User:Doc von Schmeltwick/Projects/Diddy Kong Pilot
Gonna dump some gunk here for the time being so it's not unused, will do more with it soon
To get:
In-race minimaps(and B-P ones when different?)- Letter location screenshots (and Notes if different?)
Target balloon location screenshots(and Glowbos if different?)- Coin location screenshots (and Jiggies if different?)
- Banjo-Pilot voxel build screenshots/minimaps?
- Banjo-Pilot default best times?
See if battle mode is even properly accessible in DKP, go based on that- Boss dogfight screenshots
Team Kong
| Diddy Kong Pilot | |||
|---|---|---|---|
![]() Victory image | |||
| Appears in | Diddy Kong Pilot (2003, unpublished) | ||
| |||
- “Before we start, lets[sic] get a few things straight... you are racing for the pride of Team Kong, don't let us down... I did not suffer those interminable amounts of monotonous gameplay for you to blow it all now.”
- —Cranky, Diddy Kong Pilot (2003)
Team Kong is the first of three teams available in the unpublished 2003 build of Diddy Kong Pilot, made up of four members of the Kong Family: Diddy Kong, Dixie Kong, Funky Kong, and Donkey Kong, all of whom have fairly well-rounded stats. It functions as the game's beginner mode and has the player go through the Klap Trap Kup, the Kritter Kup, the Klump Kup, and the K. Rool Kup. When playing as them, Cranky gives the team passive-aggressive advice and encouragement before and after races and boss battles against the members of Team Krem. When their grand prix is complete, Cranky states they were only successful because the Kremlings were even worse pilots and that the game was too easy. He then challenges the player to try to play through as one of the Kremlings for a more challenging experience, unlocking Team Krem for play.
Team Kong's title and menu theme shows jungle and palm tree scenery, and the team's logo features the word "Kongs" written in the typical Donkey Kong logo font with a pair of upward-pointing gold wings, which is also featured in the "Diddy Kong Pilot" version of the title screen.
In the finalized Banjo-Pilot, it is replaced with the Bottles GP, where Bottles takes Cranky's role as the character who speaks to the player. Unlike Team Kong's grand prix, it is not character-exclusive, but at the beginning the player will still only be able to use four default characters, in particular Banjo, Kazooie, Mumbo Jumbo, and Jinjo. All the cups are named after items from the Banjo-Kazooie series: the Honeycomb Cup, the Jiggy Cup, the Beehive Cup, and the Feather Cup.
Gallery
Team Krem
| Diddy Kong Pilot | |||
|---|---|---|---|
![]() Victory image | |||
| Appears in | Diddy Kong Pilot (2003, unpublished) | ||
| |||
- “What's going on? This is a disgrace! This is a Kong game, not a Kremling game... I don't see your name on the title page. My boys will put a stop to this insolence..”
- —Cranky, Diddy Kong Pilot (2003)
Team Krem is the second of three teams available in the unpublished 2003 build of Diddy Kong Pilot, made up of four Kremlings: Kritter, Klap Trap, Klump, and K. Rool, most of which have highly specialized stats that are high in some respects but low in others. They are unlocked for play after completing Team Kong's grand prix, and are the intermediate difficulty mode, featuring the Dixie Cup, the Diddy Cup, the Funky Cup, and the Donkey Cup. All the tracks in their Grand Prix cups are reversed compared to Team Kong 's, as well as featuring its members as the bosses. When playing through as them, Cranky openly insults them and promises Team Kong will defeat them, becoming more worried every time Team Krem has a victory. When they beat all four of the bosses, Cranky reveals that in doing so they have won the right to the title screen, which is now labeled "Kremling Pilot."
Team Krem's title screen shows the same background as Temple Heat, with a blue-tinted rocky area intermixed with a few structures and a red sky. Their menu theme shows a wrinkled red texture with rows of yellow spikes pointing downward from it, possibly based on scales or teeth. The team's logo features the world "Krem" in thick font with a lumpy green texture and red shadow over a horizontally oriented set of metallic blue wings, which also appears on their title screen.
In the finalized Banjo-Pilot, it is replaced with the Grunty GP, which is Gruntilda's attempt at making a grand prix after the Bottles GP is finished, and features Gruntilda taking Cranky's role of speaking to the player characters between races, which previously went to Bottles. Like with the Team Krem grand prix, all the tracks are reversed, though they also have sickly color tinting added to them. However, due to the game lacking the team aspect, it is not character-exclusive, and in fact the corresponding unlockable characters (Humba Wumba, Jolly Roger, Klungo, and Gruntilda herself) are instead acquired individually by defeating them as bosses in either the Bottles GP or the Grunty GP followed by purchasing the ability to use them from Cheato. All the cups are named after "spooky" objects fitting the witch theming: the Pumpkin Cup, the Cauldron Cup, the Skull Cup, and the Broomstick Cup.
Gallery
Team Cranky
| Diddy Kong Pilot | |||
|---|---|---|---|
![]() Victory image | |||
| Appears in | Diddy Kong Pilot (2003, unpublished) | ||
| |||
- “Humbug! I've got to hand it to you kid, you can actually fly that thing... I think it's time for you to move on... If you want a real challenge, try racing in the CUPS with TEAM CRANKY... The others will really give you a race then...”
- —Cranky, Diddy Kong Pilot (2003)
Team Cranky is the third and final team available in the unpublished 2003 build of Diddy Kong Pilot, being a one-person team of Cranky Kong, who has very good speed and control. The select screen shows four slots to select Cranky, though each is capable of performing four idle animations rather than only one like other characters. This team is unlocked by completing Cranky's Challenge on each course, both the standard versions from the Team Kong grand prix and the reversed ones from the Team Krem grand prix. It functions as the expert difficulty mode and goes through the same courses and bosses as Team Kong, being the Klap Trap Kup, the Kritter Kup, the Klump Kup, and the K. Rool Kup. After it is completed, the title screen is changed to read "Cranky Kong Pilot" and he says that it feels like "the end of an era," possibly referencing Rare's time with the Donkey Kong license ending.
Team Cranky's title screen shows clouds over the surface of the ocean, which Enguarde occasionally leaps from, while the menu theme shows the red girders from 25m with cobwebs between them. The team's logo shows the word "Cranky" in a wood-textured font over a set of brown, wood-and-fabric ornithopter-like wings and more cobwebs, which also appears on the title screen.
Team Cranky does not have a specific counterpart in the finalized Banjo-Pilot; instead, there are two separate extra grands prix called the Endurance GP, which involves consecutive races across all 16 non-reversed tracks, and the Jinjo GP, which pits the player against a grid of colorful Jinjos on six random tracks.
Gallery
Klap Trap Kup
The Klap Trap Kup is the simplest cup in the unpublished 2003 build of Diddy Kong Pilot, made up of four relatively basic courses. After all four are completed, the boss fight against Klap Trap becomes available, known as Boss Bop.
When Team Krem is unlocked, playing as them replaces the Klap Trap Kup with the Dixie Cup, which has reversed versions of the original courses. Dixie Kong is now fought in Boss Bop.
In the finalized Banjo-Pilot, the Klap Trap Kup becomes the Honeycomb Cup of the Bottles GP, while the Dixie Cup becomes the Pumpkin Cup of the Grunty GP. These versions are not character-exclusive.
| Course 1 | Course 2 | Course 3 | Course 4 |
|---|---|---|---|
![]() Steamy Swoop (Team Kong/Cranky) Monkey Rift (Team Krem) |
![]() Plain Pursuit (Team Kong/Cranky) Plateau Patrol (Team Krem) |
![]() Steamy Swoop (Team Kong/Cranky) Arctic Rumble (Team Krem) |
![]() Plain Pursuit (Team Kong/Cranky) Ember Trouble (Team Krem) |
Steamy Swoop
| Steamy Swoop/Monkey Rift | |||
|---|---|---|---|
| |||
| Information | |||
| Appears in | Diddy Kong Pilot (2003, unpublished) | ||
| Cup | Klap Trap Kup/Dixie Cup | ||
| |||
Steamy Swoop is the first race course in the unpublished 2003 build of Diddy Kong Pilot, as well as the first course of the Klap Trap Kup. The reversed version seen when playing as Team Krem is instead called Monkey Rift and is part of the Dixie Cup. The course takes place in a jungle with DK's Tree House visible in the background and several palm trees as both obstacles and background decoration. The course is made up of four right turns, the first being fairly sharp, the second being gentle, and the last two being rounded 90°.
In the finalized Banjo-Pilot, it is renamed Spiral Mountain, the starting and tutorial location of Banjo-Kazooie, Banjo-Tooie, and Banjo-Kazooie: Grunty's Revenge. The background is also changed to depict Spiral Mountain and the surrounding areas as they appear in the first two games (with the undamaged ground from the first and the damaged entrance to Grunty's Lair from the second), with the tree obstacles also being changed to resemble the trees in the original location. Its reversed version, Spiral Mountain R, is given a pink tint with an olive green sky.
Item locations
Gallery
Jungle Jig
| Jungle Jig | |||
|---|---|---|---|
| |||
| Information | |||
| Appears in | Diddy Kong Pilot (2003, unpublished) | ||
| |||
Jungle Jig is the first of four arenas available in the multiplayer-exclusive "Battles" mode of the unpublished 2003 build of Diddy Kong Pilot. It features the same jungle background and palm tree obstacles as Steamy Swoop and similar race courses, with DK's Tree House visible. It is a mostly open area with four corner-shaped patches of grass arranged in a square shortly within its bounds, with a small square-shaped patch of grass in the center. Like with race courses, the grassy areas cause the planes to sputter when flying over them. Along the north border, a lake can be seen.
In the finalized Banjo-Pilot, it is renamed Mumbo's Mountain, after the first world of the original Banjo-Kazooie. Despite this, it uses the same background as Spiral Mountain instead of showing the actual Mumbo's Mountain. The layout has changed compared to Jungle Jig, with there instead being a single large grassy patch in the shape of a plus sign in the middle. The palm tree obstacles are replaced with the type of flat-canopy trees seen in plains-themed tracks. Tiptup makes a cameo as a stationary stage object on the right side of the arena. In order to access the arena in this game, it must be purchased from Cheato for 100 of his pages.
Gallery
Diddy Kong on Jungle Jig
Unfinished business
Character comparisons
Most character planes in Diddy Kong Pilot are reused for other characters' planes in Banjo-Pilot, sometimes with differences in color. The exception is Funky Kong and Banjo's planes, which do not particularly resemble each other. Below, Diddy Kong Pilot characters are ordered as they are in the team select menus due to four of the unlockable characters being unlocked at once. Banjo-Pilot characters are ordered as they are individually able to be unlocked, which does not correspond to their menu placement due to Jolly Roger, Gruntilda, and Bottles's icon positions being shifted so Gruntilda appears before Klungo and Jolly Roger appears on the end. Note that the "weight" stat in Diddy Kong Pilot is replaced with a "handling" stat in Banjo-Pilot, which for the most part have a negative correlation with each other.
| Diddy Kong Pilot racers | |||||
|---|---|---|---|---|---|
| # | Plane | Character name | Speed | Accel. | Weight |
| 1 |
|
Diddy Kong | ★★★☆☆ | ★★★☆☆ | ★★☆☆☆ |
| 2 |
|
Dixie Kong | ★★★☆☆ | ★★★★☆ | ★☆☆☆☆ |
| 3 |
|
Funky Kong | ★★★★☆ | ★★☆☆☆ | ★★★☆☆ |
| 4 |
|
Donkey Kong | ★★★★☆ | ★★★☆☆ | ★★★★☆ |
| 5 |
|
Kritter | ★★★☆☆ | ★★★★☆ | ★★☆☆☆ |
| 6 |
|
Klap Trap | ★★☆☆☆ | ★★★★★ | ★☆☆☆☆ |
| 7 |
|
Klump | ★★★★☆ | ★★☆☆☆ | ★★★★☆ |
| 8 |
|
K. Rool | ★★★★★ | ★☆☆☆☆ | ★★★★★ |
| 9 |
|
Cranky | ★★★★★ | ★★★★☆ | ★★☆☆☆ |
| Banjo-Pilot racers | |||||
|---|---|---|---|---|---|
| # | Plane | Character name | Speed | Accel. | Handl. |
| 1 |
|
Banjo | ★★★☆☆ | ★★★☆☆ | ★★☆☆☆ |
| 2 |
|
Kazooie | ★★☆☆☆ | ★★★☆☆ | ★★★★☆ |
| 3 |
|
Mumbo Jumbo | ★★★☆☆ | ★★☆☆☆ | ★★★☆☆ |
| 4 |
|
Jinjo | ★☆☆☆☆ | ★★★★☆ | ★★★★★ |
| 5 |
|
Humba Wumba | ★☆☆☆☆ | ★★★★★ | ★★★★★ |
| 6 |
|
Jolly Roger | ★★☆☆☆ | ★★★★☆ | ★★★★☆ |
| 7 |
|
Klungo | ★★★★☆ | ★★☆☆☆ | ★★☆☆☆ |
| 8 |
|
Gruntilda | ★★★★★ | ★☆☆☆☆ | ★☆☆☆☆ |
| 9 |
|
Bottles | ★★★★★ | ★★★★☆ | ★★★★☆ |










































































































































































