MarioWiki:Proposals: Difference between revisions

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==Writing guidelines==
==Writing guidelines==
''None at the moment.''
===Change how "infinitely respawning" enemies are counted in level enemy tables===
Currently, the wiki lists enemy counts for each level in tables located in that level's article. This is all well and good, but the problem arises when infinitely respawning ones (like piped ones) are included. As seen [[World 6-B (New Super Mario Bros.)|here]], this is awkwardly written as
*"[number] (not including the infinite [enemy] spawning from [number] [method]),"
and why shouldn't it include them? That method of writing is ungainly, misleading, and bloats the table's width unnecessarily. Therefore, I propose the alternate writing of
*"[number] + (∞ x [number]),"
with the "x [number]" and parentheses being removed if there is only one case. So in the linked example, it would be "6 + ∞," which says the same thing without contradicting itself with a lengthy diatribe.
<br>(Also I had to restrain myself from using * rather than x because that's how I'm used to writing multiplication in equations. Thanks, higher-level math classes defaulting to "X" as a variable! But the asterisk could be used too, anyway.)


==New features==
'''Proposer''': {{User|Doc von Schmeltwick}}<br>
''None at the moment.''
'''Deadline''': September 30, 2024, 23:59 GMT


==Removals==
====Support====
===Trim or remove various ''Smash'' franchise-specific subcategories===
#{{User|Doc von Schmeltwick}} - Per
This is what I'd consider part one to a few proposals I'd like to hopefully make later down the road. This is about the following categories, and if you'd like to humor us for a second, pick one of these at random and take a look at them:
#{{User|Altendo}} - This doesn't sound like a bad idea, although I do think there should be an asterisk like "*" instead which leads to a note saying "not including the infinite [enemy] spawning from [number] [method]", as enemies can spawn in different ways, and showing how they spawn could still be useful. If we just show "∞ x [number]", it wouldn't show how Goombas are spawned in (the linked page doesn't specify how they are spawned in otherwise). But I do like the idea of shortening the "count" section of tables.
*[[:Category:Animal Crossing series]]
<s>#{{User|ThePowerPlayer}} Per Altendo. This formatting is much better, but I also think some note of where the infinite enemy spawner(s) originate from should be preserved.</s><br>
*[[:Category:ARMS series]]
<s>#{{User|Super Mario RPG}} Per all.</s>
*[[:Category:Banjo-Kazooie series]]
*[[:Category:Bayonetta series]]
*[[:Category:Castlevania series]]
*[[:Category:Dragon Quest series]]
*[[:Category:Duck Hunt]]
*[[:Category:EarthBound series]]
*[[:Category:F-Zero series]]
*[[:Category:Fatal Fury series]]
*[[:Category:Final Fantasy series]]
*[[:Category:Fire Emblem series]]
*[[:Category:Game & Watch series]]
*[[:Category:Ice Climber]]
*[[:Category:Kid Icarus series]]
*[[:Category:Kirby series]]
*[[:Category:The Legend of Zelda series]]
*[[:Category:Mega Man series]]
*[[:Category:Metal Gear Solid series]]
*[[:Category:Metroid series]]
*[[:Category:Minecraft series]]
*[[:Category:Pac-Man series]]
*[[:Category:Persona series]]
*[[:Category:Pikmin series]]
*[[:Category:Pokémon series]]
*[[:Category:Legendary Pokémon]]
*[[:Category:Poké Ball Pokémon]]
*[[:Category:Punch-Out!! series]]
*[[:Category:Rhythm Heaven series]]
*[[:Category:Sonic the Hedgehog series]]
*[[:Category:Splatoon series]]
*[[:Category:Star Fox series]]
*[[:Category:Street Fighter series]]
*[[:Category:Tekken series]]
*[[:Category:Wii Fit series]]
*[[:Category:Xenoblade series]]


If you played along with our request up above, odds are, unless you picked Rhythm Heaven specifically, you picked a category that has a large amount of Smash-related redirects and occasional disambiguation pages cluttering them--and potentially, if you clicked a category like Bayonetta or Tekken, you just saw a category with only redirects or disambiguation pages--literally zero unique articles to their name. The real loser has to be Pokemon, who not only has only a few disambiguation pages (that all only lead to redirects) to its name once all the redirects are pruned, but it has [[:Category:Legendary Pokémon|two]] [[:Category:Poké Ball Pokémon|subcategories]] that are literally all redirects--and the only relevant information to the Mario series is provided not by the wiki, but via ''a now dead external-link in the main category's description that '''currently leads to a domain registration page.'''''
====Oppose====
#{{User|Hewer}} I don't see the benefit of changing this. The current wording is straightforward and succinct, I'd expect the reader to understand "6 (not including the infinite Goombas spawning from one Warp Pipe)" easily. Changing it to "6 + ∞" just makes it less clear for no reason, I'd definitely be confused if I saw that and didn't know this specific context. The fact that the other support votes have also brought up how doing this risks losing the specific information completely (and suggested a more long-winded solution that seems to contradict the proposal) compels me to oppose this more.
#{{User|Waluigi Time}} Per Hewer.
#{{User|FanOfYoshi}} Per all.
#{{User|Axii}} Per Hewer
#{{User|SolemnStormcloud}} Per all.
#{{User|EvieMaybe}} we don't need to throw a mathematical equation at people
#{{User|Sparks}} Per all.
#{{User|ThePowerPlayer}} I realized that this only makes sense if you have it explained to you like in the proposal description, which defeats the purpose.
#{{User|Arend}} I feel that "[number] (+ [number] infinite spawn points)" would be less awkward to write than what we currently do ''and'' more understandable fir most people than what is proposed here


So... Genuine question; who do the majority of these categories help? These are all vestiges of an era of the wiki that has long since passed where Smash was given its own coverage; nowadays, in the era of merged list articles and the dedicated Smash wiki, these are all just kind of linking to the same couple of articles. And on the off-chance you're looking for actual information related to non-Smash crossovers, the redirects completely flood those out.
====Comments====
{{@|Hewer}} - "succinct" would generally imply "short, sweet, and to-the-point," of which the current method is the exact opposite. I'm fine with including an asterisk-note next to the infinity, but the current one is much too bloated, outright admits to stating false information, and since the tables are center-aligned with that horizontal-bloat, it makes it look incredibly awkward. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:41, September 17, 2024 (EDT)
:I guess we just have totally opposing opinions on this one, because I don't personally find ten words of explanation to be "much too bloated", would rather "state false information" (not really what's happening because it's immediately clarified and the only way not to state any "false" info would be to just put "∞" which helps no one) than obscure the meaning of what we're trying to say, and I don't at all think the somewhat wider tables look "incredibly awkward". This is a case where I feel giving more explanation than "6 + ∞" is necessary for the sake of conveying clear information, so I'd rather prioritise that over having a thin table (which I still don't really see why that's so desirable). {{User:Hewer/sig}} 03:19, September 18, 2024 (EDT)


Now, that's not to say ''every'' one of these categories is entirely worthless and without merit. We vaguely alluded to Rhythm Heaven in the opening, but in specific, here are a few exceptions to potentially retain (albeit after pruning their various Smash redirects), rather than deleting them:
If this proposal passes, I think that a dedicated template should be made; something like <code><nowiki>{{infinite respawn|5|3}}</nowiki></code> that would produce "{{hover|5 + (∞ × 3)|5 (not including the 3 infinite spawning points)}}". Or at the very least, use an actual "×" symbol rather than "x". {{User:Jdtendo/sig}} 12:08, September 19, 2024 (EDT)
* Duck Hunt, Fire Emblem, Metroid, Kid Icarus, Pikmin, Punch-Out!!, and Star Fox all have the same reason--they make regular enough appearances (e.g. 3 or more) in WarioWare microgames.
:I dislike the idea of hiding details in easily missable hover text and don't really see the benefit of using it. It just makes it more convoluted. {{User:Hewer/sig}} 11:12, September 20, 2024 (EDT)
* Animal Crossing makes sense due to the [[Animal Crossing × Mario Kart 8|Mario Kart 8 DLC]] and subsequent [[Animal Crossing|full Mario Kart track]].
* Dragon Quest makes sense due to the various crossovers in the form of [[Itadaki Street DS]] and [[Fortune Street]].
* Game & Watch makes sense for the Game & Watch Gallery articles, as well as [[Mr. Game & Watch]].
* Final Fantasy makes sense for [[Mario Hoops 3-on-3]].
* Ice Climber not only has the WarioWare microgames, but [[Nitpicker]]s make an appearance in that game.
* The Legend of Zelda has the most compelling argument to exist, in our eyes--not only does Mario regularly reference it leading to [[Hyrule Circuit|another Mario Kart track]], the Zelda series regularly references the Mario series; this culminates in stuff like the [[Head Thwomp|two Thwomps exclusive]] [[Mega Thwomp|to ''Zelda'' games]].
* Pac-Man makes sense because of the crossovers in the [[Mario Kart Arcade GP]] games.
* Rhythm Heaven has probably the most spotless track record; we give [[Rhythm Heaven Megamix]] coverage, it has a WarioWare minigame, and [[Alien Bunny|alien bunnies]] and [[Cicada]] both appear in Rhythm Heaven alongside their WarioWare appearances; in fact, the latter is a character who ''started out'' as a Rhythm Heaven character before becoming a WarioWare character later on.
* Sonic the Hedgehog makes sense because of the various Olympic Games games.
* Splatoon makes sense because of the presence of [[Inkling]]s and [[Urchin Underpass]] in [[Mario Kart 8 Deluxe]].
* Street Fighter makes sense because of [[Super Mario Klemp-Won-Do: Muskeln sind nicht alles!|one of the German Club Nintendo comics]].


When all that's said and done, we can think of three main things to do here:
I'll refrain from voting because I have a visceral reaction to anything that resembles a math formula, and I want as little as possible for personal preference to seep into my vote. That's not to say I don't understand what's being proposed, in fact it makes perfect sense if you're aiming strictly for concision, but you'd need to take into account how accessibly that information is communicated--you'd need to establish that "infinity symbol" stands for infinite enemy spawning point, which is not immediately clear. At that point, you'd go for a relatively lengthy explanation nonetheless. Though, I agree that the phrasing in that page you linked doesn't sound inclusive. I think something like "5 individual, 3 infinite spawning points" works better if we're going down this path.<br>If the proposal passes, I'd like to see it implemented in the manner Jdtendo suggests above.<br>EDIT: I'm aware there's [[Mario Kart Tour race points system#Bonus-points boost|already plenty of math on this wiki that has potential to confound people]], but in that case, not only is its succinctness a better way to explain how the game's scoring system works (as opposed to paragraphs-long descriptions), but it's taken straight out of the game as well. I'd say, use math formulas only when you're sure prose would be of less service to its intended audience: people looking up how many enemies are in a level aren't necessarily interested in complex gameplay dynamics. {{User:Koopa con Carne/Sig}} 13:12, September 19, 2024 (EDT), edited 14:55, September 19, 2024 (EDT)
* '''Prune all Smash-related redirects, and then delete categories that don't have enough articles left afterwards:''' For the sake of argument, let's say the cutoff is that you need 3 articles; thusly, Mega Man would stay for [[Dr. Light]], [[Dr. Wily]], and [[Mega Man]], whereas Minecraft is deleted because its presence is just [[Minecraft|the video game itself]]. As a warning, this could result in weirdness--for instance, we saw that the Kirby category could stay because of [[Kirby]], [[Star Rod (Kirby)]], and [[Whispy Woods]].
* '''Prune all Smash-related redirects, and delete all categories except for our previously-stated exceptions:''' Pretty self-explanatory. If we didn't decide personally it was good to keep, it gets deleted outright; and then we remove the redirects. We think our judgements were fair enough, but if push comes to shove, we could re-instate a category after the proposal--after all, [[Mr. Game & Watch|it's happened before with these Smash proposals]].
* '''NUCLEAR OPTION: DELETE ALL THE SMASH SERIES SUBCATEGORIES''': The obligatory extreme option, but as we've mentioned, while the state these are in is very suboptimal, there are at least some categories here that have merit and could be used for non-Smash purposes.
* '''Do nothing:''' We're obligated to include this, and while we are strictly opposed to keeping stuff like the Fatal Fury category around, we aren't going to exclude this just because we personally dislike this choice.


'''Proposer''': {{User|Camwoodstock}}<br>
I'd personally prefer if this was notated with ω instead of ∞, something like "{{hover|3ω+5|3 infinite spawn points and 5 others}}", but that would probably be too confusing to anyone not already familiar with transfinite ordinal notation. {{User:JanMisali/sig}} 10:01, September 21, 2024 (EDT)
'''Deadline''': February 25, 2011, 23:59 GMT
:This should be written "ω⋅3+5" because 3⋅ω = ω; {{wp|Ordinal arithmetic#Multiplication|multiplication on transfinite ordinal numbers}} is not commutative. {{User:Jdtendo/sig}} 12:40, September 21, 2024 (EDT)


====Prune all Smash-related redirects, delete categories that have 0-2 articles left====
Maybe just have a table for finite enemies and a table for infinite enemies? There's horizontal space for both. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 11:33, September 21, 2024 (EDT)
#{{User|Camwoodstock}} Our secondary option. While we're a little put-off by the idea of a category with only 3 articles, it doesn't hurt as much as these categories in their current state.
:That just needlessly splits information, which I again don't see the benefit of (and I still don't really see how there's a problem here that needs fixing anyway). {{User:Hewer/sig}} 21:26, September 21, 2024 (EDT)


====Prune all Smash-related redirects, delete all categories except for the exceptions mentioned above====
==New features==
#{{User|Camwoodstock}} This is our preferred choice. We think these categories all have merit due to their aforementioned non-Smash crossovers, and have all got substantial enough appearances to merit keeping their respective categories. While we understand potentially wanting to retain a few more, that can come in a future proposal--for now, we'd like to just keep these ones and work off of that.
''None at the moment.''
#{{User|SolemnStormcloud}} Per proposal.


====NUCLEAR OPTION: Delete all the Smash series subcategories, period====
==Removals==
 
''None at the moment.''
====Do nothing====
#{{User|Hewer}} Smash ''is'' still given its own coverage. It's in the form of list articles now, but we are still dedicating articles to talking about subjects that only cross over with Mario in Smash, so having categories reflect that feels fine. I agree with deleting the two Pokémon subcategories since a list of redirects that all go to the same list page is pretty useless, but the others I feel like can be kept for as long as we're still covering Smash stuff.
 
====Comments====


==Changes==
==Changes==
===Decide how to incorporate Wonder Effects in ''Super Mario Bros. Wonder'' course articles===
''None at the moment.''
With more and more course articles being created for ''[[Super Mario Bros. Wonder]]'' (hooray!), there’s a consistency issue going on - how the [[Wonder Effect]]s are incorporated into the articles. Some articles have them in the "layout" section of the article, while others have their own section dedicated to the Wonder Effect of the course.
 
Compare these two courses with each other to see what I mean:
 
* [[Gnawsher Lair]] (has the Wonder Effect described in the layout section)
* [[Pole Block Passage]] (has a section dedicated to the Wonder Effect)
 
What this proposal is meant to accomplish is to keep consistency throughout the course articles for ''Super Mario Bros. Wonder''. That’s why I have three options to vote on:
 
1. '''Have the Wonder Effect be described in the "layout" section of the course articles'''
 
2. '''Give the Wonder Effect its own section in the course articles'''
 
3. '''Do nothing (leave everything as is)'''
 
Having a section dedicated to the Wonder Effect will make it easier to find, so that's something.
 
'''Proposer''': {{User|Sparks}}<br>
'''Deadline''': February 19, 2024, 23:59 GMT
 
====Have the Wonder Effect described in the "layout" section of the course articles====
#{{User|Sparks}} Personally I think including the Wonder Effect in the "layout" section is better because it’s part of the course and usually changes the layout of the course. The articles I have created for ''Super Mario Bros. Wonder'' have this feature.
#{{User|Swallow}} Primary choice because there are a few levels (particularly the Special World levels) where the Wonder Effect lasts pretty much the whole level; the Wonder Flower is collected near the start and Wonder Seed is collected near the end. I'm not sure the second option would work too well for these kind of levels.
#{{User|MegaBowser64}} Per all. Articles will be easier to read this way.
#{{User|Mushroom Head}} Per all.
#{{User|Killer Moth}} Per all.
#{{User|Dark-Boy-1up}} Per Swallow.
#{{User|FanOfRosalina2007}} Per all.
#{{User|Camwoodstock}} Per all. We're admittedly not that familiar with Mario Wonder--we've yet to play it--but this definitely makes the most sense seeing as Wonder Effects are all done on a stage-by-stage basis as far as we can tell.
 
====Give the Wonder Effect its own section in the articles====
#{{User|Tails777}} Personally speaking, given how just about every level has a Wonder Effect and how the Wonder Effects are basically the main gimmick of the game, I see no problem with giving them their own section. Whether it be a sub-section of the layout or a section overall, anything providing proper info on what the Wonder Effect is will do. Honestly, I could go either way on this, but the importance and notability of the Wonder Effects make me lean more to giving them their own sections.
 
====Do nothing====
 
====Comments====
 
===Decide how to handle the toy enemies from across the ''Mario vs. Donkey Kong'' series===
The remake of ''Mario vs. Donkey Kong'' redesigned a number of enemies from the original release, namely Thwomps, Thwimps, and Boos, to have a toy-like appearance, while giving the [[Bird (toy)|Bird]] enemy an organic appearance in contrast to its clockwork incarnations from the series. The wiki is currently set up such that the series' toy enemies are split from their original counterparts, though, seemingly, this is less due to gameplay and identification reasons and more to have a consistency with how the playable [[Mini]] toys are handled in relation to their base characters. While there have been proposals here and there on handling particular ''Mario vs. DK'' toys in certain ways, the consensus on their general set-up seems to be pieced together from these smaller discussions rather than something formal. It would therefore be consistent with the current status quo to give the remake's redesigns their own pages solely on the basis that they're now toys rather than the real deal.
 
This would be a bit silly, though. Enemy redesigns happen all the time, often they alternate between games, and may even fulfil their own gameplay role; yet, none of these was enough to have Thwomp's page split between its spiked and non-spiked variants. The spinning-drum Thwomps in the ''Mario vs. DK'' remake are simply an interpretation of the base Thwomp that plays into the game's theme; mechanically, they're the exact same as the Thwomps in the original release. That said, one particular enemy, [[Boo (toy)]], has significant enough differences from its base enemy to perhaps warrant a separate article; details on that, shortly.
 
What this proposal aims to do is decide upon a more strict guideline for the coverage of these toy enemies opposite of their originals. Please note: the toy variants regarded by this proposal are those who have minimal to zero mechanical differences from their base counterparts and are (mostly) identified the same way. Toy enemies who are derivative of a ''Super Mario'' species, but have their own special mechanics and are clearly identified as though they are a separate thing, '''are excluded from this proposal'''. There's a list of excluded enemies at the end of the proposal.
 
For this proposal, I came up with these options:
#'''Merge all the toy enemies with their base counterparts, where applicable.'''
#'''Merge most toy enemies, but keep Boo (toy) and any future similar cases split, according to the explanations in the "Enemies included by the proposal" list below.'''
#'''Split all the toy enemies from their base counterparts, including mere redesigns.'''
#'''Do nothing.'''
 
<div style="float:left; border:1px solid #f5d3b0;background:#fffdd0;padding:2px; width:50%; margin: 0 auto;">
;Enemies included by the proposal
----
Should be (kept) merged if option 2 wins:
*[[Bird (toy)]] - in its organic ''Mario vs. Donkey Kong'' remake appearance, it acts the exact same as its toy appearances throughout the series. '''Its page should be renamed "Bird (''Mario vs. Donkey Kong'' series)".'''
*[[Fly Guy (toy)]] - pretty much just Fly Guys in everything but the toy appearance. ''[[Mario and Donkey Kong: Minis on the Move]]'', their sole appearance to date, identifies color variants as "[color] Mini Fly Guy", but overall they are not given a distinction. '''Should be merged with [[Fly Guy]].'''
*[[Monchee]] - conceptually and nomenclaturally the same thing as the long-tailed monkey from [[Donkey Kong (Game Boy)|GB ''Donkey Kong'']], except it's a toy. '''Merge with [[Monkikki]].'''
*[[Ninji (toy)]] - jumps up and down like a Ninji. Is a Ninji by name. '''Merge with [[Ninji]].'''
*[[Pokey (toy)]] - It moves from side to side like an actual Pokey. It's true that you can destroy one through moves that require direct contact, something that you wouldn't expect to do with regular Pokeys, but ''Mario Kart Tour'' [[Pokey#Mario Kart Tour|puts that notion to rest]]. '''Merge with [[Pokey]].'''
*[[Shy Guy (toy)]] - In the original game as well as its remake, they are mechanically identical to the Shy Guys in ''Super Mario Bros. 2''. ''Mario and Donkey Kong: Minis on the Move'' calls color variants "[color] Mini Shy Guys", but they're overall just referred to as "Shy Guys". '''Merge with [[Shy Guy]].'''
*Snapjaw (toy) (added at request): It has a plasticky, "Crocodile Dentist"-style appearance in this series, but is mechanically identical to the bear-trap Snapjaws from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''. '''Keep merged with [[Snapjaw]].'''
*[[Snifit (toy)]] - same thing as the Snifit from ''Super Mario Bros. 2''. In ''[[Mario vs. Donkey Kong: Minis March Again!]]'', they have spikes on their heads, but that's just a visual indicator that you can't stand on them like in the [[Mario vs. Donkey Kong 2: March of the Minis|game's predecessor]]. '''Should be merged with [[Snifit]].'''
*Thwomp (toy) - appears in the ''Mario vs. DK'' remake as a redesign of the original Thwomp. It otherwise acts the exact same. '''Keep merged with [[Thwomp]].'''
*Thwimp (toy) - similar case to Thwomp (toy). '''Keep merged with [[Thwimp]].'''
 
Should be (kept) split if option 2 wins:
*[[Boo (toy)]] - though nigh on undistinguishable from regular Boos in the ''Mario vs. DK'' remake, the ones in ''[[Mini Mario & Friends: amiibo Challenge]]'' display different behavior: they only stop in place when they enter a bright area, not when you look at them, and allow you to pass through them in this state. I'd say '''this page should be left intact, with the remake appearance covered here for legacy purposes.'''
*Any future enemy in the series with a gameplay function which is peculiar to it and not the base enemy. (Given option 2 wins, if any of the toy enemies in the "should be merged" list gain a special role in a future ''Mario vs. DK'' game, '''they'll be (re-)split as a whole.''')
 
</div>
{{br}}
<div style="float:left; border:1px solid #f5d3b0;background:#fffdd0;padding:2px; width:50%; margin: 0 auto;">
;Enemies excluded by the proposal
----
Shy Guys
*[[Katakata Spanner Heihō]]
*[[Katakata Kaen Heihō]]
*[[Katakata Yarihō]]
*[[Mummy Guy]]
*[[Polterguy]]
*[[Spy Guy]]
Others
*[[Bob-omb Fish]]
*[[Tane Pakkun]]
*[[Robokikki]]
*Any [[monkey robot]]
</div>
{{br}}
'''Proposer''': {{User|Koopa con Carne}}<br>
'''Deadline''': February 23, 2024, 23:59 GMT
 
====Option 1====
#{{User|Hewer}} This feels comparable to how we don't split enemies from the Paper Mario games just for being made of paper when they're otherwise presented as the same enemy in a different style. And Boos having a weakness to light isn't exclusive to the toys, so that doesn't feel like a good reason to make an exception for them. The same enemies can and do have functional differences between completely different games.
#{{User|Ahemtoday}} Per proposal and Hewer.
#{{User|Somethingone}} I always found these splits a bit weird. Per proposal.
#{{User|Waluigi Time}} Per all.
#{{User|ReeceeYT}} Per proposal and Hewer.
#{{User|Jdtendo}} Per all.
#{{User|EvieMaybe}} per all
#{{User|Camwoodstock}} Per all; this has kinda been long overdue, now that you mention it...
 
====Option 2====
 
====Option 3====
 
====Option 4 (do nothing)====
#{{User|Qyzxf}} — I think this proposal is completely overlooking why these pages exist in the first place. It's because they are identified differently; in both Japanese and English (though not always in the latter) these enemies are NAMED differently. They are mechanical toys based on live creatures but they are distinctly named entities with consistent designs (besides Boo) separate from their live counterparts. The Thwomp and Thwimp question is of course relevant in this case, but it's hard to say whether or not they should count unless we get names for the enemies in this game. This also applies to Tane Pakkun and Katakata Kaen Heihou which are redesigned into completely different enemies altogether. Snapjaw being included additionally doesn't make sense because it is already in the correct page and isn't named differently in any game. Splitting or merging pages purely based on design elements feels counterproductive and like willfully ignoring their naming schemes being different, which is normally used as a standard for enemy sub-species being split.
 
====Comments====
There's also [[Snapjaw]]'s plastic design in the series, which is currently merged despite being different from the metal bear trap enemies. Also, why are Yariho and Polterguy excluded? According to the JP names, they are counterparts to Spear Guy and Boo Guy. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:05, February 16, 2024 (EST)
:Added Snapjaw. As for the others, that's getting into discussions about lang-of-origin, author's intent etc. and I figured these would be best left for another time. Yariho and Polterguy's JP names listed on the wiki come from licensed guides, and even if they ''are'' present somewhere in-game, the series of games themselves were largely developed by an American division. {{User:Koopa con Carne/Sig}} 10:39, February 16, 2024 (EST)
 
@Qyzxf: Snapjaw is included for the same reason as Thwomp, Thwimp, and Bird: it will be split if option 3 passes and kept merged if option 1 or 2 pass. Tane Pakkun and Katakata Kaen Heihō are excluded from the proposal. And, uh, are the enemies consistently named differently? Because I'd probably also oppose this if they were, but they aren't in English, and if the names in other languages sections are anything to go by, they don't seem to be in Japanese either. That leaves the toy design as the only potential reason to keep these split, which you yourself already denounced as counterproductive...after using it as an argument a few sentences earlier. {{User:Hewer/sig}} 06:21, February 18, 2024 (EST)
:Auxiliary Japanese material for the original release of ''MvDK'' has a trend give toy enemies the qualifier ''katakata'', which loosely translates to "mechanical"; you have Shy Guy toys being called "Mechanical Shy Guys" in the [https://www.nintendo.co.jp/data/software/manual/man_PAGJ_00.pdf instruction manual], and Ninji toys being called "Mechanical Ninjis" in the {{media link|Mvsdk_book_ii.jpg|Shogakukan guide}}. With that said, mechanical Shy Guys went on to be consistently referred to as simply "Shy Guys" (''Heiho'') in future games, and mechanical Ninjis hadn't reappeared until the recent remake, meaning that whether their original "katakana" qualifier is meant to truly distinguish them conceptually from live Ninjis is pretty moot in my opinion. Worth noting is that said Japanese material for the GBA release isn't even consistent with itself, as [[Monchee]], the toy version of [[Monkikki]], is simply named after its live counterpart, rather than something like ''katakata Monkikki''. Point being, I don't personally think we should let those one-off qualifiers decide how these enemies are handled on this wiki. {{User:Koopa con Carne/Sig}} 08:32, February 18, 2024 (EST)
::Upon more extensive research they have been consistently named as such in the Japanese releases but not the English ones. The main Japanese release that differs is MvDK2 in which none of them have unique names. Additionally the "katakata" denominator is used in the Switch remake as well, which is the most recent release, and could therefore be seen as a "current stance" on Nintendo's part as you could indeed argue that old third party guides are somewhat unreliable sources... but the Katakata Heihou name (the Japanese name for Mini Shy Guys) being used officially in the latest game is already an argument in favour of keeping it in my opinion, or we'd be counteracting something that official material has just clarified for us. [[User:Qyzxf|Qyzxf]] ([[User talk:Qyzxf|talk]]) 12:44, February 18, 2024 (EST)
 
===Add the "Talk page proposal and support/oppose format" to the "Talk page proposals" section===
The "[[MarioWiki:Proposals/Header#Talk page proposals|Talk page proposals]]" section in the header is missing a talk page proposal and support/oppose format, and that is confusing. I was just wondering if there is a possibility to add the format to the talk page proposals section.
 
This header will be placed after the talk page proposal rules:
 
<nowiki><h3 style="color:#000">Talk page proposal and support/oppose format</h3></nowiki>
 
The first paragraph will read as follows:
 
{{quote2|This is an example of what your talk page proposal must look like, if you want it to be acknowledged. If you are inexperienced or unsure how to set up this format, simply copy the following after starting a new fitting section and paste it into that section. Then replace the [subject] - variables with information to customize your talk page proposal, so it says what you wish. If you insert the information, be sure to <u>replace the whole variable ''including'' the squared brackets</u>, so "[insert info here]" becomes "This is the inserted information", not "[This is the inserted information]". Talk page proposals presenting multiple alternative courses of action can have more than two voting options, but what each voting section is supporting must be clearly defined. Such options should also be kept ''to a minimum'', and if something comes up in the comments, the talk page proposal can be amended as necessary.|First paragraph}}
 
This is what the example placed after the first paragraph will be as follows:
-----
<nowiki>{{TPP}}</nowiki><br>
<nowiki>[describe what issue this proposal is about and what changes you think should be made to improve how the wiki handles that issue]</nowiki>
 
<nowiki>'''Proposer''': {{User|[enter your username here]}}<br></nowiki><br>
<nowiki>'''Deadline''':</nowiki> [insert a deadline here, 14 days after the talk page proposal was created), at 23:59 GMT, in the format: "August 8, 2011, 23:59 GMT"]
 
<nowiki>===Support===</nowiki><br>
<nowiki>#{{User|[enter your username here]}} [make a statement indicating that you support your proposal]</nowiki>
 
<nowiki>===Oppose===</nowiki>
 
<nowiki>===Comments===</nowiki>
-----
The paragraph placed after the example will read as follows:
{{quote2|Users will now be able to vote on your talk page proposal, until the set deadline is reached. Remember, you are a user as well, so you can vote on your own talk page proposal just like the others.|Paragraph placed after the example}}
 
The final paragraph will read as follows:
 
{{quote2|To support, or oppose, just insert "<nowiki>#{{User|[add your username here]}}</nowiki>" at the bottom of the section of your choice. Just don't forget to add a valid reason for your vote behind that tag if you are voting on another user's talk proposal. If you are voting on your own talk proposal, you can just say "Per my proposal".|Final paragraph}}
 
And that's what the new section for the talk page proposal and support/oppose format will look like. In addition, a parenthesized reading from the [[MarioWiki:Proposals/Header#Basic proposal and support/oppose format|basic proposal and support/oppose format section]] will be changed from "14 for [[MarioWiki:Writing guidelines|writing guidelines]] and [[MarioWiki:Proposals#Talk page proposals|talk page proposals]]" to "14 for [[MarioWiki:Writing guidelines|writing guidelines]]". Would that example be a better idea when making talk page proposals?
 
'''Proposer''': {{User|GuntherBB}}<br>
'''Deadline''': February 23, 2024, 23:59 GMT
 
====Support====
#{{User|GuntherBB}} Per proposal
 
====Oppose====
#{{User|Hewer}} [[MarioWiki:Once and only once|Why is it necessary to copy the exact same text from the section immediately above]]? It's already made clear that talk page proposals are a type of proposal that work like a proposal would, so this feels completely unnecessary and I'm confused who would be helped by it.
#{{User|ExoRosalina}} Per Hewer.
#{{User|Swallow}} It is basically the same as the previous section just with the TPP template and saying the proposal ends in 14 days instead of 7.
#{{User|Camwoodstock}} Per Hewer; this is incredibly redundant, and while I could maybe see merit in a sentence or two clarifying "remember to change it to end in 14 days, remember to change the header levels", this... this isn't that, this is just the same template (albeit with those changes), twice.
 
====Comments====
Do we really need the full explanation if the code is the same as regular proposals except for the first line? [[User:MegaBowser64|MegaBowser64]] ([[User talk:MegaBowser64|talk]]) 19:42, February 16, 2024 (EST)
 
So, I disagree with including the whole section twice on the same page, but would it not be helpful to explain how to use the TPP template? [[User:MegaBowser64|MegaBowser64]] ([[User talk:MegaBowser64|talk]]) 11:07, February 17, 2024 (EST)


==Miscellaneous==
==Miscellaneous==
''None at the moment.''
''None at the moment.''

Latest revision as of 11:47, September 22, 2024

Image used as a banner for the Proposals page

Current time:
Monday, September 23rd, 10:20 GMT

Proposals can be new features, the removal of previously-added features that have tired out, or new policies that must be approved via consensus before any action is taken.
  • "Vote" periods last for one week.
  • Any user can support or oppose, but must have a strong reason for doing so (not, e.g., "I like this idea!").
  • All proposals must be approved by a majority of voters, including proposals with more than two options.
  • For past proposals, see the proposal archive and the talk page proposal archive.

A proposal section works like a discussion page: comments are brought up and replied to using indents (colons, such as : or ::::) and all edits are signed using the code {{User|User name}}.

How to

Rules

  1. If users have an idea about improving the wiki or managing its community, but feel that they need community approval before acting upon that idea, they may make a proposal about it. They must have a strong argument supporting their idea and be willing to discuss it in detail with the other users, who will then vote about whether or not they think the idea should be used. Proposals should include links to all relevant pages and writing guidelines. Proposals must include a link to the draft page. Any pages that would be largely affected by the proposal should be marked with {{proposal notice}}.
  2. Only registered, autoconfirmed users can create, comment in, or vote on proposals and talk page proposals. Users may vote for more than one option, but they may not vote for every option available.
  3. Proposals end at the end of the day (23:59) one week after voting starts, except for writing guidelines and talk page proposals, which run for two weeks (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, the voting starts immediately and the deadline is one week later on Monday, August 8, at 23:59 GMT.
  4. Every vote should have a strong, sensible reason accompanying it. Agreeing with a previously mentioned reason given by another user is accepted (including "per" votes), but tangential comments, heavy sarcasm, and other misleading or irrelevant quips are just as invalid as providing no reason at all.
  5. Users who feel that certain votes were cast in bad faith or which truly have no merit can address the votes in the comments section. Users can ask a voter to clarify their position, point out mistakes or flaws in their arguments, or call for the outright removal of the vote if it lacks sufficient reasoning. Users may not remove or alter the content of anyone else's votes. Voters can remove or rewrite their own vote(s) at any time, but the final decision to remove another user's vote lies solely with the administrators.
    • Users can also use the comments section to bring up any concerns or mistakes in regards to the proposal itself. In such cases, it's important the proposer addresses any concerns raised as soon as possible. Even if the supporting side might be winning by a wide margin, that should be no reason for such questions to be left unanswered. They may point out any missing details that might have been overlooked by the proposer, so it's a good idea as the proposer to check them frequently to achieve the most accurate outcome possible.
  6. If a user makes a vote and is subsequently blocked for any amount of time, their vote is removed. However, if the block ends before the proposal ends, then the user in question holds the right to re-cast their vote. If a proposer is blocked, their vote is removed and "(banned)" is added next to their name in the "Proposer:" line of the proposal, which runs until its deadline as normal. If the proposal passes, it falls to the supporters of the idea to enact any changes in a timely manner.
  7. No proposal can overturn the decision of a previous proposal that is less than 4 weeks (28 days) old.
  8. Any proposal where none of the options have at least four votes will be extended for another week. If after three extensions, no options have at least four votes, the proposal will be listed as "NO QUORUM." The original proposer then has the option to relist said proposal to generate more discussion.
  9. If a proposal reaches its deadline and there is a tie for first place, then the proposal is extended for another week.
  10. If a proposal reaches its deadline and the first place option is ahead of the second place option by three or more votes, then the first place option must have over 50% support to win. If the margin is only one or two votes, then the first place option must have at least 60% support to win. If the required support threshold is not met, then the proposal is extended for another week.
    • Use the {{proposal check}} tool to automate this calculation; see the template page for usage instructions and examples.
  11. Proposals can only be extended up to three times. If a consensus has not been reached by the fourth deadline, then the proposal fails and can only be re-proposed after four weeks (at the earliest).
  12. All proposals are archived. The original proposer must take action accordingly if the outcome of the proposal dictates it. If it requires the help of an administrator, the proposer can ask for that help.
  13. If the administrators deem a proposal unnecessary or potentially detrimental to the upkeep of the Super Mario Wiki, they have the right to remove it at any time.
  14. Proposals can only be rewritten or canceled by their proposer within the first three days of their creation (six days for writing guidelines and talk page proposals). However, proposers can request that their proposal be canceled by an administrator at any time, provided they have a valid reason for it. Please note that canceled proposals must also be archived.
  15. Unless there is major disagreement about whether certain content should be included, there should not be proposals about creating, expanding, rewriting, or otherwise fixing up pages. To organize efforts about improving articles on neglected or completely missing subjects, try setting up a collaboration thread on the forums.
  16. Proposals cannot be made about promotions and demotions. Users can only be promoted and demoted by the will of the administration.
  17. No joke proposals. Proposals are serious wiki matters and should be handled professionally. Joke proposals will be deleted on sight.
  18. Proposals must have a status quo option (e.g. Oppose, Do nothing) unless the status quo itself violates policy.

Basic proposal and support/oppose format

This is an example of what your proposal must look like, if you want it to be acknowledged. If you are inexperienced or unsure how to set up this format, simply copy the following and paste it into the fitting section. Then replace the [subject] - variables with information to customize your proposal, so it says what you wish. If you insert the information, be sure to replace the whole variable including the squared brackets, so "[insert info here]" becomes "This is the inserted information", not "[This is the inserted information]". Proposals presenting multiple alternative courses of action can have more than two voting options, but what each voting section is supporting must be clearly defined. Such options should also be kept to a minimum, and if something comes up in the comments, the proposal can be amended as necessary.


===[insert a title for your proposal here]===
[describe what issue this proposal is about and what changes you think should be made to improve how the wiki handles that issue]

'''Proposer''': {{User|[enter your username here]}}<br>
'''Deadline''': [insert a deadline here, 7 days after the proposal was created (14 for writing guidelines and talk page proposals), at 23:59 GMT, in the format: "September 23, 2024, 23:59 GMT"]

====Support====
#{{User|[enter your username here]}} [make a statement indicating that you support your proposal]

====Oppose====

====Comments====


Users will now be able to vote on your proposal, until the set deadline is reached. Remember, you are a user as well, so you can vote on your own proposal just like the others.

To support, or oppose, just insert "#{{User|[add your username here]}}" at the bottom of the section of your choice. Just don't forget to add a valid reason for your vote behind that tag if you are voting on another user's proposal. If you are voting on your own proposal, you can just say "Per my proposal".

Talk page proposals

Proposals concerning a single page or a limited group of pages are held on the most relevant talk page regarding the matter. Proposals dealing with a large amount of splits, merges, or deletions across the wiki should still be held on this page.

For a list of all settled talk page proposals, see MarioWiki:Proposals/TPP archive and Category:Settled talk page proposals.

Rules

  1. All active talk page proposals must be listed below in chronological order (new proposals go at the bottom) using {{TPP discuss}}. Include a brief description of the proposal while also mentioning any pages affected by it, a link to the talk page housing the discussion, and the deadline. If the proposal involves a page that is not yet made, use {{fake link}} to communicate its title in the description. Linking to pages not directly involved in the talk page proposal is not recommended, as it clutters the list with unnecessary links. Place {{TPP}} under the section's header, and once the proposal is over, replace the template with {{settled TPP}}.
  2. All rules for talk page proposals are the same as mainspace proposals (see the "How to" section above), with the exceptions made by Rules 3 and 4 as follows:
  3. Voting in talk page proposals will be open for two weeks, not one (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, it ends two weeks later on Monday, August 15, 2011, at 23:59 GMT.
  4. The talk page proposal must pertain to the subject page of the talk page it is posted on.
  5. When a talk page proposal passes, it should be removed from this list and included in the list under the "Unimplemented proposals" section until the proposed changes have been enacted.

List of ongoing talk page proposals

  • Consider the "Blurp" and "Deep Cheep" in the Super Mario Maker games an alternate design of Cheep Cheep with the former twos' designs as a cameo rather than a full appearance of the former two, in line with the game's own classification (discuss) Deadline: September 25, 2024, 23:59 GMT
  • Add English to {{foreign names}} and retitle to {{international names}} (discuss) Deadline: September 26, 2024, 23:59 GMT
  • Allow usage of {{Release}} as a generic "flag list" template (discuss) Deadline: September 27, 2024, 23:59 GMT
  • Prune "sports" games from Black Shy Guy in line with White Shy Guy and Red Boo (discuss) Deadline: September 28, 2024, 23:59 GMT
  • Merge Preying Mantas with Jellyfish (discuss) Deadline: September 28, 2024, 23:59 GMT
  • Create article(s) for the SM64DS character rooms (discuss) Deadline: September 30, 2024, 23:59 GMT
  • Create an article for the Peach doll from Super Mario RPG: Legend of the Seven Stars (discuss) Deadline: September 30, 2024, 23:59 GMT
  • Remove the remaining non-Super Mario "stage gimmicks and hazards" from Super Smash Bros. (discuss) Deadline: October 1, 2024, 23:59 GMT
  • Remove non-Super Mario "stage cameos" from Super Smash Bros. (discuss) Deadline: October 1, 2024, 23:59 GMT
  • Rename {{Manga infobox}} to {{Publication infobox}} (discuss) Deadline: October 4, 2024, 23:59 GMT
  • Merge Play Nintendo secret message puzzles (discuss) Deadline: October 4, 2024, 23:59 GMT
  • Merge categories for Donkey Kong Country remakes with their base game's categories (discuss) Deadline: October 5, 2024, 23:59 GMT
  • Refer to this enemy as "Bull's-Eye Banzai" for coverage in New Super Mario Bros. Wii (discuss) Deadline: October 6, 2024, 23:59 GMT
  • Rename Perfect Edition of the Great Mario Character Encyclopedia to Perfect Ban Mario Character Daijiten (discuss) Deadline: October 7, 2024, 23:59 GMT

Unimplemented proposals

Proposals

Establish a standard for long course listings in articles for characters/enemies/items/etc., Koopa con Carne (ended June 8, 2023)
Break alphabetical order in enemy lists to list enemy variants below their base form, EvieMaybe (ended May 21, 2024)
Standardize sectioning for Super Mario series game articles, Nintendo101 (ended July 3, 2024)
^ NOTE: Not yet integrated for the New Super Mario Bros. games, the Super Mario Maker games, Super Mario Run, or Super Mario Bros. Wonder
Expand use of "rawsize" gallery class, Doc von Schmeltwick (ended July 19, 2024)
Do not use t-posing models as infobox images, Nightwicked Bowser (ended September 1, 2024)
Create new sections for gallery pages to cover "unused/pre-release/prototype/etc." graphics separate from the ones that appear in the finalized games, Doc von Schmeltwick (ended September 2, 2024)
Tag sections regarding the unofficially named planets/area in Super Mario Galaxy games with "Conjecture" and "Dev data" templates, GuntherBayBeee (ended September 10, 2024)
Rename the remaining baseball teams to their current titles, GuntherBayBeee (ended September 19, 2024)
Create MarioWiki:WikiLove and WikiLove templates, Super Mario RPG (ended September 20, 2024)
Only add in the current voice actor in the "latest portrayal" section in infoboxes, Altendo (ended September 21, 2024)

Talk page proposals

Split all the clothing, Doc von Schmeltwick (ended September 12, 2021)
Split machine parts, Robo-Rabbit, and flag from Super Duel Mode, Doc von Schmeltwick (ended September 30, 2022)
Make bestiary list pages for the Minion Quest and Bowser Jr.'s Journey modes, Doc von Schmeltwick (ended January 11, 2024)
Allow separate articles for Diddy Kong Pilot (2003)'s subjects, Doc von Schmeltwick (ended August 3, 2024)
Split Bowser's Flame from Fire Breath, Doc von Schmeltwick (ended September 18, 2024)
Split Banana Peel from Banana, Doc von Schmeltwick (ended September 18, 2024)
Split truck article into cargo truck and pickup truck articles, Doc von Schmeltwick (ended September 21, 2024)
Split Donkey Kong template into separate arcade and Game Boy templates, Doc von Schmeltwick (ended September 21, 2024)
Merge Crocodile Isle (Donkey Kong 64) with Crocodile Isle, Doc von Schmeltwick (ended September 21, 2024)

Writing guidelines

Change how "infinitely respawning" enemies are counted in level enemy tables

Currently, the wiki lists enemy counts for each level in tables located in that level's article. This is all well and good, but the problem arises when infinitely respawning ones (like piped ones) are included. As seen here, this is awkwardly written as

  • "[number] (not including the infinite [enemy] spawning from [number] [method]),"

and why shouldn't it include them? That method of writing is ungainly, misleading, and bloats the table's width unnecessarily. Therefore, I propose the alternate writing of

  • "[number] + (∞ x [number]),"

with the "x [number]" and parentheses being removed if there is only one case. So in the linked example, it would be "6 + ∞," which says the same thing without contradicting itself with a lengthy diatribe.
(Also I had to restrain myself from using * rather than x because that's how I'm used to writing multiplication in equations. Thanks, higher-level math classes defaulting to "X" as a variable! But the asterisk could be used too, anyway.)

Proposer: Doc von Schmeltwick (talk)
Deadline: September 30, 2024, 23:59 GMT

Support

  1. Doc von Schmeltwick (talk) - Per
  2. Altendo (talk) - This doesn't sound like a bad idea, although I do think there should be an asterisk like "*" instead which leads to a note saying "not including the infinite [enemy] spawning from [number] [method]", as enemies can spawn in different ways, and showing how they spawn could still be useful. If we just show "∞ x [number]", it wouldn't show how Goombas are spawned in (the linked page doesn't specify how they are spawned in otherwise). But I do like the idea of shortening the "count" section of tables.

#ThePowerPlayer (talk) Per Altendo. This formatting is much better, but I also think some note of where the infinite enemy spawner(s) originate from should be preserved.
#Super Mario RPG (talk) Per all.

Oppose

  1. Hewer (talk) I don't see the benefit of changing this. The current wording is straightforward and succinct, I'd expect the reader to understand "6 (not including the infinite Goombas spawning from one Warp Pipe)" easily. Changing it to "6 + ∞" just makes it less clear for no reason, I'd definitely be confused if I saw that and didn't know this specific context. The fact that the other support votes have also brought up how doing this risks losing the specific information completely (and suggested a more long-winded solution that seems to contradict the proposal) compels me to oppose this more.
  2. Waluigi Time (talk) Per Hewer.
  3. FanOfYoshi (talk) Per all.
  4. Axii (talk) Per Hewer
  5. SolemnStormcloud (talk) Per all.
  6. EvieMaybe (talk) we don't need to throw a mathematical equation at people
  7. Sparks (talk) Per all.
  8. ThePowerPlayer (talk) I realized that this only makes sense if you have it explained to you like in the proposal description, which defeats the purpose.
  9. Arend (talk) I feel that "[number] (+ [number] infinite spawn points)" would be less awkward to write than what we currently do and more understandable fir most people than what is proposed here

Comments

@Hewer - "succinct" would generally imply "short, sweet, and to-the-point," of which the current method is the exact opposite. I'm fine with including an asterisk-note next to the infinity, but the current one is much too bloated, outright admits to stating false information, and since the tables are center-aligned with that horizontal-bloat, it makes it look incredibly awkward. Doc von Schmeltwick (talk) 12:41, September 17, 2024 (EDT)

I guess we just have totally opposing opinions on this one, because I don't personally find ten words of explanation to be "much too bloated", would rather "state false information" (not really what's happening because it's immediately clarified and the only way not to state any "false" info would be to just put "∞" which helps no one) than obscure the meaning of what we're trying to say, and I don't at all think the somewhat wider tables look "incredibly awkward". This is a case where I feel giving more explanation than "6 + ∞" is necessary for the sake of conveying clear information, so I'd rather prioritise that over having a thin table (which I still don't really see why that's so desirable). Hewer (talk · contributions · edit count) 03:19, September 18, 2024 (EDT)

If this proposal passes, I think that a dedicated template should be made; something like {{infinite respawn|5|3}} that would produce "5 + (∞ × 3)". Or at the very least, use an actual "×" symbol rather than "x". Jdtendo(T|C) 12:08, September 19, 2024 (EDT)

I dislike the idea of hiding details in easily missable hover text and don't really see the benefit of using it. It just makes it more convoluted. Hewer (talk · contributions · edit count) 11:12, September 20, 2024 (EDT)

I'll refrain from voting because I have a visceral reaction to anything that resembles a math formula, and I want as little as possible for personal preference to seep into my vote. That's not to say I don't understand what's being proposed, in fact it makes perfect sense if you're aiming strictly for concision, but you'd need to take into account how accessibly that information is communicated--you'd need to establish that "infinity symbol" stands for infinite enemy spawning point, which is not immediately clear. At that point, you'd go for a relatively lengthy explanation nonetheless. Though, I agree that the phrasing in that page you linked doesn't sound inclusive. I think something like "5 individual, 3 infinite spawning points" works better if we're going down this path.
If the proposal passes, I'd like to see it implemented in the manner Jdtendo suggests above.
EDIT: I'm aware there's already plenty of math on this wiki that has potential to confound people, but in that case, not only is its succinctness a better way to explain how the game's scoring system works (as opposed to paragraphs-long descriptions), but it's taken straight out of the game as well. I'd say, use math formulas only when you're sure prose would be of less service to its intended audience: people looking up how many enemies are in a level aren't necessarily interested in complex gameplay dynamics. -- KOOPA CON CARNE 13:12, September 19, 2024 (EDT), edited 14:55, September 19, 2024 (EDT)

I'd personally prefer if this was notated with ω instead of ∞, something like "3ω+5", but that would probably be too confusing to anyone not already familiar with transfinite ordinal notation. jan Misali (talk · contributions) 10:01, September 21, 2024 (EDT)

This should be written "ω⋅3+5" because 3⋅ω = ω; multiplication on transfinite ordinal numbers is not commutative. Jdtendo(T|C) 12:40, September 21, 2024 (EDT)

Maybe just have a table for finite enemies and a table for infinite enemies? There's horizontal space for both. Salmancer (talk) 11:33, September 21, 2024 (EDT)

That just needlessly splits information, which I again don't see the benefit of (and I still don't really see how there's a problem here that needs fixing anyway). Hewer (talk · contributions · edit count) 21:26, September 21, 2024 (EDT)

New features

None at the moment.

Removals

None at the moment.

Changes

None at the moment.

Miscellaneous

None at the moment.