Level 3

From the Super Mario Wiki
This article is about a level in Mini Mario & Friends: amiibo Challenge. For the level in Donkey Kong Country Barrel Maze, see Donkey Kong Country Barrel Maze § Level 3.
Level
Level 3
Level3 amiiboChallenge.png
World Main Level
Game Mini Mario & Friends: amiibo Challenge
Time limit 300 seconds
<< List of levels >>

Level 3 is the third main level featured in Mini Mario & Friends: amiibo Challenge. This level introduces the concept of amiibo Tokens and introduces the first enemies of the game, Circus Kongs. Any of the Minis can be used in this level.

Overview[edit]

The normal goal door is located on the left side of the level. In order to reach it while grabbing all the coins, the player must first tap the Mini, which will cause it to move to the right and be thrown into the air by a Circus Kong. The player must draw in the first horizontal Red Girder before the Mini falls from its throw. The player must remove the two vertical Red Girders and draw in the second horizontal Red Girder. The Mini will walk into the second Circus Kong and be launched into the air again. The player must draw in the Red Girder at the top. They must then draw in the small Red Girder on the far right side, which will make the Mini backtrack into the second Circus Kong. The player must draw in the diagonal Red Girder above this Circus Kong and the bottom vertical Red Girder to walk into the first Circus Kong, which will throw the Mini up to the goal door.

The amiibo Door is located on the far bottom right side. To get to it, the player must scan a compatible Diddy Kong amiibo in order to play as Mini Diddy Kong and follow the same path as the normal goal door, but the player must avoid drawing in the small Red Girder on the far right side and let the Mini Diddy Kong fall down the hole and Ledge Grab the path to the amiibo Door.

amiibo Tokens[edit]

The first amiibo Token must be obtained using Mini Rosalina and her Lunar Launch ability. It is located in a small crevice above a few sets of Red Girders. The player must draw in both the first vertical Red Girder and the two horizontal Red Girders, which will cause the Mini Rosalina to jump right into it.

The second amiibo Token must be obtained using Mini Toad and his Small Crawl ability. It is located on the far right side in a narrow passageway. The player must follow the same path to the normal goal door, but must draw in the horizontal Red Girder on the far right side, which will allow the Mini Toad to sneak its way into the path with the amiibo Token.

Enemies[edit]