Piercing attack: Difference between revisions

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(→‎Paper Mario: The Thousand Year Door: Mild cleanup, but I'm skeptical that Super and Ultra Hammer's FP attacks can pierce defense at all)
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'''Piercing attacks''' are damage-based attacks in the ''Mario'' RPG-based games that ignore all or almost all defensive capabilities of the opponent. These attacks are very useful when dealing with a highly damage-resistant enemy, but can be detrimental when used by enemies against a defense-heavy Mario. These types of attacks are seen in most of the RPG-type games.
'''Piercing attacks''' are damage-based attacks in the ''Super Mario'' RPG-based games that ignore all or almost all defensive capabilities of the opponent. These attacks are very useful when dealing with a highly damage-resistant enemy, but can be detrimental when used by enemies against a defense-heavy Mario. These types of attacks are seen in most of the RPG-type games.


==''Super Mario RPG: Legend of the Seven Stars''==
==''Super Mario RPG: Legend of the Seven Stars''==
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==''Paper Mario''==
==''Paper Mario''==
In this game (and the following one), attacks subtract directly from defense, which means that highly-defended enemies can be taken down easily with these kinds of attacks. All damage-based items (such as Fire Flower and Thunder Rage) pierce defense by default, and the special attack Star Storm does as well. Other than those, these attacks pierce enemy defense as well:
In this game (and the following one), attacks subtract directly from defense, which means that highly-defended enemies can be taken down easily with these kinds of attacks. All damage-based items (such as Fire Flower and Thunder Rage) pierce defense by default, and the special attack [[Star Storm]] does as well. Other than those, these attacks pierce enemy defense as well:


*D-Down Jump
*[[D-Down Jump]]
*D-Down Pound
*[[D-Down Pound]]
*Quake Hammer
*[[Quake Hammer]]
*Power Quake
*[[Power Quake]]
*Mega Quake
*[[Mega Quake]]
*[[Watt]]'s [[Electro Dash]]
*[[Watt]]'s [[Electro Dash]]
*[[Skolar]]'s [[Star Storm]]


When Watt pierces the defense of [[General Guy]]'s tank, he calls it unfair because it counts as "breaking the rules of war".
When Watt pierces the defense of [[General Guy]]'s tank, he calls it unfair because it counts as "breaking the rules of war".
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There are no known enemy attacks in this game that can pierce Mario's Guard abilities or badges.
There are no known enemy attacks in this game that can pierce Mario's Guard abilities or badges.


==''Paper Mario: The Thousand Year Door''==
==''Paper Mario: The Thousand-Year Door''==
There are many abilities in this game, both friendly and enemy, that can pierce defenses. This is a summary:
There are many abilities in this game, both friendly and enemy, that can pierce defenses. This is a summary:


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*[[Super Hammer]] FP attack
*[[Super Hammer]] FP attack
*[[Ultra Hammer]] FP attack
*[[Ultra Hammer]] FP attack
*[[Koops]]' [[Shell Slam]]
*[[Koops]]'s [[Shell Slam]]
*[[Flurrie]]'s [[Lip Lock]]
*[[Flurrie]]'s [[Lip Lock]]
*[[Yoshi (Paper Mario: The Thousand-Year Door)|Yoshi Kid]]'s [[Gulp]]
*[[Mini-Yoshi]]'s [[Gulp]]
*[[Vivian]]'s [[Fiery Jinx]]
*[[Vivian]]'s [[Fiery Jinx]]
*[[Ms. Mowz]]'s [[Love Slap]]
*[[Ms. Mowz]]'s [[Love Slap]]
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Unlike ''Paper Mario'', some enemies in this game do have defense-piercing abilities. Those that do will ignore all Defend Plus and Damage Dodge badges that Mario or his partner have equipped, in addition to the defensive boosts granted by [[Power Lift]], items such as the [[Courage Shell]], [[Merlee]]'s charm, Koops's shell, or even the Defend tactical command. D-Up, P-Down and D-Down, P-Up badges, however, are not affected, allowing even defense-piercing enemies to do more or less damage than otherwise expected. Also, since enemies can use items in this game, their defense-piercing properties still hold when used against Mario.
Unlike ''Paper Mario'', some enemies in this game do have defense-piercing abilities. Those that do will ignore all Defend Plus and Damage Dodge badges that Mario or his partner have equipped, in addition to the defensive boosts granted by [[Power Lift]], items such as the [[Courage Shell]], [[Merlee]]'s charm, Koops's shell, or even the Defend tactical command. D-Up, P-Down and D-Down, P-Up badges, however, are not affected, allowing even defense-piercing enemies to do more or less damage than otherwise expected. Also, since enemies can use items in this game, their defense-piercing properties still hold when used against Mario.


Even piercing attacks are not unblockable; however, Mario's Guard will still reduce the damage by 1, and the Superguard will prevent all damage, as it always does. Koops's [[Shell Shield]] will still absorb damage from these attacks.
Even piercing attacks are not unblockable, however; Mario's Guard will still reduce the damage by 1, and the Superguard will prevent all damage, as it always does. Koops's [[Shell Shield]] will still absorb damage from these attacks.


These enemies include:
These enemies include:


*[[Audience]] Members' Harmful Items (cans, rocks, etc.)
*[[Audience]] Members' Harmful Items (cans, rocks, etc.)
*All [[Fuzzies]]
*All [[Fuzzy|Fuzzies]] (excluding [[Gold Fuzzy]])
*[[Dark Puff]], [[Ruff Puff]], [[Ice Puff]], and [[Poison Puff]] (their respective second attacks)
*[[Dark Puff]], [[Ruff Puff]], [[Ice Puff]], and [[Poison Puff]] (their respective second attacks)
*[[Yux]], [[Z-Yux]], and [[X-Yux]] (immobilization effect from X-Yux even pierces Guards)
*[[Yux]], [[Z-Yux]], and [[X-Yux]]
*All [[Magikoopa]]s (including [[Kammy Koopa]])
*All [[Magikoopa]]s (including [[Kammy Koopa]])
*The [[Iron Cleft]]s
*The [[Iron Cleft]]s
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*[[Dark Wizzerd]], [[Wizzerd]], and [[Elite Wizzerd]] (Beam attack)
*[[Dark Wizzerd]], [[Wizzerd]], and [[Elite Wizzerd]] (Beam attack)
*All of the dragons (i.e. [[Hooktail]], [[Gloomtail]], [[Bonetail]]) (Breath attacks and Gloomtail's Earthquake attack)
*All of the dragons (i.e. [[Hooktail]], [[Gloomtail]], [[Bonetail]]) (Breath attacks and Gloomtail's Earthquake attack)
*[[Big Boo (Paper Mario series)|Atomic Boo]] (Summon and Spook attacks)
*[[Big Boo|Atomic Boo]] (Summon and Spook attacks)
*[[Magnus Von Grapple]] (Earthquake attack)
*[[Magnus von Grapple]] (Earthquake attack)
*[[Doopliss]] (when disguised as [[Ms. Mowz]])
*[[Doopliss]] (when disguised as [[Ms. Mowz]])
*[[Bowser]] (Fire Breath attack)
*[[Bowser]] (Fire Breath attack)
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*[[Shadow Queen]] (all attacks exc. her Slap attack)
*[[Shadow Queen]] (all attacks exc. her Slap attack)


[[Category:Special Moves]]
[[Category:Special moves]]

Latest revision as of 20:55, May 28, 2023

The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.

Piercing attacks are damage-based attacks in the Super Mario RPG-based games that ignore all or almost all defensive capabilities of the opponent. These attacks are very useful when dealing with a highly damage-resistant enemy, but can be detrimental when used by enemies against a defense-heavy Mario. These types of attacks are seen in most of the RPG-type games.

Super Mario RPG: Legend of the Seven Stars[edit]

There are no damage-based attacks or magic attacks in this game that ignore Defense or Mg. Defense, but there are a few items which do a fixed amount of damage to any enemy regardless of defense:

  • Fire Bomb
  • Ice Bomb
  • Rock Candy
  • Star Egg

The Geno Whirl also does a fixed 9999 damage to all non-boss enemies and Exor upon a successful timed hit.

Paper Mario[edit]

In this game (and the following one), attacks subtract directly from defense, which means that highly-defended enemies can be taken down easily with these kinds of attacks. All damage-based items (such as Fire Flower and Thunder Rage) pierce defense by default, and the special attack Star Storm does as well. Other than those, these attacks pierce enemy defense as well:

When Watt pierces the defense of General Guy's tank, he calls it unfair because it counts as "breaking the rules of war".

There are no known enemy attacks in this game that can pierce Mario's Guard abilities or badges.

Paper Mario: The Thousand-Year Door[edit]

There are many abilities in this game, both friendly and enemy, that can pierce defenses. This is a summary:

Mario and Partners[edit]

As in the previous game, all damage-based item attacks bypass enemy defense, as well as the damaging special attacks Earth Tremor, Art Attack, and Supernova. There are also a few normal attacks. The full list of non-item attacks:

Iron Clefts are the only enemies immune to all piercing attacks, with the exception of Yoshi Kid's Gulp—a plot point in their part of the story.

Enemies[edit]

Unlike Paper Mario, some enemies in this game do have defense-piercing abilities. Those that do will ignore all Defend Plus and Damage Dodge badges that Mario or his partner have equipped, in addition to the defensive boosts granted by Power Lift, items such as the Courage Shell, Merlee's charm, Koops's shell, or even the Defend tactical command. D-Up, P-Down and D-Down, P-Up badges, however, are not affected, allowing even defense-piercing enemies to do more or less damage than otherwise expected. Also, since enemies can use items in this game, their defense-piercing properties still hold when used against Mario.

Even piercing attacks are not unblockable, however; Mario's Guard will still reduce the damage by 1, and the Superguard will prevent all damage, as it always does. Koops's Shell Shield will still absorb damage from these attacks.

These enemies include: