Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park
- This article is about the enhanced Nintendo Switch 2 port of Super Mario Bros. Wonder. For the digital soundtrack album on the Nintendo Music app, see Super Mario Bros. Wonder (Nintendo Music).
| Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park | |||||||||||||||||||||||||
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American box art | |||||||||||||||||||||||||
| Developers | Nintendo EPD 1-UP Studio | ||||||||||||||||||||||||
| Publisher | Nintendo | ||||||||||||||||||||||||
| Platform | Nintendo Switch 2 | ||||||||||||||||||||||||
| Release date | |||||||||||||||||||||||||
| Languages | English[A] Japanese Chinese (Simplified) Chinese (Traditional) Dutch French (Canada) French (Europe) German Italian Korean Polish[2] Portuguese (Brazil) Portuguese (Europe) Russian Spanish (Latin America) Spanish (Europe) Thai[2][3] | ||||||||||||||||||||||||
| Genre | Platformer | ||||||||||||||||||||||||
| Ratings |
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| Modes | Single player Multiplayer (2–4 players) Local Wireless Play (2–8 players) LAN Play (2–12 players) Online Play (2–12 players)[B] Local GameShare (2–4 players) Online GameShare (2–4 players) | ||||||||||||||||||||||||
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| Input | |||||||||||||||||||||||||
Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (alternatively formatted as Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meet Up in Bellabel Park)[16] is an enhanced port of Super Mario Bros. Wonder released worldwide for the Nintendo Switch 2 on March 26, 2026, as part of the Super Mario Bros. 40th Anniversary celebration. First announced during the September 2025 Nintendo Direct, the port includes new multiplayer co-op and competitive game modes along with the appearance of characters such as Rosalina and Co-Star Luma, the Koopalings, the Baby Yoshis, and the Toad Brigade.
As with other "Nintendo Switch 2 Edition" software, owners of the original Super Mario Bros. Wonder can purchase the additional content as DLC via an upgrade pack. Conversely, the base game can be played on the original Nintendo Switch if the Nintendo Switch 2 Edition cartridge is inserted.
The game was covered during the Nintendo Treehouse: Live event on February 24, 2026.[17]
New content
Playable characters
| Name | Description | Attributes |
|---|---|---|
Rosalina |
Rosalina appears as a new playable character. Having crash landed a Starshroom before the events of the game, she joins Mario and his friends on their journey through the Flower Kingdom. A Luma also accompanies Rosalina during gameplay, but its appearance is purely cosmetic. | She functions and controls the same way as Mario, Luigi, Peach, Daisy, Yellow Toad, Blue Toad, and Toadette. |
Co-Star Luma |
Co-Star Luma returns from Super Mario Galaxy 2 as an assistant type character, available when two or more players are playing locally. Co-Star Luma cannot be selected in Attraction Central. | They can freely fly around the screen and spin to defeat enemies. Like the Yoshis and Nabbit, they cannot take damage. They can also be controlled using the Joy-Con 2's mouse controls. |
Captain Toad and Plucky |
Captain Toad is the leader of the Toad Brigade. Pluckys are yellow birds who wear a red neckerchief similar to Captain Toad's. They also deliver messages from a Poplin recruit helping track down the Koopalings to the player and Captain Toad. Captain Toad and a Plucky are exclusively playable in the Fly Free, Captain Toad! attraction in Bellabel Park. | One player controls Captain Toad while another controls the Plucky. Captain Toad cannot jump, so the second player uses the Plucky to help lift him off the ground. |
Non-playable characters
| Name | Description |
|---|---|
Brigade Blue Toad |
A glasses-wearing Blue Toad member of the Toad Brigade. He appears in the Toad Brigade Training Camp, giving new missions for players to train and become recruits. |
Recruit Poplin |
A Poplin with a similar headlamp and backpack to Captain Toad who helps Captain Toad track the Koopalings. |
Poplin Band |
Dark green Poplins that act as a marching band around Bellabel Park. |
Curious Poplin |
A brown Poplin with a magnifying glass. |
Florist Poplin |
A purple Poplin that specializes in flowers. |
Tip-Tap |
A golden cloud creature with arms that throws coins down on players by playing the drums. |
Brigade Purple Toad |
A purple member of the Toad Brigade who can be seen break-dancing to the Poplin Band's music at Camp Central. |
Brigade Yellow Toad |
A sleepy yellow member of the Toad Brigade. |
Brigade Green Toad |
A green member of the Toad Brigade who replaces Captain Toad in the hidden areas where he is found in the original Nintendo Switch version of the game. |
Bosses
The Koopalings return as bosses. Upon entering Bellabel Park, the Koopalings steal the seven Bellabel Flowers from Bellabel Park, and Captain Toad and the Recruit Poplin help the player find them. Each Koopaling hides in a different world of the Flower Kingdom, which now features a new level type, called Brigade Tent. These levels are remixed versions of older levels where the Koopalings use Wonder powers to transform into different forms, and the player must proceed through the level while constantly being attacked, before battling the corresponding Koopaling at the end. Upon defeating them, they are rewarded with a Bellabel Flower.
After Ludwig is defeated, harder versions of these bosses become available as challenges in the Toad Brigade Training Camp.
| Name | Description | Courses | |
|---|---|---|---|
| Regular form | Wonder form | ||
Koopalings |
– | When entering Bellabel Park for the first time, the Koopalings, attempting to steal the large Bellabel Flower, are fought together in a Koopa Clown Car with a different design. The player must stomp on them or use the Flower form's projectiles in order to defeat them. | Bellabel Park |
Wendy |
Wendy (Wonder form) |
Wendy transforms into a giant Cheep Cheep. She is fought in Pipe-Rock Plateau. | Wendy's Showdown! |
Lemmy |
Lemmy (Wonder form) |
Lemmy transforms into a jester with giant sleeves. He can launch bombs, ride atop spiky magical balls and transform into a giant spike ball. He is fought in Fluff-Puff Peaks. | Lemmy's Showdown! |
Larry |
Larry (Wonder form) |
Larry transforms into a large, crystalline form. He fights by summoning jewel blocks, crystal versions of Fire Knuckles, and Cross Bob-ombs. He is fought in Shining Falls. | Larry's Showdown! |
Roy |
Roy (Wonder form) |
Roy transforms into a gigantic ghostly form and possesses a wrecked ship found in the background. He launches Wonder Fish Bones, summons Boos wearing his sunglasses, and slams the ship down on the players. He is fought in Sunbaked Desert. | Roy's Showdown! |
Iggy |
Iggy (Wonder form) |
Iggy transforms into a long-necked plant and summons Wonder Piranhas, as well as spitting seeds in a manner similar to both Melon Piranha Plants and Skedaddlers. He is fought in Fungi Mines. | Iggy's Showdown! |
Morton |
Morton (Wonder form) |
Morton transforms into a gigantic marionette, creating ground tremors from the background while Lakitus control him from the foreground. He is fought in Deep Magma Bog. | Morton's Showdown! |
Ludwig |
Ludwig (Wonder form) |
Ludwig transforms into a cloudy form and attacks with lightning, wind, and summoned Downpour Clouds. He is fought in Bellabel Park (though the course he is fought in is a modified version of Rolla Koopa Derby, a course from Pipe-Rock Plateau). | Ludwig's Showdown! |
Enemies
| Name | Description | Courses | New |
|---|---|---|---|
Boo |
Boos wearing Roy's sunglasses, which make them lose their shyness and allow them to float forwards. | Roy's Showdown! | |
Cloud Cheep Cheep |
Purple, puffy, cloud-like Cheep Cheeps that appear out of Wendy's portal rings in groups. | Wendy's Showdown! | |
Cross Bob-omb |
Mine-like Bob-ombs that appear out of smoke. Their explosion blast is in a cross-form. | Larry's Showdown! | |
Wonder Fish Bone |
Large groups of large Fish Bones that are sent raining down from the ship by Roy. They appear in small batches, with many falling at once. | Roy's Showdown! |
Power-ups
| Power-up | Form | Description | ||
|---|---|---|---|---|
Super Flower Pot |
Flower Mario |
Flower Luigi |
Flower Peach |
The Super Flower Pot is a new power-up that transforms Mario into Flower Mario. This lets him throw flowers upwards that can damage enemies and flutter his leaves to jump farther. It also allows him to carry water in his petals, similar to Elephant Mario, and spray them one at a time when spin-jumping, performing a midair spin, or extending his jump. |
Flower Daisy |
Flower Yellow Toad | |||
Flower Blue Toad |
Flower Toadette | |||
Flower Rosalina | ||||
Badges
- Main article: Badge (Super Mario Bros. Wonder)
A new badge type called Dual Badges allow players to use the abilities of two badges simultaneously. Additionally, certain attractions in Bellabel Park feature Support Badges, which provide handicaps for less experienced players.
Objects
| Name | Description |
|---|---|
Bellabel Flower |
A white flower resembling a lily of the valley. Seven Bellabel Flowers are stolen by the Koopalings and must be found across various levels in the Flower Kingdom |
![]() Bellabel Water |
Droplets of water, which can be collected either by completing missions in the Toad Brigade Training Camp or playing attractions in Attraction Central. It can be used to obtain flowers, which can be used to buy decorations for the park. |
Bellabel Water coin |
Large Bellabel Water-shaped coins that are worth a droplet of Bellabel Water. They appear exclusively within certain attractions in Attraction Central and are a bonus reward for grabbing the top of the Goal Pole in certain Toad Brigade Training Courses. |
![]() Light Vase |
Light-shooting vases dropped by Plucky used to defeat Roy in his Wonder form. They can also defeat the Boos found in Roy's Showdown! |
Starpoint |
A floating ring resembling a Super Star. Touching it grants the player invincibility. |
![]() 10-Coin |
Large coins with the number 10 on them that are worth 10 coins. They appear exclusively within certain attractions in Attraction Central or in certain missions in Toad Brigade Training Camp, typically in the same locations as a 10-flower coin in the base game. |
10-Coin Balloon |
Sparkly red balloons with a golden "10" on it that appear in Lucky Break: Sparkling Coin Spree and emit a gold aura. Collecting them awards ten coins. |
30-Coin Balloon |
Larger sparkly green balloons with a golden "30" on it that appear in Lucky Break: Sparkling Coin Spree and emit a green aura. Collecting them awards thirty coins. They are found at the end of courses. |
Bowser Balloon |
Black balloons with Bowser's emblem on it that appear in Lucky Break: Sparkling Coin Spree and emit a red and black aura. Collecting them reduces the coin counter of who collected it by ten. |
Bubble Blaster |
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Gold Bubble Blaster |
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Zap Pole |
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Fruit |
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Golden fruit |
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Poison fruit |
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Up Lift |
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Flap Jet |
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Dash Ring |
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Roller Skate |
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Bouncy Ball |
Other changes
Gameplay
- An Assist Mode has been added to the game. It prevents the player from taking any damage and allows them to float with a Propeller Flower after falling into a pit.
- The functionality of amiibo when scanned in a course is altered, with the Poplin & Prince Florian amiibo and general Super Mario-series amiibo (including Mario Sports Superstars cards) now providing a Super Flower Pot and other amiibo now providing a Bubble Flower.
- Hidden Character Block placements in levels are adjusted to accomodate the addition of Rosalina.
- The staircase made of Hard Blocks, the Goal Pole, and the Poplin House at the secret exit of Piranha Plants on Parade have been moved to the right.
- The range for pulling handles has been increased.
- The Settings menu received more options:
- "Special Move Controls" can be toggled between "
" and "
/
". It controls which button(s) are used for Spin Jumps, Midair Spins, and certain Badge abilities.
- "Local Multiplayer Crown" can be toggled between "Swap Between Players", which is how it is in the Nintendo Switch edition, and "Prioritize Player One", which always gives player one the crown unless they are a ghost.
- "Local Multiplayer Off-Screen Behavior" can be toggled between "Revive at a Player" and "Become Ghost".
- "Local Multiplayer Camera" can be toggled between "Normal", which is how it is in the Nintendo Switch edition, and "Wide". It controls the screen extents when playing in local multiplayer.
- "Online and Local Wireless Camera" can be toggled between "Normal", which is how it is in the Nintendo Switch edition, and "Wide". It controls the screen extents when playing online, in single player, and local wireless.
- Enabling this allows a new block type to be viewed in Search Party An Empty Park? and Break Time! Timer-Switch Climb.
- The sign in the area of Pipe-Rock Plateau featuring Rolla Koopa Derby, Badge Challenge Parachute Cap I, and Break Time! Pop Up, Hoppo! now mentions the ability to change this setting.
- "Special Move Controls" can be toggled between "
Aesthetic
This section needs Super Mario improvement. Specifically:
- Add information on the "Local Multiplayer Spectator Controls" setting
- Elaborate on the "Local Multiplayer Off-Screen Behavior" setting
It has been requested that at least one image be uploaded for this section. Remove this notice only after the image(s) have been added. Specifics: Image of the visual cloud oversight in Missile Meg Mayhem
- Rosalina and Luma are added to the base game's opening and ending cutscenes.
- The Starshroom that they crashed can now be seen in the background of the opening cutscene as well as Pipe-Rock Plateau's world map.
- Several levels in the base game now have an Easter egg where Pikmin and pixel Prince Florians can be found in the background.
- World map:
- The Koopalings' crashed Koopa Clown Car can be seen in Pipe-Rock Plateau's world map after defeating them in their first encounter.
- A cloud that would obscure it was removed.
- The locations in the world map where Captain Toad could be found in the base game are instead populated by various members of the Toad Brigade.
- The loading screen when traveling between levels now shows the currently used character(s) riding the Propeller Flower, as opposed to always showing Mario.
- The sprites of the characters on the Propeller Flower are less animated than Mario's in the Nintendo Switch edition.
- The world map now features tiny details relating to the Recruit Poplin's reports.
- The Koopalings' crashed Koopa Clown Car can be seen in Pipe-Rock Plateau's world map after defeating them in their first encounter.
- Kingdom map:
- The entrance to Bellabel Park was added to the Kingdom map.
- A paper map of Bellabel Park can now be seen above Pipe-Rock Plateau.
- Characters have a new animation for remaining idle with the Jet Badge equipped, which plays when either on a stand-still at the beginning of the level, running into a wall, or landing on the ground from a pipe without moving.
- The UI for the character selection screen has a few changes:
- The background that the characters sit on is now entirely gray, rather than having the Yoshis and Nabbit's portion of it being dark teal.
- The text box that originally said "Yoshis and Nabbit won't take damage, but they also won't transform with power-ups." now says "Yoshi and Nabbit do not take damage and will not transform with power-ups." Additionally, the text box has been moved to the bottom of the screen rather than right underneath the Yoshis and Nabbit's character icons.
- Player number icons are now color coded by character instead of P1, P2, P3, and P4 being red, blue, green, and yellow respectively.
- The icon for "Player Options" is now four horizontal Joy-Con; in the Nintendo Switch edition, it is a single Joy-Con oriented diagonally.
- Several minor decorations in courses have either been added, removed, or relocated.
- A visual oversight in the level Missile Meg Mayhem has been fixed; the upper-left clouds in the area above where the Wonder Seed is obtained were originally abruptly cut off. This was fixed by adding a layer of pink clouds in front of it, though it is likely that this means the original clouds are still cut off but it is now just no longer visible.
- The text in the opening and world clear cutscenes are now narrated by the Talking Flower.
- The sound that plays when stomping an enemy that cannot be damaged from the stomp, like Mumsies and Revvers, now only plays every second bounce.
Miscellaneous
- The game is now translated to Polish and Thai, two languages the original was not available in, as at the time, Nintendo of Europe did not do Polish translations, and Nintendo Singapore and Nintendo Thailand did not yet exist. However, the Talking Flowers have not been dubbed in those languages, instead defaulting to English audio if "Match system language" is selected in the Talking Flower voice language menu.
- The Talking Flowers' English and Russian voice lines have been rerecorded by Patrick Seitz and Stanislav Shapkin, respectively, their voice actors since Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV, replacing the original lines by Mick Wingert and Anton Kobylko, likely to keep consistency with the new dialogue added. However, it is possible to listen to the original voice lines by booting up the original Nintendo Switch Edition of the game from the main menu.
Technical aspects
- The game now runs at a resolution of 1080p in handheld mode and 2160p (4K) in docked mode. Most of the fonts and UI elements, however, are still 1080p.
- The game also now supports high dynamic range (HDR).
Bellabel Park
- Main article: Bellabel P


