Level 1
This article is a stub. Please consider expanding it to include any missing information. Specifics: Overviews for the layouts for each Mini Toy
- This article is about a level in Mini Mario & Friends: amiibo Challenge. For the level in Donkey Kong Country Barrel Maze, see Donkey Kong Country Barrel Maze § Level 1.
Level | |||||||
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Level 1 | |||||||
![]() Screnshot of the Mini Mario layout of the level | |||||||
World | Main Level | ||||||
Game | Mini Mario & Friends: amiibo Challenge | ||||||
Time limit | 300 seconds | ||||||
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Level 1, also known as the tutorial level,[1] is the first main level featured in Mini Mario & Friends: amiibo Challenge. As such, it introduces the game's basic mechanics of manipulating the environment to guide the Mini Toy, through the first major interactive object of Red Girders. It also serves to introduce the player to the special ability of each Mini Toy, and does this by having a different layout for each Mini Toy in the game that requires its special ability to complete. Mini Spek has its own layout, so it can complete the level in spite of not having a special ability. Level 1 does not have any amiibo Tokens.
Scanning an amiibo to use a Mini Toy that is not Mini Spek prompts players on if they want to play this level.
Overview[edit]
Mini Spek[edit]
Mini Spek starts out on the left side of the level, with the goal door being on the top right. In order to reach the door, the player must first remove the vertical Red Girder directly in front of Mini Spek, then form a bridge over a pit with a horizontal Red Girder. Mini Spek will approach a square of Red Girder Rivets over a pit, which has a Red Girder spanning from the bottom left to the top left and the bottom left to the bottom right. The player has to remove the Red Girder spanning from the bottom left to the top left because it is a wall, and then draw a Red Girder from the bottom left Rivet to the top right Rivet to create a ramp that allows Mini Spek reach the goal door.
Mini Mario[edit]
Mini Mario starts out on the left side of the level, with the goal door being on the top right. In order to reach the door, the player must remove the first vertical Red Girder that is right next to Mini Mario. The player must draw in the first horizontal Red Girder and the top vertical Red Girder. Mini Mario will Wall Jump up and fall down to the lower level. The player must then remove the fourth vertical Red Girder and draw in the top Red Girder at the end of the level. This will allow Mini Mario to Wall Jump up to the goal door.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
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Italian | Livello 1[2] | Level 1 | |
Livello d'allenamento[3] | Training level |
References[edit]
- ^ "Would you like to try the tutorial level for this Mini Toy?" – 2016. Mini Mario & Friends: amiibo Challenge Wii U release. Nintendo.
- ^ In-game name from the World map of Mini Mario & Friends: amiibo Challenge.
- ^ «Vuoi provare il livello d'allenamento per questo mini?» – Narrator (2016). Mini Mario & Friends: amiibo Challenge. Nintendo (Italian).
Mini Mario & Friends: amiibo Challenge levels | |
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Main Levels | Level 1 • Level 2 • Level 3 • Level 4 • Level 5 • Level 6 • Level 7 • Level 8 • Level 9 • Level 10 • Level 11 • Level 12 |
Barrel Blast Jungle | Donkey Kong 1 • Donkey Kong 2 • Donkey Kong 3 • Donkey Kong 4 |
Mine Cart Cove | Diddy Kong 1 • Diddy Kong 2 • Diddy Kong 3 • Diddy Kong 4 |
Egg Launch Land | Yoshi 1 • Yoshi 2 • Yoshi 3 • Yoshi 4 |
Boost Pad Bonanza | Mario 1 • Mario 2 • Mario 3 • Mario 4 |
Balloon Float Castle | Peach 1 • Peach 2 • Peach 3 • Peach 4 |
Mushroom Hills | Toad 1 • Toad 2 • Toad 3 • Toad 4 |
Moonlight Mansion | Luigi 1 • Luigi 2 • Luigi 3 • Luigi 4 |
Air Tumble Rumble | Bowser Jr. 1 • Bowser Jr. 2 • Bowser Jr. 3 • Bowser Jr. 4 |
Fire Ride Fortress | Bowser 1 • Bowser 2 • Bowser 3 • Bowser 4 |
Gravity Galaxy | Rosalina 1 • Rosalina 2 • Rosalina 3 • Rosalina 4 |
Star World | Star 1 • Star 2 • Star 3 • Star 4 • Star 5 • Star 6 • Star 7 • Star 8 • Star 9 • Star 10 • Star 11 |