Nintendo 64DD: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
m (Text replacement - "{{[Cc]onsoles}}" to "{{Systems}}")
 
(45 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{system-Infobox
{{system infobox
|Image=[[File:64DD Console.png|250px]]
|image=[[File:64DD Console.png|250px]]
|generation=Fifth
|generation=Fifth
|Rel={{released|Japan|December 1, 1999}} {{released|USA|2000}} {{released|China|May 8, 2001}} {{released|Canada|April 17, 2002}}
|release={{release|Japan|December 11, 1999}} {{release|USA|Planned for 2000 (canceled)}}
|Dis=July 25,2004<ref>https://web.archive.org/web/20010413234643/http://www.randnetdd.co.jp</ref>
|discontinued=February 28, 2001<ref>https://web.archive.org/web/20010413234643/http://www.randnetdd.co.jp</ref>
|Pre=[[Nintendo 64]]
|predecessor=[[Nintendo 64]]
|Suc=[[Nintendo GameCube]]
|successor=[[Nintendo GameCube]]
}}
}}
{{quote2|The 64DD sat under your [[Nintendo 64|N64]]. Well, it’s yours — you did have a 64DD.|British Official Nintendo Magazine}}
{{quote2|The 64DD sat under your [[Nintendo 64|N64]]. Well, not yours — you didn't have a 64DD.|''{{wp|Official Nintendo Magazine}}''}}
[[File:64DD Logo.png|left|thumb]]
[[File:64DD Logo.png|left|thumb]]
The '''Nintendo 64DD''' (short for '''64 Dynamic Drive''')<ref>Schneider, Peer (February 9, 2001). [http://www.ign.com/articles/2001/02/10/everything-about-the-64dd "Everything About the 64DD"]. IGN. Retrieved June 12, 2014.</ref> was a disk drive unit that, like the [[Family Computer Disk System]], attached to a [[Nintendo 64]] and could play games in a magnetic disk format, with the disks containing their own internal memory written through the N64 instead of the disk itself. There were also several peripherals used for it.
The '''{{wp|64DD|Nintendo 64DD}}''' (short for "'''64 Dynamic Drive'''")<ref>Schneider, Peer (February 9, 2001). [http://www.ign.com/articles/2001/02/10/everything-about-the-64dd "Everything About the 64DD"]. IGN. Retrieved June 12, 2014.</ref> is a disk drive unit that, like the [[Family Computer Disk System]], attaches to a [[Nintendo 64]] and can play games in a magnetic disk format, with the disks containing their own internal memory written through the N64 instead of the disk itself. There were also several peripherals used for it.


It was released in Japan in December 1999. It was scheduled for release in America in 2000, but it ended up being a commercial failure due to the way it was sold (mainly through subscription to the Randnet online service and low retail units in stores), so it was released outside Japan. There were plans for an international release, however; on July 15, 2016, YouTuber MetalJesusRocks (Jason Lindsey) posted a video showcasing a then-recently-discovered prototype for an American 64DD with an included developer's disk, both of which were verified as legitimate by former Nintendo of America employee {{wp|Mark DeLoura}}.<ref>https://www.youtube.com/watch?v=b64Bx0WKh7M</ref> On September 2, 2016, MetalJesusRocks did a follow up on his American 64DD with YouTuber Hard4Games (Tony Visintainer).<ref>https://www.youtube.com/watch?v=Pe-fs1COgr0</ref><ref>https://www.youtube.com/watch?v=FgwM_Zg1U8k</ref>
While originally planned to release concurrently with the base Nintendo 64, the system was ultimately released in Japan in December 1999, following numerous developmental delays. It was scheduled for release in North America in 2000, but it ended up being a commercial failure both due to its belated Japanese release and due to the way it was sold (mainly through subscription to the Randnet online service, with little to no retail units in stores); consequently, the planned American release was canceled, leaving the add-on exclusive to Japan. A remnant of this eventually resurfaced on July 15, 2016, when YouTuber MetalRocks (Jason Lindsey) posted a video showcasing a then-recently-discovered prototype for an American 64DD with an included developer's disk, both of which were verified as legitimate by former [[Nintendo]] of America employee {{wp|Mark DeLoura}}.<ref>MetalJesusRocks (July 15, 2016). [https://www.youtube.com/watch?v=b64Bx0WKh7M FOUND: Ultra-Rare Nintendo Prototype N64 Add-On (US Version of 64DD)]. ''YouTube''. Retrieved August 10, 2016.</ref> On September 2, 2016, MetalRocks did a follow-up on his American 64DD with YouTuber Hard4Games (Tony Visintainer).<ref>MetalJesusRocks (September 2, 2016). [https://www.youtube.com/watch?v=Pe-fs1COgr0 Prototype USA 64DD UPDATE - The Adventure Continues!!]. ''YouTube''. Retrieved September 2, 2016.</ref><ref>Hard4Games (September 2, 2016). [https://www.youtube.com/watch?v=FgwM_Zg1U8k Behind the Scenes w/ METAL JESUS ROCKS in Seattle! - H4G]. ''YouTube''. Retrieved September 2, 2016.</ref>


There were four [[Mario (franchise)|''Mario'' games]] released on this console, all in the [[Mario Artist (series)|''Mario Artist'' series]]; there were also several canceled ''Mario'' titles. Overall, there were only nine games released on the Nintendo 64DD, although other games planned for the console were released on the original Nintendo 64, the game console defeated the {{wp|PlayStation (console)|Sony PlayStation}}, the {{wp|Dreamcast|Sega Dreamcast}}, the next-generation [[Nintendo GameCube]], or continued altogether.
There were four games of the [[Super Mario (franchise)|''Super Mario'' franchise]] released on this console, all in the ''[[Mario Artist (series)|Mario Artist]]'' series; there were also several canceled ''Super Mario'' titles. Overall, there were only ten games released on the Nintendo 64DD, although other games planned for the console were released on the original Nintendo 64, the {{wp|PlayStation (console)|Sony PlayStation}}, the {{wp|Dreamcast|Sega Dreamcast}}, and the next-generation [[Nintendo GameCube]] or were canceled altogether.
{{br|left}}
{{br|left}}


Line 20: Line 20:
===Mouse===
===Mouse===
[[File:MAPaintStudio2.jpg|thumb|left|''Mario Artist: Paint Studio'' bundle]]
[[File:MAPaintStudio2.jpg|thumb|left|''Mario Artist: Paint Studio'' bundle]]
'''NUS-017''', this replaced analog stick input to allow more precise cursor movements in games that supported it, such as the ''[[Mario Artist (series)|Mario Artist]]'' series.
'''NUS-017''', this replaced analog stick input to allow more precise cursor movements in games that supported it, such as the ''Mario Artist'' series.


===Modem Cartridge===
===Modem Cartridge===
'''NUS-029''', this allowed the Nintendo 64 connect to Randnet. ''Mario Artist: Communication Kit'' made use of this accessory directly.
'''NUS-029''', this allowed the Nintendo 64 connect to Randnet. ''[[Mario Artist: Communication Kit]]'' made use of this accessory directly.


===AV-In Cartridge===
===AV-In Cartridge===
[[File:MATalentStudio2.jpg|thumb|right|''Mario Artist: Talent Studio'' bundle]]
[[File:MATalentStudio2.jpg|thumb|''Mario Artist: Talent Studio'' bundle]]
'''NUS-028''', this allowed the Nintendo 64 to take in RCA and microphone as input. ''Mario Artist: Talent Studio'' made use of this accessory.
'''NUS-028''', this allowed the Nintendo 64 to take in RCA and microphone as input. ''[[Mario Artist: Talent Studio]]'' made use of this accessory.
{{stub|section=yes}}
{{stub|section=yes}}
{{br}}
{{br}}


==''Mario'' franchise games==
==''Super Mario'' games==
====Released====
===Released===
*''[[Mario Artist: Paint Studio]]''
*''[[Mario Artist: Paint Studio]]''
*''[[Mario Artist: Talent Studio]]''
*''[[Mario Artist: Talent Studio]]''
Line 38: Line 38:
*''[[Mario Artist: Polygon Studio]]''
*''[[Mario Artist: Polygon Studio]]''


====Re-continued games====
====Canceled====
*''[[Mario Artist#Canceled_games|Mario Artist: Game Maker]]
*''Mario Artist: Game Maker
*''[[Mario Artist#Canceled_games|Mario Artist: Graphical Message Maker]]
*''Mario Artist: Graphical Message Maker
*''[[Mario Artist#Canceled_games|Mario Artist: Sound Maker]]
*''Mario Artist: Sound Maker
*''[[Mario Artist#Canceled_games|Mario Artist: Video Jockey Maker]]
*''Mario Artist: Video Jockey Maker
*''[[Mario Paint 64]]''
*''[[Mario Party]]''
*''[[Mario Party]]''
*''[[Mario Party 2]]''
*''[[Mario Party 2]]''
*''[[Super Mario 64 2]]''
*''[[Super Mario 64 2]]''
*''[[Super Mario 64]]'' (disk version)<ref>Bodamin, Kadu. [http://www.reinodocogumelo.com/2014/06/super-mario-64-disk-version-existe-fa.html Super Mario 64 Disk Version existe? Fã mostra em vídeo esta curiosa versão do game rodando em Nintendo 64 japonês] Reino do Cogumelo. June 25, 2014.</ref><ref>http://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/</ref>
*''[[List of unreleased media#Super Mario 64: Disk Ban|Super Mario 64: Disk Ban]]''<ref>Bodamin, Kadu. [http://www.reinodocogumelo.com/2014/06/super-mario-64-disk-version-existe-fa.html Super Mario 64 Disk Version existe? Fã mostra em vídeo esta curiosa versão do game rodando em Nintendo 64 japonês] Reino do Cogumelo. June 25, 2014.</ref><ref>http://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/</ref>
*''[[List of Paper Mario pre-release and unused content|Super Mario RPG 2]]'' (released on the Nintendo 64 as ''[[Paper Mario]]'')
*''[[List of Paper Mario pre-release and unused content|Super Mario RPG 2]]'' (released on the Nintendo 64 as ''[[Paper Mario]]'')
*''[[List of Donkey Kong 64 pre-release and unused content|Donkey Kong World]]'', also known as ''Ultra Donkey Kong'' and ''Donkey Kong Universe'' (reworked into ''[[Donkey Kong 64]]'' for the Nintendo 64)
*''[[List of Donkey Kong 64 pre-release and unused content|Donkey Kong World]]'', also known as ''Ultra Donkey Kong'' and ''Donkey Kong Universe'' (reworked into ''[[Donkey Kong 64]]'' for the Nintendo 64)
Line 65: Line 64:
{{media table
{{media table
|mediafor=Nintendo 64DD
|mediafor=Nintendo 64DD
|type1=Audio
|file1=Nintendo 64DD start up.oga
|name1=Nintendo 64DD start up
|title1=Boot-up sound
|pipe1=Boot up sound.
|description1=A recording or re-creation of an early Nintendo 64DD boot-up sound.  
|description1=A recording, or recreation of a Nintendo 64DD boot up sound.  
|length1=0:05
|length1=0:05
}}
}}


==Trivia==
==Trivia==
[[File:64DD Boot Screen.png|thumb|right|200px|Boot screen]]
[[File:64DD Boot Screen.png|thumb|200px|Boot screen]]
*If there is no game inserted into the system, the start-up appears as usual, but Mario then appears and plays around with the Nintendo 64 logo. The N shape changes when Mario interacts with it.<ref>http://www.youtube.com/watch?v=b6tECCX3B4g</ref>
*If there is no game inserted in the system, the start-up appears as usual, but [[Mario]] then appears and plays around with the Nintendo 64 logo. The N shape changes when Mario interacts with it.<ref>Jason Benaim (May 5, 2013). [http://www.youtube.com/watch?v=b6tECCX3B4g 64DD emulation test]. ''YouTube''. Retrieved February 9, 2016.</ref>
*''[[Mario Party]]'' originally [[List of Mario Party pre-release and unused content|was supposed]] to be compatible with the Nintendo 64DD, suggesting that ''[[Mario Party 2]]'' was originally [[List of Mario Party 2 pre-release and unused content|supposed to serve as]] an expansion disk to it.<ref>https://www.youtube.com/watch?v=yKu5lABxR2Q</ref>
*''[[Mario Party]]'' originally [[List of Mario Party pre-release and unused content|was supposed]] to be compatible with the Nintendo 64DD, suggesting that ''[[Mario Party 2]]'' was originally [[List of Mario Party 2 pre-release and unused content|supposed to serve as]] an expansion disk to it.<ref>adonfjv (June 18, 2009). [https://www.youtube.com/watch?v=yKu5lABxR2Q Mario Party PAL with 64DD error 31 gameshark]. ''YouTube''. Retrieved May 12, 2018.</ref>
{{br}}
{{br}}


==References==
==References==
{{NIWA|Bulbapedia=1|DragonQuest-p=Dragon Quest VII: Fragments of the Forgotten Past#Development|FZeroWiki-p=Nintendo 64|FireEmblem-p=Fire Emblem 64|NWiki=1|StrategyWiki-p=Category:Nintendo 64DD|WiKirby-p=Kirby 64: The Crystal Shards|WikiBound-p=Nintendo 64|ZeldaWiki-p=Nintendo 64}}
{{NIWA|Bulbapedia=1|FZeroWiki=Nintendo 64|FireEmblem=Fire Emblem 64|NWiki=1|StrategyWiki=Category:Nintendo 64DD|WiKirby=Kirby 64: The Crystal Shards|WikiBound=Nintendo 64|ZeldaWiki=Nintendo 64}}
{{Wikipedia}}
<references/>
<references/>


{{Consoles}}
{{Systems}}
[[Category:Japan Only Systems]]
[[Category:Japan-only systems]]
[[Category:Video game systems]]
[[Category:Systems]]
[[Category:Accessories]]
[[Category:Accessories]]
[[de:Nintendo 64DD]]
[[it:Nintendo 64DD]]
[[it:Nintendo 64DD]]

Latest revision as of 17:14, April 20, 2024

Nintendo 64DD
The Nintendo 64DD
Generation Fifth generation
Release date Japan December 11, 1999
USA Planned for 2000 (canceled)
Discontinued February 28, 2001[1]
Predecessor Nintendo 64
Successor Nintendo GameCube
“The 64DD sat under your N64. Well, not yours — you didn't have a 64DD.”
Official Nintendo Magazine
The Nintendo 64DD logo.

The Nintendo 64DD (short for "64 Dynamic Drive")[2] is a disk drive unit that, like the Family Computer Disk System, attaches to a Nintendo 64 and can play games in a magnetic disk format, with the disks containing their own internal memory written through the N64 instead of the disk itself. There were also several peripherals used for it.

While originally planned to release concurrently with the base Nintendo 64, the system was ultimately released in Japan in December 1999, following numerous developmental delays. It was scheduled for release in North America in 2000, but it ended up being a commercial failure both due to its belated Japanese release and due to the way it was sold (mainly through subscription to the Randnet online service, with little to no retail units in stores); consequently, the planned American release was canceled, leaving the add-on exclusive to Japan. A remnant of this eventually resurfaced on July 15, 2016, when YouTuber MetalRocks (Jason Lindsey) posted a video showcasing a then-recently-discovered prototype for an American 64DD with an included developer's disk, both of which were verified as legitimate by former Nintendo of America employee Mark DeLoura.[3] On September 2, 2016, MetalRocks did a follow-up on his American 64DD with YouTuber Hard4Games (Tony Visintainer).[4][5]

There were four games of the Super Mario franchise released on this console, all in the Mario Artist series; there were also several canceled Super Mario titles. Overall, there were only ten games released on the Nintendo 64DD, although other games planned for the console were released on the original Nintendo 64, the Sony PlayStation, the Sega Dreamcast, and the next-generation Nintendo GameCube or were canceled altogether.

Accessories[edit]

This article's name is conjectural for a part of its content. If an official name is found for the currently unnamed portion of content, it may need to be split into a new article.

Mouse[edit]

Mario Artist: Paint Studio coverart with mouse bundle
Mario Artist: Paint Studio bundle

NUS-017, this replaced analog stick input to allow more precise cursor movements in games that supported it, such as the Mario Artist series.

Modem Cartridge[edit]

NUS-029, this allowed the Nintendo 64 connect to Randnet. Mario Artist: Communication Kit made use of this accessory directly.

AV-In Cartridge[edit]

Mario Artist: Talent Studio coverart with cartridge bundleGamekult
Mario Artist: Talent Studio bundle

NUS-028, this allowed the Nintendo 64 to take in RCA and microphone as input. Mario Artist: Talent Studio made use of this accessory.

Mario head smaller.png This section is a stub. You can help the Super Mario Wiki by expanding it.

Super Mario games[edit]

Released[edit]

Canceled[edit]

Game gallery[edit]

Media[edit]

Soundx.png It has been suggested that audio and/or video file(s) related to this section be uploaded. Reason: Boot tune
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
Audio.svg Boot-up sound - A recording or re-creation of an early Nintendo 64DD boot-up sound.
File infoMedia:Nintendo 64DD start up.oga
0:05
Help:MediaHaving trouble playing?

Trivia[edit]

64DD boot screen.
Boot screen
  • If there is no game inserted in the system, the start-up appears as usual, but Mario then appears and plays around with the Nintendo 64 logo. The N shape changes when Mario interacts with it.[8]
  • Mario Party originally was supposed to be compatible with the Nintendo 64DD, suggesting that Mario Party 2 was originally supposed to serve as an expansion disk to it.[9]

References[edit]

  1. ^ https://web.archive.org/web/20010413234643/http://www.randnetdd.co.jp
  2. ^ Schneider, Peer (February 9, 2001). "Everything About the 64DD". IGN. Retrieved June 12, 2014.
  3. ^ MetalJesusRocks (July 15, 2016). FOUND: Ultra-Rare Nintendo Prototype N64 Add-On (US Version of 64DD). YouTube. Retrieved August 10, 2016.
  4. ^ MetalJesusRocks (September 2, 2016). Prototype USA 64DD UPDATE - The Adventure Continues!!. YouTube. Retrieved September 2, 2016.
  5. ^ Hard4Games (September 2, 2016). Behind the Scenes w/ METAL JESUS ROCKS in Seattle! - H4G. YouTube. Retrieved September 2, 2016.
  6. ^ Bodamin, Kadu. Super Mario 64 Disk Version existe? Fã mostra em vídeo esta curiosa versão do game rodando em Nintendo 64 japonês Reino do Cogumelo. June 25, 2014.
  7. ^ http://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/
  8. ^ Jason Benaim (May 5, 2013). 64DD emulation test. YouTube. Retrieved February 9, 2016.
  9. ^ adonfjv (June 18, 2009). Mario Party PAL with 64DD error 31 gameshark. YouTube. Retrieved May 12, 2018.