The 'Shroom:Issue 130/Strategy Wing
Welcome to the first edition of Strategy Wing in the year 2018! There's not much news to announce, but I hope that this year will bring plenty of new writers! If you have any gaming knowledge or trivia you'd like to write about, send LudwigVon (talk) an application based on the guidelines in the sign up page! In other news, YoshiFlutterJump (talk) has decided to switch his schedule from volunteer-based to full-time, so you can expect a section from him every month. There's not much else to announce, so please enjoy this issue!
Section of the Month
Congratulations to me for winning Section of the Month with my guest submission! Thanks to everyone for voting, and thanks to everyone else that submitted a section as well, your work is very much appreciated!
|STRATEGY WING SECTION OF THE MONTH|
|1st||Robotic Rush||8||32%||Meta Knight|
|3rd||YoshiFlutterJump's Tips and Tricks||4||16%||YoshiFlutterJump|
YoshiFlutterJump's Tips and Tricks
I am number one! I am number one! I am number one! Hey! Hey!
Wait, you want me to stop? It’s just that my November section won the Strategy Wing SOTM, and that I think We Are Number One is an awesome song. Anyway, welcome to YFJ’s Tips and Tricks! In this section I give you tips on beating tough Mario levels, as well as some tricks to help improve your game. This month’s focus is Bowser's Castle Hangout (World 1-4) from Super Mario Run.
First, you must unlock the course. After completing Paratroopas in Mushroom Valley (World 1-3), you will be allowed to play 20 seconds of the level for free, or pay ten dollars for the full 90 seconds as well as the other worlds. If you have a Nintendo Account, you can redeem Toad for free and get more out of the trial, as Toad runs faster. As of version 2.0.0, Bowser will confront you and give you three Bowser Challenges. You must do one of the following:
- Gather 100 total Toads
- Collect 15 Pink Coins
- Purchase all six worlds
I did the second challenge, although you can do any one you like. While the first two challenges grant you access to this level only, the third one grants access to the full game. But any one of them grants access to the entire level, which is all you need for now.
For this section, because there are so many collectibles, all images except one will be in a gallery at the bottom of the section. I'll walk you through the level with no Color Coins first, then I'll show the location of each one and how to get it. Okay, that's enough talking. Let's start playing!
The level begins with some Backflip Blocks. You can use them to grab a Super Mushroom, or you can walk right over them. Your character will automatically vault over the upcoming Dry Bones, so there's nothing to worry about there. Jump over the lava pit (or hang onto the blocks above). After that, you'll see a fork in the road. Except for Color Coins, it doesn't matter which path you take, but by default you'll take the bottom one. With that path, cling to the blocks above, drop down midway, and hop back up again to get Coins. Take a little rest on the Pause Block, then continue onward. If danger isn't your thing, stay on the Pause Block, press the Pause Button, and then press "quit"; if you want to continue, press "I'm not afraid!" Wait, is that a real button? Anyway, as soon as you release yourself from the Pause Block, run past the Lava Bubbles blocking your way. Don't try to seek safe ground; there is no escape (oh, hello, Darth Vader!). There are Coins on the platform above. Use the Backflip Blocks up ahead to climb the ceiling above. Drop down near the end to get a few Coins. Allow your character to vault over the Dry Bones, then use the Backflip Blocks and wall jump to get more coins. Pass under two Brick Blocks to engage with the boss.
Bowser isn't a hard boss, and you beat him the classic way: by tipping the axe. To get there, either jump over him at the right time, or dash under him during his Flutter Jump (Toad would be a good character for this). You're on a Pause Block, but don't take too long; he could breathe fire at you at any moment. Once you tip the axe, you'll find that Bowser is actually a Goomba. The real Bowser takes off with Peach just as you enter. Oh well...
Pink Coin 1: Atop the second semi-solid platform. Obtainable by hanging from the blocks on the ceiling.
Pink Coin 2: Along the blocks on the ceiling on the bottom path.
Pink Coin 3: Atop a semi-solid platform above Lava Bubbles. Obtainable by hanging from the blocks on the ceiling.
Pink Coin 4: Atop a high semi-solid platform above two Dry Bones. Obtainable by hanging from the blocks on the ceiling.
Pink Coin 5: Atop a semi-solid platform above some Backflip Blocks. Obtainable by wall jumping near some dotted-line blocks, hanging from the blocks on the ceiling, and dropping down.
Purple Coin 1: Directly above the start; you can't miss it. Obtainable by using the first Backflip Block with perfect timing.
Purple Coin 2: Above two Dry Bones on the upper path. Obtainable by taking the upper path and vault jumping (not regular vaulting) off of the first Dry Bones.
Purple Coin 3: Same as Pink Coin 3, but below the semi-solid platform rather than above. Obtainable by dodging the Lava Bubbles underneath.
Purple Coin 4: In the exact same place as Pink Coin 4. However, there aren't as many blocks on the ceiling, so you'll have to grab on, drop down near the end onto some brick blocks, and jump to the platform.
Purple Coin 5: Atop the ledge directly after Purple Coin 4. Obtainable with an edge grab.
Black Coin 1: Above a stray brick block above the start. Obtainable by jumping from the Backflip Block, jumping again as soon as you land, grabbing the edge of the Brick Block, and jumping once more from there.
Black Coin 2: Floating highly above the upper path. Obtainable by vault jumping off of the second Dry Bones at just the right time and spinning.
Black Coin 3: Inside a Brick Block between two ? Blocks above a semi-solid platform. Obtainable by jumping from two Backflip Blocks, jumping again upon landing on the Brick Blocks, hanging from the blocks on the ceiling, dropping down atop the semi-solid platform, and punching the Brick Block.
Black Coin 4: At the beginning of a row of blocks on the ceiling. Obtainable by jumping on the second of the three Backflip Blocks and immediately jumping again upon landing.
Black Coin 5: To the left of the final semi-solid before Bowser. Obtainable by jumping from the first of the three nearby Backflip Blocks.
Color Coin Gallery
Well, folks, that’s it for this month. Stay tuned for my next section, post your thoughts on this forum thread, and vote for me so I can be number one! Adios, amigos!
Heyo, hope you all had a good holiday (and got tons of Mario games)! Welcome back to another month of Mario Calendar! If you don't know what that is, it's where I list every Mario game that ever released during the month of publication. So, let's jump right in!
|NES||Nintendo Entertainment System|
|Famicom||Nintendo Family Computer|
|SNES||Super Nintendo Entertainment System|
|Super Famicom||Super Nintendo Family Computer|
|Wii U||Nintendo Wii U|
|GBC||Game Boy Color|
|GBA||Game Boy Advance|
|Wii VC||Nintendo Wii Virtual Console|
|3DS VC||Nintendo 3DS Virtual Console|
|Wii U VC||Nintendo Wii U Virtual Console|
|Wii U eShop||Nintendo Wii U eShop|
|G&W||Game and Watch|
|64DD||Nintendo 64 Disk Drive|
|MS-DOS||Microsoft Disk Operating System|
- January 1st
- January 2nd
- January 3rd
- 2015 (AU): Captain Toad: Treasure Tracker (Wii U)
- January 5th
- January 7th
- 2005 (EU): Classic NES Series: Dr. Mario (GBA)
- January 9th
- January 12th
- 2007 (EU): WarioWare: Smooth Moves (Wii)
- January 13th
- 2005 (JP): Mario Party Advance (GBA)
- January 15th
- January 16th
- 1995 (JP): Undake30 Same Game (Super Famicom)
- January 17th
- January 18th
- January 20th
- 2009 (JP): Super Smash Bros. (N64 - Wii VC)
- January 21st
- January 22nd
- January 23rd
- January 24th
- 2000 (NA): Mario Party 2 (N64)
- January 26
- 2007 (EU/AU): Mario Kart 64 (N64 - Wii VC)
- January 27
- January 28
- 1993 (EU): Super Mario Land 2: 6 Golden Coins (GB)
- 2000 (JP): Donkey Kong GB: Dinky Kong & Dixie Kong (GBC)
- 2009 (JP): Art Style: PiCTOBiTS (DSiWare)
- 2011 (EU): Mario Sports Mix (Wii)
- 2016 (JP)
- January 29
- January 31
- 2008 (JP): Super Smash Bros. Brawl (JP)
- 2001 (NA): Mario Tennis (GBC)
Hello everyone, it's me, Yoshi876 again with a new edition of Pokédex Power, the section written by the person who after last month's mammoth section decided to go with a small one this time. Well, that and the fact that the schedule called for this month to be a Generation VII Pokémon, so it's not like I'd have a lot to write about this month anyhow.
This time we're going to be looking at Turtonator, the Fire / Dragon Pokémon that's well known for exploding, I think. If I'm completely honest, I still haven't gotten around to enjoying the latest generation of Pokémon goodness. But, even if I had, as I have Moon, it's not like I'd be able to use Turtonator anyhow. I think the one I get instead is Drampa, and to be completely honest, Drampa intrigues me more, especially with its Chinese dragon inspiration.
|Pokémon Sun||The shell on its backis chemically unstable and explodes violently if struck. The hole in its stomach is its weak point.|
|Pokémon Moon||It gushes fire and poisonous gases from its nostrils. Its dung is an explosive substance and can be put to various uses.|
|Pokémon Ultra Sun||It lives in volcanos and eats sulfur and other minerals. Materials from the food it eats form the basis of its explosive shell.|
|Pokémon Ultra Moon||Its exploding shell poses a real danger but is sensitive to moisture. On rainy days, Turtonator takes silent refuge in caves.|
Turtonator is introduced pretty well. We already know its most notable thing, its explosive shell, and why it is explosive as well. We also know the sorts of things that it eats, and from that we can assume that is why its dung is explosive, and why it is able to exhale poisonous gases from its nostrils. We also get a fun little fact about its avoidance of moisture, and what it does when it encounters it. To be fair, there's not a lot else we actually need.
Even though we only have one generation's worth of Pokédex entries to look at, they're amazing. It covers all of the basic things that we actually need to know about the Pokémon, which is a lot more than what other entries have given us. However, that's not to say that they're entirely perfect.
The Pokédex could give us a better understanding of why Turtonator is a Dragon-type Pokémon, because if you just read the entries normally with no knowledge of typing you'd probably assume that it was a Fire-type, maybe a dual typing with Rock. It might also be interesting to know how dangerous this Pokémon is. Yes, we know it's explosive, but is it protective of its territory, how does it cope with interacting with humans or other Pokémon? So pretty good, but not perfect.
And as it's been a short section this month, I thought I'd give a little insight into what you can expect in the coming year for this section. There will probably be no major changes, but over the course of the year we'll look at our first legendary Pokémon, and we'll also be looking at our first Dark, Fighting, Psychic and Electric-type Pokémon. So, I hope you enjoy this year. See you next month!
|The 'Shroom: Issue 130|
|Staff sections||Staff Notes • The 'Shroom Spotlight • Directorial Address|
|Features||Fake News • Fun Stuff • Palette Swap • Pipe Plaza • Critic Corner • Strategy Wing|
|Specials||Community Survey Analysis|