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[[Image: GiantGate.png|thumb|right|A '''Giant Gate'''.]]
{{distinguish|Goal Gate|Level Gate}}
{{item infobox
|image=[[File:GiantGate.png]]
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|latest_appearance=''[[WarioWare: Get It Together!]]'' ([[List of games by date#2021|2021]])
}}
'''Giant Gates'''<ref>''Super Mario World'' English instruction booklet, page 8.</ref> (also referred to as '''Goalposts''',<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Pages 47–49.</ref><ref>''Nintendo Power Advance'' V.4, page 18.</ref> '''Exit Gates''',<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Pages 109 and 124.</ref><ref name=NP28>''Nintendo Power'' Volume 28, page 23.</ref> '''Gates''',<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 106.</ref> '''Goals''',<ref name=Mania>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 125.</ref><ref>Super NES Nintendo Player's Guide, pages 12, 13, and 15.</ref> '''Exits''',<ref name=Mania/> or '''Goal Poles''') are objects that appear at the ends of all [[level]]s in ''[[Super Mario World]]'', excluding [[castle]]s, [[fortress]]es, [[Switch Palace]]s, and the [[Sunken Ghost Ship]]. They replace the [[Goal Pole]]s and roulette [[Goal (Super Mario Bros. 3)|goal]]s from the ''[[Super Mario Bros.]]'' series and look similar to the smaller [[Midway Gate]]s—however, the '''tape''' (or '''Tape''')<ref name=NP28/> between the two blue-and-white striped posts moves up and down. When [[Mario]] or [[Luigi]] hits the tape, he not only finishes the level but also gets [[Goal Star|Bonus Star]]s. The higher the tape is when hit, the more Bonus Stars he gets (ranging from one to 30, then 40, and then 50 at the top) per gate. 100 of them give the player access to a [[bonus game (Super Mario World)|bonus game]].


'''Giant Gates'''<ref>''Super Mario World'' instruction booklet, page 8.</ref> (also referred to as '''Goal Gates'''{{refneeded}}, '''Goalposts'''<ref>''Mario Mania'' Nintendo Player's Guide, page 47.</ref>, or '''Exit Gates'''<ref>''[[Nintendo Power]]'' Volume 28, p. 23</ref>) appear at the end of each [[Levels|level]] in ''[[Super Mario World]]'', excluding [[Castle]]s, [[Fortress]]es, and the [[Sunken Ghost Ship]]. They replaced the [[Flagpole]]s and roulette [[Goal (Super Mario Bros. 3)|goal]]s from the ''[[Super Mario Bros.]]'' series and look similar to the smaller [[Midway Gate]]s, however the bar between the two blue-white-striped posts moves up and down. When [[Mario]] or [[Luigi]] hit the bar, they not only finish the level but also get [[Bonus Star (Super Mario World)|Bonus Star]]s. The higher the bar is when hit, the more Bonus Stars they get (ranged from 1-30, then 40, and then 50) per gate. 100 of them will give the player access to a [[Bonus Game (Super Mario World)|Bonus Game]].
All enemies and items on the screen turn into [[coin]]s when Mario or Luigi touches the gate; defeating five or more enemies this way gives [[extra life|extra lives]].


All enemies on the screen will be turned into coins when Mario reaches the Giant Gates.
If Mario or Luigi manages to collect all 50 of a single gate's Bonus Stars, he is additionally rewarded with three 1-Ups. If he carries an item (such as a [[key]] or [[Trampoline|Jumping Board]]) through the gate, he receives a power-up based on his current status and his [[item storage|Item Stock]]. If the last two digits of the [[Time Limit|timer]] are a multiple of eleven (including 00), and the same as the tens digit of the number of Bonus Stars that Mario or Luigi receives, he is given a 1-Up. If all these conditions are met and Mario or Luigi completes the bonus game perfectly, it is possible to receive a total of 13 1-Ups upon returning to the map.


If Mario manages to collect all 50 of a single gate's Bonus Stars, he will be additionally rewarded with three [[1-Up Mushroom|1-Up]]s. If he carries an item (such as a [[Key]] or [[Trampoline|Jumping Board]]) through the gates, he will receive a power-up based on his current status and his [[Item Stock|Reserve Item]]. If the last two digits of the timer are a multiple of eleven, and the same as the tens digit of the number of Bonus Stars Mario receives, he'll be given a 1-Up. If all these conditions are met, and Mario completes the Bonus Game perfectly, it is possible to receive a total of 13 1-Ups at the end of the level.
If the player passes the gate without hitting the tape, the tape turns into a coin, and no Bonus Stars are rewarded.


If Mario fails to hit the bar, it will turn into a coin, and no bonus stars will be received.
Giant Gates are often protected by [[List of enemies|enemies]], especially [[Chargin' Chuck]]s. Though this may hinder the player from finishing a level, it also gives them the chance to get a high number of Bonus Stars by [[jump]]ing on the enemy, allowing them to reach the tape when it is at the top of the gate.


Giant Gates are often protected by [[enemies]], especially [[Chargin' Chuck]]s. Though this may hinder the player from finishing the level, it also gives him the chance to get a high amount of Bonus Stars by [[jump]]ing on the enemy. This allows him to do a very high jump and thus to reach the bar when it's at the top of the gate.
Giant Gates return in the ''Super Mario World'' style of ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]''. However, instead of Bonus Stars, the player gets either 500, 1,000, 2,500, or 4,000 [[point]]s, or a 1-Up depending on where the tape is when it is hit, like with a flagpole, as levels are standalone in this game. The tape also must be hit to complete the level; going through the gate without hitting it does nothing. However, in ''Super Mario Maker 2'', it is once again possible to complete the level by passing through the gate without needing to hit the tape, as in the original ''Super Mario World''; in this case, no points are awarded. Moreover, in levels with clear conditions in ''Super Mario Maker 2'', the Giant Gate appears as a dashed outline and is fully revealed only once the condition has been met.
 
A Giant Gate is present in the [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]] [[microgame]] in ''[[WarioWare: Get It Together!]]'', under the name "Goal Pole."


==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=ゴール<ref>''Super Mario World'' Japanese instruction booklet (fold-out)</ref><br>''Gōru''<br>ゴールゲート<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario World'' section, page 60.</ref><br>''Gōru Gēto''
|JapM=Goal<br><br>Goal Gate
|Spa=Puerta gigante
|SpaM=Giant door/portal
|Fre=Portail géant<br>Porte de Sortie<ref>[[Super Mario-kun|Super Mario Manga Adventures]] Volume 1, page 164</ref>
|FreM=Giant Gate<br>Exit Door
|Ger=Zieltor
|GerM=Finish Gate
|Por=Portão Gigante<br>Objetivo
|Por=Portão Gigante<br>Objetivo
|PorM=Giant Gate<br>Goal}}
|PorM=Giant Gate<br>Goal
|Ita=Cancello-meta<ref>Wii Virtual Console manual, section 5: Il gioco</ref><br>Meta<ref>3DS Virtual Console manual; section 5: Il gioco</ref><br>Portale gigante<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''; pag. 60</ref>
|ItaM=Goal-gate<br>Goal<br>Giant portal
}}


==References==
==References==
<references/>
<references/>
<br clear=all>
 
{{Goals}}
{{SMW}}
{{SMW}}
[[Category:Objects]]
{{SMB3}}
[[Category:Super Mario World]]
{{SMM}}
[[Category:Dinosaur Land]]
{{SMM2}}
[[Category:Goals]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3]]
[[Category:Super Mario Maker objects]]
[[Category:Super Mario Maker 2 objects]]
[[Category:Super Mario World objects]]
[[it:Cancello-meta]]

Latest revision as of 19:30, February 10, 2024

Not to be confused with Goal Gate or Level Gate.
Giant Gate
Sprite of a Giant Gate from Super Mario World
First appearance Super Mario World (1990)
Latest appearance WarioWare: Get It Together! (2021)

Giant Gates[1] (also referred to as Goalposts,[2][3] Exit Gates,[4][5] Gates,[6] Goals,[7][8] Exits,[7] or Goal Poles) are objects that appear at the ends of all levels in Super Mario World, excluding castles, fortresses, Switch Palaces, and the Sunken Ghost Ship. They replace the Goal Poles and roulette goals from the Super Mario Bros. series and look similar to the smaller Midway Gates—however, the tape (or Tape)[5] between the two blue-and-white striped posts moves up and down. When Mario or Luigi hits the tape, he not only finishes the level but also gets Bonus Stars. The higher the tape is when hit, the more Bonus Stars he gets (ranging from one to 30, then 40, and then 50 at the top) per gate. 100 of them give the player access to a bonus game.

All enemies and items on the screen turn into coins when Mario or Luigi touches the gate; defeating five or more enemies this way gives extra lives.

If Mario or Luigi manages to collect all 50 of a single gate's Bonus Stars, he is additionally rewarded with three 1-Ups. If he carries an item (such as a key or Jumping Board) through the gate, he receives a power-up based on his current status and his Item Stock. If the last two digits of the timer are a multiple of eleven (including 00), and the same as the tens digit of the number of Bonus Stars that Mario or Luigi receives, he is given a 1-Up. If all these conditions are met and Mario or Luigi completes the bonus game perfectly, it is possible to receive a total of 13 1-Ups upon returning to the map.

If the player passes the gate without hitting the tape, the tape turns into a coin, and no Bonus Stars are rewarded.

Giant Gates are often protected by enemies, especially Chargin' Chucks. Though this may hinder the player from finishing a level, it also gives them the chance to get a high number of Bonus Stars by jumping on the enemy, allowing them to reach the tape when it is at the top of the gate.

Giant Gates return in the Super Mario World style of Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2. However, instead of Bonus Stars, the player gets either 500, 1,000, 2,500, or 4,000 points, or a 1-Up depending on where the tape is when it is hit, like with a flagpole, as levels are standalone in this game. The tape also must be hit to complete the level; going through the gate without hitting it does nothing. However, in Super Mario Maker 2, it is once again possible to complete the level by passing through the gate without needing to hit the tape, as in the original Super Mario World; in this case, no points are awarded. Moreover, in levels with clear conditions in Super Mario Maker 2, the Giant Gate appears as a dashed outline and is fully revealed only once the condition has been met.

A Giant Gate is present in the Super Mario World microgame in WarioWare: Get It Together!, under the name "Goal Pole."

Names in other languages[edit]

Language Name Meaning
Japanese ゴール[9]
Gōru
ゴールゲート[10]
Gōru Gēto

Goal

Goal Gate

French Portail géant
Porte de Sortie[11]
Giant Gate
Exit Door
German Zieltor
Finish Gate
Italian Cancello-meta[12]
Meta[13]
Portale gigante[14]
Goal-gate
Goal
Giant portal
Portuguese Portão Gigante
Objetivo
Giant Gate
Goal
Spanish Puerta gigante
Giant door/portal

References[edit]

  1. ^ Super Mario World English instruction booklet, page 8.
  2. ^ M. Arakawa. Nintendo Mario Mania Player's Guide. Pages 47–49.
  3. ^ Nintendo Power Advance V.4, page 18.
  4. ^ M. Arakawa. Nintendo Mario Mania Player's Guide. Pages 109 and 124.
  5. ^ a b Nintendo Power Volume 28, page 23.
  6. ^ M. Arakawa. Nintendo Mario Mania Player's Guide. Page 106.
  7. ^ a b M. Arakawa. Nintendo Mario Mania Player's Guide. Page 125.
  8. ^ Super NES Nintendo Player's Guide, pages 12, 13, and 15.
  9. ^ Super Mario World Japanese instruction booklet (fold-out)
  10. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario World section, page 60.
  11. ^ Super Mario Manga Adventures Volume 1, page 164
  12. ^ Wii Virtual Console manual, section 5: Il gioco
  13. ^ 3DS Virtual Console manual; section 5: Il gioco
  14. ^ Super Mario Bros. Enciclopedia; pag. 60