Fire Bar: Difference between revisions

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*Firebars were featured as collectible items in ''[[nookipedia:Animal Crossing: Wild World|Animal Crossing: Wild World]]'' and ''[[nookipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]''. When it is set down, it plays the castle music of ''Super Mario Bros.'' while the Firebar spins.
*Firebars were featured as collectible items in ''[[nookipedia:Animal Crossing: Wild World|Animal Crossing: Wild World]]'' and ''[[nookipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]''. When it is set down, it plays the castle music of ''Super Mario Bros.'' while the Firebar spins.
*In ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend Of Zelda: A Link to the Past]]'', Firebars spin on the ground.
*In ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend Of Zelda: A Link to the Past]]'', Firebars spin on the ground.
*According to [[Satoru Iwata]], "...firebars, which appear in ''Super Mario Bros.'', had also been used early on in development of ''[[zeldawiki:|The Legend of Zelda: A Link to the Past'']]."<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_zelda_handheld_history_15603_15604.html Iwata Asks - Zelda Handheld History]</ref>
*According to [[Satoru Iwata]], "...firebars, which appear in ''Super Mario Bros.'', had also been used early on in development of ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]''."<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_zelda_handheld_history_15603_15604.html Iwata Asks - Zelda Handheld History]</ref>
*Firebars are the only enemies in ''[[Super Mario Bros.]]'' to not return in ''[[Super Mario Bros. 3]]''.
*Firebars are the only enemies in ''[[Super Mario Bros.]]'' to not return in ''[[Super Mario Bros. 3]]''.



Revision as of 14:13, September 17, 2011

It has been requested that this article be rewritten and expanded to include more information.

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Firebars are rotating rods made of fireballs first appearing in Super Mario Bros.. They are found in numerous titles throughout the Mario series. They are generally found in fortresses and act as dangerous obstacles that Mario must avoid in order to reach the goal.

Firebars were also given notable appearances in certain castles of Super Mario World 2: Yoshi's Island, which depicted them as swinging three-dimensionally. A three-dimensional Firebar depicted with eyes also appeared in Waluigi Stadium and Bowser's Castle course of Mario Kart: Double Dash!!.

History

Mario series

Super Mario Bros.

They made their first debut in Super Mario Bros.. Although they are not a living enemy, they go swinging around trying to hurt Mario or Luigi. In later games, they were replaced with similar-acting enemies such as Roto-Discs and Ball 'n' Chains.

Super Mario Bros.: The Lost Levels

Luigi approaching a Fire Bar in World A-4.
Firebars in World A-4.

As in Super Mario Bros., in Super Mario Bros.: The Lost Levels they do the same role. In some castles, there are huge firebars with at least 14 fireballs, like in World 5-4 in Super Mario Bros. Normal firebars usually have 6 fireballs.

Super Mario 64

Lethal Lava Land fire bar.
Firebars from Lethal Lava Land.

In Super Mario 64, they appeared for the first time in full 3D. They only appeared in Lethal Lava Land.

New Super Mario Bros.

Firebars first appeared in World 6-4 in New Super Mario Bros.. They also appeared in the second tower of World 8, and a lone one appeared in Bowser's Castle.

Super Mario Galaxy

In Super Mario Galaxy, they appear as obstacles in a number of different galaxies, including the Sling Pod Galaxy, the Toy Time Galaxy, Bowser's Star Reactor, and Bowser's Galaxy Reactor.

New Super Mario Bros. Wii

In New Super Mario Bros. Wii, Firebars only appear in the tower and castle of World 8.

Super Mario Galaxy 2

File:BowserGalaxyGenerator-LavaPlanet.jpg
Firebars in Bowser's Galaxy Generator.

In Super Mario Galaxy 2, the Firebars' function is the same as in Super Mario Galaxy. They mainly appear in Bowser Jr.'s Fiery Flotilla, Bowser's Gravity Gauntlet, the Slipsand Galaxy, and Bowser's Galaxy Generator. It is also of note that rotating Firebars are used during the boss battle with Bowser Jr.'s Boomsday Machine in Bowser Jr.'s Boom Bunker, where they are integrated directly into the Boomsday Machine.

Paper Mario series

Paper Mario

A Firebar as seen in Mt. Lavalava

In Paper Mario, the Firebars reappeared in Koopa Bros. Fortress and Mt. Lavalava; this time they swing sideways. They also swing either clockwise or counter-clockwise, if Mario touches one; he loses some HP. Jumping over one of these Firebars causes it to swing faster. If Mario dodges one ten times, it will vanish and drop a number of coins. This is the only appearance that Firebars can be defeated.

Paper Mario: The Thousand-Year Door

A Firebar as seen in the Palace of Shadow

In Paper Mario: The Thousand-Year Door, they reappear in Bowser's third platform level. Here, they can be defeated by Bowser's firebreath. If Bowser come in contact with the fireballs, they can either decrease his size or defeat him (if he's tiny). They also appear in the Palace of Shadow and has the same behavior as in Paper Mario.

Super Paper Mario

Fire Bar
A Fire Bar from Super Paper Mario.
A Firebar as seen in Yold Ruins

Firebars reapperared in Super Paper Mario. In the game, they act in a similar fashion as in Super Mario Bros. and appear in Chapter 1-4 and 8-2.

Yoshi series

File:Firbaryi.PNG
Firebar from Super Mario World 2: Yoshi's Island.

Firebars appear in Super Mario World 2: Yoshi's Island. They appear in certain forts and castle which depicted them as swinging three-dimensionally. They also reappear in Yoshi's Island DS.

Names in Other Languages

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Trivia

References


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