Special 3-1: Difference between revisions
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{{ | {{level infobox | ||
|title=Special 3-1 | |title=Special 3-1 | ||
|image=[[File:Special 3-1.png|250px]] | |image=[[File:Special 3-1.png|250px]] | ||
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|game=''[[Super Mario 3D Land]]'' | |game=''[[Super Mario 3D Land]]'' | ||
|limit=400 seconds | |limit=400 seconds | ||
| | |before_alt= | ||
|before=[[Special 2-Airship|<<]] | |before=[[Special 2-Airship|<<]] | ||
|after=[[Special 3-2|>>]] | |after=[[Special 3-2|>>]] | ||
|secret= | |secret= | ||
|sample=[[File:SuperMario3DLandTheme.oga]] | |||
}} | }} | ||
'''Special 3-1''' is the first level of [[Special 3]] in ''[[Super Mario 3D Land]]''. | '''Special 3-1''' is the first level of [[Special 3]] in ''[[Super Mario 3D Land]]''. | ||
==Layout== | ==Layout== | ||
The player starts out on a platform before proceeding towards a | The player starts out on a platform before proceeding towards a swinging platform, they will have to jump off that platform and onto some [[Donut Block]]s to get onto the next swinging platform. This next swinging platform will take the player to another swinging platform that will take to another platform. The player will then use two more swinging platforms to reach the platform that contains the [[Checkpoint Flag]]. The player will then jump onto a swinging platform, that is already in motion, before using a [[Mushroom Trampoline]] to reach the next swinging platform that will take the player to some Donut Blocks and five [[Para-Biddybud]]s. Here, the path branches off if the player goes straight ahead they will use a swinging platform and a Mushroom Trampoline to land on some Donut Blocks before continuing on in the level. If the player goes left the player will use a swinging platform to activate a [[Red Ring]], that will spawn five [[Red Coin]]s, if the player collects them all in time they will receive either a power-up or a [[1-Up Mushroom]]. The path then leads to the Donut Blocks that the other path leads to. The player then needs to navigate several more swinging platforms before reaching the [[Goal Pole]]. | ||
==[[Star Medal]]s== | ==[[Star Medal]]s== | ||
*'''Star Medal 1:''' In between two | *'''Star Medal 1:''' In between two swinging platforms before the [[Checkpoint Flag]]. | ||
*'''Star Medal 2:''' Above a [[? Block]] that a | *'''Star Medal 2:''' Above a [[? Block]] that a swinging platform passes under. | ||
*'''Star Medal 3:''' At the group of | *'''Star Medal 3:''' At the group of swinging platforms at the end, the Star Medal is at the end of the path the bottom left swinging platform takes. | ||
==Enemies== | ==Enemies== | ||
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*[[Biddybud]]s | *[[Biddybud]]s | ||
{{SM3DL}} | ==Level map== | ||
<gallery> | |||
[[Category:Super Mario 3D Land | M3DL-map-S-3-1.jpg | ||
</gallery> | |||
{{SM3DL levels}} | |||
[[Category:Sky areas]] | |||
[[Category:Super Mario 3D Land levels]] | |||
[[it:Speciale 3-1]] |
Latest revision as of 05:44, February 29, 2024
Level | |||
---|---|---|---|
Special 3-1 | |||
Level code | Special 3-1 | ||
World | Special 3 | ||
Game | Super Mario 3D Land | ||
Time limit | 400 seconds | ||
| |||
<< Directory of levels >> |
Special 3-1 is the first level of Special 3 in Super Mario 3D Land.
Layout[edit]
The player starts out on a platform before proceeding towards a swinging platform, they will have to jump off that platform and onto some Donut Blocks to get onto the next swinging platform. This next swinging platform will take the player to another swinging platform that will take to another platform. The player will then use two more swinging platforms to reach the platform that contains the Checkpoint Flag. The player will then jump onto a swinging platform, that is already in motion, before using a Mushroom Trampoline to reach the next swinging platform that will take the player to some Donut Blocks and five Para-Biddybuds. Here, the path branches off if the player goes straight ahead they will use a swinging platform and a Mushroom Trampoline to land on some Donut Blocks before continuing on in the level. If the player goes left the player will use a swinging platform to activate a Red Ring, that will spawn five Red Coins, if the player collects them all in time they will receive either a power-up or a 1-Up Mushroom. The path then leads to the Donut Blocks that the other path leads to. The player then needs to navigate several more swinging platforms before reaching the Goal Pole.
Star Medals[edit]
- Star Medal 1: In between two swinging platforms before the Checkpoint Flag.
- Star Medal 2: Above a ? Block that a swinging platform passes under.
- Star Medal 3: At the group of swinging platforms at the end, the Star Medal is at the end of the path the bottom left swinging platform takes.