User:Doc von Schmeltwick/Projects/Diddy Kong Pilot
Gonna dump some gunk here for the time being so it's not unused, will do more with it soon
To get:
In-race minimaps (and B-P ones when different?)Letter location screenshots(and Notes if different?)Target balloon location screenshots(and Glowbos if different?)Coin location screenshots(and Jiggies if different?)Banjo-Pilot voxel build screenshots/minimaps?Banjo-Pilot default best times?See if battle mode is even properly accessible in DKP, go based on thatBoss dogfight screenshots
Team Kong
| Diddy Kong Pilot | |||
|---|---|---|---|
![]() Victory image | |||
| Appears in | Diddy Kong Pilot (2003, unpublished) | ||
| |||
- “Before we start, lets[sic] get a few things straight... you are racing for the pride of Team Kong, don't let us down... I did not suffer those interminable amounts of monotonous gameplay for you to blow it all now.”
- —Cranky, Diddy Kong Pilot (2003)
Team Kong is the first of three teams available in the unpublished 2003 build of Diddy Kong Pilot, made up of four members of the Kong Family: Diddy Kong, Dixie Kong, Funky Kong, and Donkey Kong, all of whom have fairly well-rounded stats. It functions as the game's beginner mode and has the player go through the Klap Trap Kup, the Kritter Kup, the Klump Kup, and the K. Rool Kup. When playing as them, Cranky gives the team passive-aggressive advice and encouragement before and after races and boss battles against the members of Team Krem. When their grand prix is complete, Cranky states they were only successful because the Kremlings were even worse pilots and that the game was too easy. He then challenges the player to try to play through as one of the Kremlings for a more challenging experience, unlocking Team Krem for play.
Team Kong's title and menu theme shows jungle and palm tree scenery, and the team's logo features the word "Kongs" written in the typical Donkey Kong logo font with a pair of upward-pointing gold wings, which is also featured in the "Diddy Kong Pilot" version of the title screen.
In the finalized Banjo-Pilot, it is replaced with the Bottles GP, where Bottles takes Cranky's role as the character who speaks to the player. Unlike Team Kong's grand prix, it is not character-exclusive, but at the beginning the player will still only be able to use four default characters, in particular Banjo, Kazooie, Mumbo Jumbo, and Jinjo. All the cups are named after items from the Banjo-Kazooie series: the Honeycomb Cup, the Jiggy Cup, the Beehive Cup, and the Feather Cup.
Gallery
Team Krem
| Diddy Kong Pilot | |||
|---|---|---|---|
![]() Victory image | |||
| Appears in | Diddy Kong Pilot (2003, unpublished) | ||
| |||
- “What's going on? This is a disgrace! This is a Kong game, not a Kremling game... I don't see your name on the title page. My boys will put a stop to this insolence..”
- —Cranky, Diddy Kong Pilot (2003)
Team Krem is the second of three teams available in the unpublished 2003 build of Diddy Kong Pilot, made up of four Kremlings: Kritter, Klap Trap, Klump, and K. Rool, most of which have highly specialized stats that are high in some respects but low in others. They are unlocked for play after completing Team Kong's grand prix, and are the intermediate difficulty mode, featuring the Dixie Cup, the Diddy Cup, the Funky Cup, and the Donkey Cup. All the tracks in their Grand Prix cups are reversed compared to Team Kong 's, as well as featuring its members as the bosses. When playing through as them, Cranky openly insults them and promises Team Kong will defeat them, becoming more worried every time Team Krem has a victory. When they beat all four of the bosses, Cranky reveals that in doing so they have won the right to the title screen, which is now labeled "Kremling Pilot."
Team Krem's title screen shows the same background as Temple Heat, with a blue-tinted rocky area intermixed with a few structures, a red sky, and bubbling lava at the bottom. Their menu theme shows a wrinkled red texture with rows of yellow spikes pointing downward from it, possibly based on scales or teeth. The team's logo features the world "Krem" in thick font with a lumpy green texture and red shadow over a horizontally oriented set of metallic blue wings, which also appears on their title screen.
In the finalized Banjo-Pilot, it is replaced with the Grunty GP, which is Gruntilda's attempt at making a grand prix after the Bottles GP is finished, and features Gruntilda taking Cranky's role of speaking to the player characters between races, which previously went to Bottles. Like with the Team Krem grand prix, all the tracks are reversed, though they also have sickly color tinting added to them. However, due to the game lacking the team aspect, it is not character-exclusive, and in fact the corresponding unlockable characters (Humba Wumba, Jolly Roger, Klungo, and Gruntilda herself) are instead acquired individually by defeating them as bosses in either the Bottles GP or the Grunty GP followed by purchasing the ability to use them from Cheato. All the cups are named after "spooky" objects fitting the witch theming: the Pumpkin Cup, the Cauldron Cup, the Skull Cup, and the Broomstick Cup.
Gallery
Team Cranky
| Diddy Kong Pilot | |||
|---|---|---|---|
![]() Victory image | |||
| Appears in | Diddy Kong Pilot (2003, unpublished) | ||
| |||
- “Humbug! I've got to hand it to you kid, you can actually fly that thing... I think it's time for you to move on... If you want a real challenge, try racing in the CUPS with TEAM CRANKY... The others will really give you a race then...”
- —Cranky, Diddy Kong Pilot (2003)
Team Cranky is the third and final team available in the unpublished 2003 build of Diddy Kong Pilot, being a one-person team of Cranky Kong, who has very good speed and control. The select screen shows four slots to select Cranky, though each is capable of performing four completely separate idle animations rather than simply different clippings of one like other characters. This team is unlocked by completing Cranky's Challenge on each course, both the standard versions from the Team Kong grand prix and the reversed ones from the Team Krem grand prix. It functions as the expert difficulty mode and goes through the same courses and bosses as Team Kong, being the Klap Trap Kup, the Kritter Kup, the Klump Kup, and the K. Rool Kup. After it is completed, the title screen is changed to read "Cranky Kong Pilot" and he says that it feels like "the end of an era," possibly referencing Rare's time with the Donkey Kong license ending.
Team Cranky's title screen shows clouds over the surface of the ocean, which Enguarde occasionally leaps from, while the menu theme shows the red girders from 25m with cobwebs between them. The team's logo shows the word "Cranky" in a wood-textured font over a set of brown, wood-and-fabric ornithopter-like wings and more cobwebs, which also appears on the title screen.
Team Cranky does not have a specific counterpart in the finalized Banjo-Pilot; instead, there are two separate extra grands prix called the Endurance GP, which involves consecutive races across all 16 non-reversed tracks, and the Jinjo GP, which pits the player against a grid of colorful Jinjos on six random tracks. Cranky himself is replaced with Bottles in both statistics and unlocking mechanism, albeit for the latter additionally requiring a purchase from Cheato.
Gallery
Klap Trap Kup
- "Dixie Cup" redirects here. For the cup in Mario Kart Tour, see Dixie Kong Cup.
The Klap Trap Kup is the simplest cup in the unpublished 2003 build of Diddy Kong Pilot, made up of four relatively basic courses. After all four are completed, the boss fight against Klap Trap becomes available, known as Boss Bop.
When Team Krem is unlocked, playing as them replaces the Klap Trap Kup with the Dixie Cup, which has reversed versions of the original courses. Dixie Kong is now fought in Boss Bop.
In the finalized Banjo-Pilot, the Klap Trap Kup becomes the Honeycomb Cup of the Bottles GP, while the Dixie Cup becomes the Pumpkin Cup of the Grunty GP. These versions are not character-exclusive.
| Version | Cup | Race 1 | Race 2 | Race 3 | Race 4 | Boss Race |
|---|---|---|---|---|---|---|
Diddy Kong Pilot |
![]() Klap Trap Kup (Team Kong/Cranky) |
![]() Steamy Swoop |
![]() Plain Pursuit |
![]() Chilly Length |
![]() Magma Spurt |
![]() Boss Bop (vs. Klap Trap) |
![]() Dixie Cup (Team Krem) |
![]() Monkey Rift |
![]() Plateau Patrol |
![]() Arctic Rumble |
![]() Ember Trouble |
![]() Boss Bop (vs. Dixie Kong) | |
Banjo-Pilot (final version) |
Honeycomb Cup (Bottles GP) |
![]() Spiral Mountain |
![]() Jinxy's Dunes |
![]() Freezeezy Peak |
![]() Hailfire Peaks |
![]() Kazooie Klash (vs. Kazooie) |
Pumpkin Cup (Grunty GP) |
![]() Spiral Mountain R |
![]() Jinxy's Dunes R |
![]() Freezeezy Peak R |
![]() Hailfire Peaks R |
![]() Jolly Roger Joust (vs. Jolly Roger) | |
Banjo-Pilot (voxel engine build) |
Honeycomb Cup (Bottles GP) |
![]() Spiral Mountain |
![]() Treasure Trove Cove |
![]() Chilly Chasm |
![]() Clanker's River |
![]() Boss (ostensibly vs. Kazooie) |
Pumpkin Cup (Grunty GP) |
![]() Spiral Mountain |
![]() Treasure Trove Cove |
![]() Chilly Chasm |
![]() Clanker's River |
![]() Boss (ostensibly vs. Jolly Roger) |
Kritter Kup
- "Diddy Cup" redirects here. For the cup in Mario Kart Tour, see Diddy Kong Cup.
The Kritter Kup is the second cup in the unpublished 2003 build of Diddy Kong Pilot, made up of four intermediate courses. After all four are completed, the boss fight against Kritter becomes available, known as Boss Bash.
When Team Krem is unlocked, playing as them replaces the Kritter Kup with the Diddy Cup, which has reversed versions of the original courses. Diddy Kong is now fought in Boss Bash.
In the finalized Banjo-Pilot, the Kritter Kup becomes the Jiggy Cup of the Bottles GP, while the Diddy Cup becomes the Cauldron Cup of the Grunty GP. These versions are not character-exclusive.
| Version | Cup | Race 1 | Race 2 | Race 3 | Race 4 | Boss Race |
|---|---|---|---|---|---|---|
Diddy Kong Pilot |
![]() Kritter Kup (Team Kong/Cranky) |
![]() Shore Strife |
![]() Jungle Jostle |
![]() Temple Heat |
![]() Wild Wilderness |
![]() Boss Bash (vs. Kritter) |
![]() Diddy Cup (Team Krem) |
![]() Rapid Sands |
![]() Simian Field |
![]() Cinder Slam |
![]() Savannah Air |
![]() Boss Bash (vs. Diddy Kong) | |
Banjo-Pilot (final version) |
Jiggy Cup (Bottles GP) |
![]() Treasure Trove Cove |
![]() Clanker's River |
![]() Grunty Industries |
![]() Gobi's Valley |
![]() Humba Horror (vs. Humba Wumba) |
Cauldron Cup (Grunty GP) |
![]() Treasure Trove Cove R |
![]() Clanker's River R |
![]() Grunty Industries R |
![]() Gobi's Valley R |
![]() Mumbo Maul (vs. Mumbo Jumbo) | |
Banjo-Pilot (voxel engine build) |
Jiggy Cup (Bottles GP) |
![]() Lava Jetty |
![]() Terrydactyland |
![]() Freezeezy Peak |
![]() Jolly Roger's Lagoon |
![]() Boss (ostensibly vs. Humba Wumba) |
Cauldron Cup (Grunty GP) |
![]() Lava Jetty |
![]() Terrydactyland |
![]() Freezeezy Peak |
![]() Jolly Roger's Lagoon |
![]() Boss (ostensibly vs. Mumbo Jumbo) |
Klump Kup
- "Funky Cup" redirects here. For the cup in Mario Kart Tour, see Funky Kong Cup.
The Klump Kup is the third cup in the unpublished 2003 build of Diddy Kong Pilot, made up of four courses of varying difficulty. After all four are completed, the boss fight against Klump becomes available, known as Boss Brawl.
When Team Krem is unlocked, playing as them replaces the Klump Kup with the Funky Cup, which has reversed versions of the original courses. Funky Kong is now fought in Boss Brawl.
In the finalized Banjo-Pilot, the Klump Kup becomes the Beehive Cup of the Bottles GP, while the Funky Cup becomes the Skull Cup of the Grunty GP. These versions are not character-exclusive.
| Version | Cup | Race 1 | Race 2 | Race 3 | Race 4 | Boss Race |
|---|---|---|---|---|---|---|
Diddy Kong Pilot |
![]() Klump Kup (Team Kong/Cranky) |
![]() Frosty Feud |
![]() Vine Rush |
![]() Speedy Show |
![]() Reef Encounter |
![]() Boss Brawl (vs. Klump) |
![]() Funky Cup (Team Krem) |
![]() Snow Business |
![]() Gibbons Gate |
![]() Fiery Divide |
![]() Monkey Bay |
![]() Boss Brawl (vs. |


























































































