List of trophies in Super Smash Bros. Melee: Difference between revisions

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{{Construction|by the end of the week}}
{{italic title|List of trophies in ''Super Smash Bros. Melee''}}
{{rewrite-expand|include all differences on the PAL release}}
The following is a list of all the ''[[Super Mario (franchise)|Super Mario]]''-relevant trophies in ''[[Super Smash Bros. Melee]]''. The game has 293 trophies in total. For info on the trophies themselves, see [[Trophy (Super Smash Bros. series)|Trophy]].


{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
==Playable characters==
===Returning default characters===
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
|-
! width="1%" |#
!width="4%"|#
! width="15%" |Name
!width="12%"|Name
! width="15%" |
!width="12%"|Image
! width="17%" |First Game
!width="21%"|Game / Move
! width="50%" |Description
!width="50%"|Description
|-
|-
| 1
|1
| align=center | [[Mario]]
|[[Mario]]
| [[Image: trophy1.PNG|center]]
|[[File:trophy1.png|200x200px]]
| align=center | [[Donkey Kong (arcade game)|Donkey Kong]]<br>Arcade 1981
|[[Donkey Kong (game)|Donkey Kong]]<br>Arcade 1981
| Known worldwide as Mr. Nintendo, Mario uses his incredible jumping ability to thwart the evil Bowser time after time. While he's best known as a hero, Mario has played many roles, including racer, doctor, golfer, and villain. His tastes have changed over 20 years of gaming; he long ago swapped the colors of his shirt and overalls.
|align=left|Known worldwide as Mr. Nintendo, Mario uses his incredible jumping ability to thwart the evil Bowser time after time. While he's best known as a hero, Mario has played many roles, including [[Mario Kart (series)|racer]], [[Dr. Mario|doctor]], [[Mario Golf (series)|golfer]], and [[Donkey Kong Jr. (game)|villain]]. His tastes have changed over 20 years of gaming; he long ago swapped the colors of his shirt and overalls.
|-
|-
| 2
|2
| align=center | Mario [Smash]
|Mario [Smash]
| [[Image: trophy2.PNG|center]]
|[[File:trophy2.png|200x200px]]
| align=center | B: Fireball<br>Smash B: Cape
|B: Fireball<br>Smash B: Cape
| Mario is a character without any glaring weaknesses and plenty of strong attacks: he's even equipped with a Meteor Smash. He's a straightforward character who'll reflect the actual skills of the player. Mario's Cape will turn other characters in the opposite direction and can also reflect missile weapons.
|align=left|Mario is a character without any glaring weaknesses and plenty of strong attacks: he's even equipped with a Meteor Smash. He's a straightforward character who'll reflect the actual skills of the player. Mario's Cape will turn other characters in the opposite direction and can also reflect missile weapons.
|-
|-
| 3
|3
| align=center | Mario [Smash]
|Mario [Smash]
| [[Image: trophy3.PNG|center]]
|[[File:trophy3.png|200x200px]]
| align=center | Up & B: Super Jump Punch<br>Down & B: Mario Tornado
|Up & B: Super Jump Punch<br>Down & B: Mario Tornado
| Mass determines how easily a character can be sent flying, as well as a character's physical strength: Mario's mass is the standard upon which other Smash fighters are measured. His Super Jump Punch sends foes skyward in a shower of coins, while the Mario Tornado pulls in nearby foes, spins them silly, and scatters them every which way.
|align=left|Mass determines how easily a character can be sent flying, as well as a character's physical strength: Mario's mass is the standard upon which other Smash fighters are measured. His Super Jump Punch sends foes skyward in a shower of coins, while the Mario Tornado pulls in nearby foes, spins them silly, and scatters them every which way.
|-
|-
| 4
|4
| align=center | [[Donkey Kong]]
|[[Donkey Kong]]
| [[Image: trophy4.PNG|center]]
|[[File:trophy4.png|200x200px]]
| align=center | [[Donkey Kong (arcade game)|Donkey Kong]]<br>Arcade 1981
|[[Donkey Kong (game)|Donkey Kong]]<br>Arcade 1981
| While he now prefers the laid-back jungle lifestyle to construction site mischief, DK is often forced back into action by the Kremling Krew. The great ape is quite fast despite his burly physique, and he keeps his strength up with a steady diet of his favorite food: bananas. His one extravagance (and only piece of clothing) is a monogrammed necktie.
|align=left|While he now prefers the laid-back jungle lifestyle to construction site mischief, DK is often forced back into action by the [[Kremling Krew]]. The great ape is quite fast despite his burly physique, and he keeps his strength up with a steady diet of his favorite food: bananas. His one extravagance (and only piece of clothing) is a monogrammed necktie.
|-
|-
| 5
|5
| align=center | Donkey Kong [Smash]
|Donkey Kong [Smash]
| [[Image: trophy5.PNG|center]]
|[[File:trophy5.png|200x200px]]
| align=center | B: Giant Punch<br>Smash B: Headbutt
|B: Giant Punch<br>Smash B: Headbutt
| Donkey Kong is a huge target in a fight, so he hates crowds. When he's in the fray, his Giant Punch deals serious damage to multiple opponents. The big ape's Headbutt hits so hard that it temporarily buries opponent's in the ground. DK is a lot faster than he looks, and he's lethal in the hands of a master.
|align=left|Donkey Kong is a huge target in a fight, so he hates crowds. When he's in the fray, his Giant Punch deals serious damage to multiple opponents. The big ape's Headbutt hits so hard that it temporarily buries opponents in the ground. DK is a lot faster than he looks, and he's lethal in the hands of a master.
|-
|-
| 6
|6
| align=center | Donkey Kong [Smash]
|Donkey Kong [Smash]
| [[Image: trophy6.PNG|center]]
|[[File:trophy6.png|200x200px]]
| align=center | Up & B: Spinning Kong<br>Down & B: Hand Slap
|Up & B: Spinning Kong<br>Down & B: Hand Slap
| Being the strongest simian around, DK has the upper hand once he grabs an opponent. He can even lift his foe up and make him or her an unwilling traveling companion; if DK grabs you, shake your Control Stick as fast as you can to break his grip. His Spinning Kong covers more lateral distance than vertical, so use it quickly to recover.
|align=left|Being the strongest simian around, DK has the upper hand once he grabs an opponent. He can even lift his foe up and make him or her an unwilling traveling companion; if DK grabs you, shake your Control Stick as fast as you can to break his grip. His Spinning Kong covers more lateral distance than vertical, so use it quickly to recover.
|-
|-
| 7
|13
| align=center | [[Link]]
|[[Yoshi]]
| [[Image: trophy7.PNG|center]]
|[[File:trophy13.png|200x200px]]
| align=center | The Legend of Zelda<br>07/87
|(NTSC) [[Super Mario World]]<br>8/91<br>(PAL) [[Super Mario World 2: Yoshi's Island]]
| Even in his youth, Link was already becoming the warrior who would carry the destiny of Hyrule (and many other lands) on his shoulders. His epic struggles against the forces of darkness are written in legend, and he is bound to the Princess Zelda and the archfiend Ganondorf by the awesome power of the Triforce.
|align=left|Yoshis are gentle, fleet-of-foot dinosaurs that make their home on idyllic [[Yoshi's Island (location)|Yoshi's Island]]. They come in a variety of colors and have evolved an interesting trait to help increase their numbers: they can transform anything they swallow into an egg. With adhesive tongues and bottomless bellies, Yoshis have been known to eat anything.
|-
|-
| 8
|14
| align=center | Link [Smash]
|Yoshi [Smash]
| [[Image: trophy8.PNG|center]]
|[[File:trophy14.png|200x200px]]
| align=center | B: Bow<br>Smash B: Boomerang
|B: Egg Lay<br>Smash B: Egg Roll
| Burdened with a shield, a heavy sword, and plenty of equipment, Link is not a very mobile character. Nevertheless, he's skilled with the blade, and his varied supply of missile weapons makes him a powerful fighter. To master Link, you must control the pace by balancing your long-range attacks with head-to-head swordplay.
|align=left|To make up for his lack of powerful airborne attacks, Yoshi has a miraculous jumping ability and is resistant to damage while in the air. Yoshi can also swallow a foe and transform him or her into an egg: try doing this close to an edge! The speed and power of the Egg Roll increases if you hold down the B Button, but it'll be tougher to control.
|-
|-
| 9
|15
| align=center | Link [Smash]
|Yoshi [Smash]
| [[Image: trophy9.PNG|center]]
|[[File:trophy15.png|200x200px]]
| align=center | Up & B: Spin Attack<br>Down & B: Bomb
|Up & B: Egg Throw<br>Down & B: Yoshi Bomb
| Link's Bow, Boomerang, and Bombs all take time to wield, so you may want to try drawing them in midair to prevent your foes from attacking you while you're vulnerable. The Spin Attack can score consecutive midair hits, and the final slash is very powerful. Link's Bombs are his trump card, but he can't pull one out if he's carrying another item.
|align=left|Yoshi has no third jump, so the timing of his second jump is of vital importance. The angle and distance of his Egg Throw can be altered by how you tilt the Control Stick and how long you press the B Button. When Yoshi lands after doing his Yoshi Bomb, stars appear on either side of him, making it hard for enemies to deliver counterattacks.
|}
 
===New default characters===
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
|-
| 10
!width="4%"|#
| align=center | [[Samus Aran]]
!width="12%"|Name
| [[Image: trophy10.PNG|center]]
!width="12%"|Image
| align=center | Metroid<br>08/89
!width="21%"|Game / Move
| This intergalactic bounty hunter's full name is Samus Aran. Clad in a Power Suit made by the Chozo race and infused with their enhanced blood, she cleared the planet Zebes of a Metroid infestation. Samus is an orphan, the sole survivor of a Space Pirate raid that destroyed an Earth colony named K-2L.
!width="50%"|Description
|-
|-
| 11
|31
| align=center | Samus Aran [Smash]
|[[Bowser]]
| [[Image: trophy11.PNG|center]]
|[[File:trophy31.png|200x200px]]
| align=center | B: Charge Shot<br>Smash B: Missile
|[[Super Mario Bros.]]<br>10/85
| Samus has an abundance of projectile weapons, making her a long-distance attack specialist. The most powerful weapon in her arsenal is her Charge Shot, but be warned: it can be reflected. Her missiles have homing capabilities, but when fired as Smash Attacks, they fly on a straight trajectory and have boosted power.
|align=left|Bowser has a long history of kidnapping Princess Peach to lure his nemesis, Mario, into traps. He leads an enormous group of mischievous creatures, not the least of which are [[Koopalings|his seven children]]. With outrageous strength, flammable breath, and more spikes than you can shake a [[Star Rod (Paper Mario)|Star Rod]] at, Bowser is a constant threat.
|-
|-
| 12
|32
| align=center | Samus Aran [Smash]
|Bowser [Smash]
| [[Image: trophy12.PNG|center]]
|[[File:trophy32.png|200x200px]]
| align=center | Up & B: Screw Attack<br>Down & B: Bomb
|B: Fire Breath<br>Smash B: Koopa Klaw
| While Samus's arsenal of missile weapons is indeed formidable, her enemies are in for a rude awakening if they guard against nothing else. Her Grappling Beam captures foes and latches on to walls, and the Screw Attack drags foes upwards in a series of spins that doubles as a recovery move. Samus can also use her Bombs to perform Bomb Jumps.
|align=left|In many ways, Bowser is the toughest character around. Not only does he have near-impervious hide, but his great mass makes him almost impossible to hurl offscreen. Of course, his weight also makes him rather slow to maneuver, so when facing him in battle, it's best to press your attack and not give him a chance to counter.
|-
|-
| 13
|33
| align=center | [[Yoshi]]
|Bowser [Smash]
| [[Image: trophy13.PNG|center]]
|[[File:trophy33.png|200x200px]]
| align=center | [[Super Mario World]]<br>08/91
|Up & B: Whirling Fortress<br>Down & B: Bowser Bomb
| Yoshis are gentle, fleet-of-foot dinosaurs that make their home on idyllic Yoshi's Island. They come in a variety of colors and have evolved an interesting trait to help increase their numbers: they can transform anything they swallow into an egg. With adhesive tongues and bottomless bellies, Yoshis have been known to eat anything.
|align=left|Bowser's Fire Breath strikes continually, but it grows gradually smaller over time until it's barely smoldering. The Koopa Klaw rakes enemies at a distance and pulls nearby foes in close for a good gnawing. Bowser's Whirling Fortress moves laterally over the ground; it works in midair as a recovery. The Bowser Bomb is powerful and paves the way for more attacks.
|-
|-
| 14
|34
| align=center | Yoshi [Smash]
|[[Princess Peach|Peach]]
| [[Image: trophy14.PNG|center]]
|[[File:trophy34.png|200x200px]]
| align=center | B: Egg Lay<br>Smash B: Egg Roll
|[[Super Mario Bros.]]<br>10/85
| To make up for his lack of powerful airborne attacks, Yoshi has a miraculous jumping ability and is resistant to damage while in the air. Yoshi can also swallow a foe and transform him or her into an egg: try doing this close to an edge! The speed and power of the Egg Roll increases if you hold down the B Button, but it'll be tougher to control.
|align=left|Princess Peach presides over the [[Mushroom Kingdom]] from her huge castle. Her loyal subject Toad does his best to protect her but always seems to fail spectacularly. Besides her royal duties, Peach is interested in both tennis and golf; since she's so magnanimous, she'll even deign to play a few matches with the evil Bowser.
|-
|-
| 15
|35
| align=center | Yoshi [Smash]
|Peach [Smash]
| [[Image: trophy15.PNG|center]]
|[[File:trophy35.png|200x200px]]
| align=center | Up & B: Egg Throw<br>Down & B: Yoshi Bomb
|B: Toad<br>Smash B: Peach Bomber
| Yoshi has no third jump, so the timing of his second jump is of vital importance. The angle and distance of his Egg Throw can be altered by how you tilt the Control Stick and how long you press the B Button. When Yoshi lands after doing his Yoshi Bomb, stars appear on either side of him, making it hard for enemies to deliver counterattacks.
|align=left|Peach's ability to float is invaluable in Super Smash Bros. Melee, as she can return from incredible distances. Balancing this talent, though, is the fact that she's quite light and therefore can be sent flying with a single powerful attack. Her attacks are fairly weak, so you'll have to hang around to win.
|-
|-
| 16
|36
| align=center | [[Kirby]]
|Peach [Smash]
| [[Image: trophy16.PNG|center]]
|[[File:trophy36.png|200x200px]]
| align=center | Kirby's Dream Land<br>08/92
|Up & B: Peach Parasol<br>Down & B: Vegetable
| A denizen of the far-off, peaceful planet Pop Star, Kirby became a citizen of Dream Land after defeating King Dedede. Even though he's only about eight inches tall, Kirby is an extremely skilled technician. He has the ability to absorb the powers of his enemies, and his elastic body makes him a versatile adventurer.
|align=left|Peach's Smash A attack will set her swinging with either a frying pan, tennis racket, or golf club. These bludgeoning devices appear randomly and have different reaches and power levels. The princess uses Toad to absorb attacks, and he counters by sending spores out at attackers. Don't worry about the little guy, though; he takes his job seriously.
|}
 
===Unlockable characters===
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
|-
| 17
!width="4%"|#
| align=center | Kirby [Smash]
!width="12%"|Name
| [[Image: trophy17.PNG|center]]
!width="12%"|Image
| align=center | B: Swallow<br>Smash B: Hammer
!width="21%"|Game / Move
| Kirby's small size lets him dodge many attacks, but his light weight makes him fly far when struck. Using his ability to inflate, he can jump five times. His Swallow attack creates wild combos; not only can he copy foes' moves, but he'll also put on special hats and mimic their voices. His Hammer is unwieldy but powerful.
!width="50%"|Description
|-
|-
| 18
|46
| align=center | Kirby [Smash]
|[[Luigi]]
| [[Image: trophy18.PNG|center]]
|[[File:trophy46.png|200x200px]]
| align=center | Up & B: Final Cutter<br>Down & B: Stone
|[[Mario Bros. (game)|Mario Bros.]]<br>Arcade 1983
| Because of his light weight, Kirby is always in danger of being sent flying, but his ability to puff up and fly allows him to come back from amazing distances. His Final Cutter strikes on the way up and on the way down, and it sends out a beam of force upon landing. Kirby transforms into various objects and crashes down when he uses his Stone technique.
|align=left|Although Mario's younger brother has always played second fiddle, Luigi finally garnered the spotlight with his very own game, Luigi's Mansion. Things are looking up for the eternal understudy; he's even picked up his own rival in Waluigi. The day he's referred to as the "lean, mean, green machine" may not be too far off.
|-
|-
| 19
|47
| align=center | [[Fox McCloud]]
|Luigi [Smash]
| [[Image: trophy19.PNG|center]]
|[[File:trophy47.png|200x200px]]
| align=center | Star Fox<br>03/93
|B: Fireball<br>Smash B: Green Missile
| Fox McCloud is the leader of a band of adventurers-for-hire known as Star Fox. Fox and his fellow pilots Peppy, Slippy, and Falco patrol the Lylat system in their mother ship, the Great Fox. From the cockpit of his Arwing, Fox leads the ceaseless pursuit of the evil scientist Andross, who doomed Fox's father.
|align=left|Luigi has worse traction than his brother, but he's a more powerful jumper. His Fireballs aren't affected by gravity, so they fly straight horizontally. The Green Missile is similar to Pikachu's Skull Bash, but there's a 12.5% chance of a spontaneous misfire. Luigi's taunting pose inflicts minor damage.
|-
|-
| 20
|48
| align=center | Fox McCloud [Smash]
|Luigi [Smash]
| [[Image: trophy20.PNG|center]]
|[[File:trophy48.png|200x200px]]
| align=center | B: Blaster<br>Smash B: Fox Illusion
|Up & B: Super Jump Punch<br>Down & B: Luigi Cyclone
| Fox is among the quickest and nimblest of the Smash Bros. characters. His speed is offset by low firepower, however, and he's better at one-on-one fights than melees with multiple foes. His Blaster is unique: it does damage but it doesn't make enemies flinch. His Fox illusion is best used as a surprise attack.
|align=left|Smack someone with Luigi's Super Jump Punch, and if the timing is just right, it will become a Fire Jump Punch of incredible strength. However, Luigi can only jump straight up when delivering this blow, and if his aim is a bit off, he'll only do a single point of damage. The Luigi Cyclone sucks foes in and twirls them about.
|-
|-
| 21
|61
| align=center | Fox McCloud [Smash]
|[[Dr. Mario (character)|Dr. Mario]]
| [[Image: trophy21.PNG|center]]
|[[File:trophy61.png|200x200px]]
| align=center | Up & B: Fire Fox<br>Down & B: Reflector
|[[Dr. Mario (game)|Dr. Mario]]<br>10/90
| Fox falls quickly, so he's a tough target to strike from below; however, this advantage can work against him when he goes flying sideways. You can use the Control Stick to set the direction of the Fire Fox technique while it's charging up. On a side note, Fox is also much lighter than he was in the N64 Super Smash Bros. game.
|align=left|Immaculate in his medical garb, Dr. Mario destroys killer viruses with his amazing vitamin capsules. With his dedicated nurse, Princess Peach, at his side, Dr. Mario spends day and night in his laboratory working on new miracle cures. Somehow, he's managed to keep up with all the new viruses that have arisen over the years.
|-
|-
| 22
|62
| align=center | [[Pikachu]]
|Dr. Mario [Smash]
| [[Image: trophy22.PNG|center]]
|[[File:trophy62.png|200x200px]]
| align=center | Pokémon Red & Blue<br>09/98
|B: Megavitamins<br>Smash B: Super Sheet
| It's safe to say that Pikachu is the most famous and popular of all Pokémon. It has electric pouches in both cheeks; when in danger, it shoots electricity at its enemies. Although Pikachu can evolve into Raichu by exposure to a Thunderstone, many trainers like Pikachu so much that they don't let it evolve.
|align=left|There's hardly any difference in the abilities of Mario and Dr. Mario, so choosing is largely a matter of taste. Dr. Mario is a tad slower due to his lack of exercise, but his Megavitamins pack a bit more punch than Mario's Fireballs. The capsules travel on a unique trajectory and make a distinct sound on impact.
|-
|-
| 23
|63
| align=center | Pikachu [Smash]
|Dr. Mario [Smash]
| [[Image: trophy23.PNG|center]]
|[[File:trophy63.png|200x200px]]
| align=center | B: Thunder Jolt<br>Smash B: Skull Bash
|Up & B: Super Jump Punch<br>Down & B: Dr. Tornado
| While its electrical attacks, such as Thunder and Thunder Jolt, are powerful, Pikachu is at its best speeding around the fray and waiting for its chance to strike. You can control the path of Pikachu's two-directional Quick Attack, allowing you to jump twice. Hold down the B Button to charge up Skull Bash.
|align=left|The differences between Dr. Mario and Mario are more pronounced in some areas than others, but basically they can be played in similar fashion. While it may be hard to spot the contrasts, they do exist. For example, Dr. Mario's Super Sheet is longer and narrower than Mario's Cape, and any opponents hit by Dr. Tornado will fly off in diverse directions.
|}
 
==Bosses==
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
|-
| 24
!width="4%"|#
| align=center | Pikachu [Smash]
!width="12%"|Name
| [[Image: trophy24.PNG|center]]
!width="12%"|Image
| align=center | Up & B: Quick Attack<br>Down & B: Thunder
!width="21%"|Game / Move
| The angle of the Control Stick controls the direction of Pikachu's Quick Attack. Pikachu will move blindingly fast, and it will also cause damage to any character it runs into. Move the Control Stick during Quick Attack and Pikachu will move in up to two directions. Be sure to check out the ceilings on the level when you use Thunder.
!width="50%"|Description
|-
|-
| 25
|82
| align=center | [[Ness]]
|[[Giga Bowser]]
| [[Image: trophy25.PNG|center]]
|[[File:trophy82.png|200x200px]]
| align=center | Earthbound<br>06/95
|[[Super Smash Bros. Melee]]<br>12/01
| Ness is a young boy who's mastered the psychic power known as PSI. Ness was living a normal life in the suburbs of Onett until a meteor crashed into a nearby mountain and sent him on a wild adventure. Believing in the ultimate powers of wisdom, courage, and friendship, Ness proves that some heroes come in small packages.
|align=left|An even more imposing figure than the original King of the Koopas, Giga Bowser is roughly twice the size of his scaly, fire-breathing, spike-studded Super Smash Bros. Melee counterpart. Predictably, this monstrous creature's offensive and defensive powers are a grade higher than those of regular Bowser. Good luck defeating this colossus!
|}
 
==Items==
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
|-
| 26
!width="4%"|#
| align=center | Ness [Smash]
!width="12%"|Name
| [[Image: trophy26.PNG|center]]
!width="12%"|Image
| align=center | B: PK Flash<br>Smash B: PK Fire
!width="21%"|Game / Move
| The key to mastering Ness is controlling his unique midair jump, which makes up for what he lacks in speed. His PK Flash attack may seem weak at first glance, but it grows more powerful the longer you hold down the B Button. To do a lot of damage with PK Fire, try to burn your opponent as many times as possible.
!width="50%"|Description
|-
|-
| 27
|91
| align=center | Ness [Smash]
|[[Fire Flower]]
| [[Image: trophy27.PNG|center]]
|[[File:trophy91.png|200x200px]]
| align=center | Up & B: PK Thunder<br>Down & B: PSI Magnet
|[[Super Mario Bros.]]<br>10/85
| Ness's mind is his best weapon. PK Thunder is a PSI missile weapon that can be guided using the Control Stick, and if Ness hits himself with it, he turns into a living missile capable of doing massive damage. This move can also be used for recovery. PSI Magnet turns energy missile attacks into health; try out certain Pokémon for stamina replenishment.
|align=left|Once you grab this item, press and hold down the A Button to make the flower breathe flames until its power gives out. The Fire Flower is incredibly useful when you want to push someone off the edge of a stage. In Super Mario Bros., it transformed Mario into Fire Mario, changing his garb and enabling him to throw fireballs.
|-
|-
| 28
|97
| align=center | [[Captain Falcon|Capt. Falcon]]
|[[Hammer]]
| [[Image: trophy28.PNG|center]]
|[[File:trophy97.png|200x200px]]
| align=center | F-Zero<br>08/91
|[[Donkey Kong (game)|Donkey Kong]]<br>Arcade 1981
| Usually a relentless bounty hunter, Captain Falcon shifts gears to become a race pilot once the F-Zero Grand Prix begins. His beloved racer, the Blue Falcon, can exceed the speed of sound, and he knows how to drive it; he'll go down as one of the all time-greats. Now 36 years old, Captain Falcon wears his F-Zero X visor.
|align=left|If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.
|-
|-
| 29
|98
| align=center | Capt. Falcon [Smash]
|[[Green Shell]]
| [[Image: trophy29.PNG|center]]
|[[File:trophy98.png|200x200px]]
| align=center | B: Falcon Punch<br>Smash B: Raptor Boost
|[[Super Mario Bros.]]<br>10/85
| Falcon's style is a balanced combination of raw power and speed. His attacks are slow, but when combined with Falcon's high mobility, he's a formidable combat force. The Falcon Punch packs the highest degree of destructive power, while the explosive Raptor Boost can be used to smash airborne foes into the depths.
|align=left|Hit or throw a Green Shell, and it'll follow the contours of the environment, causing heavy damage to any characters it hits. These Koopa shells have many uses in the Mario series: they've been picked up, kicked, thrown, swallowed and even spit out. Mario just uses them as tools to pummel Bowser's numberless henchmen.
|-
|-
| 30
|99
| align=center | Capt. Falcon [Smash]
|[[Red Shell]]
| [[Image: trophy30.PNG|center]]
|[[File:trophy99.png|200x200px]]
| align=center | Up & B: Falcon Dive<br>Down & B: Falcon Kick
|[[Super Mario Bros.]]<br>10/85
| The Knee Smash, used in midair on foes in front of you, is slow and has a short reach, but if it connects, it'll send foes flying a long way on a low trajectory. Falcon uses his Falcon Dive to grab an enemy in midair and fling them away with an explosive blast. He can do this technique repeatedly without landing, so it can also be used as a recovery move.
|align=left|Throw a Red Shell, and it will home in on random characters and send them flying straight up. Red Shells moving around the surface are dangerous to all players, but they may also present attack chances for players with good timing and strategy. Red Shells won't leave the platform they're on once they start moving.
|-
|-
| 31
|101
| align=center | [[Bowser]]
|[[Freezie]]
| [[Image: trophy31.PNG|center]]
|[[File:trophy101.png|200x200px]]
| align=center | [[Super Mario Bros.]]<br>10/85
|[[Mario Bros. (game)|Mario Bros.]]<br>Arcade 1983
| Bowser has a long history of kidnapping Princess Peach to lure his nemesis, Mario, into traps. He leads an enormous group of mischievous creatures, not the least of which are his seven children. With outrageous strength, flammable breath, and more spikes than you can shake a Star Rod at, Bowser is a constant threat.
|align=left|Freezies slip and slide along smooth surfaces and will happily slide off the edge of a stage if left alone. In Mario Bros., they would stop and freeze portions of the ground; in Super Smash Bros. Melee, they can be picked up and hurled as weapons. Hit a foe with a Freezie, and he or she will be temporarily encased in a huge block of ice.
|-
|-
| 32
|103
| align=center | Bowser [Smash]
|[[Bob-omb]]
| [[Image: trophy32.PNG|center]]
|[[File:trophy103.png|200x200px]]
| align=center | B: Fire Breath<br>Smash B: Koopa Klaw
|[[Super Mario Bros. 2]]<br>10/88
| In many ways, Bowser is the toughest character around. Not only does he have near-impervious hide, but his great mass makes him almost impossible to hurl offscreen. Of course, his weight also makes him rather slow to maneuver, so when facing him in battle, it's best to press your attack and not give him a chance to counter.
|align=left|These little guys are just what they appear to be: walking bombs. Pick one up and hurl it for an incredibly potent attack. If no one picks them up, Bob-ombs light their own fuses and start wandering around armed and dangerous. In Super Mario 64, Bob-ombs chased Mario down once they noticed him. Pink Bob-ombs are nice and capable of speech.
|-
|-
| 33
|105
| align=center | Bowser [Smash]
|[[Super Mushroom]]
| [[Image: trophy33.PNG|center]]
|[[File:trophy105.png|200x200px]]
| align=center | Up & B: Whirling Fortress<br>Down & B: Bowser Bomb
|[[Super Mario Bros.]]<br>10/85
| Bowser's Fire Breath strikes continually, but it grows gradually smaller over time until it's barely smoldering. The Koopa Klaw rakes enemies at a distance and pulls nearby foes in close for a good gnawing. Bowser's Whirling Fortress moves laterally over the ground; it works in midair as a recovery. The Bowser Bomb is powerful and paves the way for more attacks.
|align=left|Super Mario Bros. veterans will recognize these power-ups, which hid inside brick blocks and helped Mario and Luigi withstand enemy attacks. In Super Smash Bros. Melee, they temporarily turn your character into a giant. Not only will your size and strength increase, but so will your mass, making it harder for foes to knock you off.
|-
|-
| 34
|106
| align=center | [[Princess Peach|Peach]]
|[[Poison Mushroom]]
| [[Image: trophy34.PNG|center]]
|[[File:trophy106.png|200x200px]]
| align=center | [[Super Mario Bros.]]<br>10/85
|[[Super Mario All-Stars]]<br>8/93
| Princess Peach presides over the Mushroom Kingdom from her huge castle. Her loyal subject Toad does his best to protect her but always seems to fail spectacularly. Besides her royal duties, Peach is interested in both tennis and golf; since she's so magnanimous, she'll even deign to play a few matches with the evil Bowser.
|align=left|Poison Mushrooms made their debut in Super Mario All-Stars, where they'd cost characters a life if picked up. These nasty fungi are dark and foul-tasting, and in Super Smash Bros. Melee, they make you shrink on contact. With your diminished stature comes a loss of power and mass, making you a prime target to get smashed offscreen with even a light attack.
|-
|-
| 35
|107
| align=center | Peach [Smash]
|[[Super Star|Starman]]
| [[Image: trophy35.PNG|center]]
|[[File:trophy107.png|200x200px]]
| align=center | B: Toad<br>Smash B: Peach Bomber
|[[Super Mario Bros.]]<br>10/85
| Peach's ability to float is invaluable in Super Smash Bros. Melee, as she can return from incredible distances. Balancing this talent, though, is the fact that she's quite light and can be sent flying with a single powerful attack. Her attacks are fairly weak, so you'll have to hang around to win.
|align=left|This item makes you invulnerable to all attacks for a short period of time. The Starman bounces around and eventually tumbles out of the stage, but all you need to do is touch it to power up. It possessed similar powers in Super Mario Bros., except you could also harm enemies just by touching them while under its influence.
|-
|-
| 36
|113
| align=center | Peach [Smash]
|[[Barrel Cannon]]
| [[Image: trophy36.PNG|center]]
|[[File:trophy113.png|200x200px]]
| align=center | Up & B: Peach Parasol<br>Down & B: Vegetable
|[[Donkey Kong Country]]<br>11/94
| Peach's Smash A attack will set her swinging with either a frying pan, tennis racket, or golf club. These bludgeoning devices appear randomly and have different reaches and power levels. The princess uses Toad to absorb attacks, and he counters by sending spores out at attackers. Don't worry about the little guy, though; he takes his job seriously.
|align=left|The Barrel Cannons were used in Donkey Kong games as a vital means of transportation, and their explosive nature is used similarly in Super Smash Bros. Melee. On the Kongo Jungle stage, one can catch characters as they fall from the main platform. Careful! The Barrel Cannon rotation may accidentally send you flying off the screen.
|}
 
==Character items==
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
|-
| 37
!width="4%"|#
| align=center | [[Ice Climbers]]
!width="12%"|Name
| [[Image: trophy37.PNG|center]]
!width="12%"|Image
| align=center | Ice Climber<br>10/85
!width="21%"|Game / Move
| That's Popo in the blue and Nana in the pink. These two stars of the game Ice Climber have scaled many an icy summit in their mountaineering careers. Back in their glory days, they chased eggplants, cucumbers, and other vegetables that inexplicably fell from frosty summits when a condor reigned supreme. They're rarely seen apart.
!width="50%"|Description
|-
|-
| 38
|152
| align=center | Ice Climbers [Smash]
|[[Toad]]
| [[Image: trophy38.PNG|center]]
|[[File:trophy152.png|200x200px]]
| align=center | B: Ice Shot<br>Smash B: Squall Hammer
|Super Mario Bros.<br>10/85
| This unique twosome fights together as a team. Your score will not be affected if the CPU-controlled character is KO'd, but a lone Ice Climber won't be able to use teamwork moves, which will make for a tough and frantic solo fight. The Ice Shot fires mini-glaciers out of their hammers, while Squall Hammer is at its strongest when Nana and Popo combine their strength.
|align=left|Toad, Peach's longtime servant, first showed off his strength in Super Mario Bros. 2, then proved to be an agile driver in Super Mario Kart. There are many Toads in Peach's castle and across the Mushroom Kingdom, and although they look similar, they have varied natures. Not the best of guards, Toad must often be rescued.  
|-
|-
| 39
|153
| align=center | Ice Climbers [Smash]
|[[Coin]]
| [[Image: trophy39.PNG|center]]
|[[File:trophy153.png|200x200px]]
| align=center | Up & B: Belay<br>Down & B: Blizzard
|Mario Bros.<br>1983
| The colors of the Ice Climbers' parkas denotes who's in the lead: Nana's in pink or orange, while Popo's in green or blue. Their hairstyles are also slightly different. Belay allows them to cover great distances, but doesn't give foes the chance to target their landing. Blizzard is best used in close quarters; in the fray, Nana and Popo will sometimes freeze opponents.
|align=left|The Mushroom Kingdom is dotted with these mysterious coins. There seems to be an endless supply hidden in various blocks, and Mario gains an extra life when he manages to collect a hundred of them. No one can confirm whether or not these coins are actually used as the currency of the Mushroom Kingdom, but it's a safe assumption.  
|-
|-
| 40
|154
| align=center | [[Princess Zelda|Zelda]]
|[[Vegetable]]
| [[Image: trophy40.PNG|center]]
|[[File:trophy154.png|200x200px]]
| align=center | The Legend of Zelda<br>07/87
|Super Mario Bros. 2<br>10/88
| The crown princess of Hyrule. Zelda entrusted Link with the future of Hyrule after a revelation came to her in the world of dreams. She knows much about the Triforce; in fact, the only person who likely knows more about Triforce lore is Ganondorf himself, whom Zelda evaded in Ocarina of Time by transforming into her alter ego, Sheik.
|align=left|These vegetables, which first appeared in Super Mario Bros. 2, can be plucked from the ground and hurled at enemies. Unlike regular veggies, they often sport eyes or even faces; in fact, when Princess Peach plucks them from the ground to use as projectiles, the expressions on their faces dictate how much damage they'll do.  
|-
|-
| 41
|155
| align=center | Zelda [Smash]
|[[Capsule|Megavitamin]]s
| [[Image: trophy41.PNG|center]]
|[[File:trophy155.png|200x200px]]
| align=center | B: Nayru's Love<br>Smash B: Din's Fire
|Dr. Mario<br>10/90
| Zelda is a bit slow and, because of her light frame, easy to send flying. On the other hand, her magical skills lend her reliable and explosive attack power. Zelda's easier to use if you focus on waiting and countering rather than pressing attacks. She can use Nayru's Love to reflect projectile attacks or as an offensive weapon.
|align=left|Megavitamins come in six color combinations of red, blue, and yellow. Dr. Mario uses these capsules by tossing them into contaminated bottles to destroy viruses. The origin of these wonder pills is a mystery, but the most likely theory is that they're the result of Dr. Mario's lifelong efforts to find a cure for the common cold.  
|}
 
==Stage elements==
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
|-
| 42
!width="4%"|#
| align=center | Zelda [Smash]
!width="12%"|Name
| [[Image: trophy42.PNG|center]]
!width="12%"|Image
| align=center | Up & B: Farore's Wind<br>Down & B: Transform
!width="21%"|Game / Move
| Zelda's midair Lightning Kick centers immense magical power in the ball of her foot. If she strikes perfectly, the attack is as strong as can be. If her aim is slightly off, it'll be exceedingly weak. Farore's Wind again utilizes Zelda's magical prowess, this time by transporting her great distances. It's vital to know the lay of the land before using this move.
!width="50%"|Description
|-
|-
| 43
|162
| align=center | [[Sheik]]
|[[Peach's Castle]]
| [[Image: trophy43.PNG|center]]
|[[File:trophy162.png|200x200px]]
| align=center | The Legend of Zelda: Ocarina of Time<br>11/98
|Super Mario 64<br>9/96
| This is Zelda's alter ego. Using a variation of the name of the ancient Sheikah tribe, she appears before Link and teaches him melodies instrumental to his success. It's believed that she's not just a quick-change artist, but rather that she is able to instantaneously alter her clothing and her eye and skin color by using her magical skills.
|align=left|Princess Peach's magnificent royal castle appears to be inhabited solely by the princess and a multitude of Toads. Bowser tried to steal the castle's Power Stars in Super Mario 64, and in Paper Mario, the surly archfiend actually lifted the castle into the stratosphere with his own filthy fortress.  
|-
|-
| 44
|163
| align=center | Sheik [Smash]
|[[Bullet Bill]] <small>'''(original)'''</small><br>[[Banzai Bill]] <small>'''(revised)'''</small>
| [[Image: trophy44.PNG|center]]
|[[File:trophy163.png|200x200px]]
| align=center | B: Needle Storm<br>Smash B: Chain
|Super Mario Bros.<br>10/85
| Strategically switching between Zelda and Sheik is key. Compared to her Zelda form, Sheik is nimble and has gorgeous moves, but she lacks a strong knockout attack. The number of needles thrown in Needle Storm is based on how long you hold the B Button before releasing it. Use the Control Stick to wave the Chain after brandishing it.
|align=left|[[File:Flag of USA.png|25px]] Bullet Bills are shot out of cannons and fly on straight paths. In great numbers they're a nightmare; while Mario can stop most with a single jump, the rare giant {{hover|one|Banzai Bill (revised version)}} is much tougher to avoid. In Super Smash Bros. Melee, all Bullet Bills are {{hover|extra large|Banzai Bills (revised version)}}. They burrow into Princess Peach's castle and then detonate with immense power.<br>[[File:Flag of Europe.png|25px]] Bullet Bills are shot out of cannons and fly on straight paths. In great numbers, they're a nightmare; while Mario can stop most with a single jump, the giant one, Banzai Bill, is much tougher to avoid. In Super Smash Bros. Melee, only Banzai Bills can be seen. They burrow into Princess Peach's castle and then detonate with immense power.
|-
|-
| 45
|164
| align=center | Sheik [Smash]
|[[Lakitu]]
| [[Image: trophy45.PNG|center]]
|[[File:trophy164.png|200x200px]]
| align=center | Up & B: Vanish<br>Down & B: Transform
|Super Mario Bros.<br>10/85
| The best strategy to use when playing as Sheik is to let her flow from one powerful attack into another, like a river of quicksilver. Zelda has some techniques with more punch, however, so in one-on-one battles, use Transform as needed. Sheik only travels a short way when using Vanish, but the move comes with a small explosion that damages foes around her.
|align=left|These airborne menaces used to ride their clouds exclusively as Bowser's henchmen. They typically hover just out of Mario's reach and hurl Spinies with irritating precision. More recently, however, they've been known to take on less evil tasks, such as doing camera work for sports events and even helping Mario on his quests.  
|-
|-
| 46
|165
| align=center | [[Luigi]]
|[[Pidgit]]
| [[Image: trophy46.PNG|center]]
|[[File:trophy165.png|200x200px]]
| align=center | [[Mario Bros. (game)|Mario Bros.]]<br>Arcade 1983
|Super Mario Bros. 2<br>10/88
| Although Mario's younger brother has always played second fiddle, Luigi finally garnered the spotlight with his very own game, Luigi's Mansion. Things are looking up for the eternal understudy; he's even picked up his own rival in Waluigi. The day he's referred to as the "lean, mean, green machine" may not be too far off.
|align=left|Pidgits are wingless birds enchanted by the vegetable-hating Wart to be the bearers of bad dreams. They live in Subcon, a land contained within Mario's dreams, where they fly around on magic carpets. Mario and friends were able to use these carpets for short distances once they dislodged the piloting Pidgit.  
|-
|-
| 47
|166
| align=center | Luigi [Smash]
|[[Birdo]]
| [[Image: trophy47.PNG|center]]
|[[File:trophy166.png|200x200px]]
| align=center | B: Fireball<br>Smash B: Green Missile
|Super Mario Bros. 2<br>10/88
| Luigi has worse traction than his brother, but he's a more powerful jumper. His Fireballs aren't affected by gravity, so they fly straight horizontally. The Green  Missile is similar to Pikachu's Skull Bash, but there's a 12.5% chance of a spontaneous misfire. Luigi's taunting pose inflicts minor damage.
|align=left|First seen in Super Mario Bros. 2, Birdo is known for shooting eggs and fireballs from her mouth. Mario and his friends would have to jump onto the eggs in midair, pick them up and throw them back at her. Long missing from the Nintendo scene, Birdo recently reappeared in Mario Tennis and Super Mario Advance.  
|-
|-
| 48
|167
| align=center | Luigi [Smash]
|[[Klaptrap|Klap Trap]]
| [[Image: trophy48.PNG|center]]
|[[File:trophy167.png|200x200px]]
| align=center | Up & B: Super Jump Punch<br>Down & B: Luigi Cyclone
|Donkey Kong Country<br>11/94
| Smack someone with Luigi's Super Jump Punch, and if the timing is just right, it will become a Fire Jump Punch of incredible strength. However, Luigi can only jump straight up when delivering this blow, and if his aim is a bit off, he'll only do a single point of damage. The Luigi Cyclone sucks foes in and twirls them about.
|align=left|This low-slung alligator made its first appearance in Donkey Kong Country. You can subdue it by jumping on its back, but it's powerful jaws make it dangerous to approach from the front. In Super Smash Bros. Melee, it swims in the river and sometimes jumps in the Barrel Cannon to stop players from using it.  
|-
|-
| 49
|168
| align=center | [[Jigglypuff]]
|[[Shy Guy]]s
| [[Image: trophy49.PNG|center]]
|[[File:trophy168.png|200x200px]]
| align=center | Pokémon Red & Blue<br>09/98
|Super Mario Bros. 2<br>10/88
| This balloon Pokémon invites its opponents in close with its big, round eyes and then puts them to sleep with a soothing lullaby. It puffs itself up when angry, and while it may look adorable, it's not to be trifled with; it knows several powerful techniques. Jigglypuff evolves into Wigglytuff after exposure to a Moon Stone.
|align=left|There are many types of Shy Guys: they've been known to walk on the ground, fly through the air, traipse about on stilts, wear flowers or camouflage, throw balls, swing balls, swing bats, sail on pirate ships, carry fruit, do the Bamboo Dance, ride submarines, play guitar, play tennis, wear red, come in large or small sizes, steal people's toys, cause mischief...  
|-
|-
| 50
|169
| align=center | Jigglypuff [Smash]
|[[Pak E. Derm]]
| [[Image: trophy50.PNG|center]]
|[[File:trophy169.png|200x200px]]
| align=center | B: Rollout<br>Smash B: Pound
|Yoshi's Story<br>3/98
| Jigglypuff's normal attacks are weak, and because of its light weight it's easily sent flying. However, with its incredible midair agility, it seems to dance when airborne. Rollout is a powerful speed attack, but be careful not to fly off the edge. Pound does serious damage, and it can also help as a recovery move.
|align=left|This pesky pachyderm bars Yoshi's path by sticking poles high into the air. Pak E. Derm has been practicing this skill for years, and he's so masterful that he can even block Yoshi's high-flying Flutter Jump. Pak E. Derm is a little unstable, however, and he tends to topple over if Yoshi pounds the ground anywhere nearby.  
|}
 
==Common enemies==
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
|-
| 51
!width="4%"|#
| align=center | Jigglypuff [Smash]
!width="12%"|Name
| [[Image: trophy51.PNG|center]]
!width="12%"|Image
| align=center | Up & B: Sing<br>Down & B: Rest
!width="21%"|Game / Move
| Jigglypuff can put its enemies to sleep if they are in range of its Sing attack, although the attack does not work on airborne foes. Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body. If this force comes in contact with an enemy, look out! Rest is Jigglypuff's wild card.
!width="50%"|Description
|-
|-
| 52
|193
| align=center |  [[Mewtwo]]
|[[Goomba]]
| [[Image: trophy52.PNG|center]]
|[[File:trophy193.png|200x200px]]
| align=center | Pokémon Red & Blue<br>09/98
|[[Super Mario Bros.]]<br>10/85
|A genetically created Pokémon, Mewtwo is the result of many long years of research by a solitary scientist. Although Mewtwo was cloned from the genes of the legendary Pokémon Mew, its size and character are far different than its ancestor. Its battle abilities have been radically heightened, making it ruthless.
|align=left|Goombas are actually traitors who've defected from the Mushroom Kingdom's forces. They're a slow and predictable nuisance, as they always try to wander into Mario's path. Fortunately for Mario, they don't have much stamina, as a single jump on the head is generally enough to defeat them.
|
|-
|-
| 53
|194
| align=center | Mewtwo [Smash]
|[[Koopa Troopa]]
| [[Image: trophy53.PNG|center]]
|[[File:trophy194.png|200x200px]]
| align=center | B: Shadow Ball<br>Smash B: Confusion
|[[Super Mario Bros.]]<br>10/85
| As Mewtwo relies mostly on its powerful brain, there are times when it scarcely uses its arms and legs. Since Mewtwo spends much of its time floating, it flies far when struck. Shadow Ball traces a jagged path once released: the longer Mewtwo holds it, the more powerful it becomes. Mewtwo uses Confusion to spin its foes around.  
|align=left|Common soldiers in Bowser's army, Koopa Troopas can retreat into their shells. Unbelievable as it may seem, they're clearly unaware of being kicked and sent sliding when in this position. There are many Koopa types, each with a different shell color and unique traits. They all wear T-shirts and shorts under their shells.
|-
|-
| 54
|195
| align=center | Mewtwo [Smash]
|[[Koopa Paratroopa]]
| [[Image: trophy54.PNG|center]]
|[[File:trophy195.png|200x200px]]
| align=center | Up & B: Teleport<br>Down & B: Disable
|[[Super Mario Bros.]]<br>10/85
| Mewtwo is definitely not a speedy character, but its ESP-powered grab and throw moves are comparatively strong. Teleport has a short range, but doesn't leave it open to attack. It's best used as an escape move during disturbances. Mewtwo can daze a foe if it makes eye contact and uses Disable; the move is useless unless Mewtwo is facing its enemy.
|align=left|These winged Koopa Troopas can fly, but they're none too smart: they tend to spend a lot of their time simply jumping or fluttering around a small area. As a result, no one exactly thinks of them as majestic, soaring creatures. They lose their wings and become normal Koopa Troopas if Mario or Luigi jumps on their backs.
|}
 
==''Super Mario'' series==
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
|-
| 55
!width="4%"|#
| align=center | [[Marth]]
!width="12%"|Name
| [[Image: trophy55.PNG|center]]
!width="12%"|Image
| align=center | Fire Emblem<br>Japan Only
!width="21%"|Game / Move
| The betrayed prince of the Kingdom of Altea, the blood of the hero Anri flows in Marth's veins. He was forced into exile when the kingdom of Dolua invaded Altea. Then, wielding his divine sword Falchion, he led a revolt and defeated the dark dragon Medeus. Afterwards, Altea was annihilated by King Hardin of Akanea.
!width="50%"|Description
|-
|-
| 56
|201
| align=center | Marth [Smash]
|[[Raccoon Mario]]
| [[Image: trophy56.PNG|center]]
|[[File:trophy201.png|200x200px]]
| align=center | B: Shield Breaker<br>Smash B: Dancing Blade
|Super Mario Bros. 3<br>2/90
| Marth is a magnificent swordsman. While his swordplay is faster than that of Link, he lacks power, and his quickness if offset by a marginal endurance. His Shield Breaker gains power the longer it's held. The Dancing Blade combination uses both the Control Stick and the B Button to produce a series of up to four attacks.
|align=left|In Super Mario Bros. 3, Super Leafs caused Mario to grow raccoon ears and a tail. By sprinting and rapidly wagging the tail, Mario gained the ability to fly for short periods. Like the Cape in Super Mario World, the tail also reduced the speed at which he fell, making midair moves easier. Needless to say, real raccoons were jealous.  
|-
|-
| 57
|202
| align=center | Marth [Smash]
|[[Mario]] and [[Yoshi]]<ref>The Mario and Yoshi could be unlocked via exclusive Japanese events. Through hacking methods, this trophy can still be obtained in the western releases.</ref>
| [[Image: trophy57.PNG|center]]
|[[File:trophy292.png|200x200px]]
| align=center | Up & B: Dolphin Slash<br>Down & B: Counter
|Super Mario World<br>8/91
| The tip of Marth's blade causes the most damage, so you should try to create adequate distance between you and your enemy to gracefully strike with that point. Marth's dolphin Slash is fast and powerful, but it leaves him vulnerable upon landing. Marth uses Counter to block a foe's attack and deal a return strike. If you're fighting a Counter-happy Marth, grab him.
|align=left|Yoshi was first introduced in Super Mario World, and the sight of Mario riding the helpful character soon became an enduring image. Despite his Cape, Mario can't fly while astride Yoshi. The pair can make huge jumps and drift slowly back to earth, though. As a last resort, Mario could leap off Yoshi's back to safety.  
|-
|-
| 58
|203
| align=center | [[Mr. Game & Watch]]
|[[Metal Mario]]
| [[Image: trophy58.PNG|center]]
|[[File:trophy202.png|200x200px]]
| align=center | Game & Watch<br>1980
|Super Mario 64<br>9/96
| First appearing in 1980, the Game & Watch series is the father of all portable liquid crystal games. The main character is simple and monochrome but has a timeless individuality. There are 39 different games in the series and they've sold over 43 million units worldwide. Pictured at left is the particularly popular Fire model.
|align=left|Mario was in for a surprise the first time he hit a Metal Box in Super Mario 64. The metal cap that popped out transformed Mario into living metal, giving him great stamina, a heavy tread, and the ability to walk underwater. In Super Smash Bros., Metal Mario showed up as an incredibly stubborn midlevel boss.  
|-
|-
| 59
|204
| align=center | Mr. Game & Watch [Smash]
|[[Paper Mario]]
| [[Image: trophy59.PNG|center]]
|[[File:trophy203.png|200x200px]]
| align=center | B: Chef<br>Smash B: Judgment
|Paper Mario<br>2/01
| A resident of a totally flat world, Mr. Game & Watch's frame-by-frame movement is distinctive. His image is known far and wide and respected by gamers everywhere. In Super Smash Bros. Melee, he hurls sausages with his Chef technique. The random strength of his Judgment is determined by the number displayed; food appears on lucky 7.
|align=left|The [[Star Rod (Paper Mario)|Star Rod]]: Bowser stole it, and Mario wants it back. Bowser vs. Mario is familiar for Mario afficionados, but Paper Mario is novel. What this game brings to the 3D polygon-filled gaming world is its art style: everything is wafer thin! What the visuals lack in realism, they more than make up for in unique artistry.  
|-
|-
| 60
|205
| align=center | Mr. Game & Watch [Smash]
|[[Wario]]
| [[Image: trophy60.PNG|center]]
|[[File:trophy204.png|200x200px]]
| align=center | Up & B: Fire<br>Down & B: Oil Panic
|Super Mario Land 2: 6 Golden Coins<br>11/92
| A man of great stature in the world of Nintendo characters, Mr. Game & Watch is a comparatively light fellow and doesn't feature many powerful attacks. When he's in danger of falling, Fire calls out a rescue brigade to send him skyward once more. He can also catch missile weapons with Oil Panic; once he's caught three, he can dump the bucket on his foes.
|align=left|An old acquaintance of Mario's. His failure to seize Mario's castle has fueled Wario's desire for a palace of his own. Wario has herculean strength and can do things that even Mario can't imitate. His unexpected skills include a talent with items and the ability to assume many roles, among them a snowman, a zombie, and a bat.  
|-
|-
| 61
|206
| align=center | [[Dr. Mario (character)|Dr. Mario]]
|[[Plum]]
| [[Image: trophy61.PNG|center]]
|[[File:trophy205.png|200x200px]]
| align=center | Dr. Mario<br>10/90
|Mario Golf<br>7/99
| Immaculate in his medical garb, Dr. Mario destroys killer viruses with his amazing vitamin capsules. With his dedicated nurse, Princess Peach, at his side, Dr. Mario spends day and night in his laboratory working on new miracle cures. Somehow he's managed to keep up with all the new viruses that have arisen over the years.
|align=left|Plum is one of the first playable golfers in Mario Golf. She's not all that strong, so her drives tend to lack distance. On the other hand, her strike area is large and allows for refined control. She's a very stable golfer, both well balanced and easy to master, which makes her a favorite among beginners and pros alike.  
|-
|-
| 62
|207
| align=center | Dr. Mario [Smash]
|[[Princess Daisy|Daisy]]
| [[Image: trophy62.PNG|center]]
|[[File:trophy206.png|200x200px]]
| align=center | B: Megavitamins<br>Smash B: Super Sheet
|Super Mario Land<br>8/89
| There's hardly any difference in the abilities of Mario and Dr. Mario, so choosing is largely a matter of taste. Dr. Mario is a tad slower due to his lack of exercise, but his Megavitamins pack a bit more punch than Mario's Fireballs. The capsules travel on a unique trajectory and make a distinct sound on impact.
|align=left|The princess of Sarasa-land, Daisy met Mario when he helped defeat the evil alien Tatanga in Super Mario Land. Princess Daisy is a bit of a tomboy when compared with her counterpart, Princess Peach. After her appearance in Mario Golf,<ref>This is an error, since Daisy does not appear in either of the [[Mario Golf (Nintendo 64)|two]] [[Mario Golf (Game Boy Color)|games]] by that title. The Japanese description correctly states that she appeared in ''[[NES Open Tournament Golf]]'', which is known as ''Mario Open Golf'' in Japan.</ref> some gossips started portraying her as Luigi's answer to Mario's Peach.  
|-
|-
| 63
|208
| align=center | Dr. Mario [Smash]
|[[Waluigi]]
| [[Image: trophy63.PNG|center]]
|[[File:trophy207.png|200x200px]]
| align=center | Up & B: Super Jump Punch<br>Down & B: Dr. Tornado
|Mario Tennis<br>8/00
| The differences between Dr. Mario and Mario are more pronounced in some areas than others, but basically they can be played in a similar fashion. While it may be hard to spot the contrasts, they do exist. For example, Dr. Mario's Super Sheet is longer and narrower than Mario's cape, and any opponents hit by Dr. Tornado will fly off in diverse directions.
|align=left|This tall, thin, evil-looking guy seems to be Luigi's rival. He works hard at his mischief: Waluigi reportedly spent a lot of time training for his debut in Mario Tennis by honing his ability to antagonize the Mario brothers. While it's general knowledge that he's the same age as Luigi, his relationship to Wario is unclear.  
|-
|-
| 64
|209
| align=center | [[Ganondorf]]
|[[Thwomp]]
| [[Image: trophy64.PNG|center]]
|[[File:trophy208.png|200x200px]]
| align=center | The Legend of Zelda: Ocarina of Time<br>11/98
|Super Mario Bros. 3<br>2/90
| Said to be the sole man born to the Gerudo tribe in a hundred years, Ganondorf aspired to conquer the world. He plundered a piece of the sacred Triforce from the Temple of Time when Link pulled the Master Sword from its pedestal. With the Triforce of Power in Ganondorf's possession, Hyrule was plunged into darkness until Link and Zelda defeated the fiend.
|align=left|Thwomps spend most of their time suspended in midair, waiting. When Mario passes below, they crash down with amazing speed. As you may guess from their appearance, they're heavy and solid enough to make any attack on them futile. Small ones are called Thwimps: despite their weight, they often form groups and bounce around.  
|-
|-
| 65
|210
| align=center | Ganondorf [Smash]
|[[Boo]]
| [[Image: trophy65.PNG|center]]
|[[File:trophy209.png|200x200px]]
| align=center | B: Warlock Punch<br>Smash B: Gerudo Dragon
|Super Mario Bros. 3<br>2/90
| Since he's slow and can't jump very high, Ganondorf relies mainly on his immense physical strength to overwhelm his enemies. His great weight also makes him a difficult foe to send offscreen. Ganondorf's Warlock Punch is slow but absurdly powerful, and when he strikes with his Gerudo Dragon, enemies rise skyward enveloped in dark flames.
|align=left|These shy spirits inhabit Mario's world and have been known to vanish or freeze when met face-to-face. In recent years, they seem to have overcome their fears in order to pursue tennis and other social activities. They usually appear in groups and fly in formation. From time to time, giant Boos make surprise appearances.  
|-
|-
| 66
|211
| align=center | Ganondorf [Smash]
|[[Koopa Clown Car]]
| [[Image: trophy66.PNG|center]]
|[[File:trophy210.png|200x200px]]
| align=center | Up & B: Dark Dive<br>Down & B: Wizard's Foot
|Super Mario World<br>8/91
| Ganondorf's slow speed works against him in single combat, but in melees, his crazy power lets him earn his keep with innumerable KOs. Ganondorf can't strike quickly, but each blow he lands adds up. Ganondorf is at his quickest when he uses the Wizard's Foot, and his Dark Dive blasts foes in a burst of dark energy.
|align=left|Bowser's single-seat, personal airship doesn't exactly handle like a dream, but it wasn't designed to be sporty. The Koopa Clown Car was made to carry Bowser's huge weight, not to mention a logic-defying arsenal of massive bowling balls. In Super Mario World, Mario busted the Koopa Clown Car by pelting it with Mecha Koopas.  
|-
|-
| 67
|212
| align=center | [[Falco Lombardi]]
|[[Virus]]es
| [[Image: trophy67.PNG|center]]
|[[File:trophy211.png|200x200px]]
| align=center | Star Fox<br>03/93
|Dr. Mario<br>10/90
| A Star Fox team pilot, Falco's constant air of casual indifference belies his precise piloting skills. He avoids discussion of what he did before joining the team, but many consider it likely that his past was filled with reckless behavior. He's not much for cooperation, but he does respect those more skilled than he is.
|align=left|These contagious viruses make life difficult for Dr. Mario. They infect everything they come into contact with, and the good doctor must attempt to neutralize them with his trusty megavitamins. Dr. Mario can stop these pesky germs by lining up megavitamin capsules of the same color with the nasty microorganisms.  
|-
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| 68
|213
| align=center | Falco Lombardi [Smash]
|[[Bucket]]
| [[Image: trophy68.PNG|center]]
|[[File:trophy212.png|200x200px]]
| align=center | B: Blaster<br>Smash B: Falco Phantasm
|[[Mario & Wario|Mario and Wario]]<br>Japan Only
| Where his leader, Fox, has blinding speed, Falco has his own distinct skills and advantages. He has both a higher jump and a longer reach than Fox, and although his Blaster lacks rapid-fire capabilities, it strikes with shocking force. Unlike Fox Falco can stop enemies in their tracks with his Blaster fire.
|align=left|In Mario and Wario, an excellent game released only in Japan, this hidden item gets placed on Mario's head, rendering him sightless. The fairy Wanda then guides the helpless Mario past numerous obstacles to the goal. The M on the bucket becomes a W when turned upside down, signifying that Mario has fallen under Wario's wicked control.  
|-
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| 69
|214
| align=center | Falco Lombardi [Smash]
|[[Kart|Racing Kart]]
| [[Image: trophy69.PNG|center]]
|[[File:trophy213.png|200x200px]]
| align=center | Up & B: Fire Bird<br>Down & B: Reflector
|Super Mario Kart<br>9/92
| Falco's amazing jumping abilities have many merits, but it's vital to realize that it comes at the cost of some attack power and defensive strength. He falls at a high speed, which disrupts potential attackers, but this also prevents successful recoveries occasionally. Hit an opponent with Reflector, and he or she will fly straight up; this is Falco's quickest attack.
|align=left|The famous racing karts from the ever-popular Mario Kart racing series come loaded for speed with three different engine sizes; 50, 100, and 150 cc. The karts' handling differs with the characters driving them, but all of them utilize Mario Kart standards like drift, jump, and turbo. They're extremely durable and impossible to total.
|}
 
==''Yoshi'' series==
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!width="4%"|#
| align=center | [[Young Link]]
!width="12%"|Name
| [[Image: trophy70.PNG|center]]
!width="12%"|Image
| align=center | The Legend of Zelda<br>07/87
!width="21%"|Game / Move
| Link's younger incarnation is often considered to be the true Link: he was a young boy in the very first Legend of Zelda game, and he has appeared as a youth in most of the subsequent games. Since his debut on the original NES in 1987, Link's appearance has changed over and over again, each time adding to the mystique of his incomparable story.
!width="50%"|Description
|-
|-
| 71
|215
| align=center | Young Link [Smash]
|[[Baby Mario]]
| [[Image: trophy71.PNG|center]]
|[[File:trophy214.png|200x200px]]
| align=center | B: Fire Bow<br>Smash B: Boomerang
|Super Mario World 2: Yoshi's Island<br>10/95
| Young Link is lighter and faster than his older self, and his Kokiri sword packs less punch. Even though his Boomerang has a shorter range, he has greater control over it. He's a smaller target, and while his Hookshot has less reach than older Link's, you can still use it in midair as a last ditch attempt to grab a ledge.
|align=left|Long ago, when the stork was carrying Baby Mario and Baby Luigi to the Mario household, the stork was ambushed, causing Baby Mario to tumble onto Yoshi's Island. This marked the beginning of the Yoshies' adventure to deliver Baby Mario to his parents. Since then, Baby Mario's been spotted on golf courses and tennis courts.  
|-
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| 72
|216
| align=center | Young Link [Smash]
|[[Baby Bowser]]
| [[Image: trophy72.PNG|center]]
|[[File:trophy215.png|200x200px]]
| align=center | Up & B: Spin Attack<br>Down & B: Bomb
|Super Mario World 2: Yoshi's Island<br>10/95
| With a youthful spring in his step, Young Link can perform amazing wall-jumps. Once he hits a wall, tap the Control stick in the opposite direction to send him leaping upward; you can practice to your heart's content in Target Test. His Spin Attack can strike multiple times even on the ground, and although it's hard to discern, so do his Bombs.
|align=left|Even as a youngster, Baby Bowser was already playing pranks and causing trouble for Baby Mario and his pal Yoshi. Even at this early age of his evil career, Baby Bowser had tons of henchmen at his disposal. Many experts speculate that Mario and Bowser have some sort of connection that can be traced back to their mutual births.  
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| 73
|217
| align=center | [[Pichu]]
|[[Raphael the Raven|Raphael Raven]]
| [[Image: trophy73.PNG|center]]
|[[File:trophy216.png|200x200px]]
| align=center | Pokémon Gold & Silver<br>10/00
|Super Mario World 2: Yoshi's Island<br>10/95
| A baby Electric-type Pokémon identifiable by its big ears. Pichu evolves into Pikachu. It's not very skilled at storing up electrical energy and will sometimes discharge it if jarred. Although it's small, it has enough electrical power to give even an adult quite a shock. It's often startled by its own power.
|align=left|The basically laid-back Ravens come in several sizes. The smaller ones travel in flocks or traipse around small platforms all day long. The biggest of their breed is called Raphael the Raven, and his enormous size renders most direct attacks useless. Instead of fighting, Raphael and the Ravens helped Mario out in Paper Mario.  
|}
 
==''Donkey Kong'' series==
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|-
| 74
!width="4%"|#
| align=center | Pichu [Smash]
!width="12%"|Name
| [[Image: trophy74.PNG|center]]
!width="12%"|Image
| align=center | B: Thunder Jolt<br>Smash B: Skull Bash
!width="21%"|Game / Move
| Compared with Pikachu, Pichu is a tad more nimble and a little more difficult to hit. Those are the only two advantages, however, and since Pichu damages itself when it uses electrical attacks, it's best suited for handicapped matches. Even though Pichu's tough to catch, it's easy to throw its tiny frame great distances.
!width="50%"|Description
|-
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| 75
|218
| align=center | Pichu [Smash]
|[[Dixie Kong]]
| [[Image: trophy75.PNG|center]]
|[[File:trophy217.png|200x200px]]
| align=center | Up & B: Agility<br>Down & B: Thunder
|Donkey Kong Country 2: Diddy's Kong Quest<br>12/95
| Pichu is the lightest character in Super Smash Bros. Melee., and it's top of the class in weakness, too! For Pichu, it's all about scampering here and there to pick up items that will help it survive. The first warp in Agility causes 1 point of damage to Pichu, and the second causes 3, so try to limit the number of times you use the move.
|align=left|More than just Diddy Kong's girlfriend, Dixie Kong is also a fearless adventurer and a reliable team player. She earned her wings helping Diddy rescue Donkey Kong from the clutches of King K. Rool. Dixie's amazingly quick and nimble, and she's even able to twirl her ponytail in order to float slowly through the air.  
|-
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| 76
|219
| align=center | [[Roy]]
|[[King K. Rool]]
| [[Image: trophy76.PNG|center]]
|[[File:trophy218.png|200x200px]]
| align=center | Fire Emblem<br>Japan Only
|Donkey Kong Country<br>11/94
| The son of the lord of Pharae Principality, Roy was studying in Ostia when the Kingdom of Bern invaded League of Lycia. His father fell ill at this time, so Roy assumed leadership of Pharae's armies. After his fateful meeting with the Princess Guinevere, his destiny became inextricably linked with the fate of the entire continent.
|align=left|The demented head of the Kremlings and big boss in the Donkey Kong series. K. Rool is a giant, greedy glutton with a serious eye tic. While he fits the evil boss mold nicely, he's just enough of a bumbler to have gained a few fans over the years. His plan to blow up the DK Isles with his Blast-o-Matic shows how unbalanced he is.  
|-
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| 77
 
| align=center | Roy [Smash]
==Miscellaneous==
| [[Image: trophy77.PNG|center]]
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
| align=center | B: Flare Blade<br>Smash B: Double-Edge Dance
| While Roy's moves are well balanced, he's a little on the slow side, and doesn't excel at midair combat. His blade, the Sword of Seals, gives him excellent reach, and makes his Double-Edge Dance slightly different then Marth's Dancing Blade. When it's fully charged, Roy's destructive Flare Blade delivers an instant KO.
|-
| 78
| align=center | Roy [Smash]
| [[Image: trophy78.PNG|center]]
| align=center | Up & B: Blazer<br>Down & B: Counter
| Roy's blade is different than Marth's: he does the most damage hitting with the center of his sword. So, a fearless advance into the arms of his foe is Roy's best bet. Blazer is a bit slower than Marth's Dolphin Slash, but it's still a mighty attack that sets anyone it strikes aflame. Roy's attack after using Counter differs slightly from Marth's.
|-
| 79
| align=center | Male Wire Frame
| [[Image: trophy79.PNG|center]]
| align=center | [[Super Smash Bros. Melee]]<br>12/01
| Who built the Fighting Wire Frames and to what purpose remains a mystery. They're a simple collection of wires which house a sparse framework of bones and organs that lends them a rather disturbing appearance. They look rather big and powerful, but in reality, both their offensive and defensive abilities are subpar.
|-
| 80
| align=center | Female Wire Frame
| [[Image: trophy80.PNG|center]]
| align=center | [[Super Smash Bros. Melee]]<br>12/01
| This is the female model of the Fighting Wire Frames. The female's abilities are roughly the same as the male model's. All Fighting Wire Frames lack the ability to use special techniques, and their attacks lack any real physical strength. Additionally, they're slow and are therefore easy to outmaneuver. They tend to attack in gangs.
|-
| 81
| align=center | [[Fighting Wire Frame]]s
| [[Image: trophy81.PNG|center]]
| align=center | [[Super Smash Bros. Melee]]<br>12/01
| The Multi-Man Melee mode consists of 10-Man, 3-Minute, Endless, and other such matches, which pit you against the Fighting Wire Frames under varied rules. Of particular note is the Cruel Melee, where the Wire Frames pull no punches; they'll come after you with a single-minded fury rarely seen in CPU opponents.
|-
| 82
| align=center | [[Giga Bowser]]
| [[Image: trophy82.PNG|center]]
| align=center | [[Super Smash Bros. Melee]]<br>12/01
| An even more imposing figure than the original King of the Koopas. Giga Bowser is roughly twice the size of his scaly, fire-breathing, spike-studded Super Smash Bros. Melee counterpart. Predictably, this monstrous creature's offensive and defensive powers are a grade higher than those of regular Bowser. Good luck defeating this colossus!
|-
| 83
| align=center | [[Master Hand]]
| [[Image: trophy83.PNG|center]]
| align=center | [[Super Smash Bros.]]<br>04/99
| The Master Hand awaits anyone who survives the long and difficult road to the Final Destination. This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because it wears a white glove doesn't mean it fights clean. Get ready to be flicked, swatted, punched, and poked like crazy!
|-
| 84
| align=center | [[Crazy Hand]]
| [[Image: trophy84.PNG|center]]
| align=center | [[Super Smash Bros. Melee]]<br>12/01
| Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one’s own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand’s power is low.  You have only one chance to defeat the Crazy Hand.
|-
| 85
| align=center | [[Food]]
| [[Image: trophy85.PNG|center]]
| align=center | [[Super Smash Bros. Melee]]<br>12/01
| These food items will restore your health when you eat them. There are 28 different types of food, and the nutritional value and yumminess quotient differs slightly with each type. Party Balls tend to hold the largest amount of food items. You may be vulnerable when gorging yourself, but you do need to eat to survive.
|-
| 86
| align=center | [[Maxim Tomato]]
| [[Image: trophy86.PNG|center]]
| align=center | Kirby's Dream Land<br>08/92
| Maxim Tomatoes cure 50 percentage points of your accumulated damage. Once you eat one, after a brief moment, your damage meter slowly drains the appropriate amount, regardless of whether or not you pick up another item right afterwards. In the Kirby series, these juicy, health-restoring items were a favorite of the pink hero.
|-
| 87
| align=center | [[Heart Container]]
| [[Image: trophy87.PNG|center]]
| align=center | The Legend of Zelda<br>07/87
| Heart Containers drift toward the ground slowly and replenish 100 percentage points of health. In The Legend of Zelda, these items beefed up Link's life meter; in most cases, Link found them in the possession of bosses or hidden in secret areas. Heart Containers are often scattered across the land in several fragments.
|-
| 88
| align=center | [[Warp Star]]
| [[Image: trophy88.PNG|center]]
| align=center | Kirby's Dream Land<br>08/92
| The Warp Star originated as Kirby's ride: it helped the ponderous puffball get around at high speed. Hop on the Warp Star in Super Smash Bros. Melee, and your character will rapidly launch up and off the screen. You'll return in a flash, causing an explosion as you hit the ground. Try holding a direction to alter your landing.
|-
| 89
| align=center | [[Ray Gun]]
| [[Image: trophy89.PNG|center]]
| align=center | Super Smash Bros.<br>04/99
| The Ray Gun is toy-like in appearance and shoots short, fat, highly reflective beams of green light. The gun is fairly weak, but since it fires so fast, it can easily juggle enemies. It contains enough energy for only 16 shots. Try dropping it with a few shots left and watch your foes waste time and energy retrieving it.
|-
| 90
| align=center | [[Super Scope]]
| [[Image: trophy90.PNG|center]]
| align=center | Super Scope<br>09/92
| A peripheral device for the Super Nintendo Entertainment System, the Super Scope is a wireless weapon that shoots infrared light to a receiver placed on top of the television. In Super Smash Bros. Melee, it can be fired rapidly or charged up to release a more powerful blast. It only has enough energy for 3 charge shots.
|-
| 91
| align=center | [[Fire Flower]]
| [[Image: trophy91.PNG|center]]
| align=center | [[Super Mario Bros.]]<br>10/85
| Once you grab this item, press and hold down the A Button to make the flower breathe flames until its power gives out. The Fire Flower is incredibly useful when you want to push someone off the edge of a stage. In Super Mario Bros., it transformed Mario into Fire Mario, changing his garb and enabling him to throw fireballs.
|-
| 92
| align=center | [[Lip's Stick]]
| [[Image: trophy92.PNG|center]]
| align=center | Panel De Pon<br>Japan Only
| This magical stick was used by the character Lip in the Japanese game Panel De Pon, which was later released as Tetris Attack in the United States. Lip's Stick causes a flower to sprout from an enemy's head, inflicting damage as it grows. Quickly tap the Control Stick back and forth to get a flower off of your head.
|-
| 93
| align=center | [[Star Rod]]
| [[Image: trophy93.PNG|center]]
| align=center | Kirby's Adventure<br>05/93
| This magic wand holds 16 star shots and sends foes flying at a low angle when thrown. It's most powerful when Captain Falcon or Sheik performs a Smash Attack while holding it. In Kirby's Adventure, the Star Rod is the secret power behind the Fountain of Dreams. King Dedede steals the Star Rod in order to seal away the nasty Cloaked Nightmare.
|-
| 94
| align=center | [[Beam Sword]]
| [[Image: trophy94.PNG|center]]
| align=center | [[Super Smash Bros.]]<br>04/99
| With its distinctive glowing blade, the Beam Sword is eye-catching and lethal. At first, the blade is about the size of a short sword, but the length changes depending on who wields it. The blade also lengthens in direct proportion to the power of an attack, so it reaches its maximum size when swung as a smash attack.
|-
| 95
| align=center | [[Home-Run Bat]]
| [[Image: trophy95.PNG|center]]
| align=center | [[Super Smash Bros.]]<br>04/99
| Smash an enemy with this slugger, and you'll send them flying out of sight; hence the name Home-Run Bat. The sound of the bat being swung immediately strikes fear into the hearts of opponents and can turn the tide of a battle. It's slightly risky to use, though; it has a very limited range, and it takes a little time to wind up for your swing.
|-
| 96
| align=center | [[Fan]]
| [[Image: trophy96.PNG|center]]
| align=center | [[Super Smash Bros.]]<br>04/99
| The Fan can be swung so rapidly that it leaves opponents unable to counterattack. It is, however, an exceedingly weak weapon. Despite this shortcoming, the Fan is quite effective as a shield breaker, and it works well at disrupting an enemy's equilibrium. Throw the fan to send your foe bouncing straight up into the sky.
|-
| 97
| align=center | [[Hammer]]
| [[Image: trophy97.PNG|center]]
| align=center | [[Donkey Kong (arcade game)|Donkey Kong]]<br>Arcade 1981
| If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.
|-
| 98
| align=center | [[Green Shell]]
| [[Image: trophy98.PNG|center]]
| align=center | [[Super Mario Bros.]]<br>10/85
| Hit or throw a Green Shell, and it'll follow the contours of the environment, causing heavy damage to any characters it hits. These Koopa shells have many uses in the Mario series: they've been picked up, kicked, swallowed and even spit out. Mario just uses them as tools to pummel Bowser's numberless henchmen.
|-
| 99
| align=center | [[Red Shell]]
| [[Image: trophy99.PNG|center]]
| align=center | [[Super Mario Bros.]]<br>10/85
| Throw a Red Shell, and it will home in on random characters and send them flying straight up. Red Shells moving around the surface are dangerous to all players, but they may also present attack chances for players with good timing and strategy. Red Shells won't leave the platform they're on once they start moving.
|-
| 100
| align=center | [[Flipper]]
| [[Image: trophy100.PNG|center]]
| align=center | Balloon Fight<br>06/86
| Made famous as an unpredictable obstacle in Balloon Fight, the Flipper stops and hangs in midair when thrown. Any character who comes in contact with the bumper-balls on its ends will be knocked away as the Flipper spins wildly. Flippers can be a bit irksome: in Balloon Fight they caused accidents to friends and foes alike.
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| align=center |
| [[Image: trophy101.PNG|center]]
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!width="4%"|#
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!width="12%"|Name
| [[Image: trophy254.PNG|center]]
!width="12%"|Image
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!width="21%"|Game / Move
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!width="50%"|Description
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|274
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|Vacuum Luigi
| [[Image: trophy255.PNG|center]]
|[[File:trophy272.png|200x200px]]
| align=center |
|Luigi's Mansion<br>11/01
|  
|align=left|In a strange twist of fate, Luigi wins a huge mansion in a contest he didn't even enter, and the place turns out to be haunted! After meeting a weird professor named Elvin Gadd, Luigi enters the place armed with a flashlight and a ghost-sucking vacuum cleaner. Mario's trapped somewhere in there! Can Luigi save him?
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| 256
|278
| align=center |  
|[[Donkey Kong Jr.|Donkey Kong Junior]]
| [[Image: trophy256.PNG|center]]
|[[File:trophy276.png|200x200px]]
| align=center |
|Donkey Kong Junior<br>Arcade 1982
|  
|align=left|Donkey Kong Jr. came to the rescue when Mario imprisoned his father. DK Jr.'s challenge was to collect the keys to Donkey Kong's cage, all the while dropping fruit on the enemies from high above. He was able to climb faster by using two ivy vines at once. This ape is also quite skilled as kart racing, tennis, and mathematics.
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|282
|[[Eggplant Man]]
|[[File:trophy279.png|200x200px]]
|[[Wrecking Crew]]<br>10/85
|align=left|Eggplant Man debuted as an enemy in the NES game Wrecking Crew. Even though his movement pattern was very simple, he was a fairly formidable foe, since Mario and Luigi had limited means of attack. You could beat this enemy by dropping a Dead-End Drum on him or by trapping him behind a door and blowing up the room.
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| 257
|285
| align=center |
|[[Stanley]]
| [[Image: trophy257.PNG|center]]
|[[File:trophy282.png|200x200px]]
| align=center |
|[[Donkey Kong 3]]<br>6/86
|  
|align=left|Stanley is a plucky exterminator who takes on Donkey Kong and an army of insects in the third installment of the original Donkey Kong series. Stanley has a tough job: he has to chase Donkey Kong away to another greenhouse with his insect repellant, then climb up the ivy to pump the main hive with the deadly spray.
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| 258
|290
| align=center |
|[[Monster (vehicle)|Monster]]
| [[Image: trophy258.PNG|center]]
|[[File:trophy287.png|200x200px]]
| align=center |
|[[Famicom Grand Prix II: 3D Hot Rally|3D Hot Rally]]<br>Japan Only
|
|align=left|This rally car tore up dirt and raced through uncharted lands in the Disk System game 3D Hot Rally. While it wasn't as fast as the other two car types, it had super-strong shocks to deal with horrible roads and other obstacles. Mario and Luigi are in command of this car, although they don't show themselves in the game very often.  
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|}
==Notes==
<references/>
[[Category:Lists|trophies in Super Smash Bros. Melee]]
[[Category:Super Smash Bros. Melee trophies|*]]
[[de:Liste der Trophäen aus Super Smash Bros. Melee]]
[[it:Lista dei trofei di Super Smash Bros. Melee]]

Latest revision as of 12:03, August 14, 2023

It has been requested that this article be rewritten and expanded to include more information. Reason: include all differences on the PAL release

The following is a list of all the Super Mario-relevant trophies in Super Smash Bros. Melee. The game has 293 trophies in total. For info on the trophies themselves, see Trophy.

Playable characters[edit]

Returning default characters[edit]

# Name Image Game / Move Description
1 Mario Mario Donkey Kong
Arcade 1981
Known worldwide as Mr. Nintendo, Mario uses his incredible jumping ability to thwart the evil Bowser time after time. While he's best known as a hero, Mario has played many roles, including racer, doctor, golfer, and villain. His tastes have changed over 20 years of gaming; he long ago swapped the colors of his shirt and overalls.
2 Mario [Smash] Mario B: Fireball
Smash B: Cape
Mario is a character without any glaring weaknesses and plenty of strong attacks: he's even equipped with a Meteor Smash. He's a straightforward character who'll reflect the actual skills of the player. Mario's Cape will turn other characters in the opposite direction and can also reflect missile weapons.
3 Mario [Smash] Mario Up & B: Super Jump Punch
Down & B: Mario Tornado
Mass determines how easily a character can be sent flying, as well as a character's physical strength: Mario's mass is the standard upon which other Smash fighters are measured. His Super Jump Punch sends foes skyward in a shower of coins, while the Mario Tornado pulls in nearby foes, spins them silly, and scatters them every which way.
4 Donkey Kong Donkey Kong Donkey Kong
Arcade 1981
While he now prefers the laid-back jungle lifestyle to construction site mischief, DK is often forced back into action by the Kremling Krew. The great ape is quite fast despite his burly physique, and he keeps his strength up with a steady diet of his favorite food: bananas. His one extravagance (and only piece of clothing) is a monogrammed necktie.
5 Donkey Kong [Smash] Donkey Kong B: Giant Punch
Smash B: Headbutt
Donkey Kong is a huge target in a fight, so he hates crowds. When he's in the fray, his Giant Punch deals serious damage to multiple opponents. The big ape's Headbutt hits so hard that it temporarily buries opponents in the ground. DK is a lot faster than he looks, and he's lethal in the hands of a master.
6 Donkey Kong [Smash] Donkey Kong Up & B: Spinning Kong
Down & B: Hand Slap
Being the strongest simian around, DK has the upper hand once he grabs an opponent. He can even lift his foe up and make him or her an unwilling traveling companion; if DK grabs you, shake your Control Stick as fast as you can to break his grip. His Spinning Kong covers more lateral distance than vertical, so use it quickly to recover.
13 Yoshi Yoshi (NTSC) Super Mario World
8/91
(PAL) Super Mario World 2: Yoshi's Island
Yoshis are gentle, fleet-of-foot dinosaurs that make their home on idyllic Yoshi's Island. They come in a variety of colors and have evolved an interesting trait to help increase their numbers: they can transform anything they swallow into an egg. With adhesive tongues and bottomless bellies, Yoshis have been known to eat anything.
14 Yoshi [Smash] Yoshi B: Egg Lay
Smash B: Egg Roll
To make up for his lack of powerful airborne attacks, Yoshi has a miraculous jumping ability and is resistant to damage while in the air. Yoshi can also swallow a foe and transform him or her into an egg: try doing this close to an edge! The speed and power of the Egg Roll increases if you hold down the B Button, but it'll be tougher to control.
15 Yoshi [Smash] Yoshi Up & B: Egg Throw
Down & B: Yoshi Bomb
Yoshi has no third jump, so the timing of his second jump is of vital importance. The angle and distance of his Egg Throw can be altered by how you tilt the Control Stick and how long you press the B Button. When Yoshi lands after doing his Yoshi Bomb, stars appear on either side of him, making it hard for enemies to deliver counterattacks.

New default characters[edit]

# Name Image Game / Move Description
31 Bowser Bowser Super Mario Bros.
10/85
Bowser has a long history of kidnapping Princess Peach to lure his nemesis, Mario, into traps. He leads an enormous group of mischievous creatures, not the least of which are his seven children. With outrageous strength, flammable breath, and more spikes than you can shake a Star Rod at, Bowser is a constant threat.
32 Bowser [Smash] Bowser B: Fire Breath
Smash B: Koopa Klaw
In many ways, Bowser is the toughest character around. Not only does he have near-impervious hide, but his great mass makes him almost impossible to hurl offscreen. Of course, his weight also makes him rather slow to maneuver, so when facing him in battle, it's best to press your attack and not give him a chance to counter.
33 Bowser [Smash] Bowser Up & B: Whirling Fortress
Down & B: Bowser Bomb
Bowser's Fire Breath strikes continually, but it grows gradually smaller over time until it's barely smoldering. The Koopa Klaw rakes enemies at a distance and pulls nearby foes in close for a good gnawing. Bowser's Whirling Fortress moves laterally over the ground; it works in midair as a recovery. The Bowser Bomb is powerful and paves the way for more attacks.
34 Peach Princess Peach Super Mario Bros.
10/85
Princess Peach presides over the Mushroom Kingdom from her huge castle. Her loyal subject Toad does his best to protect her but always seems to fail spectacularly. Besides her royal duties, Peach is interested in both tennis and golf; since she's so magnanimous, she'll even deign to play a few matches with the evil Bowser.
35 Peach [Smash] Princess Peach B: Toad
Smash B: Peach Bomber
Peach's ability to float is invaluable in Super Smash Bros. Melee, as she can return from incredible distances. Balancing this talent, though, is the fact that she's quite light and therefore can be sent flying with a single powerful attack. Her attacks are fairly weak, so you'll have to hang around to win.
36 Peach [Smash] Princess Peach Up & B: Peach Parasol
Down & B: Vegetable
Peach's Smash A attack will set her swinging with either a frying pan, tennis racket, or golf club. These bludgeoning devices appear randomly and have different reaches and power levels. The princess uses Toad to absorb attacks, and he counters by sending spores out at attackers. Don't worry about the little guy, though; he takes his job seriously.

Unlockable characters[edit]

# Name Image Game / Move Description
46 Luigi Luigi Mario Bros.
Arcade 1983
Although Mario's younger brother has always played second fiddle, Luigi finally garnered the spotlight with his very own game, Luigi's Mansion. Things are looking up for the eternal understudy; he's even picked up his own rival in Waluigi. The day he's referred to as the "lean, mean, green machine" may not be too far off.
47 Luigi [Smash] Luigi B: Fireball
Smash B: Green Missile
Luigi has worse traction than his brother, but he's a more powerful jumper. His Fireballs aren't affected by gravity, so they fly straight horizontally. The Green Missile is similar to Pikachu's Skull Bash, but there's a 12.5% chance of a spontaneous misfire. Luigi's taunting pose inflicts minor damage.
48 Luigi [Smash] Luigi Up & B: Super Jump Punch
Down & B: Luigi Cyclone
Smack someone with Luigi's Super Jump Punch, and if the timing is just right, it will become a Fire Jump Punch of incredible strength. However, Luigi can only jump straight up when delivering this blow, and if his aim is a bit off, he'll only do a single point of damage. The Luigi Cyclone sucks foes in and twirls them about.
61 Dr. Mario Dr. Mario Dr. Mario
10/90
Immaculate in his medical garb, Dr. Mario destroys killer viruses with his amazing vitamin capsules. With his dedicated nurse, Princess Peach, at his side, Dr. Mario spends day and night in his laboratory working on new miracle cures. Somehow, he's managed to keep up with all the new viruses that have arisen over the years.
62 Dr. Mario [Smash] Dr. Mario B: Megavitamins
Smash B: Super Sheet
There's hardly any difference in the abilities of Mario and Dr. Mario, so choosing is largely a matter of taste. Dr. Mario is a tad slower due to his lack of exercise, but his Megavitamins pack a bit more punch than Mario's Fireballs. The capsules travel on a unique trajectory and make a distinct sound on impact.
63 Dr. Mario [Smash] Dr. Mario Up & B: Super Jump Punch
Down & B: Dr. Tornado
The differences between Dr. Mario and Mario are more pronounced in some areas than others, but basically they can be played in similar fashion. While it may be hard to spot the contrasts, they do exist. For example, Dr. Mario's Super Sheet is longer and narrower than Mario's Cape, and any opponents hit by Dr. Tornado will fly off in diverse directions.

Bosses[edit]

# Name Image Game / Move Description
82 Giga Bowser Giga Bowser Super Smash Bros. Melee
12/01
An even more imposing figure than the original King of the Koopas, Giga Bowser is roughly twice the size of his scaly, fire-breathing, spike-studded Super Smash Bros. Melee counterpart. Predictably, this monstrous creature's offensive and defensive powers are a grade higher than those of regular Bowser. Good luck defeating this colossus!

Items[edit]

# Name Image Game / Move Description
91 Fire Flower Fire Flower Super Mario Bros.
10/85
Once you grab this item, press and hold down the A Button to make the flower breathe flames until its power gives out. The Fire Flower is incredibly useful when you want to push someone off the edge of a stage. In Super Mario Bros., it transformed Mario into Fire Mario, changing his garb and enabling him to throw fireballs.
97 Hammer Hammer Donkey Kong
Arcade 1981
If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.
98 Green Shell Green Shell Super Mario Bros.
10/85
Hit or throw a Green Shell, and it'll follow the contours of the environment, causing heavy damage to any characters it hits. These Koopa shells have many uses in the Mario series: they've been picked up, kicked, thrown, swallowed and even spit out. Mario just uses them as tools to pummel Bowser's numberless henchmen.
99 Red Shell Red Shell Super Mario Bros.
10/85
Throw a Red Shell, and it will home in on random characters and send them flying straight up. Red Shells moving around the surface are dangerous to all players, but they may also present attack chances for players with good timing and strategy. Red Shells won't leave the platform they're on once they start moving.
101 Freezie Freezie Mario Bros.
Arcade 1983
Freezies slip and slide along smooth surfaces and will happily slide off the edge of a stage if left alone. In Mario Bros., they would stop and freeze portions of the ground; in Super Smash Bros. Melee, they can be picked up and hurled as weapons. Hit a foe with a Freezie, and he or she will be temporarily encased in a huge block of ice.
103 Bob-omb Bob-omb Super Mario Bros. 2
10/88
These little guys are just what they appear to be: walking bombs. Pick one up and hurl it for an incredibly potent attack. If no one picks them up, Bob-ombs light their own fuses and start wandering around armed and dangerous. In Super Mario 64, Bob-ombs chased Mario down once they noticed him. Pink Bob-ombs are nice and capable of speech.
105 Super Mushroom Super Mushroom Super Mario Bros.
10/85
Super Mario Bros. veterans will recognize these power-ups, which hid inside brick blocks and helped Mario and Luigi withstand enemy attacks. In Super Smash Bros. Melee, they temporarily turn your character into a giant. Not only will your size and strength increase, but so will your mass, making it harder for foes to knock you off.
106 Poison Mushroom Poison Mushroom Super Mario All-Stars
8/93
Poison Mushrooms made their debut in Super Mario All-Stars, where they'd cost characters a life if picked up. These nasty fungi are dark and foul-tasting, and in Super Smash Bros. Melee, they make you shrink on contact. With your diminished stature comes a loss of power and mass, making you a prime target to get smashed offscreen with even a light attack.
107 Starman Star Super Mario Bros.
10/85
This item makes you invulnerable to all attacks for a short period of time. The Starman bounces around and eventually tumbles out of the stage, but all you need to do is touch it to power up. It possessed similar powers in Super Mario Bros., except you could also harm enemies just by touching them while under its influence.
113 Barrel Cannon Barrel Cannon Donkey Kong Country
11/94
The Barrel Cannons were used in Donkey Kong games as a vital means of transportation, and their explosive nature is used similarly in Super Smash Bros. Melee. On the Kongo Jungle stage, one can catch characters as they fall from the main platform. Careful! The Barrel Cannon rotation may accidentally send you flying off the screen.

Character items[edit]

# Name Image Game / Move Description
152 Toad Toad Super Mario Bros.
10/85
Toad, Peach's longtime servant, first showed off his strength in Super Mario Bros. 2, then proved to be an agile driver in Super Mario Kart. There are many Toads in Peach's castle and across the Mushroom Kingdom, and although they look similar, they have varied natures. Not the best of guards, Toad must often be rescued.
153 Coin Coin Mario Bros.
1983
The Mushroom Kingdom is dotted with these mysterious coins. There seems to be an endless supply hidden in various blocks, and Mario gains an extra life when he manages to collect a hundred of them. No one can confirm whether or not these coins are actually used as the currency of the Mushroom Kingdom, but it's a safe assumption.
154 Vegetable Vegetable Super Mario Bros. 2
10/88
These vegetables, which first appeared in Super Mario Bros. 2, can be plucked from the ground and hurled at enemies. Unlike regular veggies, they often sport eyes or even faces; in fact, when Princess Peach plucks them from the ground to use as projectiles, the expressions on their faces dictate how much damage they'll do.
155 Megavitamins Megavitamin Dr. Mario
10/90
Megavitamins come in six color combinations of red, blue, and yellow. Dr. Mario uses these capsules by tossing them into contaminated bottles to destroy viruses. The origin of these wonder pills is a mystery, but the most likely theory is that they're the result of Dr. Mario's lifelong efforts to find a cure for the common cold.

Stage elements[edit]

# Name Image Game / Move Description
162 Peach's Castle Princess Peach's Castle Super Mario 64
9/96
Princess Peach's magnificent royal castle appears to be inhabited solely by the princess and a multitude of Toads. Bowser tried to steal the castle's Power Stars in Super Mario 64, and in Paper Mario, the surly archfiend actually lifted the castle into the stratosphere with his own filthy fortress.
163 Bullet Bill (original)
Banzai Bill (revised)
Banzai Bill Super Mario Bros.
10/85
Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates. Bullet Bills are shot out of cannons and fly on straight paths. In great numbers they're a nightmare; while Mario can stop most with a single jump, the rare giant one is much tougher to avoid. In Super Smash Bros. Melee, all Bullet Bills are extra large. They burrow into Princess Peach's castle and then detonate with immense power.
Flag of the European Union (previously the European Economic Community). For European release dates. Bullet Bills are shot out of cannons and fly on straight paths. In great numbers, they're a nightmare; while Mario can stop most with a single jump, the giant one, Banzai Bill, is much tougher to avoid. In Super Smash Bros. Melee, only Banzai Bills can be seen. They burrow into Princess Peach's castle and then detonate with immense power.
164 Lakitu Lakitu Super Mario Bros.
10/85
These airborne menaces used to ride their clouds exclusively as Bowser's henchmen. They typically hover just out of Mario's reach and hurl Spinies with irritating precision. More recently, however, they've been known to take on less evil tasks, such as doing camera work for sports events and even helping Mario on his quests.
165 Pidgit Pidgit Super Mario Bros. 2
10/88
Pidgits are wingless birds enchanted by the vegetable-hating Wart to be the bearers of bad dreams. They live in Subcon, a land contained within Mario's dreams, where they fly around on magic carpets. Mario and friends were able to use these carpets for short distances once they dislodged the piloting Pidgit.
166 Birdo Birdo Super Mario Bros. 2
10/88
First seen in Super Mario Bros. 2, Birdo is known for shooting eggs and fireballs from her mouth. Mario and his friends would have to jump onto the eggs in midair, pick them up and throw them back at her. Long missing from the Nintendo scene, Birdo recently reappeared in Mario Tennis and Super Mario Advance.
167 Klap Trap Klaptrap Donkey Kong Country
11/94
This low-slung alligator made its first appearance in Donkey Kong Country. You can subdue it by jumping on its back, but it's powerful jaws make it dangerous to approach from the front. In Super Smash Bros. Melee, it swims in the river and sometimes jumps in the Barrel Cannon to stop players from using it.
168 Shy Guys Shy Guy Super Mario Bros. 2
10/88
There are many types of Shy Guys: they've been known to walk on the ground, fly through the air, traipse about on stilts, wear flowers or camouflage, throw balls, swing balls, swing bats, sail on pirate ships, carry fruit, do the Bamboo Dance, ride submarines, play guitar, play tennis, wear red, come in large or small sizes, steal people's toys, cause mischief...
169 Pak E. Derm Pak E. Derm Yoshi's Story
3/98
This pesky pachyderm bars Yoshi's path by sticking poles high into the air. Pak E. Derm has been practicing this skill for years, and he's so masterful that he can even block Yoshi's high-flying Flutter Jump. Pak E. Derm is a little unstable, however, and he tends to topple over if Yoshi pounds the ground anywhere nearby.

Common enemies[edit]

# Name Image Game / Move Description
193 Goomba Goomba Super Mario Bros.
10/85
Goombas are actually traitors who've defected from the Mushroom Kingdom's forces. They're a slow and predictable nuisance, as they always try to wander into Mario's path. Fortunately for Mario, they don't have much stamina, as a single jump on the head is generally enough to defeat them.
194 Koopa Troopa Koopa Troopa Super Mario Bros.
10/85
Common soldiers in Bowser's army, Koopa Troopas can retreat into their shells. Unbelievable as it may seem, they're clearly unaware of being kicked and sent sliding when in this position. There are many Koopa types, each with a different shell color and unique traits. They all wear T-shirts and shorts under their shells.
195 Koopa Paratroopa Koopa Paratroopa Super Mario Bros.
10/85
These winged Koopa Troopas can fly, but they're none too smart: they tend to spend a lot of their time simply jumping or fluttering around a small area. As a result, no one exactly thinks of them as majestic, soaring creatures. They lose their wings and become normal Koopa Troopas if Mario or Luigi jumps on their backs.

Super Mario series[edit]

# Name Image Game / Move Description
201 Raccoon Mario Raccoon Mario Super Mario Bros. 3
2/90
In Super Mario Bros. 3, Super Leafs caused Mario to grow raccoon ears and a tail. By sprinting and rapidly wagging the tail, Mario gained the ability to fly for short periods. Like the Cape in Super Mario World, the tail also reduced the speed at which he fell, making midair moves easier. Needless to say, real raccoons were jealous.
202 Mario and Yoshi[1] Mario (specifically Cape Mario) & Yoshi Super Mario World
8/91
Yoshi was first introduced in Super Mario World, and the sight of Mario riding the helpful character soon became an enduring image. Despite his Cape, Mario can't fly while astride Yoshi. The pair can make huge jumps and drift slowly back to earth, though. As a last resort, Mario could leap off Yoshi's back to safety.
203 Metal Mario Metal Mario in Super Smash Bros. Melee Super Mario 64
9/96
Mario was in for a surprise the first time he hit a Metal Box in Super Mario 64. The metal cap that popped out transformed Mario into living metal, giving him great stamina, a heavy tread, and the ability to walk underwater. In Super Smash Bros., Metal Mario showed up as an incredibly stubborn midlevel boss.
204 Paper Mario Paper Mario Paper Mario
2/01
The Star Rod: Bowser stole it, and Mario wants it back. Bowser vs. Mario is familiar for Mario afficionados, but Paper Mario is novel. What this game brings to the 3D polygon-filled gaming world is its art style: everything is wafer thin! What the visuals lack in realism, they more than make up for in unique artistry.
205 Wario Wario Super Mario Land 2: 6 Golden Coins
11/92
An old acquaintance of Mario's. His failure to seize Mario's castle has fueled Wario's desire for a palace of his own. Wario has herculean strength and can do things that even Mario can't imitate. His unexpected skills include a talent with items and the ability to assume many roles, among them a snowman, a zombie, and a bat.
206 Plum Plum Mario Golf
7/99
Plum is one of the first playable golfers in Mario Golf. She's not all that strong, so her drives tend to lack distance. On the other hand, her strike area is large and allows for refined control. She's a very stable golfer, both well balanced and easy to master, which makes her a favorite among beginners and pros alike.
207 Daisy Princess Daisy Super Mario Land
8/89
The princess of Sarasa-land, Daisy met Mario when he helped defeat the evil alien Tatanga in Super Mario Land. Princess Daisy is a bit of a tomboy when compared with her counterpart, Princess Peach. After her appearance in Mario Golf,[2] some gossips started portraying her as Luigi's answer to Mario's Peach.
208 Waluigi Waluigi Mario Tennis
8/00
This tall, thin, evil-looking guy seems to be Luigi's rival. He works hard at his mischief: Waluigi reportedly spent a lot of time training for his debut in Mario Tennis by honing his ability to antagonize the Mario brothers. While it's general knowledge that he's the same age as Luigi, his relationship to Wario is unclear.
209 Thwomp Thwomp Super Mario Bros. 3
2/90
Thwomps spend most of their time suspended in midair, waiting. When Mario passes below, they crash down with amazing speed. As you may guess from their appearance, they're heavy and solid enough to make any attack on them futile. Small ones are called Thwimps: despite their weight, they often form groups and bounce around.
210 Boo Boo Super Mario Bros. 3
2/90
These shy spirits inhabit Mario's world and have been known to vanish or freeze when met face-to-face. In recent years, they seem to have overcome their fears in order to pursue tennis and other social activities. They usually appear in groups and fly in formation. From time to time, giant Boos make surprise appearances.
211 Koopa Clown Car Koopa Clown Car Super Mario World
8/91
Bowser's single-seat, personal airship doesn't exactly handle like a dream, but it wasn't designed to be sporty. The Koopa Clown Car was made to carry Bowser's huge weight, not to mention a logic-defying arsenal of massive bowling balls. In Super Mario World, Mario busted the Koopa Clown Car by pelting it with Mecha Koopas.
212 Viruses Virus Dr. Mario
10/90
These contagious viruses make life difficult for Dr. Mario. They infect everything they come into contact with, and the good doctor must attempt to neutralize them with his trusty megavitamins. Dr. Mario can stop these pesky germs by lining up megavitamin capsules of the same color with the nasty microorganisms.
213 Bucket Bucket Mario and Wario
Japan Only
In Mario and Wario, an excellent game released only in Japan, this hidden item gets placed on Mario's head, rendering him sightless. The fairy Wanda then guides the helpless Mario past numerous obstacles to the goal. The M on the bucket becomes a W when turned upside down, signifying that Mario has fallen under Wario's wicked control.
214 Racing Kart Kart Super Mario Kart
9/92
The famous racing karts from the ever-popular Mario Kart racing series come loaded for speed with three different engine sizes; 50, 100, and 150 cc. The karts' handling differs with the characters driving them, but all of them utilize Mario Kart standards like drift, jump, and turbo. They're extremely durable and impossible to total.

Yoshi series[edit]

# Name Image Game / Move Description
215 Baby Mario Baby Mario Super Mario World 2: Yoshi's Island
10/95
Long ago, when the stork was carrying Baby Mario and Baby Luigi to the Mario household, the stork was ambushed, causing Baby Mario to tumble onto Yoshi's Island. This marked the beginning of the Yoshies' adventure to deliver Baby Mario to his parents. Since then, Baby Mario's been spotted on golf courses and tennis courts.
216 Baby Bowser Baby Bowser Super Mario World 2: Yoshi's Island
10/95
Even as a youngster, Baby Bowser was already playing pranks and causing trouble for Baby Mario and his pal Yoshi. Even at this early age of his evil career, Baby Bowser had tons of henchmen at his disposal. Many experts speculate that Mario and Bowser have some sort of connection that can be traced back to their mutual births.
217 Raphael Raven Raphael the Raven Super Mario World 2: Yoshi's Island
10/95
The basically laid-back Ravens come in several sizes. The smaller ones travel in flocks or traipse around small platforms all day long. The biggest of their breed is called Raphael the Raven, and his enormous size renders most direct attacks useless. Instead of fighting, Raphael and the Ravens helped Mario out in Paper Mario.

Donkey Kong series[edit]

# Name Image Game / Move Description
218 Dixie Kong Dixie Kong Donkey Kong Country 2: Diddy's Kong Quest
12/95
More than just Diddy Kong's girlfriend, Dixie Kong is also a fearless adventurer and a reliable team player. She earned her wings helping Diddy rescue Donkey Kong from the clutches of King K. Rool. Dixie's amazingly quick and nimble, and she's even able to twirl her ponytail in order to float slowly through the air.
219 King K. Rool King K. Rool Donkey Kong Country
11/94
The demented head of the Kremlings and big boss in the Donkey Kong series. K. Rool is a giant, greedy glutton with a serious eye tic. While he fits the evil boss mold nicely, he's just enough of a bumbler to have gained a few fans over the years. His plan to blow up the DK Isles with his Blast-o-Matic shows how unbalanced he is.

Miscellaneous[edit]

# Name Image Game / Move Description
274 Vacuum Luigi Luigi Luigi's Mansion
11/01
In a strange twist of fate, Luigi wins a huge mansion in a contest he didn't even enter, and the place turns out to be haunted! After meeting a weird professor named Elvin Gadd, Luigi enters the place armed with a flashlight and a ghost-sucking vacuum cleaner. Mario's trapped somewhere in there! Can Luigi save him?
278 Donkey Kong Junior Donkey Kong Jr. Donkey Kong Junior
Arcade 1982
Donkey Kong Jr. came to the rescue when Mario imprisoned his father. DK Jr.'s challenge was to collect the keys to Donkey Kong's cage, all the while dropping fruit on the enemies from high above. He was able to climb faster by using two ivy vines at once. This ape is also quite skilled as kart racing, tennis, and mathematics.
282 Eggplant Man Eggplant Man Wrecking Crew
10/85
Eggplant Man debuted as an enemy in the NES game Wrecking Crew. Even though his movement pattern was very simple, he was a fairly formidable foe, since Mario and Luigi had limited means of attack. You could beat this enemy by dropping a Dead-End Drum on him or by trapping him behind a door and blowing up the room.
285 Stanley Stanley Donkey Kong 3
6/86
Stanley is a plucky exterminator who takes on Donkey Kong and an army of insects in the third installment of the original Donkey Kong series. Stanley has a tough job: he has to chase Donkey Kong away to another greenhouse with his insect repellant, then climb up the ivy to pump the main hive with the deadly spray.
290 Monster Monster 3D Hot Rally
Japan Only
This rally car tore up dirt and raced through uncharted lands in the Disk System game 3D Hot Rally. While it wasn't as fast as the other two car types, it had super-strong shocks to deal with horrible roads and other obstacles. Mario and Luigi are in command of this car, although they don't show themselves in the game very often.

Notes[edit]

  1. ^ The Mario and Yoshi could be unlocked via exclusive Japanese events. Through hacking methods, this trophy can still be obtained in the western releases.
  2. ^ This is an error, since Daisy does not appear in either of the two games by that title. The Japanese description correctly states that she appeared in NES Open Tournament Golf, which is known as Mario Open Golf in Japan.