Super Mario Bros. 2
- This article is about the Nintendo Entertainment System game released in 1988. For other uses, see Super Mario Bros. 2 (disambiguation).
- "Super Mario USA" redirects here. For other uses, see Super Mario USA (disambiguation).
- "Mario 2" redirects here. For the level in Mini Mario & Friends: amiibo Challenge, see Mario 2 (level).
- "Super Mario 2" redirects here. For the Norwegian DVD release of The Super Mario Bros. Super Show!, see Super Mario 2 (DVD).
- Not to be confused with New Super Mario Bros. 2.
| Super Mario Bros. 2 | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
For alternate box art, see the related gallery. | |||||||||||||||
| Developer | Nintendo R&D4 | ||||||||||||||
| Publisher | Nintendo | ||||||||||||||
| Platforms | Nintendo Entertainment System, Family Computer, Nintendo PlayChoice-10, Virtual Console (Wii / 3DS / Wii U), NES Classic Edition, Nintendo Classic Mini: Family Computer, Nintendo Entertainment System – Nintendo Classics | ||||||||||||||
| Release dates | Nintendo Entertainment System: Family Computer:
Nintendo PlayChoice-10:
Virtual Console (Wii): Virtual Console (Nintendo 3DS): Virtual Console (Wii U): Nintendo Classic Mini: Family Computer NES Classic Edition: Nintendo Entertainment System – Nintendo Classics: | ||||||||||||||
| Language | English | ||||||||||||||
| Genre | 2D platformer | ||||||||||||||
| Ratings |
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| Mode | Single player | ||||||||||||||
| Format |
NES:
Wii: Built-in
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| Input |
NES:
Wii: | ||||||||||||||
| Serial codes | NES: PlayChoice-10: Famicom: | ||||||||||||||
Super Mario Bros. 2 is a 2D platform game originally released for the Nintendo Entertainment System in North America in 1988. It is the second game in the Super Mario series outside Japan and the third entry overall. The game was later released in Japan under the name Super Mario USA for the Family Computer in 1992 and has since been re-released on many other systems, including a release on the Wii's Virtual Console in 2007, the Nintendo 3DS's Virtual Console in 2012, the Wii U's Virtual Console in 2013, and the Nintendo Switch's Nintendo Entertainment System – Nintendo Classics application in 2019. As a result of Japan already having a Super Mario Bros. 2 (known in English as Super Mario Bros.: The Lost Levels and Super Mario Bros. for Super Players), the game did not make its debut in the country until after the release of Super Mario World, on September 14, 1992, making it Japan's sixth installment of the series.[14][15]
One of the central game mechanics that differentiates Super Mario Bros. 2 from other Super Mario games is that players can select four characters—Mario, Luigi, Toad, or Princess Toadstool—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by stomping on them; instead, players must either toss items at enemies or pick up and toss enemies at each other to defeat them.
Super Mario Bros. 2 came about after Nintendo of America deemed Super Mario Bros.: The Lost Levels too difficult for Western audiences,[16] which led Nintendo to redevelop the Family Computer Disk System game Yume Kojo: Doki Doki Panic into a Super Mario Bros. game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, Super Mario Bros. 2 was remade as one of the four games featured in Super Mario All-Stars, as well as having its own standalone remake in Super Mario Advance, both of which refer to it as Super Mario 2. Many enemies introduced in Super Mario Bros. 2 have become common recurring enemies in the Super Mario franchise, such as Bob-ombs, Pokeys, Shy Guys, and more, while the gameplay mechanic of picking up various items and tossing them has returned in several later games.
Story[edit]
Story from the instruction booklet
One evening, Mario had a strange dream. He dreamt of a long, long staircase leading up to a door. As soon as the door opened, he was confronted with a world he had never seen before spreading out as far as his eyes could see. When he strained his ears to listen, he heard a faint voice saying "Welcome to 'Subcon', the land of dreams. We have been cursed by Wart and we are completely under his evil spell. We have been awaiting your arrival. Please defeat Wart and return Subcon to its natural state. The curse Wart has put on you in the real world will not have any effect upon you here. Remember, Wart hates vegetables. Please help us!"
At the same time this was heard, a bolt of lightning flashed before Mario's eyes. Stunned, Mario lost his footing and tumbled upside down. He awoke with a start to find himself sitting up in his bed. To clear his head, Mario talked to Luigi, Toad and Princess about the strange dream he had. They decide to go to a nearby mountain for a picnic.
After arriving at the picnic area and looking at the scenery, they see a small cave nearby. When they enter this cave, to their great surprise, there's a stairway leading up, up and up. It is exactly like the one Mario saw in his dream. They all walk together up the stairs and at the top, find a door just like the one in Mario's dream. When Mario and his friends, in fear, open the door, to their surprise, the world that he saw in his dream spreads out before them!....
Mario discovers that Subcon has been taken over by Wart and that the events of his dream are true. Mario and co. are now on a quest to defeat Wart and restore peace to the dream world. At the end of the game, Mario, Luigi, Toadstool and Toad are seen being chanted on by the inhabitants of Subcon, who are carrying Wart across the room. Mario then wakes up and wonders about whether the events were true or just a dream. He then continues sleeping and the game ends.
In-game story
When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a voice call for help to be freed from a spell.
After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream....
Gameplay[edit]
Since the game is a reskin of Yume Kojo: Doki Doki Panic, it has little in common with the original Super Mario Bros. For example, in order to defeat enemies, the player needs to pluck clumps of grass to receive items (such as vegetables), and then throw the vegetables at them. It is also possible to defeat enemies by jumping on them, picking them up and then throwing them to other enemies. There are a few elements in common with its predecessor, however, such as the appearances of the Mushroom and Starman, although the former has a different function. If the player has one health point remaining, they turn into their Small form. Additionally, there are no power-ups in the game that grant the player additional abilities in the Super form such as the ability to shoot fireballs, making Super Mario Bros. 2 one of the only 2D Super Mario titles (with the other being Super Mario Run) to not have additional forms after the Super form.
At the beginning of each level, the player can choose between the playable characters: Mario, Luigi, Toad, and Princess Toadstool. All four characters have different powers and statistics. When entering the next level, players can select a different character.
At the end of most levels of the game, the player fights Birdo. The player has to jump on the eggs that it spits, grab them and throw them back, hitting Birdo three times to gain a crystal which opens the Mask Gate at the end of the level. There are several colors of Birdos: pink, which only spits eggs; red, which spits eggs and fireballs and green, which only spits fireballs. For the green Birdos, there are Mushroom Blocks nearby for the player to use instead.
There are seven worlds in this game. The first six has three levels apiece, and the seventh has only two. The reason the final world is missing a third stage is not explained in the game, but the backstory for Yume Kojo: Doki Doki Panic makes it clear: the framing narrative for this game, which is a storybook and not a dream, has the final page of the story being torn in half, thus eliminating the part in which Wart is defeated. Essentially, in beating the game, the player is restoring the final chapter of the story.[17]
Defeated enemies and Birdo can re-spawn if the player runs one screen away from the area where they normally appear and return, which may allow the player to defeat the enemies again in order to regain health if necessary; this still occurs in later releases (except Super Mario Advance), but a defeated Birdo does not reappear unless the player completely leaves and re-enters the areas where Birdo is fought.
Controls[edit]
| Action(s) | NES | Wii Remote | Wii Classic Controller | GameCube Controller | Nintendo 3DS | Wii U GamePad / Pro Controller (Default) | Nintendo Switch Dual Joy-Con / Pro Controller (Default) | Nintendo Switch Single Joy-Con (Default) |
|---|---|---|---|---|---|---|---|---|
| Jump, accept, stop slots at the Bonus Chance | ||||||||
| Dash, pick up objects, throw objects, pluck vegetables | ||||||||
| Pause the game, confirm menu option | ||||||||
| Select option after a Game Over | ||||||||
| Select character, move character | ||||||||
| Enter doors and other openings, climb up vine | ||||||||
| Crouch (Power Squat Jump if held long enough), enter jars, climb down vines | ||||||||
Characters[edit]
Playable characters[edit]
| Character Name | Mario | Luigi | Toad | Princess Toadstool |
|---|---|---|---|---|
| Artwork | ||||
| Speed | ★★★★☆ | ★★★☆☆ | ★★★★★ | ★★☆☆☆ |
| Jump | ★★★★☆ | ★★★★★ | ★★☆☆☆ | ★★★☆☆ |
| Strength | ★★★★☆ | ★★★☆☆ | ★★★★★ | ★★☆☆☆ |
| Description | Mario has average stats, making him an acceptable choice in all situations. He has no outstanding abilities. | Luigi has a high jump, but he is weaker than average. He is slightly slower than average as well. | Toad is the fastest and the strongest. He has the lowest jump in the game, however. Due to his poor jumping ability, he relies heavily on the charged jump. | The princess has a special float jump that allows her to hover in midair, which can be used to jump further or correct an otherwise fatal landing. As a tradeoff, she has the lowest speed and power. |
Subcons[edit]
| Image | Name | Description |
|---|---|---|
| Subcons | The Subcon species are a group of peaceful fairy-like beings that have their land invaded by Wart. Wart traps them in jars, and they plead Mario and his friends for help. They also give Mario and his friends vital information to defeat Wart (namely that Wart hates vegetables). |
Enemies and obstacles[edit]
Enemies[edit]
The rightmost column "Grab" denotes whether the enemy can be picked up and tossed. Every enemy in the game appeared in the original Yume Kojo: Doki Doki Panic.
| Image | Name | Description | Levels | Grab | |
|---|---|---|---|---|---|
| First | Last | ||||
| Shyguy - Red | Wart's masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges, like green Koopa Troopas. | World 1-1 | World 7-2 | Yes | |
| Shy Guy - Pink | Pink Shyguys turnaround when they reach the edge of platforms, like red Koopa Troopas. | World 1-1 | World 7-2 | Yes | |
| Tweeter | Masked birds that hop across the ground in short arches. | World 1-1 | World 7-2 | Yes | |
| Snifit - Red | Shyguys that spit bullets. The bullets travel horizontally and damage players on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance. | World 3-3 | Yes | ||
| Snifit - Gray | Gray Snifits jump in place and spit bullets. In some levels, they appear green. | World 1-2 | World 7-2 | Yes | |
| Snifit - Pink | Pink-clad Snifits turnaround when the reach the edge of platforms. They are the most common Snifits. | World 1-3 | World 7-2 | Yes | |
| Ninji - 1 | Impish ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis jump vertically but otherwise remain still. | World 1-1 | World 7-2 | Yes | |
| Ninji - 2 | The second types of Ninjis chase players and hop in low arches. | World 1-2 | World 7-1 | Yes | |
| Beezo - Red | Winged Shyguys that carry bidents. Red Beezos swoop down to strike players. | World 1-2 | World 5-3 | Yes | |
| Beezo - Gray | Gray Beezos fly forward in straight lines. | World 4-2 | World 6-2 | Yes | |
| Hoopster | Lady beetle-like enemies that live on vines. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm players when they make contact with them from above or the side, but they can be safely stood on. | World 1-1 | World 7-1 | Yes | |
| Phanto | Masks that guard keys. Phantos are normally inert, but one comes to life when players grab a key. They doggedly fly after them as long as the key is held. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by players' invincible form with a stop watch in affect, but another one appears to take its place. | World 1-2 | World 7-2 | No | |
| Trouter | Goldfish-like enemies that ascend waterfalls. Players can use Trouters as platforms to jump across bodies of water, but they harm them when touched at the sides. | World 1-3 | World 5-2 | No | |
| Porcupo | Hedgehog enemies protected by spines. Direct contact damages players. Porcupos are defeated only when an item is tossed at them. | World 3-2 | World 5-2 | No | |
| Bob-Omb | Walking bombs that travel back and forth. They self-destruct when players are near. They can be used like normal bombs when tossed. | World 3-3 | |||
