Pipe Works: Difference between revisions

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(Revised information about Pipe Works and added more information about Boss Game 3)
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'''Pipe Works''' is the third floor of ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. The levels in Pipe Works all involve the use of [[Warp Pipe]]s. A new type of pipe is introduced which acts as a water valve. Some pipes can be rotated, allowing the [[Mini Mario (toy)|Mini Mario]]s to reach the goal. Mario and the Minis went through here to save [[Pauline]] from [[Donkey Kong]].
'''Pipe Works''' is the third floor of ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Each of the levels in Pipe Works involve the use of [[Warp Pipe]]s to help the [[Mini Mario (toy)|Mini Mario]]s reach [[Goal Door (Mario vs. Donkey Kong series)|the goal]]. Segments of Warp Pipes known as [[Rotate Pipe]]s are introduced on this floor, as well as [[Water Valve]]s. Newly introduced enemies on this floor include [[Crash Kong]]s and [[Thwomp]]s, while [[Shy Guy (toy)|Shy Guy]]s return from previous floors.


New enemies of this place include [[Crash Kong]]s and [[Thwomp]]s. Rotate Pipes make their first appearance in this area, along with water valves. The main feature of this floor is using the pipes to help the Minis reach the goal.
During the battle with [[Donkey Kong]] in [[Room 3-DK]], referred to as '''Boss Game 3''', Donkey Kong will hide in one of the five Warp Pipes at the top of the screen. He will occasionally poke his head out of one of the Warp Pipes very briefly, retreating before he can be hit by a Mini Mario. He then fully appears hanging upside down from a different Warp Pipe, at which point the player can shoot a Mini Mario at Donkey Kong to damage him. [[Fire Piranha Plant|Piranha Plant]]s appear from Warp Pipes that Donkey Kong is not currently occupying. Each Piranha Plant spits a [[fireball]] towards the Mini Mario cannon on the Touch Screen, then retreats back into its Warp Pipe. After Donkey Kong takes a hit, Piranha Plants will appear from all five Warp Pipes and spit several fireballs. If a Mini Mario is hit by a fireball, it breaks. If 30 Mini Marios are destroyed, the [[Game Over|game is over]]. After Donkey Kong takes 6 hits from Mini Marios, he is defeated and flees to [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]].
 
In this battle with [[Donkey Kong]], he does not necessarily attack the minis, He sticks his head out of one of the six pipes on the roof mocking the Minis. The [[Fire Piranha Plant|Piranha Plant]]s attempt to shoot down fireballs at a Mini Mario. If a Mini Mario is hit it breaks. When he hangs upside down from the Pipe, the player must shoot a Mini Mario at Donkey Kong. Once defeated, he flees to [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]].


==Enemies==
==Enemies==

Revision as of 13:02, June 26, 2022

It has been requested that this article be rewritten and expanded to include more information. Reason: include a table containing levels, their summaries and what enemies/obstacles are encountered in each (see here for exemplification)

Not to be confused with Pump Works.
Pipe Works
Pipe Works, displayed on the level select menu from Mario vs. Donkey Kong 2: March of the Minis.
Game Mario vs. Donkey Kong 2: March of the Minis
Level(s) 9
<< List of worlds >>

Pipe Works is the third floor of Mario vs. Donkey Kong 2: March of the Minis. Each of the levels in Pipe Works involve the use of Warp Pipes to help the Mini Marios reach the goal. Segments of Warp Pipes known as Rotate Pipes are introduced on this floor, as well as Water Valves. Newly introduced enemies on this floor include Crash Kongs and Thwomps, while Shy Guys return from previous floors.

During the battle with Donkey Kong in Room 3-DK, referred to as Boss Game 3, Donkey Kong will hide in one of the five Warp Pipes at the top of the screen. He will occasionally poke his head out of one of the Warp Pipes very briefly, retreating before he can be hit by a Mini Mario. He then fully appears hanging upside down from a different Warp Pipe, at which point the player can shoot a Mini Mario at Donkey Kong to damage him. Piranha Plants appear from Warp Pipes that Donkey Kong is not currently occupying. Each Piranha Plant spits a fireball towards the Mini Mario cannon on the Touch Screen, then retreats back into its Warp Pipe. After Donkey Kong takes a hit, Piranha Plants will appear from all five Warp Pipes and spit several fireballs. If a Mini Mario is hit by a fireball, it breaks. If 30 Mini Marios are destroyed, the game is over. After Donkey Kong takes 6 hits from Mini Marios, he is defeated and flees to Magnet Mania.

Enemies

Gallery

Names in other languages

Language Name Meaning
Japanese どかんパニック
Dokan Panikku
Pipe Panic

Italian Labirinto di Tubi
Pipe Labyrinth
Spanish Obras de Fontanería
Plumbing Works