Super Mario World: Difference between revisions

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(It's spelled "Donut" in-game. Also, we call her Toadstool in articles about the older games, although that makes no sense to me.)
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*If the player saves and quits after they pass the midway gate in a level, they can restart from the midway gate upon returning.
*If the player saves and quits after they pass the midway gate in a level, they can restart from the midway gate upon returning.
*The eggs rescued at the end of each world have different colored spots, reflecting the color of the Yoshi inside.  Originally, every egg had yellow spots.
*The eggs rescued at the end of each world have different colored spots, reflecting the color of the Yoshi inside.  Originally, every egg had yellow spots.
*Luigi's sprites are updated to resemble his current look. Mario and all the other sprites are the same as the sprites from the SNES game, although they have slightly lighter palettes.
*Luigi's sprites are updated to resemble his current look. Mario and all the other sprites are the same as the sprites from the SNES game, although they have slightly lighter palettes. In the SNES version all of the Yoshies had orange arms, while in this game the color of their arms corresponds with the color of the Yoshi.
*In the SNES version, many levels, including every indoor level, lack [[Dragon Coin]]s.  In the GBA version, almost every level has dragon coins.  Sometimes the levels were altered a bit to put the dragon coins in.  After every dragon coin has been collected, [[Peach Coins]] replace them in the levels.
*In the SNES version, many levels, including every indoor level, lack [[Dragon Coin]]s.  In the GBA version, almost every level has dragon coins.  Sometimes the levels were altered a bit to put the dragon coins in.  After every dragon coin has been collected, [[Peach Coins]] replace them in the levels.
*In the SNES game, beating the Special World will change the graphics of some enemies to a fall theme.  In the remake, one must beat every level in the game one time.
*In the SNES game, beating the Special World will change the graphics of some enemies to a fall theme.  In the remake, one must beat every level in the game one time.

Revision as of 21:09, December 29, 2008

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For other information, also see Super Mario World (Game Watch).

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Super Mario World (known in Japan as Super Mario Bros. 4: Super Mario World) was the first Mario launch game for the Super Nintendo Entertainment System August 13, 1991. The game was produced by Shigeru Miyamoto, the music was composed by Koji Kondo, and the graphics were designed by Shigefumi Hino. This game was playable in the SNES and the Super Famicom.

The game has a sequel, Super Mario World 2: Yoshi's Island; however, instead of taking place after Super Mario World, it took place many years before it. This game tells the story of how Mario was born and plays similar to Super Mario World- The setting of the game is also the same setting as its predecessor. Super Mario World is an unlockable masterpiece in Super Smash Bros. Brawl. To unlock, one must play in the Yoshi's Island stage more than three times.

Story

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The various characters and creatures of Super Mario World.

Mario, Princess Toadstool were going to Dinosaur Land by Hot Air Balloon. When Mario and Toadstool arrived Luigi was there waiting for them with a Cape. Luigi gave Mario a Feather and Mario turned into Cape Mario. Mario and Luigi flew around Dinosaur Land with their capes.

Meanwhile, Bowser and his Koopalings trapped Yoshi's friends in eggs, and stole Princess Toadstool. When Mario and Luigi returned they found the princess missing. Mario and Luigi set out to save the princess with the help of the Yoshis and Dolphins.

Mario and Luigi start their mission to save the princess in Yoshi's Island. The brothers travel to the Yellow Switch Palace to activate all yellow ! Blocks. Here they rescue many trapped Yoshis, fight the first Koopaling, Iggy Koopa, and get the first Baby Yoshi. The Mario Brothers next go to Donut Plains, a place where there's a giant lake in the center of the place. The Green Switch Palace was here. The brothers also defeated Morton Koopa Jr. here.

The brothers then went to the cave, Vanilla Dome, a cave full of Swoopers, Buzzy Beetles and many more dangerous enemies. Lava was all around this cave and the Red Switch Palace is located here. The brothers also defeated Lemmy Koopa. Later in the Twin Bridges, the Mario brothers crossed a bridge (the other bridge was optional) and defeated Ludwig Von Koopa. The bridges were above Soda Lake.

The Forest of Illusions, were very challenging and the brothers had to find the secret exits to get to Roy Koopa and his castle. The Blue Switch Palace was located here. In Chocolate Island, the brothers went through mountains and land of chocolate. They got to Wendy O. Koopa's castle, later went to the Sunken Ghost Ship, which was a crashed Doomship that sunk and got to the final level.

They finally got to Valley of Bowser, a very dark place. The Mario Brothers reached Bowser's Castle fought Bowser and his Koopa Clown Car and saved Toadstool. With the seven Yoshi Eggs, Mario, Yoshi, the Princess and Luigi returned to Yoshi's House where the other Yoshis (Red, Blue and Yellow) waited for them. Everyone watched the Baby Yoshis hatch out of their eggs. After that, Mario, Luigi and the Princess had a wonderful vacation in Dinosaur Land.

Also, Mario and Luigi can go to the Star World and Special World. These two levels were "extra" zones, and were optional. The player did not actually need to complete these areas to beat the game and were added as a special challenge for players. The Star World however is very helpful for traveling around Dinosaur Land. After beating the Special World some things in Dinosaur Land change, enemies and the overworld map get a different, fall themed, look and some other elements in the levels change (this doesn't happen in the GBA version, but this bonus can be unlocked in another way.) Template:Endspoiler

Items & Power-Ups

Super Mario World has several items and power-ups:

Power-Ups

Mushroom- Mario or Luigi can eat a Mushroom to become "super."

Fire Flower- With a fire flower, the Mario Bros. can shoot fireballs at enemies.

Cape Feather- Using this feather, the Mario Bros. can fly.

Star- With a Star, the Mario Bros. will become invincible for a couple of seconds.

Items

1-Up Mushroom - If Mario or Luigi collects one, they'll get a 1-Up.

3-Up Moon- If Mario or Luigi collects one of these, he'll get three extra lives.

Key and Keyhole- If the Mario Bros. put a key in a keyhole, a secret level will be unlocked.

P-Balloon- Mario and Luigi fatten up and inflate like balloons when they touch this item, allowing them to float in all directions for a short length of time.

P-Switches- When the blue switch is pressed, blocks transform into coins and vice-versa, and some invisible blocks will be revealed. If the silver one is pressed, some enemies, such as Spinies, will trasform into Silver Coins. After a short period of time, the changes made by either switch will revert to normal.

Worlds

Bonus Worlds

Enemies

Playable Characters

Mario and Luigi (2-Player only) are the main playable characters. However, they need some Yoshis to help them in many levels.

Colored Yoshis

In this game there are 4 colored Yoshis that help the Mario Bros. in many levels of the game:

  • Green Yoshi, the original Yoshi
  • Blue Yoshi, the Yoshi That enables it to fly if it eats an object.
  • Yellow Yoshi, the Yoshi that enables it to pound on the ground, defeating enemies in it's impact.
  • Red Yoshi, the Yoshi that enables it to spit out enemies and objects as fire.


Red, blue and yellow Yoshis are extremely rare in Dinosaur Land. They live in the Star World, a mysterious place on Dinosaur Land accessible with five Star Roads throughout the land.

Changes in the GBA version

Super Mario World was re-released for the Game Boy Advance as Super Mario Advance 2. Some minor changes were made to the game, to update it for the GBA.

  • Voices have been added to Mario, Luigi and all of the Bosses apart from the Reznors. Some of Mario and Luigi's voice clips were taken from the first Super Mario Advance, while others are new.
  • Players can have up to 999 lives in reserve. Mario begins with the number of lives he had the last time the game was saved. The SNES version allows up to ninety-nine lives, but resets them to five every time the SNES is turned off.
  • There are more Message Blocks throughout the game than the SNES version. Many of the messages are now headed "Tourist Tips," to reflect the fact that Mario is supposed to be on vacation.
  • When Mario gets hurt with cape or fire power, he will become Super Mario, and the reserve item won't be affected. In the SNES version, he will revert to small Mario, and the reserve item will drop automatically.
  • The player can find the colored Yoshis in any Yoshi Block, and the color of the Yoshi is determined by Mario's power-up. If Mario has the cape, the Yoshi will be blue, with a fire flower, the Yoshi will be red, and as Super Mario, the Yoshi will be yellow. If Mario is in his normal state, a green Yoshi will appear. Sometimes, this won't happen, and a random Yoshi color will appear instead. Only green Yoshis will appear before the colored Yoshis are unlocked in the normal way, however.
  • Instead of Luigi only being available to player two, the player can swap Mario Brothers on the overworld map. Luigi plays somewhat differently from Mario, having a higher jump and less traction, among other things.
  • If the player saves and quits after they pass the midway gate in a level, they can restart from the midway gate upon returning.
  • The eggs rescued at the end of each world have different colored spots, reflecting the color of the Yoshi inside. Originally, every egg had yellow spots.
  • Luigi's sprites are updated to resemble his current look. Mario and all the other sprites are the same as the sprites from the SNES game, although they have slightly lighter palettes. In the SNES version all of the Yoshies had orange arms, while in this game the color of their arms corresponds with the color of the Yoshi.
  • In the SNES version, many levels, including every indoor level, lack Dragon Coins. In the GBA version, almost every level has dragon coins. Sometimes the levels were altered a bit to put the dragon coins in. After every dragon coin has been collected, Peach Coins replace them in the levels.
  • In the SNES game, beating the Special World will change the graphics of some enemies to a fall theme. In the remake, one must beat every level in the game one time.

Screenshots

References


Speed-Run

Trivia

  • In the original SNES version of the game, every color Yoshi in the game is seen to have orange arms.


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