The 'Shroom:Issue 220/Fake News
Director's Notes
Written by: Waluigi Time (talk)
Huh, I could've sworn I just heard someone yelling that beaches are better than amusement parks? Pretty sure we settled that debate years ago, but whatever your preferred way to beat the heat is, how about staying inside with air conditioning and reading the newest edition of Fake News?
You may think we'd be slowing down after the big summer special, but guess what, we have a new section! After last month's report on Pietro, Shoey (talk) will now be writing Police Blotter on a bi-monthly basis, so be sure to check out what criminal scum he's writing about this time. He's also given us a News Flush on a strange visitor to the Mushroom Kingdom, and speaking of guest sections, ClawgripFan9001's Year of Waluigi continues with a Weather Forecast for the lovable mischief maker's own island! In other news, ClawgripFan and DryBonesBandit (talk) are collaborating on this month's editions of Cooking Guide and Dry Dry Data. We've got all your other favorites here too, so don't miss it! (I mean, I'm not sure how you could miss it unless you got this far and then decided to close the page for some reason.)
If you've got the itch to start writing a new Fake News section, everything you need to know to get started on an application is on our sign up page! Or if you have an idea but don't want to commit to a full-time section, you can send a one-off for sections like Weather Forecast, News Flush, and more to me privately with no application necessary. It's that easy!
Section of the Month
Lots of stuff to pick from in the last issue, but our winners are in! Boo1268 grabbed first place with The Spectral Lens' coverage of the history behind the mysteriously malevolent Dark Star. In second place we've got the first edition of Pyro Invents Stuff by Legend 8, although the positive reception of that section may or may not have translated into sales numbers for the AntiTech Showerbank. And in a tie for third, an attempt by the villains to peddle their own destinations in The Sunshine Travel Guide by TheBlueCatMenace, and newcomer Koopa (talk)'s guest section, Investigative Research digging into Koopa Troopa society! A big thanks to everyone who voted, and please keep supporting our writers whether that's through SOTM or Poochy's Picks!
FAKE NEWS SECTION OF THE MONTH | ||||
---|---|---|---|---|
Place | Section | Votes | % | Writer |
1st | The Spectral Lens | 6 | 15.79% | Boo1268 |
2nd | Pyro Invents Stuff | 5 | 13.16% | Legend 8 |
3rd | The Sunshine Travel Guide | 4 | 10.53% | TheBlueCatMenace |
3rd | Investigative Research | 4 | 10.53% | Koopa (talk) |
Written by: Parshoe G. Shoelow (talk)
Search for Planet Stasiak Sparks Interest and Skepticism
It was an exciting day in Toad Town as the Toad Brigade departed on their next big expedition, this time to find the recent astrological talk of the kingdom, the previously unknown Planet Stasiak. Planet Stasiak first came to the kingdom's attention just months ago when a strange musclebound visitor suddenly appeared. Calling himself Planet Stasiak, this man, though similar in appearance to other humans such as Sonny or Whisker, immediately piqued interest with his exceptionally musclebound body, looking more like a Crocodile Isle Kruncha than any human. Further excitement came during his first televised interview where he declared he was neither from the Mushroom Kingdom nor a far-off land like Brooklyn, but rather a visitor from a previously unknown planet called, strangely enough, Planet Stasiak.
With his unique look and fantastical tales of Planet Stasiak, a planet of lush vegetation and fierce warriors like himself, the idea of traveling to Planet Stasiak quickly captured the public's imagination, with Toads throughout the kingdom writing the Chancellor in support of an expedition to Planet Stasiak. Although the public was interested, until recently it appeared an actual expedition looked unlikely. Though the majority of the kingdom wished for the expedition to go through, a sizeable minority expressed shock at the idea that so many would believe the words of a single man speaking in rhymes. Critics of the venture pointed out that Planet Stasiak, the man, has provided no proof of the existence of Planet Stasiak, the celestial body, outside of some cryptic rhymes. They further point out that Planet Stasiak gave no coordinates for or even a general location of Planet Stasiak, saying only that he could show them Planet Stasiak.
There were even reports that Mario and Luigi expressed doubts on the extraterrestrial claims, with the brothers claiming that, when they lived in Brooklyn, there was a wrestler for the World Wrestling Federation named Stan The Man Stasiak who resembles Planet Stasiak. Although it has also been reported that Planet Stasiak denied any relation to their Stan The Man Stasiak. Supporters point out that Planet Stasiak appeared out of nowhere, and thus that there's no evidence of his existence prior to a few months from now, nor is there record of anybody crossing the warp pipe from Brooklyn into the Mushroom Kingdom. They've also pointed out that the kingdom has often been visited by aliens such as Tatanga and the Shroobs. Whatever skepticism that existed however, has proven no match for the public's imagination or desire for adventure, and the Toad Brigade have held firm to their plants to depart with Planet Stasiak on an expedition to find Planet Stasiak.
Written by: Wallace Ulysses
WAH-t a WAH-lcome surprise to see all you Waluigi Fan Club members tuning in to another Waluigi-centric news report on The ‘Shroom’s Fake News pages! I don’t think that I, Wallace Ulysses, President of the Waluigi Fan Club, need an introduction anymore, so let us dive into the Waluigi-centric news I have been tipped off about by my informants through back channels, shall we?
So, my man on the inside over at Mushroom World Meteorology has told me that some rather strange weather activities are to take place at Waluigi’s Island, an archipelago dedicated to our favorite purple troublemaker. See, it appears that Waluigi himself has installed a Bob-Omb Machine at the island’s highest peak and programmed it to go off every so often, and Mushroom World Meteorology has thus declared that in a few days after this Weather Forecast is published, residents of Waluigi’s Island can expect a Bob-Omb Rain to befall them at some point during their day.
Subsequently, as a result of the Bob-Omb explosions causing cloudbursts, heavy thunderstorms will occur all over Waluigi’s Island following the aforementioned Bob-Omb Rain. The rain from the thunderstorms are predicted to make the grassy greens of the island all muddy and soppy, so we here at the Waluigi Fan Club would advise anyone living on Waluigi’s Island to reschedule any outdoor activities you might have planned in a few days, not just because of the muddy and soppy mush that the rain from the thunderstorms will be making, but also because there’s predicted to be high Piranha Plant activity all over the island the day after these thunderstorms take place, since the Piranha Plants that happen to grow around the island will have gotten plenty of water to grow to WAH-llistic proportions.
WAH, these are some deceptively delightful weather patterns that our beloved menace in purple has in store for the residents of his island, I say! They might be confusing for the residents of the island themselves, but most definitely amusing for Waluigi himself! WAH-HA-HA!
Now, before we are forced to cut things short for the rest of the month, I, Wallace Ulysses would like to inform you of today’s sponsor of the Year of Waluigi; Waluigi Time Cereal Incorporated! Founded by the second most troublesome purple troublemaker in the Mushroom World behind Waluigi himself, Mr. Time is always in his company’s laboratory to craft the latest scientific breakthroughs in cerealogy! And if you think that cerealogy isn’t a real field of science, think again! Mr. Time has dedicated the majority of his lifetime to studying the field of cerealogy, so much so, that he has recently founded the Waluigi Time Institute of Cerealogy, a university dedicated to teaching young adults all around the Mushroom World everything they need to know about cerealogy so that they too may one day become a cereal magnate of Mr. Time’s caliber! Waluigi Time Cereal Incorporated - Shilling your breakfast needs since 2021!
WAH-lright, deep breath… So, that’s about all there is in Waluigi-related news this month, Waluigi Fan Club members! Now that the Year of Waluigi has entered its second half, be sure to join me again next month, in The ‘Shroom’s August issue, where we will be looking at more news reports in honor of the menace in purple that is Waluigi! Until then, keep calm, and WAAAAHHHH!!!
Dear Waluigi Time
Written by: Waluigi Time (talk)
Questions submitted by: ClawgripFan9001, InsaneBlathers, and an anonymous user
Dear Waluigi Time,
I've been dealing with low business income for years in spite of having a large number of customers coming in on a daily basis, with the majority of these customers coming in to meet with one of my regulars, an unnamed yet beautiful female Toad rather than having a drink. What do you suggest I should do to improve my business income?
- Podler of the Glitzville Fresh Juice Shop
Don't worry, I'm really good at making money, you can tell because I keep losing money but I'm still in business! Your problem is obviously freeloaders, too many people are coming into your shop and they're not buying anything. So clearly the solution is to start charging an entry fee before anyone can even come in! You wanna talk to the Toad? Pay up, you're not offering free floorspace here.
But you may see the problem with that, and that's increasing costs on paying customers. It's not a good idea to tick off the people who are already giving you money (which is why we're not just cranking up the prices here), especially if it's because of the people who aren't! So you could do a sort of credit thing, where drinks up to the cost of the entry fee are free and then anything after that you have to pay for them. Boom, you've monetized the freeloaders without increasing costs much on your already paying customers, you're welcome!
Hi Waluigi Time,
I want cereal. How can I grow my own cereal?
- Wario Time
Well, the "scientifically correct" answer involves having to farm grain and then doing a lot of stuff to process that into cereal. Most people will say you can't grow cereal in its complete form, but they're wrong! Maybe. I have this theory - now to be clear this is completely untested and Shbeeg says it's ludicrous and would never work, but what does he know - that you can actually grow any kind of food! You just have to know how. I think we all know from personal experience that you can't just bury a slice of pizza or some french fries and hope the right plant grows.
So, here's my hypothesized formula for growing cereal. You can't just use cereal pieces as "seeds", you have to take a piece of your preferred cereal and grind it up, then plant the dust. Make sure to water it only with milk, but if you want to jazz it up then you can use flavored milk to add a slight hint of whatever you picked! However, I suspect that if you try to plant cereals from competing brands too close to each other, they'll try to kill each other, so don't do that.
I'm sure that's how it works. Definitely.
I have a pet Goomba but it keeps attacking me. I don't speak Goomba so how do I tell it to stop and attack a Koopa or something?
Aha, you've fallen for one of the classic blunders! It's very important to be able to communicate with your pets, which is why I speak dog fluently. At least I'm pretty sure it's fluent? Anyway, back to your problem. You want it to attack Koopas instead of you, right? Short of spending the next indeterminate length of time taking a crash course in Goombese, What you need is a Koopa costume! Technically, it's still attacking you, but by wearing it long enough you can train it to attack Koopas instead. Alternatively, it won't recognize you in the Koopa costume and will stop attacking altogether, which also solves the problem. You just have to cosplay as a turtle 24/7, I'm sure it won't be an inconvenience. Just watch out for people with POW Blocks!
An alternative solution is to Goomba-proof your household. If you've got a free range Goomba, there's a good chance you're gonna get bonked, but a Goomba in a cage can't really do much to you, now can it? I hear if you set up four lightposts in a square they can't leave, for some reason.
Now, some people may question if having a pet Goomba is ethical, especially when things like Goomba Village exist. To that I say, we're just not going to worry about it like a certain video game company.
Looks like I have more business than I can handle! Questions are temporarily restricted to first-time submitters only while I work through the backlog. If you've never sent in a question before and have one that you'd like answered, stop by the forum thread for this section, or contact me on my talk page!
Written by: Boo1268
The Sharp End of the Spike City
Hello, readers of all walks of life, and welcome to The Spectral Lens. It's July, everybody! And not only does that mean fireworks, increased heat, and everyone getting ready for the awards, it also means visiting another set of ancient ruins! With some history that's sure to stab you with excitement! Which, come to think of it, if I had a nickel for every time I visited some ancient ruins during the summer to uncover the history of a lost civilization, I would have two nickels, which isn't a lot, but it's WEIRD that it happened twice, right? Speaking of lost civilizations today, I will be recounting the history of the Spike City, how their civilization rose to rule over a vast majority of the Sprixie Kingdom, and how they eventually fell to ruin by an invention created from their own spike-throwing hands. So with that out of the way, let us begin, shall we?

Our story begins as I was Looking through my suggestion box for history I should uncover, which is something I had done previously for other issues such as issue 207, issue 210, and issue 211, so I was no stranger to looking into suggestions for what history I should write about and uncover. However, in THIS particular instance, the topic that I had chosen at first glance seemed to almost be a dead end in terms of history for me to uncover. For you see, the ruins of Spike City were almost barren due to erosion and, more importantly, age. And while I had a feeling they were important in one way or another due to the presence of architecture seemingly focused on spikes and Spike culture, I just couldn't figure out how. That was, until I looked into another strange set of ruins that had spikes as a feature of their architecture; it was the former King Ka-thunk's castle, located in the 5th World of the Sprixie Kingdom. It was only after looking into the history and architecture surrounding King Ka-thunk's castle that I truly began to understand the history surrounding these two places. And after some thorough research, here's what I uncovered.

Many years ago, before the Sprixie Kingdom was even founded, there was once a collection of much smaller kingdoms that spread over the land, ruled by different kings and queens. Such as the Slytherin Kingdom, which the Hisstocrats once ruled over, then there was the Magmar Kingdom, ruled over by the Boss Brolder. Finally, there was the Spike Kingdom ruled over by King Spiketerox the Mega Spike. The Spikes, from all the research I could gather, were something of a scientific race, always inventing new weapons and spike technology to protect not only their kingdom, but also ship out their products to many other kingdoms across the land in need of their services - for a price, of course. Inventions such as spike blocks, spike traps, spike paths, and clear pipe spike balls were all created by them. Some of their designs are still used even to this day! Albeit with some slight tweaks here and there. Suffice to say, the Spike Kingdom had become masters of their spike technology. However, one thing continued to elude their grasp, and that was the development of a more deadly version of their spike roller. They had gotten close with the current ones, with some being programed to follow a circular pattern and be in constant motion, however, that seemingly wasn't enough for them. For you see, the Spikes wanted to make a spike roller that could move in three dimensions, a roller that was always in motion through inertia, a roller that was far more advanced than all the other rollers before it. So after several months of grueling hard work, the best of the Spike Kingdom's Spike scientists created their magnum opus, a machine that would come to be known as the Ka-thunks.

After the creation of the Ka-thunks, it was clear to the Spikes that these machines would be the perfect units to protect their kingdom from any would-be intruders who wished to steal the secrets to their spike technology. So immediately they began mass producing the Ka-thunks and shipping them out to anyone who wished to use them. Some time would pass, and while the Ka-thunks were considered the most impressive of their units, they were not without their flaws, mainly issues such as incorrect patterns, some Ka-thunks not stopping their momentum, some totally stopping in specific spots, some falling off cliffs when they forget to turn, and some only moving back and forth and never in any other direction. It was clear that they would need to manage the Ka-thunks' tipping patterns to make sure they were falling in the right place at the right time and at the correct speed. However, doing this manually would have taken much of their time away from other projects, so they needed a solution to their problem, and that solution was a more advanced, more intelligent defense system, one with the ability to think for itself and manage the Ka-thunks in a more strategic fashion, one that would be alive, and able to command the others more effectively than they could, one that could create realistic battle plans, but also improvise when those plans went wrong. So after many weeks of tweaking the current design of the Ka-thunks, they carved their new design into murals all over their main castle as a form of blueprint, and then soon after finishing the blueprint, they got to work on their greatest creation - a Ka-thunk that could not only command the Ka-thunks, but one that could lead them. This being's name was - King Ka-thunk.

Many years would pass, and the Spike Kingdom would continue to rely on the Ka-thunks for protection and use them as integral parts of their military, thus leading to their increased power overall. However, as time would pass, the grand Ka-thunk would become tired of taking orders from those higher in power than himself, and wished for more power. As such, he had gained a kingly complex, and in the span of a few weeks, rebelled against his creators, forcing them out by commanding the Ka-thunks to destroy anyone that stood in their way, claiming the fortress meant to protect their city for Ka-thunks. After this event, the Spikes attempted to reclaim control of their castle, however their attempts failed. The civil war between creators and creations would rage on for two months before ultimately ending with their best and brightest being lost to the Ka-thunks and their once trusted defenses winning the war. The few remaining Spikes left their cities behind in search of new homes, such as the Deep Magma Bog located in the Flower Kingdom, or more commonly the Koopa Kingdom. But in the end, the result was the same. The city of the Spikes had declined, becoming lost and decaying to the ancient ruins which we know of today, while King Ka-thunk and his subjects ruled over what remained. This radical change in leadership affected the other kingdoms in the long run. Now without being able to rely on a steady flow of new spike technology to protect their homes, many of the previous kingdoms would succumb to opposing enemy forces from invading kingdoms and bands of rogues and pillagers. So as a result, the land that was once ruled by several kings and queens would eventually become a wasteland of fallen empires, with the rulers of these lands being forced to go into hiding.

A few years would pass, and eventually the Sprixie Princesses would rebuild the land with their magical building powers, and as such, claim the land as their own, establishing peace and prosperity across the land, and eventually renaming the land the Sprixie Kingdom, now being mainly inhabited by the Sprixies. And while several attempts would be made by the opposing kings and queens to claim the newly forged kingdom for themselves, they (thankfully) all ended in failure. However, one scaly scoundrel would learn of the Sprixie Princesses' mystical powers and want them for himself so they could build his grand project and so he could take over said kingdom. So the Koopa King would reach out to the other rulers and request their assistance, in return they could reclaim their lost kingdoms for free! And while King Ka-thunk had never lost his, he was itching for the opportunity to claim more land, so he gladly joined his cause. As a result of their partnership, King Ka-thunk would supply Bowser with not only his services, but also some of the finest Ka-thunks he could offer. In return, Bowser would send over his finest Chargin' Chucks to guard him if and when any invaders decided to attack. After all was said and done, Bowser finally made his move, capturing all the Sprixie Princesses and letting some of the rulers reclaim their kingdoms, while others had to temporarily be situated in Bowser's big boss tents. However, one princess would temporarily escape Bowser's grasp and go out to seek help, thus leading to the four heroes saving the kingdom from the Koopa King's clutches, defeating the other evil rulers, and doing what the citizens of Spike City could not and finally destroy their ultimate creation once and for all, thus finally putting an end to King Ka-thunk's reign of terror, and the secrets of the Ka-thunk creation process being lost to the sands of time where no one would ever uncover it.
So remember, dear readers, while it is good to be prideful sometimes, don't let it take over your sense of humbleness, for you may get so cocky that you fail to account for failure, and may end up being like the Spikes and fall to your own greatest creation, so have a bit of humbleness in your hearts. And so, with that, our story ends. I really hope you all enjoyed this edition of The Spectral Lens since I had lots of fun writing it! If you have any suggestions for what I should look into next time, make sure to check out my official forum page. I'm always willing to sharpen up some ancient stories you chaps suggest! So don't be afraid to give me suggestions. Also, I would like to give a shout out to Hooded Pitohui for helping me with the history surrounding the city, and to DryBonesBandit for suggesting this very topic. And with that, I say: Merci, au revoir.
The following is an alert provided from the Bomberman Corps:
Attention citizens of Bomberland! Be on the alert! A terrifying game has sprung up seemingly out of nowhere and has been ravaging the planet and harassing its citizens. This game is led by a man known only as Wario. According to reports, this "Wario" suddenly appeared one day from an interdimensional portal brought on by a supposed time distortion. He has been described as a heavyset man stinking of garlic and wearing overalls and a yellow hat with a "W" on it. Described as an exceedingly greedy man with an insatiable need for plunder, Wario is considered armed and dangerous.
Armed with a neverending supply of bombs, Wario has taken the countryside by storm, blasting his way through buildings both commercial and residential, reportedly stealing anything that looks to be even the slightest bit valuable. As aggressive as he is smelly, it's been reported that, in the few times he's been directly confronted while plundering, when he couldn't blast his way out, Wario has used his immense strength to shoulder tackle his pursuers, allegedly sending them flying.
Accompanying him are a gang of similarly-dressed figures that have dubbed themselves the Madbombers. According to reports, the Madbombers are citizens of Bomberland that have fallen victim to Wario's greedy spell. These citizens have donned the cloak of Wario, joining him in the destruction and plunder. Although also armed with bombs, it has been reported that some of them have been captured, allegedly after being abandoned by Wario during a getaway. According to the Bomberman Corps, the captured Madbombers have offered conflicting explanations for how they joined the gang. Some have acted confused as to their actions, as if they were in a trance. Others have admitted they joined simply for a chance at riches which they could never achieve legitimately. As of right now, the Bomberman Corps have stated they cannot rule out the idea that Wario is using some sort of hypnosis spell to lure in citizens, although they have also stated that they can't definitively rule that any member of the Madbombers hasn't joined of their own violation.
The Bomberman Corps have confirmed that our hero, the White Bomberman, is on the case and is in close pursuit of Wario and the Madbombers. Because of this, we must ask that you do not attempt to fight Wario or his Madbombers yourself. We must stress that Wario and the Madbombers should be considered armed and dangerous. If you think you have spotted Wario, please immediately find shelter and attempt to contact the Bomberman Corps. Do not attempt to resist if he tries to rob you. Attempting to do so could result in either being sent flying or comical soot burns from an explosive bomb. Either way, the risks are not worth it!
Dry Dry Data
Written by: DryBonesBandit (talk) and ClawgripFan9001
Hello to all, and I hope you’re having an eely good day. I’m DryBonesBandit, and welcome back for another edition of Dry Dry Data, this time joined by the crustacean corsair and fellow writer, ClawgripFan! Make sure to check out his section, Cooking Guide, too! Today, we’re going to be covering the Dragoneel (akai ryuunagi), a dangerous aquatic species of immense length. Any thoughts before we dive into our adventure, Clawgrip?
Yar, I be glad ta be joinin’ ye t’day, lad, an’ bein’ given the opportunity ta share some o’ me knowledge o’ the world full o’ wonder under the sea!
Glad that I’m being joined by an expert of the sea and the culinary arts. Well, let’s recount our Dragoneel tale!
Aye, it be quite the fantastic tale ‘bout a fantastic tail, I say. Argh, argh, argh, argh, argh!
The Adventure
When I first heard about these large dragon-like fish from MKTV, I knew I had to write my July issue on them. I contacted Clawgrip about taking me out to sea on his boat, seeing as I had known no other captain with his talent. He agreed to do so, and we set sail the following day to Dragoneel Grotto.
Aye, DryBonesBandit called me up seein’ as there weren’t any other seasoned seafarers in the whole wide area o’ New Wikisburg, an’ I agreed ta ‘elp the lad with ‘is research on the Dragoneel, so long as ‘e ‘elped me with me culinary research fer me cookin’ column I was due ta send in that month. So we took ta me beloved vessel, The Black Peach, an’ next thing ye knew, we were out at sea, searchin’ fer the majestic if malicious Dragoneel.
While the plan was to go to Dragoneel Grotto, I had accidentally told Clawgrip that we were headed to Dragoneel Depths instead. From what I’ve learned after the adventure, Dragoneels are more vicious in this area, causing ships to crash and knocking the crews into the water where the eels could feast. When I saw the metal boxes in the water, I realized my error and told Clawgrip that we should probably turn back, but before he could, a Big Urchin popped up from below the waves and blocked us from exit.
Nargh, that were a costly mistake on DryBonesBandit’s part, I ‘ave ta admit…It be a good thing that the King o’ the Pirates, Cortez ‘imself ‘ad enchanted me beloved vessel from bein’ torn ta shreds by any monsters o’ the sea, or else DryBonesBandit’s salary fer this month’s entry o’ Dry Dry Data woulda gone all into me pocket fer the standard expenses on me ship. Anyhoo, a Big Urchin did pop up from the dreaded waters o’ Dragoneel Depths, preventin’ us from fleein’ those ghastly waters. Good thing this ol’ Sidestepper enjoys a good ruck e’ery now and then, argh!
When that purple prickly beast popped up from the depths, I quickly remembered how one can get them to move, which is unknown to most but common knowledge for a biologist. Since I made the navigational error, I went off-board to fix the problem. You see, Big Urchins are easily distracted by small items, so I hit a nearby ? Block. Receiving a Super Mushroom, I threw the fungus away from the big spike ball, and it left its post to go fetch it. I made my way back to the ship, but before I reboarded, a long red monster grabbed me by the leg and pulled me under.
Yar, curse me cutlasses! One o’ those misguidedly ballsy Dragoneels ‘ad nabbed DryBonesBandit after the lad went outta ‘is way ta get that o’erblown spike ball outta our course, so I instinctively grabbed me cutlass an’ abandoned ship ta go an’ rescue the boney boy. Slidin’ ‘neath the waves, I began ta swim down t’wards the Dragoneel that still ‘ad DryBonesBandit by the leg in its strong an’ powerful jaws, brandishin’ me cutlass with a determined glare in me eyes. Lettin’ out a feisty snarl, the Dragoneel took notice o’ me presence as ‘e promptly let go o’ DryBonesBandit ta go after me instead!
As the enormous eel went after the Sidestepper, I took the opportunity to skedaddle. Before I could, though, a group of smaller, purple Dragoneels took notice of me and gave chase. Now, you see, I’m not a great swimmer. So when five or six sea monsters come after you 20 feet below the sea’s surface, you panic. In desperation, I grabbed onto a nearby rock, hoping to be able to defend myself. Luckily for me, the stone I’d grabbed caused me to float up to the surface a good distance from the eel pack, and I tossed it back down for Clawgrip to make his escape if he needed to.
Yargh, while DryBonesBandit made ‘is darin’ escape t’wards the sea surface, I found meself in a one-on-one scuffle with the giant red Dragoneel, skewerin’ an’ slicin’ away at the beast as it tried ta attack me with its jaws, as well as its deceptively strong tail, but bein’ quite an adept underwater combatant, I were able ta dodge any swipe that the serpent tried throwin’ at me, an’ b’fore I knew it, I ‘ad managed ta fell the beast as it died from its injuries and floated upside down t’wards the surface o’ the water, after which the same stone that DryBonesBandit ‘ad used ta previously make ‘is own escape came floatin’ back down into the depths, presumably thrown by the skeletal scallywag ‘imself as a means o’ ‘elpin me ta escape. Not lettin’ meself be told that twice, I quickly grabbed ‘old o’ that rock an’ ascended back ta the surface o’ the water meself, soon enough risin’ outta the sea next ta the corpse o’ the red Dragoneel that was driftin’ around up there. With DryBonesBandit safe an’ the danger ‘avin’ been averted, I made me way back ta me ship an’ ‘opped back aboard b’fore takin’ the wheel an’ tellin’ DryBonesBandit that if ‘e ‘ad everythin’ ‘e needed fer ‘is part o’ the bargain, we were ‘eadin’ back ta New Wikisburg Port.
Realizing that there was a perfectly good eel in the water going to waste, I took a few minutes to haul the felled Dragoneel onto the deck, hoping to study it up close on the trip back without the danger of being dragged under the sea. Luckily for me, Clawgrip hadn’t had a plan for what to cook yet, so I suggested that we could put the eel to good use for his section, too. When we returned to the port, I must have gathered a few strange looks, as I was soaked in water, covered in seaweed, and carrying a large, dead, sea monster. A typical Tuesday for Dry Dry Data.
Yar, with the sea monster ‘avin’ been slain, DryBonesBandit found that it were a waste ta leave it floatin’ around on the surface o’ the water, so ‘e took the corpse onto the deck o’ The Black Peach so ‘e could study it up close without ‘avin’ ta worry ‘bout gettin’ pulled back into the depths. On the way ‘ome, the lad realized that the beast ‘ad great culinary potential, an’ suggested me that I could use it fer me ‘alf o’ the bargain, which I agreed on, so by the time we got back ta the port, me an’ DryBonesBandit took the beast back ta me ‘ouse, where I prepared the meat we needed fer the dish we were goin’ to learn ‘ow ta cook an’ sent it off ta Zess T. in Rogueport, as she were one o’ the few chefs this side o’ the Mushroom World who knew ‘ow ta make that dish, but that be a story yer gonna ‘ave ta catch in me Cookin’ Guide section fer this month’s ‘Shroom issue!
The Analysis
Dragoneels are large, scaly eels, with a dragon-like appearance that comes from their face resembling a common dragon and their fins appearing like wings. Their underbellies are beige in color and wavy in shape, with purple spots along its sides, and their backs are red (purple in youth) with a purple dorsal fin, strong enough to support a kart! Their large tails are purple in hue, and help to propel them through the water. Their length changes with age, alongside their scale color.
Dragoneels are known to be apex predators, and are definitely not vegetarian. Their diet consists mostly of other fish, such as Cheep Cheeps and Eep Cheeps (speculated to be due to their bright colors, as Deep Cheeps are uncommon meals for Dragoneels), as well as Urchins (they remove the spikes with their jaws first) and unlucky seafarers who go overboard. When desperate, which is quite rare, they will resort to Clampies and eating coral and seaweed. While they usually wait for their victims to come close to them, they will leap out of the water to catch unsuspecting prey, such as me. They rarely come in contact with their fellow apex predators, Cheep Chomps, but when they do, they tend to not interact with each other, as either one has the means to kill the other.
When a Dragoneel is an adult, it begins to hoard shiny objects it finds for its lair. Typically, fallen cargo from ships is taken to their residence, as well as shiny stones and brightly colored scales from deceased fish. They also tend to bring skeletons to their lairs as threats, which I suspect to be why I was attacked. Adult Dragoneels are antisocial and only work with others unintentionally; young Dragoneels work together to take down prey due to their smaller size.
If you want my advice for dealing with these foes, I’d say to get outta there. If you must, however, fight one, I’d say to throw blunt objects such as a Koopa Shell at them. Fireballs slow them down if they hit their heads, but scorching them is risky as they are energized by a fireball that hits their body.
Cooking Tips
Yar, so ye know ‘bout all the scientific aspects o’ the Dragoneel now, so it’s time fer me ta teach ye all ‘bout the culinary aspects o’ the beasty beast. O’ course ye got Dragoneel Sushi, which ye can find the best way ta prepare that in me Cookin’ Guide section in this month’s Fake News, but I can also recommend ye ta fry Dragoneel meat in peanut oil. Yargh, ye can thank me later once yer tastebuds start goin’ crazier than a Chargin’ Chuck on an Ultra Shroom Shake rush! I also found from me experimentin’ with Dragoneel meat after our adventure that Dragoneel makes fer some great tempura! Yar, ye e’er tried tempura? Can definitely recommend it, I say! Finally, I can also recommend ye ta simply grill Dragoneel meat or leave it out ta dry o’ernight, ‘cause aside from fryin’ ‘em in peanut oil or makin’ Dragoneel Sushi, ye really be in fer a treat if ye leave Dragoneel meat ta dry o’ernight. Some people say that it be not recommended or unnecessary, ‘cause it makes the Dragoneel meat tough an’ less palatable, but from experience, I find that it be rather delicious! Well, that be ‘bout everythin’ I can recommend ye ta do with Dragoneel in terms o’ culinary manners, so all I got left ta say be: ClawgripFan9001 out!
The End
As always, thanks for reading, and make sure to suggest a subject for my section! Also make sure to check out Cooking Guide, written by ClawgripFan9001! Speaking of him, any last thoughts for the reader?
All I got left ta say fer the reader be: When ye go out ta sea, be sure ta bring me or another seasoned seafarer with thee!
Written by: ClawgripFan9001 and DryBonesBandit (talk)
Yar, greetings an’ sail-utations, fellow aspirin’ chefs! It be yer seasoned Sidestepper, ClawgripFan9001! After me last culinary adventure with me lad Cosmo the Cat by me side, I’m takin’ ta the seas o’ food once more, with a new travel companion by me side: The brainy Parabones, DryBonesBandit! See, the undead lad needed me assistance fer ‘is next entry o’ Dry Dry Data, an’ since I don’t be runnin’ a charity, I asked fer ‘is ‘elp with me next entry o’ Cookin’ Guide in return! Well, that ‘elp was quickly given, ‘cause after I gave DryBonesBandit me knowledge o’ the wildlife ways o’ the exotic Dragoneel, the shrewd skeleton quickly came up with the idea o’ learnin’ ‘ow ta make Dragoneel Sushi!
Well, ye know I couldn’t refuse the opportunity ta learn ‘ow ta make another succulent seafood dish, so DryBonesBandit an’ I quickly went ta get me beloved vessel, The Black Peach, an’ set sail fer the port town o’ Rogueport, where Zess T. agreed ta teach me an’ DryBonesBandit ‘ow ta make Dragoneel Sushi!
Establishing shot of Rogueport Harbor, where ClawgripFan9001 and DryBonesBandit came sailing in on The Black Peach, the Sidestepper Captain’s famed vessel that got its name thanks to its permanently charred hull. Quickly preparing himself for departure, ClawgripFan9001 grabbed all of his belongings before leaping onto the docks of Rogueport Harbor and tying the knots of his vessel at the dock in subsequent fashion.
“Yar, ‘ere we are, DryBonesBandit, me boy; The port town o’ Rogueport, a town o’ troublemakers, a city o’ sinners, and nothin’ in between but the constant flow o’ tourists.” ClawgripFan9001 chimed with his trademark lazy grin.
“It looks a little… decrepit.” DryBonesBandit described, cleaning his glasses.
“Aye, it do be in a perpetual state o’ variable circumstances, I say. Whene’er I ‘appen ta come out ‘ere on business, I don’t like ta stay ‘round fer too long outta fear o’ bein’ pickpocketed. That said, let’s quickly get our butts o’er ta the Zess Residence an’ learn ‘ow ta make Dragoneel Sushi!” ClawgripFan9001 nodded his agreement with DryBonesBandit’s observation of the run down state of the majority of Rogueport before scuttling forward towards Rogueport Plaza, where Zess T. lived.
“I heard that she has a tendency to, well, call aspiring chefs by some unkind names…”
“Aye, she does that ta me all the time, an’ while I don’t approve it, I just put up with it as best as I can. Just try ta keep yer patience while in there, and ye should be fine, lad.” ClawgripFan9001 advised DryBonesBandit as the unlikely duo ventured out into Rogueport Plaza, where they happened to witness a firefight between the Pianta Syndicate and the Robbo Thieves, with the Pianta Syndicate’s men throwing Bob-Ombs at the Robbo Thieves, and the Robbo Thieves throwing bricks, soda cans and other random objects back at the Pianta Syndicate.
“They’re throwing everything they can at each other! Even some poor Bob-ombs.” the Parabones remarked.
“Aye, I forgot ta mention: E’er since the Robbo Thieves ‘ave gained control o’er Rogueport Plaza followin’ a hostage situation involvin’ Furious Frankie’s kid, things ‘ave gotten even steamier ‘tween the Pianta Syndicate an’ Robbo Thieves than usual, an’ they regularly engage in the firefights ye be lookin’ at now as a result o’ that.” ClawgripFan9001 informed DryBonesBandit as he rubbed the back of his head sheepishly.
“I haven’t been keeping up with the state of this place in the news. Gotta say, fights like this is not something I’d like to see on a daily basis. Well, let’s step away from this brawl and head to your chef friend’s residence before a stray brick breaks one of my bones!”
“Way ahead o’ ye, lad! Let’s get goin’!” ClawgripFan9001 shouted as he took off for Zess T.’s house at top speed with DryBonesBandit in tow. Making it there without getting caught in the crossfire of the rivaling gangs, the Sidestepper knocked on Zess T.’s front door.
“Who’s there?!” A raspy and irritable voice called from the other side of the door.
“Mrs. Zess T., it be ClawgripFan9001 an ‘is matey, DryBonesBandit! We made an appointment fer a Cookin’ Guide lesson!” ClawgripFan9001 responded.
“Come on in!” Zess T. chimed in response, after which the unlikely duo quickly headed inside and shut the door behind them, allowing them to catch their breath.
“Nice to meet you, Zess T. Those fights happen often, I take it? Must be hard to live with.”
“You tell me! Those Piantas and Robbos are getting rowdier by the day, it seems! I’ve lost about ten contact lenses to those brutes and their firefights so far since their gang war started heating up!” Zess T. erupted in anger at the Parabones’ mention of how crazy the situation out in the Plaza was.
“It certainly is… destructive. Well, let’s not delay; I heard you can teach us how to make Dragoneel Sushi?” inquired DryBonesBandit, switching topics.
“Aye, I s’pose that be fer the best. Well, I be ready ta start takin’ notes for me end o’ the lesson, an’ DryBonesBandit, if ye feel like makin’ any notes fer yer end o’ the lesson, feel free ta do so.” ClawgripFan9001 chimed as he pulled out his notepad and pencil while glancing at his Parabones companion.
“I think I will. If I didn’t bring a notebook with me everywhere I went, there wouldn’t be Dry Dry Data, anyhow!” the skeletal Paratroopa replied as he took a notebook and pencil out and flipped to a blank page.
“Well, you two better clean all that wax out of your non-existent ears, because I won’t be repeating the instructions for making this dish, you hear me, Tweedle-Deaf and Tweedle-Deafer?” Zess T. firmly asked the Sidestepper and Parabones with her trademark scowl.
“Yes, ma’am.” ClawgripFan9001 saluted the Toad chef.
“Loud and clear,” DryBonesBandit said, hiding a “Deaf? Seriously?" in a cough.
“So, for making Dragoneel Sushi, you’re going to need the following ingredients: About one pound worth of Dragoneel meat, properly skinned and deboned. An ounce of Turtley Leaves for wrapping up the Dragoneel meat in, salt, pepper, a bottle of vinegar, and a single bottle of Hot Sauce, courtesy of Ratooey Enterprises.” Zess T. explained to ClawgripFan9001 and DryBonesBandit as she took out the items one by one.
“I be ‘earin’ ye, I be ‘earin’ ye.” ClawgripFan9001 nodded as he began to write this down onto his notepad.
“I’m following along.” said DryBonesBandit, hurrying to write it all down before Zess T. continued.
“Good! First thing’s first, use a sharp filleting knife to cut the Dragoneel meat into tiny chunks! Pat each individual chunk of meat dry with a paper towel and let it rest for a bit! Next thing’s next, you take a tiny glass bowl and fill it to the halfway point with vinegar, then you put the Turtley Leaves inside and let them soak for a bit!” Zess T. began to carry out the first steps of the cooking instructions in front of our brave reporters.
“Aye, that should be easy enough…” ClawgripFan9001 continued to scribble away on his notepad while audibly letting Zess T. know he was still listening.
“Seems simple.” agreed the Parabones as he wrote it down.
“Third thing’s third, you sprinkle the pieces of Dragoneel meat on both sides with salt and pepper, and let it season for a grand total of five minutes! By that time, the vinegar should have gotten into the Turtley Leaves good enough as well, so you take those out of the bowl and wrap the Dragoneel meat chunks up in the soaking wet and seasoned Turtley Leaves!” Zess T. continued to explain to the reporters, carrying out the next set of steps for the cooking instructions along the way.
“Yar, this be a dream fer e’ery sailor in the Mushroom World ta make in terms o’ seafood…” ClawgripFan9001 commented as he jotted this down into his notepad.
“This sounds delicious… unfortunately, I have neither a tongue nor a stomach.”
“Last thing’s last, you put your freshly made Dragoneel Sushi on a tray with a bottle of Hot Sauce courtesy of Ratooey Enterprises for an extra taste sensation, and that should be it! Bon appetit!” Zess T. declared as she finished carrying out the cooking instructions while pushing a tray filled with Dragoneel Sushi forward on the table.
“Aye, that be a wrap! Poor choice o’ words, I admit, but still!” ClawgripFan9001 threw his claws in the air euphorically after finishing writing down everything in his notes.
“This dish sounds easy to make! Got everything down in my notes, too.” stated DryBonesBandit.
“Yes, it certainly is a wrap on an easy dish to put together, since I know very well that your simple Sidestepper and Parabones brains have their limits. Either way, have a taste of that Dragoneel Sushi if you so desire, Dummy Jones and Mr. Bonehead.” Zess T. told the reporters as she hand waved towards the Dragoneel Sushi sitting on the tray.
“Aye, I’ll do just that, ma’am!” ClawgripFan9001 responded as he scuttled over to the table before grabbing himself a piece of Dragoneel Sushi and munching on it. “Argh, that be some succulent sushi, I say! Even more succulent than I ‘oped it would be!” The Sidestepper exclaimed with delight.
“While I can’t have a bite of the sushi, I’m glad to know that the readers can.”
“Glad I was helpful to the both of you today. Now make yourselves scarce once you have finished eating the sushi, I already have enough going on with the Piantas and the Robbos fighting it out on my doorstep!” Zess T. shooed the reporters away.
“Aye-aye! We’ll take care o’ it, ma’am!” ClawgripFan9001 saluted the Toad chef with his right claw.
“Goodbye to you too…”
Yar, so this be what ye need ta know ‘bout makin’ Dragoneel Sushi!
Ingredients
- One pound worth o’ Dragoneel meat (skinned an’ deboned)
- An ounce o’ Turtley Leaves
- Salt
- Pepper
- A bottle o’ vinegar
- A bottle o’ Ratooey Enterprises ‘Ot Sauce
Appliances
- A sharp filletin’ knife
- A small glass bowl fer the vinegar
- A cuttin’ board ta cut the Dragoneel meat
- A couple o’ paper towels fer pat dryin’ the Dragoneel meat
- A tray fer servin’ yer Dragoneel Sushi on
Instructions
- Cut the Dragoneel meat into tiny chunks, pat it dry with paper towels an’ let it rest a bit.
- Take the tiny glass bowl, fill it ‘alfway with vinegar, then put the Turtley Leaves inside ta soak.
- Season both sides o’ the Dragoneel meat with salt an’ pepper, then leave it like that fer five minutes.
- Take the vinegar drenched Turtley Leaves outta the glass bowl, wrap up the seasoned Dragoneel meat in ‘em, then serve on a tray with Ratooey Enterprises ‘Ot Sauce.
Yar, that be all fer t’day, folks! I wanna thank DryBonesBandit fer joinin’ me ‘ere t’day on me culinary adventure, be sure ta check out ‘is Dry Dry Data entry fer this month’s Fake News lineup as well ta find out what I put in fer me side o’ the bargain that DryBonesBandit an’ I made! ‘Till next time, mateys! I’ll see ya back in September fer another delicious dish ta make!
A big thank you to Clawgrip for letting me tag along in this cooking guide! Do check out this guide’s next edition in September, and also check out my section, Dry Dry Data, for more on the Dragoneel. Have a good one! - DryBonesBandit
Mushroom Tribune
Written by: Shoey (talk) and Hooded Pitohui (talk)
Proposed Luxury Car Sparks Concerns
A newly proposed car model from the Mushroom Auto Works has promoted heated debate between car enthusiasts and consumer safety advocates. The proposed car is the Bob-omb Car, modeled after the explosive Bob-omb. According to the Mushroom Auto Works, the Bob-omb Car is essentially a stripped-down version of the Bob-omb Car used during Mario Kart races as an obstacle for drivers. They say that, by using a toned-down version of the combustion engine mixed with special Bob-omb powder, they've created what they believe is the fastest car on the market, allegedly even faster than Wario's famous jalopy. The Bob-omb Car features a special proprietary two-wheeled steering system for buttery-smooth steering and 0° turning radius. When asked about the potential for explosions like those caused by both Bob-ombs and the larger Bob-omb Car, the Mushroom Auto Works spokesman told us that, thanks to the toned-down nature of the engine combined with a thicker shell made out of harder metal then a standard Bob-omb, as well as a tested quick-release auto brake that can stop the car safely and instantly as well as a special shock absorber casing placed around the engine, they feel that the cars are very unlikely to explode unless they were in impacts at maximum speed. And even then, they assured us that, in their safety testing, they found that in 95% of a crash tests, the Bob-omb Car produced only a small, more localized explosion that only affected the engine itself. Because of this and other safety measures, they said they have no doubts that the car will be a safe and reliable car for those with the need for speed! A car which is no more or less dangerous than any other car on the market!Said to be sold in a more limited quantity for 15,000 coins on a made-to-order basis, it's looking like the car is already a hit. At the time of this publication, there are at least 5,000 pre-orders for the explosively fast car, with Mushroom Auto Works confirming to us that half of those pre-orders put a 2,000 coin down payment on the car! While the car appears to be a success in the luxury enthusiast market, it's facing a much more difficult time winning over public safety advocates. The public safety group "Mushroom Kingdom Road and Traffic Commission" has strongly come out against the idea of a publicly-sold Bob-omb car, arguing that there's no way it could have adequate safety measures. Their spokesman, retired former Circuit Breaker Island driver and Mario Kart Racing Association Kart mechanic, Torque, gave us the following statement:
Been working on cars and karts all my life, from the daily Circuit Breaker races on Circuit Breaker Island to the Karts for the Mario Kart: Double Dash, GP, and DS circuits, so believe me when I tell you there ain't no way this car is road safe. Let's start with the engine. Now the Bob-omb Cars we used on Mushroom Bridge and Mushroom City, they had a supercharged 700 Yoshipower with a special Bob-omb powder-based oil. Now in tests, these babies could go 500MPH, but of course we didn't use them for speed; we used it for its explosive property. Now, according to the Mushroom Auto Works, their toned-down Bob-omb Cars can go just above the top speed of Wario's famous jalopy, which allegedly could go roughly 280MPH. That means the engine itself is probably a little more than half as powerful as the standard Bob-omb Car we used, meaning that they're still using quite a bit of not only Yoshipower, but they've also confirmed they are using Bob-omb powder somewhere in the engine's construction. Nothing else needs to be known. That engine is still highly combustible. If there's any contact of any significant force, the car is gonna go kablammo; that's just simple physics. Not only that, but on the Mario Kart circuit, our Bob-omb cars were essentially highly combustible props being driven by highly experienced stuntmen to impede incredibly powerful drivers, and they were being serviced by only the most experienced of specialized mechanics such as myself. But you put that in the hands of the average fix-it-up-Felix, and one false move and that baby is gonna burst. Now, I'm not saying they didn't take steps to alleviate those concerns. A thicker Bob-omb shell to reduce contact damage, a more isolated and covered engine to absorb shocks, a less powerful Bob-omb-based formula all mean the explosions should be smaller and more isolated. But the fact is, no matter how many safety measures you put into place, it doesn't change that you're basically putting a fast, mobile bomb out on the road for any putz with a lot of coins. It's a disaster waiting to happen!
Despite the concerns of the Mushroom Kingdom Road and Traffic Commission, the government has so far refused to prohibit the sale of the Bob-omb Car, putting out a statement that, while they have some concerns, they are satisfied the data provided by the Mushroom Auto Works demonstrates the Bob-omb Car is safe to to drive. For their part, the Mushroom Kingdom Road and Traffic Commission has vowed to continue fighting against the sale of the Bob-omb Car, issuing their study about the car's safety, circulating a petition calling for the prohibition of sales, and even contemplating a lawsuit to block the sale of the car. For their opinions, we turn to longtime contributors Hot Rod Hooded Pitohui and Fireball Shoey.
Written by: Legend 8
That's certainly a fitting way to describe this situation. But what now?
The Sorcery Show
Episode 19: Highly Logical Evilness, Part 2
It is still the same day in the Mushroom Kingdom, and Pyrokles, Kroop and the Explainer are in a pretty difficult situation. When we last left our antilogical heroes, they were surrounded by many, many Agents of Absolute and Uncreative Logic. And, unsurprisingly, they still are...
Kroop: Well dang. We're DOOMED!
Agent 1: Yes, you very much are.
Agent 2: We are in full control of your premises. Operation "Distraction Hunt" was executed successfully.
Agent 3: Surrender to us, you are outnumbered. There is nothing you can do.
Pyro: But, uh... But it isn't even villain's month anymore! So you're not supposed to be here! Ha! Be gone, evildoers!
Agent 1: Oh, Pyro. Don't try to pull a Christmas Yeti on us. Haven't you realized yet that we are immune to your silly shenanigans?
Pyro: Well, was worth a try at least.
Aaactually, that immunity only exists when you are not taken by surprise. So we are not entirely defenseless, after a-
Agent 4: Oh shut up! You do not stand a chance.
Agent 3: Now, if you would please come with us?
Kroop: Never! If I learned one thing from Pyro, it's that one should never give up and instead hope for some crazy twist of fate to solve the problem. So that's what I'll do!
Pyro: Well spoken, Kroop. I agree.
So you do admit that you just hope it randomly goes well whenever something happens? Ugh.
Pyro: Hey, that's a valid strategy! And without it, we probably wouldn't even be here, so stop complaining!
Agent 1: Excuse me, but could you please quit arguing and follow us?
Pyro: I say! Young man, it is VERY rude to interrupt when the ADULTS are discussing IMPORTANT stuff! Go do something else and stop bothering us.
Pyro: No respect for the elderly whatsoever... Absolutely shocking.
Kroop: Oh yes, quite shocking indeed!
Agent 4: Ugh! It's time for brainwashing now, so stop that annoying nonsense.
Brainwashing? I wonder how that even works on a semi-physical sentience like me. Maybe...
Pyro: *whispers* Yes, keep going! Distract them! I got a plan to escape.
Kroop: *whispers* Oh no. I hate it when you make plans. Can't you just let fate decide like you usually do?
Pyro: *whispers* Oh, I'm pretty sure fate is okay with this. After all, I have good contact to the author.
Kroop: *whispers* What author?!
...and so, the question is whether the brainwashing works on me while in physical form, or whether it doesn't, since I basically only abuse the space around me to form it into a body shape. Is it even necessary to possess a brain to be brainwashed? And I suppose, the effect of your pendulums is activated via watching it swing. That makes all of it even more complicated, as-
Agent 2: AAARGHRH!! Could someone please silence this freaking spectral know-it-all?! He's giving me headaches!
Agent 1: Well, same! But what can we even do against this bodiless thing!?
Agent 4: Oh yes, thanks very much.
Pyro conjures some earplugs and rains them down from above the Agents. They each take a pair... but then hesitate.
Agent 3: Wait. Why did you just help us?...
Pyro: Because it's a surprise attack!
Nothing happens.
Agent 2: What?! Aargh, he trick- uh, wait. I don't get it. Wasn't this supposed to be the point where the surprise attack happens?
Kroop: Pyro, what are you doing?!
Pyro: Uh, yeah, I don't know why it's taking so long either. Just wait some more-
All of a sudden, the earplugs fly out of the Agents' hands and, somehow, plug right into their eyes. The Agents curse and cry out in fury, unable to see, while Pyro takes Kroop and starts running.
Pyro: Haha! So my eyeplugs do work! Great. Now let's get out of here!
Kroop: Eyeplugs?! Pyro, your inventions are getting weirder and weirder! Sometimes I worry about your sanity, but then I remember it's already long gone...
Pyro: I know, that's funny, right?
Kroop: ...not really. Eyeplugs... that's just plain horrifying.
Where are you even running?
Pyro: Oh, I thought maybe we could try out my spooky attic! It's got enough traps for all of them!
Kroop: Aaaand you remember where those traps are, so we don't walk into them ourselves?
Kroop: Well then that idea is absolutely terrible!
I agree, it doesn't seem to be a good plan.
Pyro: What? Who said anything about a plan? After the eyeplug attack I was just improvising!
Kroop: Oh. So you're just trusting fate again. Great.
Uh, I hate to break it to you guys, but I think the Agents are following us!
Agent 2: Stop right where you are!
Agent 1: You will regret having ever opposed our authority! Come back here!
Pyro blasts through the castle corridors like a rocket, throwing statues of himself behind him as obstacles, while the Agents quickly follow. But - not all of them. Some split away from the group and enter side corridors.
Kroop: They're trying to surround us!
It does in fact look like they are trying to capture us using a strategy of enclosure, yes. Very unsettling.
Pyro: Just you wait, I'll show them what's truly unsettling.
They approach the twisted staircases that lead to various places in the castle. Pyro floats into the air and twists them into a big knot using his powers, then summons another one for himself and runs up towards the castle's spooky attic. The Agents struggle to follow, but a few have already escaped the scrambled pathways and are back on the chase.
Kroop: There's the attic entrance! Do you think that got rid of them, at least for now?
Pyro: Probably. I don't think they're used to warped gravity.
Uhh, Pyro? Did you animate your statues again? That Pyro statue over there is following us.
Pyro: Uhhh. I don't really remember me doing so, but I mean, I must have. Yeah, probably.
Okay, great. Otherwise it might have been an Agent in disguise.
They enter the spooky attic, which is, well, an attic. It's dark, and full of cobwebs, and stacked with ancient bookshelves and strange objects that make for perfect hiding places.
Kroop: Now, that IS a pretty spooky attic. Also, perfect for hiding!
Pyro: Yeah, we just gotta watch out for the tr-
A heavy book, like, REALLY heavy, crashes right onto Pyro's head from above. Then, the bookshelves around him start bombarding him with tomes and journals of all shapes and sizes.
Pyro: Ouch ouch ouch ouch. Traps. Yeah.
Kroop: Oh come on! We need to hide, I can already hear them!
Hmm. My analysis of this place tells me that most hiding places are made unusable by traps that would give away our position when triggered. Very unfortunate.
Kroop: Come oooon, Pyro, why do you even need so many traps?!
Pyro: For a situation just like this! See, we don't have to trigger any traps! We just have to teleport into a good hiding place and let the traps do the rest.
Now that is a good idea for once!
Kroop: Huh. Yeah. Unexpectedly good. Surely there's gotta be a catch?
Agent 3: Hey! Come here, Agents! They've gotta be up there!
Agent 2: But surely they have hidden and there's lots of traps! We should try a more strategical approach.
Pyro: Now come on! They're coming, are you ready?
Without waiting for their response, Pyro teleports himself and the rest of the group into a dark corner, below a toppled bookshelf leaning onto another shelf.
We should actually be safe here! I predict a chance of 89% for the Agents to leave after getting mauled by traps. That is, of course, unless something absolutely shitty happens that derails the entire plan.
Kroop: Well, there's the catch. I hope your connections to that author guy also prevent shitty stuff from happening.
Pyro: Nah, that would be boring! But hey, what could possibly happen?
Suddenly they realise the animated Pyro statue. It has started to walk out of the hiding place.
Kroop: I knew it. Come back! Pyro, tell that statue to come back here!
Pyro: Hgnnnn... I'm trying! But it doesn't work!
The statue walks a bit further away and takes out a walkie-talkie.
Agent 5: Hey. It's Agent 5 here. Successfully deceived and infiltrated the enemy. Will share location ASAP.
Kroop: WHAT?! A disguised Agent?!
Damn! The probability just changed to 0.1% if we just stand here and do nothing. So go get him Pyro!
Pyro quickly rushes out of his hiding place and surprise-tackles the Agent, who gets thrown into a nearby trap. A rope entangles his foot, hanging him from the ceiling. Pyro casts a silence spell, silencing the cries for help, and then catches the walkie-talkie that had been sent flying into the air. He immediately melts it into a sludge of molten metal and plastic.
Pyro: *whispers* Hah! I got it! Without making a noise!
Pyro happily walks back to their hiding place - and steps upon a formidable Lego trap. He screams.
Pyro: Aaaarghghghhh!!! Oh. Oops.
Then, everything happens at once. The Agents, now having located them, storm into the spooky attic from all sides. Numerous traps get triggered, but despite that, their evil, grey army closes in on our panicked heroes. Meanwhile, Kroop is shouting at Pyro while the Explainer explains ominous statistics regarding their chances of success.
Kroop: Pyro! Shit! Why didn't you pay attention?!?
That is in fact a valid question.
Pyro: Hey guys, calm down! I'm really sorry!
Kroop: Well that doesn't matter any more! Now we're actually freaking doomed, not even believing in fate can save us any more!!
Pyro: Hm. Yeah. But I might be able to.
Kroop: Oh no, please don't try another one of your-
Pyro grabs Kroop and jumps out of the hiding place, dodging two Agents coming at him.
Agent 1: Hey! There they are, we've got them!
Agent 2: Damn, seems like we don't... In the name of Absolute and Uncreative Logic, stop!
Pyro keeps running, and then- he steps into a trap. The tripwire opens a trapdoor right beneath them, and they fall onto a slide. They slide downwards and shoot out of one of the castle walls, high above the ground. Pyro catches Kroop and levitates upward.
OH, I see. Well, at least we escaped now. What's your next step?
Pyro raises his arms and... all of a sudden, the entire castle lifts into the air, powered by rocket boosters below the basement. It flies higher and higher - until it is gone from sight. Our heroes watch, Pyro proudly, the others rather shocked, as their enemies are blasted into space along with their home.
Well... That certainly is ONE problem solved.
The Ghostly Dossier
Written by: Golddude64 (talk)
Issue 3
Ghost Guy
Hey everyone! My name is Goldoo and welcome back to The Ghostly Dossier! In my last issue I talked about the not so trashy Garbage Can Ghost; this issue we’ll be covering the mysterious Ghost Guy!
The Catch
Not much is known about these ghosts, so I made sure to find out everything I could about these mysterious specters during the catch and the analysis!
When I eventually found some, I noticed there were two variants: the normal Ghost Guy, and a version I’m calling the Dancing Ghost Guy (more on them later). I tried to stun them with the Strobulb but it was reflected by their masks. I eventually got the masks off with the Poltergust’s vacuum and it revealed their faces underneath, allowing me to stun and capture them!
The Analysis
(Spectral Mass count: 3W)
Ghost Guys (as the name suggests) are ghost versions of Shy Guys. They wear masks without eyes and wield double-bladed spears similar to Beezos. When their masks are pulled off, two glowing yellow eyes are revealed, but I don’t think these are what Shy Guy faces really look like.
There is also another variant called the Dancing Ghost Guy. They wear Phanto-like masks and dance around with each other in a circle. They seem to be very attached to their dancing partner and will attack you if you try to capture them.
Data analysis shows that unlike other ghosts, these were alive at some point!! When I tried to ask them what their past lives were like, they responded with “waor”. I’m gonna need to make a ghost translator… I should probably try to converse with some other ghosts that were once alive after I finish making it and maybe set up an interview?
The End
Well, that concludes this month’s analysis. See you next time! Hopefully I’ll have that ghost translator done by then.
Welcome everyone to another madness-filled installment of Game Corner! One month ago, Mario Kart World released. The reception of this game has been odd due to several factors, for example the 90€/$80 price, problems with the open world, the game not having 200cc, and the game lacking some characters like Diddy Kong and Funky Kong. I hear some people are skipping MKWorld because of this, which is funny considering the fact that MKWorld is the first new main Mario Kart title since MK8 for the Wii U. Oh, now I and maybe you are feeling old. Other people want to play the upcoming Sonic Racing: CrossWorlds instead of Mario Kart World due to crossover stuff. Sonic Racing: CrossWorlds still has the elephant in the room of price, but has crossovers.
I saw photos and videos from a future update of MKWorld, shared by leakers (this leaker is unrelated to this dude) on a DM to me, so let us start looking at this leak. I bet Nintendo ninjas are coming to my home, oh no!! But starting anyway...
New Characters
I would say there will be sixteen characters added in the update, based off my finds in some leaked documents and some leaked screenshots.
- Diddy Kong
- Dixie Kong
- Cranky Kong
- Funky Kong
- Kamek
- Petey Piranha
- R.O.B.
- Mii
- Gold Mario
- All Koopalings
I think it's a good selection of characters, but not at the same level as CrossWorlds' crossovers characters, but, oh, speaking about crossovers, I found mentions of crossovers in the documents. I think maybe we are getting crossover DLCs in the future, maybe because of the competition from Sonic Racing: CrossWorlds.
New Modes
This update adds 200c! Yess!!! And the new speed of 500cc is so fast you can't believe it, so fast it is like thirty seconds per lap!!!
One new mode is probably going to be added to the game. In this mode, you must look for and collect Stars, gathering as many as possible in a limited time, but additionally you must find some extra objects, for example, keys. This mode may be be fun (for me)!
New Vehicles
This update is probably adding five vehicles:
The selection of vehicles is just OK in my opinion.
New Other Stuff
As an extra in this update, it is maybe adding some music in a new Jukebox and thirty more character outfits, but it doesn't stop there. This update adds a feature from MKDS, so now you can draw a emblem of your own. There may also be events in-game like in Mario Kart Tour, and more will be in the game, but for now it is unknown!!
Overall
In the end, my opinion of this leak is this update of Mario Kart World is trying be a bigger update for a Mario game, and I bet Nintendo will announce the update in the next week. Now is the time to go, so I am saying bye-bye!
Fungal Forager's Field Guide
Written by: Patisserie Shoey (talk) and W.P. Hoodington (talk)
The following modified transcript is provided to The 'Shroom by MKBC. In this month's episode, the Fungal Forager's Field Guide's crew go on a bug-catching expedition for Macro Zone Ants and subspecies.
Species: Ant
Documented Range: Mario Land
Family: Formidable Formicidae
Naturalist's Note: Despite their similar common names, Mario Land Ants, with three segments, are only very distantly related to two-segment Sprixie Kingdom Ant Troopers!
The common Ant is found throughout Mario Land, living in both the trees and the soil throughout the island. Often referred to as the "basic" or "default" variety of ant, the common Ant may be a typical specimen, but it is far from being unremarkable and even further from being "default" in any manner. Nature does distinguish between more advanced or less advanced, or between template and final product! Were I permitted, I would devote an entire episode to the Mario Land Ant, but the executives mandate otherwise, so let us enter the Macro Zone proper, and turn our attention to its relatives. Here, ants dominate not only in terms of biomass, but in absolute terms. Within the soil surrounding the Macro Zone, Ants and their nearest relatives have eliminated all other competitors. Now, four varieties of ants - the common Ant, the spiny Chikunto, the ballistic Dokanto, and the clever Goronto - battle one another for dominance, locked into a conflict where no single variety can gain a decisive advantage over the other three. Of these four varieties, all save for the common Ant are endemic to the Macro Zone, shaped by its particular environmental constraints and the demands of fending off rival ant varieties.
It is the Dokanto which tends to most strongly capture the attention of the public. Commonly referred to as a "Blaster Ant", or, somewhat misleadingly, as a "Cannon Ant", the Dokanto does not, contrary to popular belief, wear a weapon on its head. What appears to be a cannon is instead merely a cannon-like appendage, reinforced by metal incorporated into the Dokanto's exoskeleton. The high concentration of metals in the soil of the Macro Zone, believed to leech from the plumbing of the zone's model home (due in large part to Mario Land's laxer environmental regulations compared to the Mushroom Kingdom) allows Dokantos to accumulate the metal they require. Within this appendage, small bits of metal are deposited near sacs into which hydrogen peroxide and an assortment of phenols are excreted. Using a method similar to bombardier beetles, when threatened, the Dokanto mixes the compounds in these two sacs, with the ensuing chemical reaction producing enough force to launch the bits of metal out of its appendage. Once launched, these metal pieces have enough kinetic energy to tear through multiple rival ants! You may then ask, with such firepower, why hasn't the Dokanto outcompeted its relatives? You see, the Dokanto cannot "reload", as it were, quickly. Once it has taken its shot, it is all but defenseless. The extra weight of its body slows it, and, with most anything it hits with its metal projectile being left as mulch, it has shed its mandibles over time, leaving them underdeveloped. A Dokanto which misses its shot is almost invariably swarmed by aggressive Chikuntos and killed.
The Chikunto, also known as the "Spike Ant" stands out as the most dangerous of the Macro Zone ants. Retractable spines on its back offer it a strong natural defense without too greatly impeding its mobility underground. While made only of chitin and incorporating no metal, the spines are still formidable, able to seriously injure other ant varieties. Chikunto spines are responsible for the vast majority of injuries to tourists within the Macro Zone, with many tourists mistaking a Chikunto for an unarmored Ant, approaching for a picture, and getting skewered as the spines emerge. The spines generally deter Dokantos and common Ants, but if this deterrence fails, the Chikunto puts its highly-developed mandibles to use, slicing and tearing in order to kill or drive away predators. Again, you may think that Chikuntos, with their natural defenses, must easily outcompete their fellow ants, but not so. While a Chikunto may successfully kill or drive off a single Goronto, rarely do the odds favor them when they encounter a group of Gorontos.
Compared to its relatives, a Goronto looks physically unremarkable, but watch one at work, and their strengths become apparent. Gorontos scurry around the soil of the Macro Zone, finding sticks and bits of metal (often remnants of Dokanto ammunition), and crafting them into rudimentary shovels with sticky saliva. Some Gorontos even further use their tools to scrape rocks into hollow bowl-like shapes, placing them upon their heads as sturdy helmets. It's remarkable, and a result of the increased size and integration of the Goronto brain. The ganglia of the Goronto possess far more interconnections than those of their relatives, and while Goronto neurology is an understudied field, observational evidence overwhelmingly demonstrates they are capable of making and effectively using tools for colony expansion, foraging, and combat. With their shovel-like tools, they rapidly expand their nest, tunneling outwards at between two and two and a half times the rate of other Macro Zone ants. Their tools and intelligence offer an advantage when encountering Chikuntos, with Gorontos digging up small rocks and battering the Chikunto from afar rather than facing its spines or mandibles, working as a group to prevent it from targeting any one Goronto. In rare cases, Gorontos have used their tools to directly snap the extended spines of Chikuntos. So, then, they must be dominant, yes? With their capacity for rapid expansion and their clever methods of handling Gorontos, they are at the apex, no? No! Far from it, a Dokanto can kill entire groups of Gorontos with a single shot, neither their small rocks nor their cobbled-together tools able to withstand the force it can muster.
As if trapped in an endless game of Roshambo, Gorontos fall to Dokantos, Chikuntos eviscerate spent Dokantos, and Gorontos cleverly neutralize the threat of Chikuntos. Of course, this being the natural world and not some electronic game, these three varieties of ant do not always win and lose so neatly. A Dokanto may occasionally blast through a Chikunto, and a Chikunto may manage to succeed against Gorontos backed into a corner. Then, all three varieties co-exist with the humble common Ant, less resource-hungry and able to survive in the leaner regions of the Macro Zone - and far more successful than any of its relatives outside of the Macro Zone! Perhaps if one ant variety could achieve dominance over the others, it would run rampant throughout the rest of the Macro Zone, but as it is, with their relatives keeping them in check through endless battle, they remain confined to the zone's yard. These ants impart two important lessons. One, evolution occurs everywhere which life struggles to reproduce - truly everywhere! Two, there is no one strategy in nature which will triumph over all others. Always strategies must come with tradeoffs, and always competitors will develop counter-strategies. Except by pure luck and cataclysm, no one ant will triumph over the others, and even if events should conspire to eliminate its relatives, in no time at all, more competitors will emerge.
Delicacy Status: Macro Insectoid
Weight: 1-2 Ounces
Flavor Profile: Crunchy Protein
Chef's Tip: You can use Chikunto spikes as skewers!
But that's just a snack, so what if you want something heartier that you could serve to either your family or guests at a fancy dinner party to show them how cultured you are? Well, don't worry, our next subject, the Dokanto, has you covered! Unlike the Goronto, who focuses on digging, or the Chikunto, whose spikes give it good defense, the Dokanto evolved a special appendage on its head that, in conjunction with a chemical it produces, allows it to shoot cannonball-like projectiles. Now, this cannon-like appendage is unfortunately not edible, so we're going to have to carefully snap them off, making sure not to snap off the heads. You might ruin a few Dokantos in the process, but don't worry, there are plenty more in the Macro Zone! Now the chemical in Dokantos that produces cannonballs gives Dokantos a very distinct kick to them, so we're going to make a hot pot to really bring out that flavor! Fill the pot half up with salt water, then add two teaspoons of pepper, half a cup of hot sauce, and 3 finely-chopped Yoshi Island Chili Peppers (those are gonna be the spice portions of the hot pot). Now, if you're cooking over a fire, set the pot to boil, then stir. As you see the Chili Peppers start to liquefy, add three cups of lemon juice and one fully-chopped lime. Stir for a few minutes until everything looks thoroughly mixed together, then add your Dokantos. Place the lid on the pot and allow everything to simmer together for 15 minutes. After 15 minutes, bam, you've got a Spicy Ant Hot Pot that should thrill anyone who craves a good spicy meal! Now, that's the regular way to make this, but if you really wanna impress your guests, I've got another way to give them a show. So before I continue, make sure if you're going to do this that you've got a fireproof pot and you can do this outside, away from any buildings. If you can and have the right pot, simply take it outside and set it up as if you're going to boil it outside. Add everything together and stir just the water for 10 minutes. Do not begin the cooking process; just stir everything together. After 10 minutes, use an imported Flipside Fire Burst to flash cook the hot pot! The intense heat of the Fire Burst will melt everything together into an amazing flavor and put on a show your guests aren't likely to forget!!!
So now we've had a snack and we've had the main course, but what about a dessert? Don't you worry; I've got two dessert recipes to conquer that sweet tooth! So first up we're going to make a candy-coated ant. Now, if you have kids or have ever been to the Toad Town History Museum, you've probably seen a similar concept to what I'm about to make. They offer up a hardened block of low-quality Honey Syrup cut with low-grade sugar with a Fighter Fly in the middle. Cute concept and a fun novelty for the kids, but really it's not much a candy and it's really offered so your little baby Toad can freak out other Toads by eating a bug. We're going to be making a proper dessert out of our subject, the main Ant species. So unlike its sub-species, the Ant is found in both the trees of Mario Land and the Macro Zone. Because of this, the Ant, the only one not locked in an eternal struggle for Ant dominance, is by nature the most basic of its kin. It's just an Ant with nothing particularly special about it. There's nothing special flavor-wise about it; it's just a small, somewhat crunchy, protein-packed insect. So we're going to turn it into a fancy dessert for either children or adults! Unlike the museum candy, which is made out of hardened low-grade Honey Syrup, we're going to use either Maple Syrup or, if you wanna get really fancy, Royal Syrup! The recipe will be the same for either one you use; just know that you'll get an overall higher-quality sweet flavor if you use Royal Syrup over Maple Syrup. Take a bottle of either syrup and pour it in a pot. Next, add a cup of sugar followed by three teaspoons of Jammin' Jelly if you have it. You can make it without Jammin' Jelly, but Jammin' Jelly gives it a little bit of a fruity aftertaste. Next, add half a stick of Moo Moo butter and mix until it's nearly hard. Before it hardens, grab a ladle and your nearest shaped cooking tray. Fill each shape halfway up before placing an Ant in each shape. The sticky, almost hardened concoction will keep the Ant in place, allowing you to cover the rest. If you want, you can place skewers in them to make them into pseudo-suckers, but that's not required. Next, place them in the over at 350°F for about 12 minutes or until it's finished caramelizing. After you take them out, you'll have the perfect fun dessert for your little Toadlings!
But say your little Toadlings don't like caramel and prefer, say, chocolate? Or say you wanna give your guests a little variety in the desserts? Well that's where our final subject, the Chikunto, comes in. Now, fair warning, the Chikunto is the most annoying to prepare because, as the most defensive of the ants, the Chikunto evolved to be covered in inedible spikes. So before we can even begin making them into a fun chocolate dessert, we gotta take a pair of tweezers and carefully remove each spike from the Chikuntos, setting them to the side. Now that the hard part's over, the rest is really easy! You see, the spots where the spikes once grew make Chikuntos extra crunchy, almost like the little rice balls found in fancy chocolate, so we're going to use that to our advantage. This is a very simple recipe. All you need is chocolate of any variety and a melting pot. Now, like I said, you can use any chocolate you'd like, but me personally, I like to use chocolate mined from Choco Mountain because, simply, it's the highest-quality chocolate. Now you're just going to melt it down using a melting pot. Pour the chocolate over the Chikuntos the same way we did the regular Ants. Bake, this time at 400°F for 6 minutes. Pull out of the oven, and add a little bit of crushed Cocoa Nut to the top as a garnish if you're feeling extra fancy. And you've got a delicious, unique chocolate-covered Chikunto with that rice-like crunch but without the added carbs of rice! Perfect to delight your kids and impress guests looking to expand their palates.
So there you go! That's four different recipes for three different situations that I hope will convince you of the culinary potential in Mario Land ants and that I hope convinces you to give eating insects a try!
The Sunshine Travel Guide
Written by: TheBlueCatMenace
For a better understanding of the complex Sunshine Travel Guide lore, read Welcome To Cosmo Kart before reading this. I worked very hard on it.
The Karting Kontinent: It's a Mario Kart World!
Oh yeah! It's me, Cosmo, winner of the Mario Kart World Tour! Woohoo! I'm sure you've heard about that by now though, so let's move on. Today I will be showing you the ins and outs of the Karting Kontinent, the island the Mario Kart Racing Association is holding their latest tournaments at.
There's incredible destinations across many regions, meaning I have developed an incredible guide to the hottest spots, no matter how dangerous. You know, maybe I should stop sending people on vacations to life threatening warzones. Anyway, on with the section!
Locations
Oh, I'm supposed to state something before we begin. Okay, uh, The Sunshine Travel Agency and the Mario Kart Racing Association are not liable for any injury you may receive at the Karting Kontinent. Okay, let's go.
Mario Bros. Circuit
Mario Bros. Circuit is a racetrack built around the natural geography of its arid surroundings. Found in this area is a Fire Flower Gas Station, kart garage, and burger diner. Obviously the main attraction of this place is watching and participating in races, but there is a nice selection of other activities to make your visit memorable.
Do: Take the glider shortcut if you decide to race.
Don't: Go onto the track without a kart.
"Thank goodness for this gas station. I was about to run out of fuel and get stranded on the highway. Then I must've taken a wrong turn cause I drove up a really steep road and got smashed into by a go-kart which sent me plummeting off the edge to my doom. That kinda sucked. 9/10" - Boogotyou
Crown City
The capital city of the Karting Kontinent, Crown City is full to bursting with activities. A small beach area can be found so you can soak up those rays. A skatepark ramp that is, let's be honest, probably really dangerous. Some stairs! Wait, those are everywhere. A park!
Crown City is also home to the Rainbow Fragment, a piece of Rainbow Road that fell out of the sky straight into main street. It is currently being held by cranes, nearby Coin Coffer's Bank's golden trophy thing. You know, like the massive tire.
Do: Visit the fried chicken restaurant, one of the only non-Yoshi's food places in the entire Karting Kontinent.
Don't: Go across Crown Bridge. The trucks are constantly stolen, and plow through traffic like, uh, a truck.
"People keep stealing trucks and driving them through the park. 4/10" - FrustratedTraveler
Whistlestop Summit
Whistlestop Summit, one of the highest peaks in the Karting Kontinent. The Sunshine Railway (owned by me, mwahahaha!) often passes through, picking up and dropping off passengers. Whistlestop Summit doesn't offer much to do, but is crucial in traveling to the other locations on this list.
Do: Enjoy the scenery, it's beautiful up here.
Don't: Enjoy the scenery so much you don't look where you're going and fall off a cliff.
"Hit by train send help 0/10" - VeryLuckyGuy
DK Spaceport
In classic Sunshine Travel Guide fashion, I've placed a location that is unvisitable and dangerous on the list and am now going to complain about my decision. This is a spaceport belonging to the government, and very few are authorised to enter. I am though, I don't know why. That meant I could get this nice picture.
Do: If you get in, meet Robo DK! He'll probably break every bone in your body, but look how cute he is!
Don't: Go in.
"Apparently I'm not authorised and now have been captured by the government. Kind of a bummer. 7/10" - Toad739
Desert Hills
Deep within the sandy dunes of the desert lies Desert Hills, an oasis filled with wonder… How was that? Dramatic enough? Anyway, this place is kind of boring. All the people here are discovering things that enrich our lifestyle and teach us about our ancestors. Yawn.
Do: Buy some food from the nearby Yoshi's. Delicious.
Don't: Go underneath the Batadons.
"I'm trying to do archeology but drivers are wrecking the dig site. 5/10" - ProfToad
Shy Guy Bazaar
Constructed by Princess Daisy to look like the central town of Sarasaland, Shy Guy Bazaar is a bustling marketplace with a friendly community. Explore the different products, from magic masks to precious jewelry. You can even visit the palace!
Do: Look at the elephants. I love elephants. YAY!
Don't: Try to steal from the sellers. Unless you like being haunted by Phantos.
"I love this place, like a little slice of Sarasaland. 10/10" - TotomesutheKing
Wario Stadium
Naaaa, naa naa! Da da da dada da! Da da da dada da. Da da da dada da! Da da da dada da. Da da da dada da, da! Naa naa naa naa naa naa naanana, nananana. Naa naa naa naa naa naa naanana, nananana! Buh buh buh bada buh, na na, buda! Buh buh buh bada buh, na na, buda! Okay, I'll stop there.
Wario Stadium is an arena made from scrap metal, where daredevil karters show off their skills. The shows here are not to be missed, and neither is the music (refer to above paragraph).
Do: Watch Waluigi perform. He knows what the audience likes, and brings it in spades.
Don't: Sit too close to the track, 'cause every now and then, a ricer flies into the audience, and Wario ain't gonna pay for your medical bills.
"WAHAHAHAHAHA! Erm, I mean, this place is incredible and Wario is handsome and you should give all your money to him. 10/10" - TotallynotWario
Airship Fortress
Remember this? I feel like we're breaking my strict rule of not covering the same location twice, but technically this isn't the same Airship Fortress. As tempting as it is to just copy-paste my entire travel guide on Airship Fortress into this one, I'll hold back.
Do: Run, this place is extremely deadly.
Don't: Uh, not run?
"I fought on this fortress for many years, during the war. Many soldiers, my friends, were lost. But we didn't give up. Oh wait, this is a travel guide review? Never mind. 3/10" - KoopaTroopCommander
DK Pass
Two locations that begin "DK" in the same videogame travel guide? How uncreative. Anyway, DK Pass is a winter resort owned by the leader of the bunch himself. You know him well. Great if you love snowboarding, but I don't think skiing or other winter sports are allowed here (why?). You can drive karts here as well, though. I think they're allowed everywhere nowadays.
Do: Enjoy the skills of the snowboarding Shy Guys. Heck, join in if you can.
Don't: Try to ski here, unless you want to end up on the wrong side of the snowboard mafia. There's a snowboard mafia?
"Yeah, I love shredding up the slopes here. Sucks when you accidentally crash into a karter though, and have to go to the emergency room. That happens a lot. 8/10" - Snowboardinguy
Starview Peak
The world's least peaceful library. Imagine a beautiful library in the middle of winter. Towering bookshelves with every book you could ever want to read. Comfortable chairs, and good food. Now imagine it again except one of the walls is missing and they're hosting motorsports in the middle of it. The Starview Peak experience.
Do: Find a good book, and a good view.
Don't: Sit down on the road. Why is there a road in the library?! I hate this place.
"Can't I please just get some peace and quiet? It sounds like a racetrack in here! 2/10" - Bookworm
Sky-High Sundae
Dessert: The Movie: The book: The videogame: The board game: The inferior movie adaptation of the book: The self-referential travel guide description with too many colons: The mobile game racetrack: The mobile game racetrack but in a normal game: the mobile game racetrack but good. Oh, I'm out of space.
Do: Get some ice-cream from Yoshi's.
Don't: Eat the track. Tastes like rubber and tires.
"I work here so I think I need to give it a 10/10." - SoftServerYoshi
Wario Shipyard
If I had a nickel for every time a location in the Karting Kontinent had a name starting with "Wario S" I would have no nickels cause we don't call them that in Australia two nickels. Anyway, the adventurers among us will enjoy Wario Shipyard for its extremely dangerous, dramatic setpieces and many MacGuffins. Otherwise, avoid it.
Do: Find treasure and get rich!
Don't: Die trying to find treasure and get rich!
"As a cursed shipwreck haunter, I can say with absolute certainty that this place is great. 9/10" - TheGhost
Koopa Troopa Beach
Koopa Troopa Beach, host of the Koopa Festival, a rave featuring DJ Shellkicker. Whether you want to dance, eat, or enjoy good music, Koopa Troopa Beach has it all. Just watch out for sea monsters.
"The Koopa Festival was great, the food is great, the beach is great. 10/10" -TheMostEpicPianta
Faraway Oasis
Faraway Oasis is found within the Savannah region of the Karting Kontinent. It's filled with cute little animals, boats, and dangerous waterfalls. Obviously, you would come here for the animals. Ostriches, giraffes, more elephants, and crocodiles. Don't worry, they're safe. Or maybe not… I can tell you they don't eat cats.
Do: See every animal, you won't regret it.
Don't: Get eaten by a crocodile (don't worry if you're a cat).
"Oh my goodness, cute safari animals! Look at them! 10/10" -SomeRandomToad
Peach Stadium
Want to see a kart race in a state-of-the-art stadium? Peach Stadium's got you covered. There aren't many parking spots, and the vending machines dispense trash, but if you manage to make it to your seat before it flies away, you'll enjoy a tiny bit of a race before the drivers move out of view. On second thought, this place isn't so great.
Do: Get a good spot.
Don't: Use the vending machines. I ordered a drink, and got a banana peel.
"I spent hours driving to Peach Stadium, only to be hit by a truck and sent to hospital for eight days. Can't we do something about this truck-stealing problem? 0/10" - UnfortunateShyGuy
Peach Resort
Another place owned by Peach, but much nicer. It's quite expensive to stay at Peach Resort Royal Beach Hotel (Awful name, should've called it, like, Peach Beach or something.), but extremely luxurious. Whether you're enjoying the food on the beach, riding a jet ski, or shopping on main street, you're sure to enjoy every second get attacked by ducks. THE DUCKS HAVE TAKEN OVER!
Do: Bow to the ducks.
Don't: Try to resist.
"The ducks! The ducks are coming to get me! HELP! 0/10" - VictimofTheDucks
Lagoon City
Beautiful Lagoon City, home to many canals. The incredible architecture can be admired as you take a boat tour down one of the canals. It's fun, as long as there's no race going on. A detailed statue of Birdo can be found nearby the city's lighthouse. Truly, this city is just a ripoff of Venice lovely.
Do: Eat some of that pizza… mmmm.
Don't: Try to steal some pizza because you don't have any more money but get caught and nearly publicly executed for stealing pizza before narrowly escaping.
"Decided to get a car wash here, which apparently means they push your car down one of the canals until it floats out into the ocean. 3/10" - PleaseBuyMeACar
Dino Dino Jungle
Thanks to some researchers, Dinosaurs have been brought back! Sure that couldn't go wrong. Well, they all mysteriously disappeared and their laboratory has been abandoned. Probably unrelated. Because of the dangers this jungle presents to you mortals, we've sent some tour guides out to give you the full tour all from the safety of a car. It must be a long tour, because no-one's gotten back yet.
Do: Enjoy the prehistoric wildlife.
Don't: Try to steal a dinosaur egg. They will find you, and eat you or whatever dinosaurs do.
"Yeah, I got stranded in the middle of nowhere with some kids and then we had to go on an adventure to escape that would've made a good movie. 5/10" - DrGrant
Great ? Block Ruins
Explorers, adventurers, historians, this is the one for you. Everyone else, maybe stay away. The Great ? Block Ruins are a set of floating islands containing the ruins of an ancient civilization, except this time, no Zonai are involved. It's extremely difficult to get from one island to another, and also very, very high up in the air. You know, maybe everyone should stay away from here, just to be safe.
Do: Watch the sunset from the highest island.
Don't: Fall.
"I fell off the side, and I'm still falling. 2/10" -ClumsyFuzzy
Cheep Cheep Falls
Cheep Cheep Falls, a rushing river filled with waterfalls, hence the name, next to a peaceful park with pagodas and food stands. Cheep Cheep Falls brings in many visitors, thanks for offering quiet relaxation, a variety of foods, and exciting activities, all at once in harmony. No matter what you want, you'll find it here. That's a lie. There's probably stuff you want that isn't here, but it sounds good.
Do: Eat the candy apples. So good.
Don't: Try to go rafting without a raft.
"Racing down the rapids is fun, if you're good at it. Otherwise it's painful. 8/10" -TheStrongestToad
Dandelion Depths
The mysterious Dandelion Depths, home to a derelict construction site and an otherworldly cave. Uniquely, no one has set up an attraction or activity here. If you visit, it's purely a journey to discover and ponder. Maybe the real attraction was the friends we made along the way.
Do: Blow the seeds off a giant dandelion.
Don't: Attack the Biddybuds, you monster!
"It's so nice and peaceful here, except when people drive by! Maybe we should ban karts… 8/10" - RelaxedBiddybud
Boo Cinema
Boo Cinema is surrounded by mysteries and rumours. Seemingly reappearing and disappearing randomly, the legends say inside the movie is an entirely alternate dimension! If you're lucky enough to encounter the theatre, you'll find it populated by many aristocrats, including knock-off Boo1268 Baron Boo IV.
"I am trapped in the movie and can't get out! Sure, I like movies, but this is ridiculous! 4/10" -Moviegoer
Dry Bones Burnout
DryBonesBandit? What's he doing on my travel guide? Oh, burnout. Okay. I'll just delete my email to Waluigi Time telling him one of the writers has turned into a racetrack. Anyway, this is just another dangerous place. Nothing to see here. It is fun to race on though…
Do: If you have the skill, ride along the walls.
Don't: Do that if you don't have the skill.
"This place is terrifying! Lava everywhere, big leviathan skeleton, and even overpriced food! 2/10" -AmmunitionWilliam
Moo Moo Meadows
You thought this was just a peaceful farm, didn't you? You're sorely mistaken. The cows here are secretly warriors, with a wide arsenal. They have conquered many lands, spreading Moo Moo Meadows across the globe. Beware, those who wish to visit this farm of doom…
Do: Surrender, trust me.
Don't: Duel a cow for leadership of the army.
"We rise… We rise, to conquer the world! Come, my brethren. We have much to do… 8/10" - LordoftheBovine
Choco Mountain
What is this place? A factory? An oil rig? A monster truck arena? I choose to believe the latter, because monster trucks are cool. But don't try to eat anything here. It's not chocolate. Well, it is, but it's like spoiled or something. The point is, ew ew icky chocolate.
Do: Play a game of football with the Chargin' Chucks
Don't: Stay near the cliffs. The boulders hurt…
"Ew, this doesn't taste like chocolate… 3/10" - SamplerofSugar
Toad's Factory
Toad's Factory is the place where every item used in the Mario Kart tournaments are made. While dangerous, with the right guide you can learn a lot about the behind-the-scenes of karting tournaments. With the wrong guide, you can learn a lot about going to the emergency room.
Do: Grab a souvenir from the gift shop.
Don't: Try to pull off a Toad's Factory heist.
"They rebuilt my shell after Mario destroyed it. Thank you Toad's Factory! 10/10" - GratefulKoopa
Bowser's Castle
Once again, I actually covered a location named Bowser's Castle before on this travel guide. I have been assured that this is a separate castle however, so I will still be talking about it. Anyway, it's dangerous you shouldn't visit.
Do: Avoid this place at all costs, it's literally built on a volcano.
Don't: Think it will be fun to visit and visit.
"Bowser requires all minions to give a good review of his castle so… 10/10" -Soldiernumber458
Acorn Heights
A peaceful forest at the north of the Karting Kontinent, Acorn Heights is a peaceful, welcoming place with many activities. Watching wildlife, exploring, eating pancakes, rafting… It's a jack-of-all-attractions.
Do: Look at the view from the top of the biggest tree.
Don't: Get in the way of the caterpillars.
"Why are the bees so big?! Somebody help! 0/10" - IHateBees
Mario Circuit
Mario Circuit, a much better place to watch races than Peach Stadium, at least in my opinion. Get seated in the bleachers where you have a view of nearly the entire track. Watch the race go as you snack on cookies, chips, and drinks. Meet the racers afterward and get a good look at the karts. An overall great experience.
Do: Bring a sign to cheer on your favourite racer.
Don't: Get a bad seat, and be forced to crane your neck the whole race.
"Why are there more Mario Circuits? I hate Mario Circuit! 0/10" - TooManyMarioCircuits
Rainbow Road
The beautiful multicoloured road way up in the sky. Rainbow Road doesn't appear often, so take the brand new tour while you can. Ride a floating train across the sky, seeing space stations, floating archipelagos, and swirling rainbows. Cannot be missed.
Do: Enjoy the experience, and the wonder of our world.
Don't: Jump off the train. They're not coming back to pick you up.
"Truly magical. Divine. Ethereal. Not better than 3DS Rainbow Road, though. 10/10" - Me, probably.
Conclusion
Somebody remind me not to try to write about thirty locations again. This took ages, but I hope you enjoyed it! Remember to check out the story I wrote about Cosmo, which is hiding somewhere in The 'Shroom today! Anyhoo, if you didn't enjoy, come down to the forums and yell at me! No one ever does, but I don't know if that's because no one doesn't like my section or the people that dislike it don't care enough to visit me on the forums.
Anyway, with this issue, I have been writing The Sunshine Travel Guide for two years. It feels like only yesterday I first applied, and this community has been so supportive and welcoming. Writing for The 'Shroom has been a massive pleasure these past few years and I hope it continues to be until I finally die or retire, whichever comes first. Bye, and I hope you enjoyed this issue of The Sunshine Travel Guide!
The 'Shroom: Issue 220 | |
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Staff sections | Staff Notes • The 'Shroom Spotlight • Poochy's Picks • Credits |
Features | Fake News • Fun Stuff • Palette Swap • Pipe Plaza • Critic Corner • Strategy Wing |
Specials | Welcome To Cosmo Kart |