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{{world infobox
{{redirect|Basement|other uses of the term|[[Basement (disambiguation)]]}}
|image=[[File:DKHideout levelscreen.png|256px]]
'''DK's Hideout''' is a hidden location in the [[Nintendo DS]] game ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. It is located in the basement and has two optional levels. Both levels are hidden optional battles with [[Donkey Kong]] and both require a certain star rating to be able to play them. The first level requires 40 Silver Stars or higher and the second requires 40 Gold Stars. The enemies in these areas are [[Springboard]]s, [[Fire]]balls, and [[Barrel]]s.  
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
 
|levels=2
|before=<<
|after=[[Mushroom Mayhem|>>]]}}
'''DK's Hideout''' (also called the '''Basement''') is a hidden floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', unlocked after completing the Final Boss level on the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|roof]]. The floor is accessed by pressing the button labeled "B" on the floor selection screen, and it is displayed by default on a save file where Final Boss has just been finished. It is located in the basement of [[Super Mini Mario World]] and contains two levels. Both levels are hidden optional battles against [[Donkey Kong]], and both require a certain number of stars to be accessed. B1 requires at least 40 silver or gold stars, while B2 requires at least 40 gold stars.
==Levels==
==Levels==
To unlock both levels, the player needs a certain star rating very similar to the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]].
Both levels are very similar to the boss battle against Donkey Kong on the roof. Each level is referred to as a '''Hidden Boss''', and each plays a rendition of the "How High Can You Get?" theme from ''[[Donkey Kong (game)|Donkey Kong]]'' before beginning. Neither of these battles are scored or ranked with a star.


===B1===
===B1===
[[File:MvsDK2 B1.png|thumb|right|x100px]]
[[File:MvsDK2 B1.png|thumb|left|]]
To defeat Donkey Kong. The player must guide the [[Mini Mario (toy)|Mini Marios]] on the [[rivet]]s on the girders. Barrels and Fireballs will fall from the [[ladder]]s and the minis must avoid these. There are six rivets next to Donkey Kong's platform. After all the rivets are gone. Donkey Kong will fall down and the battle is won and the player unlocks a new image in the gallery.
In this level, Donkey Kong is surrounded by two [[Oil drum|oil can]]s, which spawn [[Fireball (Donkey Kong)|Fireball]]s that fall onto the [[girder]] structure below and can only be defeated by a Mini Mario with [[Hammer]]s. The level also features [[Bolt (object)|bolts]] that are removed when a Mini Mario walks over them. To defeat Donkey Kong, the Mini Marios must climb the [[ladder]]s on either side of the level to reach the six bolts next to Donkey Kong's platform. After a Mini Mario removes one of these bolts, the Mini Mario falls onto a [[conveyor belt]] and exits the area. After all six bolts supporting Donkey Kong are removed, he falls and is defeated.
 
After completing B1, a unique victory screen is displayed. A version of this screen without text is also unlocked in the Gallery from the Showroom.
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===B2===
===B2===
[[File:MvsDK2 B2.png|thumb|right|x100px]]
[[File:MvsDK2 B2.png|thumb|]]
This level requires the minis to dodge Barrels, Fireballs, and Springboards. Water drops will occasionally rain from the ceiling. If minis come into contact with these they will have a shield around them very similar to the fifth battle in [[Lava Dome]]. To beat Donkey Kong this time, the minis must push a massive barrel down on him. Once six minis make it to the barrel, it falls on Donkey Kong and the battle is won and the player gets a new movie titled Musical.
In this level, Donkey Kong remains idle on a girder on the top of the screen, while [[jack]]s spawn from his position and bounce towards the girder structure below. Two Fireballs also spawn at the beginning of the level without being produced from an oil can. These Fireballs cannot be defeated. The level features several ladders, as well as two [[Yellow Spring]]s and one [[Blue Spring]]. Water drops occasionally rain from the ceiling, similarly to [[Boss Game 5]]. If a Mini Mario comes into contact with a water drop, the Mini Mario gains a shield around itself, granting it invulnerability from Fireballs and jacks and allowing it to walk on [[Spike Trap| Spike]]s without being destroyed. The shield eventually disappears on its own after the Mini starts flashing red. To defeat Donkey Kong, the Mini Marios must reach the massive barrel above Donkey Kong. When a Mini Mario reaches the barrel, it pushes it slightly, then climbs up the ladder next to it and exits the area. After 6 Mini Marios push the barrel, it falls on Donkey Kong, defeating him.
 
The final movie in the game, titled Musical, plays immediately after completing B2. It is unlocked in the Showroom if B2 is completed for the first time.
{{br}}
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==Enemies==
==Enemies==
*[[Fire]]balls
*[[Fireball (Donkey Kong)|Fireball]]s
*[[Barrel]]s
*[[Jack]]s
*[[Springboard]]s
*[[Donkey Kong]] (boss)
*[[Donkey Kong]] (boss)
==Gallery==
<gallery>
MvDK2 B1 Victory.png|Victory screen shown after completing B1
MvDK2 B1 Victory (No Text).png|Victory screen shown after completing B1 (no text)
</gallery>


==Names in other languages==
==Names in other languages==
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|JapR=DK Kurashikku
|JapR=DK Kurashikku
|JapM=DK Classic
|JapM=DK Classic
|Spa=Guarida de DK
|SpaM=DK's Lair
|Ita=Nascondiglio di DK
|ItaM=DK's Lair
}}
}}
{{MVDKMOTM}}
{{MVDKMOTM}}
{{MVDKMOTM Levels}}
{{MVDKMOTM levels}}
{{MVDKMMA}}
[[Category:Underground areas]]
{{MVDKMMA Levels}}
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis Worlds]]
[[it:Nascondiglio di DK]]
[[Category:Mario vs. Donkey Kong: Minis March Again! Worlds]]
[[Category:Subterranean Areas]]

Latest revision as of 16:42, March 7, 2024

DK's Hideout
DKHideout levelscreen.png
Game Mario vs. Donkey Kong 2: March of the Minis
Level(s) 2
<< List of worlds >>

DK's Hideout (also called the Basement) is a hidden floor in Mario vs. Donkey Kong 2: March of the Minis, unlocked after completing the Final Boss level on the roof. The floor is accessed by pressing the button labeled "B" on the floor selection screen, and it is displayed by default on a save file where Final Boss has just been finished. It is located in the basement of Super Mini Mario World and contains two levels. Both levels are hidden optional battles against Donkey Kong, and both require a certain number of stars to be accessed. B1 requires at least 40 silver or gold stars, while B2 requires at least 40 gold stars.

Levels[edit]

Both levels are very similar to the boss battle against Donkey Kong on the roof. Each level is referred to as a Hidden Boss, and each plays a rendition of the "How High Can You Get?" theme from Donkey Kong before beginning. Neither of these battles are scored or ranked with a star.

B1[edit]

MvsDK2 B1.png

In this level, Donkey Kong is surrounded by two oil cans, which spawn Fireballs that fall onto the girder structure below and can only be defeated by a Mini Mario with Hammers. The level also features bolts that are removed when a Mini Mario walks over them. To defeat Donkey Kong, the Mini Marios must climb the ladders on either side of the level to reach the six bolts next to Donkey Kong's platform. After a Mini Mario removes one of these bolts, the Mini Mario falls onto a conveyor belt and exits the area. After all six bolts supporting Donkey Kong are removed, he falls and is defeated.

After completing B1, a unique victory screen is displayed. A version of this screen without text is also unlocked in the Gallery from the Showroom.

B2[edit]

MvsDK2 B2.png

In this level, Donkey Kong remains idle on a girder on the top of the screen, while jacks spawn from his position and bounce towards the girder structure below. Two Fireballs also spawn at the beginning of the level without being produced from an oil can. These Fireballs cannot be defeated. The level features several ladders, as well as two Yellow Springs and one Blue Spring. Water drops occasionally rain from the ceiling, similarly to Boss Game 5. If a Mini Mario comes into contact with a water drop, the Mini Mario gains a shield around itself, granting it invulnerability from Fireballs and jacks and allowing it to walk on Spikes without being destroyed. The shield eventually disappears on its own after the Mini starts flashing red. To defeat Donkey Kong, the Mini Marios must reach the massive barrel above Donkey Kong. When a Mini Mario reaches the barrel, it pushes it slightly, then climbs up the ladder next to it and exits the area. After 6 Mini Marios push the barrel, it falls on Donkey Kong, defeating him.

The final movie in the game, titled Musical, plays immediately after completing B2. It is unlocked in the Showroom if B2 is completed for the first time.

Enemies[edit]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese DKクラシック
DK Kurashikku
DK Classic

Italian Nascondiglio di DK
DK's Lair
Spanish Guarida de DK
DK's Lair