Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)

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Revision as of 13:14, July 14, 2022 by ThePowerPlayer (talk | contribs) (Added link to Magnets, as magnetic surfaces behave identically; more research into both objects' exact names is necessary)
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Magnet Mania
Magnet Mania, displayed on the level select menu from Mario vs. Donkey Kong 2: March of the Minis.
Game Mario vs. Donkey Kong 2: March of the Minis
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Magnet Mania is the fourth floor in Mario vs. Donkey Kong 2: March of the Minis. This floor introduces magnetic surfaces, Magnetic Blocks, and Rotating Magnet Sticks, which allow Minis to walk on them in any direction, including on walls and upside down. The floor's background features a system of connected pipes and a sewer grate which lets in light. The level themes on this floor are arrangements of the "Underground Theme" from Super Mario Bros.

Swing Bars are introduced on this floor in Room 4-2, and can be used to help Minis navigate certain areas and to fling them upwards into the air. Donut Blocks are also introduced on this floor, appearing only in Room 4-8 and Room 4-DK. They fall when a Mini walks over them, similarly to their appearance in other Mario games. Newly introduced enemies on this floor are Cool Kongs and Sparkies, while Piranha Plants, Shy Guys, and Thwomps return from previous floors.

The Mini Marios' boss fight against Donkey Kong in Room 4-DK, referred to as Boss Game 4, plays similarly to Boss Game 2 in Room 2-DK, with several key differences. The spiked platform Donkey Kong is on sways left and right in an arc, rather than moving back and forth along a line. When Donkey Kong slams the spiked platform, Spiked Balls drop from its position, which destroy a Mini Mario upon contact. To defeat Donkey Kong, the player must shoot Mini Marios from a cannon, so that they either hit Donkey Kong directly or reach the Donut Blocks on the top of the screen, which can fall and damage Donkey Kong. However, if a Mini Mario reaches the top of the screen, but does not land on a girder or Donut Block, it will fall and break, regardless of whether it touches Donkey Kong. If all of the player's Mini Marios are destroyed, the game is over. After 6 hits, Donkey Kong is defeated and flees to Lava Dome.

Upon completing Room 4-DK, the Magnet Mania construction kit is unlocked for the Construction Zone.

Levels

Level Preview Mini count Color Blocks Description Enemies and obstacles encountered
Room 4-1 A screenshot of Room 4-1 from Mario vs. Donkey Kong 2: March of the Minis. 4 Magnetic Blocks This level introduces magnetic surfaces and Magnetic Blocks. The level also features Piranha Plants, which must be blocked by Magnetic Blocks to prevent them from destroying Mini Marios. Piranha Plants
Room 4-2 A screenshot of Room 4-2 from Mario vs. Donkey Kong 2: March of the Minis. 3 Pink Blocks This level introduces two Swing Bars, both with handles. This level also features conveyor belts with a conveyor belt switch. Shy Guys, Spikes
Room 4-3 A screenshot of Room 4-3 from Mario vs. Donkey Kong 2: March of the Minis. 4 Magnetic Blocks This level introduces Rotating Magnet Sticks and features a Gold Mini Mario. Spikes
Room 4-4 A screenshot of Room 4-4 from Mario vs. Donkey Kong 2: March of the Minis. 3 Magnetic Blocks This level features magnetic surfaces, girders, a Blue Spring, and three Swing Bars, all with handles. Spikes
Room 4-5 A screenshot of Room 4-5 from Mario vs. Donkey Kong 2: March of the Minis. 2 Magnetic Blocks This floor introduces a Sparky and its generator block. Sparky, Spikes
Room 4-6 A screenshot of Room 4-6 from Mario vs. Donkey Kong 2: March of the Minis. 4 None This level introduces two Cool Kongs, with the leftmost Cool Kong moving on girders and the rightmost Cool Kong moving on Spikes. This level also features a Swing Bar with a handle and a raft in a body of water. Cool Kongs, Spikes, water
Room 4-7 A screenshot of Room 4-7 from Mario vs. Donkey Kong 2: March of the Minis. 3 Magnetic Blocks This level features a Gold Mini Mario, magnetic surfaces, Rotating Magnet Sticks, and four generator blocks which spawn Sparkies. Sparkies
Room 4-8 A screenshot of Room 4-8 from Mario vs. Donkey Kong 2: March of the Minis. 3 None This level introduces Donut Blocks and features magnetic surfaces, two Rotating Magnet Sticks, Warp Pipes, and one pair of Hammers. Shy Guys, Spikes
Room 4-9 A screenshot of Room 4-9 from Mario vs. Donkey Kong 2: March of the Minis. 4 Magnetic Blocks This level features a Swing Bar with a handle, two Blue Springs, girders, and magnetic surfaces. Thwomps, Cool Kongs, Spikes
Room 4-DK A screenshot of the battle against Donkey Kong in Boss Game 4 from Mario vs. Donkey Kong 2: March of the Minis. 9 to 30 None The fourth battle against Donkey Kong. Donkey Kong, spiked platform, Spiked Balls

Gallery

Names in other languages

Language Name Meaning
Japanese マグネットトンネル
Magunetto Tonneru
Magnet Tunnel

Italian Magnetofollia
Magnetomadness
Spanish Magnetomanía
Magnetomania