[File:Pidgit.gif]]<br>[[Pidgit]]
|1
|-
|[[File:SMB2_Red_Beezo_Sprite.gif]]<br>[[Beezo|Red Beezo]]
|3
|-
|[[File:Panser.gif]]<br>[[Panser|Red Panser]]
|1
|-
|[[File:PanserGray.gif]]<br>[[Panser|Gray Panser]]
|1
|-
|[[File:PanserPink.gif]]<br>[[Panser|Pink Panser]]
|1
|-
|[[File:BirdoRedL.gif]]<br>Red [[Birdo]]
|Boss
|}
==Gallery==
<gallery>
World3-1SMB2.png|''[[Super Mario All-Stars]]'' version
</gallery>


==Trivia==
==Trivia==
*This level may be the reason for the increase of waterfall animation frames from two to seven between the original ''[[Yume Kojo: Doki Doki Panic]]'' and ''Super Mario Bros. 2'', as the rapidly-changing tiles taking up most of the screen in the original could potentially lead to epilepsy.
*This level may be the reason for the increase of waterfall animation frames from two to seven between the original ''[[Yume Kojo: Doki Doki Panic]]'' and ''Super Mario Bros. 2'', as the rapidly-changing tiles taking up most of the screen in the original could potentially lead to seizures.
 
==Names in other languages==
{{foreign names
|Ita=Zona 7<ref>''Super Mario Bros. 2'' Italian manual, pag. 6</ref><br>Mondo 3-1<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]], pag. 69</ref>
|ItaM=Zone 7<br>World 3-1
}}


==External links==
*[http://nesmaps.com/maps/SuperMarioBrothers2/SuperMarioBros2Map3-1.html Level map at NESMaps.com]
==References==
==References==
<references/>
<references/>
{{SMB2 Levels}}
 
{{SMB2}}
{{SMB2 levels}}
[[Category:Super Mario Bros. 2 Levels]]
[[Category:Sky areas]]
[[Category:Super Mario Bros. 2 levels]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[it:Mondo 3-1 (Super Mario Bros. 2)]]

Latest revision as of 03:06, January 13, 2024

Level
World 3-1
Supmario2-40.png
World World 3
Game Super Mario Bros. 2
Boss Red Birdo
<< Directory of levels >> **

World 3-1 (Chapter 3-1 in Yume Kōjō: Doki Doki Panic; titled Need a Lift?[1] or Welcome to the Waterfall Above the Clouds[2]) is the first level of World 3 in Super Mario Bros. 2.

Layout[edit]

Map of World 3-1

World 3-1 starts in a small area, where the only obstacle is a waterfall. Across the waterfall is the door to the next area, where the player has to jump on a vertical arrangement of clouds toward the top of a larger waterfall. Once at the top could, the player has to ride a Pidgit's carpet into the sky while dodging Beezos; they will soon come across the beanstalk to get to the next area. At the bottom of the waterfall is a door that leads to a cave. Here, the player can access a hidden Subspace Warp to World 5. The door on the right side of the vase sends the player back up to the waterfall area at the door they first came in from the first area of the level, and this particular door behaves in an "exit-only" manner and cannot re-enter the cave via that door.

The right side of the area has Shyguys and Pansers, with the door to the boss room and Red Birdo at the end. The area to the left is a shortcut that can take the player directly to the boss room, and can only be reached by Power Squat Jumping across the gap. Depending on the character, this may require the use of a Mushroom Block; when thrown to the left from high enough, it will 'land' on one of the smaller clouds and provide a platform to make crossing somewhat easier.

Ace Coin locations in Super Mario Advance[edit]

  • The first coin is right above the point where the player comes out of the door on the hill.
  • The second coin is midway down the waterfall to the Subspace Warp's cave, on the left side of the stage.
  • The third coin is around where the player first obtains the flying carpet, on the right side of the stage.
  • The fourth coin is on the left side of the stage above this area, close to the vine.
  • The last coin is located inside the door after the player makes use of the shortcut.

Yoshi Egg locations in Super Mario Advance[edit]

  • The first egg is next to the jar that leads the player to World 5.
  • The second egg is on the cloud above the hill in the sky.

Enemies[edit]

Name Count
Pink Shyguy
Pink Shyguy
5
Pidgit riding a flying carpet
Pidgit
1
Beezo - Red
Red Beezo
3
Panser
Red Panser
1
Gray Panser
Gray Panser
1
Pink Panser
Pink Panser
1
Red Birdo
Red Birdo
Boss

Gallery[edit]

Trivia[edit]

  • This level may be the reason for the increase of waterfall animation frames from two to seven between the original Yume Kojo: Doki Doki Panic and Super Mario Bros. 2, as the rapidly-changing tiles taking up most of the screen in the original could potentially lead to seizures.

Names in other languages[edit]

Language Name Meaning
Italian Zona 7[3]
Mondo 3-1[4]
Zone 7
World 3-1

References[edit]

  1. ^ Nintendo Power Volume 2, page 44.
  2. ^ Super Mario Bros. 2 Inside Out, Part I. Page 20.
  3. ^ Super Mario Bros. 2 Italian manual, pag. 6
  4. ^ Super Mario Bros. Enciclopedia, pag. 69