New Super Mario Bros. U: Difference between revisions

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(Per Bye Guy in the featured article proposal. Sorted them out in alphabetical order. Will finish editing this later.)
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==Features==
==Features==
*(<nowiki>'</nowiki>)People are debating whether Bubba from ''[[Super Mario 64]] [[Super Mario 64 DS|(DS)]]'' is a Cheep Chomp or [[Boss Bass]
===Power-ups===
===Power-ups===
[[File:NSMBU Super Acorn Artwork.png|right|thumb|The [[Super Acorn]], which is a new item.]]
[[File:NSMBU Super Acorn Artwork.png|right|thumb|The [[Super Acorn]], which is a new item.]]
{|
|
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*[[Super Mushroom]]s
*[[Super Mushroom]]s
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*[[Propeller Mushroom]]s
*[[Propeller Mushroom]]s
|}
|}
*(<nowiki>'</nowiki>)People are debating whether Bubba from ''[[Super Mario 64]] [[Super Mario 64 DS|(DS)]]'' is a Cheep Chomp or [[Boss Bass]].
 
===Items===
===Items===
[[File:POW Block - Mario Kart Wii.png|right|thumb|The [[POW Block]], which is a returning item.]]
[[File:POW Block - Mario Kart Wii.png|right|thumb|The [[POW Block]], which is a returning item.]]

Revision as of 07:05, May 18, 2020

New Super Mario Bros. U has been nominated to become a featured article!
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This article is about the original version of the New Super Mario Bros. U game. For the Nintendo Switch port of this game, see New Super Mario Bros. U Deluxe.

Template:Infobox

New Super Mario Bros. U is a side-scrolling 2.5D platform game, and a launch title for the Wii U. It is the fourth and latest installment in the New Super Mario Bros. series, a sub-series of the parent Super Mario platformer series. As the sequel to New Super Mario Bros. Wii, the game is a follow-up game of New Super Mario Bros. 2. It is the first Super Mario series game to be released as a launch title for a home console since Super Mario 64. An expansion pack for this game was later released in 2013, titled New Super Luigi U.

Based upon the New Super Mario Bros. Mii tech demo shown at E3 2011, the game uses new, more detailed background styles and models and introduces the Flying Squirrel power-up, acquired by Mario and his friends from an item called the Super Acorn, as well as utilizing the Wii U GamePad in Boost Mode.

The game was originally purchasable at the Nintendo eShop, requiring 2301.7 MB (approx. 2.25 GB) to be downloaded, but with the retail release of New Super Mario Bros. U + New Super Luigi U, it is no longer possible to purchase New Super Mario Bros. U as a standalone game.

A port titled New Super Mario Bros. U Deluxe was released for the Nintendo Switch in 2019, and once again contains both New Super Mario Bros. U and New Super Luigi U.

Gameplay features

New Super Mario Bros. U is a platform game which plays very similarly to that of past New Super Mario Bros. games, especially New Super Mario Bros. Wii, with the return of the 4-player multiplayer functioning identically to the Wii game, while most of the elements and design found in the game make heavy reference to Super Mario World. Many other gameplay elements from the Wii game, such as the Super Guide, Enemy Courses, and the bubble function, also return. In certain modes, players can play as their Miis, including the first player, who can also choose whoever to play as. Power-ups, like the Fire Flower, Ice Flower, Penguin Suit, Propeller Mushroom and the Mini Mushroom return. The game also features a new power-up, the Super Acorn, which gives Mario and company a Flying Squirrel form, which lets them glide and grab on to walls.

New Super Mario Bros. U features two main controller options: single player using the Wii U GamePad, and single player or multiplayer using Wii Remotes and/or Wii U Pro Controllers; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing Plus Button on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as Boost Mode. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports Off-TV Play.

The first update to the game added Miiverse support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing A Button; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.

Story Mode

Plot

The Mario Bros. and Toads about to be hit by the Mecha Hand.

Right after the events of New Super Mario Bros. Wii (but not the events of New Super Mario Bros. 2), Mario, Luigi, Yellow Toad, and Blue Toad are with Princess Peach in Peach's Castle dining together. Bowser and the Koopalings suddenly arrive in their Airships, with the former sporting a giant mechanical fist, that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the Acorn Tree, launching Super Acorns through the area. They then tumble out of the tree, passing a Bubble Baby Yoshi and Balloon Baby Yoshi, while they're at it, and look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and save Princess Peach.

As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags, and the castle being surrounded by a thin tornado-like cloud that is made thicker, entirely obscuring the castle. Mario, Luigi, Yellow Toad, and Blue Toad also have to deal with Bowser's forces, including the Koopalings, Boom Booms, Magikoopa and Bowser Jr., who occasionally attacks the heroes with his father's airship. None of them is enough to stop the heroes from progressing, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside and Bowser appears, now at a giant size. Eventually, Bowser is defeated and Bowser Jr. runs away in fright. Mario (or whomever delivered the final blow to Bowser) gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.

Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his additional weight causes it to plummet into a hill nearby; they then fly away hanging on to Bowser Jr.'s Junior Clown Car while Mario and Blue Toad watch. They then turn back to the others, who are cheering, with Mario delivering a final victory pose.

Controls

Boost Mode in New Super Mario Bros. U
Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.

Like New Super Mario Bros. Wii, the Wii Remote is the primary controller for the game, allowing players to shake the controller to perform a Spin Jump, dismount Yoshi, and pick up objects. However, players can also play the game normally with the Wii U GamePad (single-player only) or the Wii U Pro Controller (after the 1.3.0 update). In the case of the Wii U Pro Controller, actions that require motion control on the Wii Remote and Wii U GamePad are replaced with button pressing, as the Wii U Pro Controller lacks motion controls.

Unlike New Super Mario Bros. Wii, this game does not feature Nunchuk support.

Stages

Action(s) Wii U GamePad Wii U Pro Controller Wii Remote
Move, swim (Baby Yoshi) Classic Controller Left Stick / +Control Pad +Control Pad
Jump, swim, glide (hold), wall jump, Flutter Jump (Yoshi; hold), double/triple jump (press right upon landing) Option 1: B Button / A Button
Option 2: X Button / A Button
Two Button
Run, carry objects (hold); shoot fireballs/iceballs, extend tongue (Yoshi) Option 1: Y Button / X Button
Option 2: Y Button / B Button
One Button
Ground Pound (normal, simultaneous*) Jump + Classic Controller Left Stick (down) / +Control Pad down Two Button + +Control Pad down
Crouch, slide (on slopes) Classic Controller Left Stick (down) / +Control Pad down +Control Pad down
Climb (on fences, ladders, poles) Classic Controller Left Stick (up) / +Control Pad up +Control Pad up
Bubble* N/A Minus Button A Button
Enter door/Warp Pipe Door: Classic Controller Left Stick (up) / +Control Pad up
Pipe: Classic Controller Left Stick / +Control Pad (in direction of entrance)
Door: +Control Pad up
Pipe: +Control Pad (in direction of entrance)
Spin Jump, Baby Yoshi abilities, dismount Yoshi, Flying Squirrel jump, spin underwater (Baby Yoshi) GamePad (shake) / L Button / R Button / ZL Button / ZR Button L Button / R Button / ZL Button / ZR Button Wii Remote (shake)
Grab other players*/frozen enemies Run + GamePad (shake) / L Button / R Button / ZL Button / ZR Button
(release run button to throw)
Run + L Button / R Button / ZL Button / ZR Button
(release run button to throw)
One Button + Wii Remote (shake)
(release One Button to throw)
Tilt Tilt Lifts Tilt GamePad Alternate between pressing ZL Button and ZR Button Tilt Wii Remote
Pause Plus Button
Boost Mode* Touchscreen N/A

* Multiplayer only.

Map/menus

Action(s) Wii U GamePad/Pro Controller Wii Remote
Move, select option Classic Controller Left Stick / +Control Pad +Control Pad
Open inventory B Button One Button
View map L Button A Button
Pause Plus Button
Zoom in/out (map view) Plus Button / Minus Button
Confirm, hide/show Miiverse posts (map view) A Button Two Button
Back B Button One Button

Worlds

Template:NSMBUmap Unlike previous New Super Mario Bros. titles, where the worlds are separated like in Super Mario Bros. 3, New Super Mario Bros. U has a seamless world map with areas named after different foods and drinks, similar to Super Mario World. Like New Super Mario Bros. Wii, the Worlds include Toad Houses and Enemy Courses that players will encounter in the game. The music changes instruments throughout the world map similar to Yoshi's Island. Though, like the previous games, there are Towers, Castles and Ghost House-related levels within each part of the world. And like Super Mario World, the worlds are connected jointly.

Level Preview Description Bosses
World 1
Acorn Plains
File:NSMBU Acorn Plains World Map.jpg A grassy world with plenty of shrubs, slanted mountains, and the Acorn Tree. Boom Boom
Lemmy Koopa
World 2
Layer-Cake Desert
A full map of Layer Cake Desert in New Super Mario Bros. U A desert world with various desserts, such as melting ice creams, giant cakes, and a sea of sand with Moai-like statues called Stone-Eyes. Boom Boom
Morton Koopa Jr.
World 3
Sparkling Waters
Sparkling Waters map A tropical world with multiple islands, bubbling water geysers, and a sunken ship. This world can be entirely skipped for Frosted Glacier. Boom Boom
Larry Koopa
World 4
Frosted Glacier
File:Frosted Glacier Map.jpg A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters. Boom Boom
Wendy O. Koopa
World 5
Soda Jungle
Soda Jungle World Map A rainforest flooded by purple poison, based on the Forest of Illusion and World 4 from Super Mario World and New Super Mario Bros., respectively. Boom Boom
Iggy Koopa
Bowser Jr.
World 6
Rock-Candy Mines
Map of Rock-Candy Mines in New Super Mario Bros. U A mountainous world with tall, pillar like mountains. A cloud train seems to separate this world from the next world. Boom Boom
Boss Sumo Bro
Roy Koopa
World 7
Meringue Clouds
A map of Meringue Clouds in New Super Mario Bros. U A sky world resembling the foreground of levels in World 7 from New Super Mario Bros. Magikoopa
Ludwig von Koopa
Bowser Jr.
World 8
Peach's Castle
A map of Peach's Castle in New Super Mario Bros. U A grassland area, similar to World 1 from the previous New Super Mario Bros. games, containing mushroom hills and the castle of the princess. It has been taken over by the Koopa Troop and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to Bowser's Castle from previous installments. This world must be completed to beat the game. *Bowser Jr.
Bowser
World 9
Superstar Road
The map of Superstar Road. A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of previous worlds. None
Secret Island Secret Island A small area between Acorn Plains and Sparkling Waters that houses a Purple Toad House. It must be unlocked as the same way as Superstar Road. None
Coin Courses Coin Courses A multiplayer exclusive world found in Coin Battle. None

Yoshis

New Super Mario Bros. U screenshot.
Mario and Luigi using Balloon Baby Yoshis to get over a Big Piranha Plant.

Green Yoshis make a return, acting like in New Super Mario Bros Wii. Green is the only color available for Yoshis that the players ride on, unlike New Super Mario Bros. Wii. Yoshi now has a meter that tracks how many berries he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in New Super Mario Bros. Wii, Yoshi cannot leave the courses he appears in.

New Super Mario Bros. U also features the return of Baby Yoshis, having been absent from the Super Mario series since their debut in Super Mario World. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in Super Mario World, however, Baby Yoshis do not grow into adults after eating several enemies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of Fortresses, Airships and Castles.

Baby Yoshi Description
Artwork of Blue Toad with a Bubble Baby Yoshi in New Super Mario Bros. U
Bubble Baby Yoshi
Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 Coins, a power-up or a 1-Up Mushroom. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
WiiU NewMarioU 3 char03 E3.png
Balloon Baby Yoshi
Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the Blimp Yoshi power-up, found in Super Mario Galaxy 2. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab on to one Baby Yoshi, by grabbing their legs. This slows the player down though.
Artwork of the Glowing Baby Yoshi with Mario in New Super Mario Bros. U
Glowing Baby Yoshi
Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the Light Blocks, found in New Super Mario Bros. Wii, and also Bulb Yoshi from Super Mario Galaxy 2. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis aren not found on the world map, and are only found in courses such as Perilous Pokey Cave. Instead of following the characters throughout the courses, they give an extra life when reach the end of the levels they appear in.

Inventory

The game inventory
The inventory.

The world map inventory, seen in Super Mario Bros. 3 and New Super Mario Bros. Wii, returns in New Super Mario Bros. U, allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing Red Toad House minigames, collecting items on the world map itself, completing an Enemy Course, catching Nabbit, or finishing a level with the final two digits of the time matching.

Extra modes

File:NSMBUSmallM.jpg
Small Mario playing through a Time Attack stage in Challenge Mode.

In addition to the main adventure, New Super Mario Bros. U features three additional bonus modes to play. The first of these is Challenge Mode, in which players must complete a given objective on a given stage, some within a specific time limit. In most cases after the player completes a challenge they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.

Another mode is Boost Rush Mode, where players have to reach the end of two or three selected stages in the lowest possible time, similar to the Coin Rush mode featured in New Super Mario Bros. 2. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.

Coin Battle from New Super Mario Bros. Wii is also available. However, in this version of the mode players can be grouped into teams against each other or play free-for-all, rather than just the latter. The Wii U GamePad can also be used for Coin Edit, in which the GamePad is used to customize the coin placement in the Coin Battle-exclusive courses.

Characters

Playable

Bosses

Tower bosses

Boss Description
Boom Boom's in-game model from New Super Mario Bros. U.
Boom Boom
The tower boss from Acorn Plains to the first tower of Rock-Candy Mines. He does not change in the first battle. However, following his first defeat, Magikoopa gives him special abilities. In Layer-Cake Desert, Magikoopa will grant the Boom Boom the ability to spin jump. In Frosted Glacier and Sparkling Waters, Magikoopa will grant the Boom Boom the ability to jump, similar to Super Mario Bros. 3. In Soda Jungle, Magikoopa will make the Boom Boom larger. In Rock-Candy Mines, Magikoopa will transform the Boom Boom's arms into wings, similar to Super Mario Bros. 3.
Boss Sumo Bro.
Boss Sumo Bro
Boss Sumo Bro was a regular Sumo Bro until Magikoopa made him grow in size. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on Screwtop Tower.
Kamek artwork
Magikoopa
Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.

Castle/airship bosses

Supporting

Transformations

NSMBUSmallMario.png
Artwork of Mario in New Super Mario Bros. U
Artwork of Mario from New Super Mario Bros. U
Artwork of Fire Mario in New Super Mario Bros. (also used in New Super Mario Bros. Wii and Super Mario 3D Land)[1][2]
Artwork of Ice Mario in New Super Mario Bros. Wii
Small Mario
(starting form)
Super Mario
(Super Mushroom required)
Flying Squirrel Mario
(New, Super Acorn required)
Fire Mario
(Fire Flower required)
Ice Mario
(Ice Flower required)
Artwork of Mini Mario in New Super Mario Bros. U
Invincible Mario's artwork from New Super Mario Bros. 2, New Super Mario Bros. U and Super Mario 3D World.
P-Acorn Mario
Artwork of Propeller Mario in New Super Mario Bros. Wii
Artwork of Penguin Mario in New Super Mario Bros. Wii
Mini Mario
(Mini Mushroom required)
Invincible Mario
(Super Star required)
P Flying Squirrel Mario
(New, P-Acorn required)
Propeller Mario
(Propeller Mushroom required)
Penguin Mario
(Penguin Suit required)

Enemies

New

Enemy Description Locations
Bowser Stunner.
Bowser Stunners
An electric statue that resembles Bowser's head and carries electrical currents. Red-Hot Elevator Ride
NSMBU Dai Goro Screenshot.png
Dai Gorō
A bigger Grrrol that rolls around. Grinding-Stone Tower
NSMBU Dragoneel Screenshot.jpg
Dragoneel
A dragon-like eel that attacks Mario by chasing him. Dragoneel's Undersea Grotto
Purple Dragoneels
Dragoneels (purple)
Short Dragoneels that are purple in color, move slower and make sharper turns. Dragoneel's Undersea Grotto
Fliprus
Flipruses
A walrus-like creature that throws snowballs that can be jumped on. Fliprus Lake
Balloon Goombas
Goombas (balloon)
Goombas with balloons on them that float down the stage. Skyward Stalk
Goombrat.png
Goombrats
A Goomba that resembles a persimmon and turns at ledges. Common after Mushroom Heights
Grrrol Artwork
Grrrols
A sub-species of Thwomp that roll on the ground. Stoneslide Tower
Grinding-Stone Tower
NSMBU Fire Bar Cliffs Screenshot.jpg
Huge Fire Bars
A larger version of a Fire Bar. Slide Lift Tower
Fire Bar Cliffs
Screenshot of a Frost Piranha
Ice Piranha Plants
A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. Fuzzy Clifftop
Mecha Cheep
Mecha Cheeps
Robotic Cheep Cheeps that are immune to Fireballs. The Mighty Cannonship
Lakitu about to throw a Piranha Pod.
Piranha Pods
A projectile thrown by a Lakitu that turns into a Piranha Plant. Blooming Lakitus
Targeting Ted
Targeting Teds
Red Torpedo Teds that home into their target, much like Missile Bills. The Mighty Cannonship
A Torpedo Base launching a Targeting Ted
Torpedo Bases
Red Torpedo Bases that fire Targeting Teds instead of Torpedo Teds. The Mighty Cannonship
NSMBU Gliding Waddlewing Artwork.png
Waddlewings
Orange flying-squirrel enemies that glide through stages. Acorn Plains and Sky Levels

Returning

It has been requested that this section be rewritten. Reason: Replace older images with NSMBU ones and add the other enemy images


Enemies marked with an asterisk (*) debuted in New Super Mario Bros. Wii. Enemies marked with a cross (†) debuted in New Super Mario Bros.. None of the new enemies from New Super Mario Bros. 2 return.

Enemy Description
An Amp in New Super Mario Bros. 2
Amp
Electric balls that shock Mario upon contact.
A Banzai Bill in New Super Mario Bros. 2
Banzai Bill
Large Bullet Bills that fly straight forward.
Banzai Bill Blaster NSMBW.png
Banzai Bill Cannon
Cannons that shoot Banzai Bills.
Big Amp Bigger variants of Amps that have the same behavior.
A Big Boo in New Super Mario Bros. 2
Big Boo
Bigger variants of Boos that have the same behavior.
Big Buzzy Beetle Bigger variants of Buzzy Beetles that have the same behavior.
A Big Cheep Cheep in New Super Mario Bros. 2
Big Cheep Cheep
Bigger versions of Cheep Cheeps that are found in underwater levels.
A Big Dry Bones in New Super Mario Bros. 2
Big Dry Bones
Larger versions of Dry Bones.
Big Koopa Troopa Larger variants of Koopa Troopas.
Big Pokey Larger variants of Koopa Troopas.
A Big Piranha Plant in New Super Mario Bros. 2
Big Piranha Plant
Big Piranha Plants that appear outside of pipes, thrashing towards Mario.
Big Pokey Larger variants of Pokeys. Only used in Morton Koopa Jr.'s boss battle.
A Big Thwomp in New Super Mario Bros. 2
Big Thwomp
Large Thwomps that can break through stone tiles.
Big Urchin spirit from Super Smash Bros. Ultimate, based off its trophy render from Super Smash Bros. for Wii U.
Big Urchin*
A gigantic Urchin that can be defeated only with a Star.
Big Wiggler Larger variants of Wigglers.
Bullet Bill & Bill Blaster
Bill Blaster
Cannons that shoot Bullet Bills.
Multi Bill Blaster NSMBU Sprite.png
Bill Blaster Turret
Stacks of Bill Blasters that rotate and shoot Bullet Bills.
A Blooper in New Super Mario Bros. 2
Blooper
Underwater enemies that move in an erratic pattern and follow Mario.
A Blooper Nanny in New Super Mario Bros. 2
Blooper Baby
Small Bloopers that follow Blooper Nannies.
A Blooper Nanny in New Super Mario Bros. 2
Blooper Nanny
Bloopers that have Blooper Babies swimming in a trail behind them.
A Bob-omb in New Super Mario Bros. 2
Bob-omb
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
Bony Beetle Buzzy Beetles that disassemble like Dry Bones, but also spike their top like Spike Tops.
A Boo in New Super Mario Bros. 2
Boo
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
File:Boomerang Bro NSMB2 Prima.jpg
Boomerang Bro
Hammer Bros that use boomerangs, which return to them after being thrown.
NSMBU Bramball Artwork.png
Bramball*
An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
BroozerNSMBU.png
Broozer
Boxing ghoul-like monster. Can break Brick Blocks and other blocks normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Similar to Chargin' Chuck in Super Mario World.
NSMBW Bulber Render.png
Bulber*
An enemy that illuminates a dark area and swims in a set pattern.
A regular Bullet Bill
Bullet Bill
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
Burner NSMB2.png
Burner
Constant streams of fire that rotate and are found on airships.
A Buzzy Beetle in New Super Mario Bros. 2
Buzzy BeetleCannons
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
Cannon Cannons that shoot out cannonballs.
A Chain Chomp in New Super Mario Bros. 2
Chain Chomp
Dog-like enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
A Cheep Cheep in New Super Mario Bros. 2
Cheep Cheep
Fish that are found swimming aimlessly in underwater levels.
A Cheep Chomp in New Super Mario Bros. 2
Cheep Chomp† (')
Large fish that attempt to eat Mario.
Model of a Cooligan
Cooligan*
An enemy that slides on ice and slows down when hit.
A Dry Bones in New Super Mario Bros. 2
Dry Bones
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
FireBarNSMB.png
Fire Bar
A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block.
A Fire Bro in New Super Mario Bros. 2
Fire Bro
Hammer Bros that throw fireballs.
A Venus Fire Trap in New Super Mario Bros. 2
Fire Piranha Plant
Piranha Plants that aim at Mario and shoot fireballs.
A Fire Snake in New Super Mario Bros. 2
Fire Snake
Flames that jump in a high arc.
A Fishbones in New Super Mario Bros. 2.
Fishbone
Skeletal fish that charge towards Mario.
A Flame Chomp in New Super Mario Bros. 2
Flame Chomp
Black spheres that spit fireballs at Mario.
NSMBW Foo Render.png
Foo*
An enemy that creates fog in order to obscure the player's view.
A Fuzzy in New Super Mario Bros. 2
Fuzzy
Enemies that follow tracks and hurt Mario upon contact.
Goomba artwork from New Super Mario Bros. 2
Goomba
Common enemies that can be defeated by jumping on them.
A Hammer Bro in New Super Mario Bros. 2
Hammer Bro
Enemies that throw hammers and jump.
A model of a Heavy Para-Beetle
Heavy Para-Beetle*
A Para-Beetle that descends when used as a platform.
A Hefty Goomba
Hefty Goomba*
A large Goomba that is the middling size of a Goomba, being smaller than a Giant Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
Huckit Crab
Huckit Crab*
A crab that throws sand balls on loop. These balls can be jumped on and used as a temporary platform.
Ice Bro
Ice Bro*
An enemy that throws Ice Balls at the ground, which can freeze the player and even other enemies.
Jellybeam Sprite.png
Jellybeam*
An enemy that illuminates a dark cave.
New Super Mario Bros. U
King Bill*
A nearly invincible enemy that charges forward, taking up most of the screen.
Artwork of a Koopa Troopa from New Super Mario Bros. 2
Koopa Troopa
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while red Koopa Troopas turn around.
ParatroopaNSMB2.png
Koopa Paratroopa
Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
A Lakitu in New Super Mario Bros. 2
Lakitu
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
A Lava Bubble in New Super Mario Bros. 2
Lava Bubble
Fireballs that jump out of lava.
GhostQuestionBlock.png
Obake Block*
A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
A Para-bomb in New Super Mario Bros. 2
Parabomb
Parachuting Bob-ombs that are sometimes shot out of cannons.
A Paragoomba in New Super Mario Bros. 2
Paragoomba
Winged Goombas that hop as they walk.
A Piranha Plant in New Super Mario Bros. 2
Piranha Plant
Plants that move in and out of Warp Pipes.
NSMBU Pokey Artwork.png
Pokey
A cactus with a spikes and face. Its segments can be destroyed with fireballs, and defeated when hit in the head.
A Porcupuffer in New Super Mario Bros. 2
Porcupuffer
Fish that jump out of the water and follow Mario.
Pricklygoomba.png
Prickly Goomba*
A Goomba that hides inside a spiked chestnut shell until it is hit with a Fireball, which is when it turns into a regular Goomba.
RiverPiranhaPlantNSMBW.png
River Piranha Plant*
A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie.
NSMBW Scaredy Rat Render.png
Scaredy Rat*
An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
Super Mario Maker (New Super Mario Bros. U style) Skewer
Skewer
Large spiked pillars that damage Mario if he touches them.
A Sledge Bro in New Super Mario Bros. 2
Sledge Bro
Hammer Bro variants that stun Mario after they jump.
Spiked ball
Spike Ball
Spike balls that appear in fortress and castle levels.
A Spike Top in New Super Mario Bros. 2
Spike Top
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
Spiny artwork from New Super Mario Bros. 2
Spiny
Enemies that hatch from Spiny Eggs and cannot be jumped on.
A Spiny Cheep Cheep in New Super Mario Bros. 2
Spiny Cheep Cheep
Fast-swimming fish that chase Mario.
A Spiny Egg in New Super Mario Bros. 2
Spiny Egg
Eggs thrown by Lakitu that hatch into Spinies when they hit the ground.
NSMBW Stalking Piranha Plant Sprite.png
Stalking Piranha Plant*
A Piranha Plant that walks around and stretches up and down on a regular basis.
Sprite of a Stone Spike
Stone Spike*
A Spike that throws stone rocks downwards.
A Swoop in New Super Mario Bros. 2
Swoop
Bats that hang onto the ceiling, then swoop towards Mario.
A Thwomp in New Super Mario Bros. 2
Thwomp
Large rocks that fall when Mario gets close.
An Urchin in New Super Mario Bros. 2
Urchin
Stationary enemies that appear in underwater levels.
A Wiggler in New Super Mario Bros. 2
Wiggler
Caterpillars that move faster after being jumped on.

Features

  • (')People are debating whether Bubba from Super Mario 64 (DS) is a Cheep Chomp or [[Boss Bass]

Power-ups

Artwork of a new item from New Super Mario Bros. U
The Super Acorn, which is a new item.

Items

Artwork of a POW Block, from Mario Kart Wii.
The POW Block, which is a returning item.

Reception

New Super Mario Bros. U has received generally positive reviews. The game currently maintains an 84 average on both Metacritic[1] and GameRankings[2]. GameXplain gave the single-player and multi-player modes 4 stars out of 5[3], IGN gave it a score of 9.1 out of 10[4], EGM[5] gave a score of 9/10, Joystiq gave it 4.5 stars out of 5[6], Polygon[7] and Destructoid[8] gave the same score of 8.5/10, VentureBeat[9] gave it a score of 83/100 (83%), Games Radar gave it 4 stars out of 5[10], and Gamespot gave a score of 8.5[11].

The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the Wii U's visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo’s iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.

Reviews
Reviewer, Publication Score Comment
Jim Sterling, Destructoid 8.5/10 "New Super Mario Bros. U is a great little platformer that kicks off the Wii U launch with a bang. Players know exactly what they're getting with this one -- an entertaining and incomplex bit of gaming that provides challenge and smirks in equal measure. While certainly a "safe" game to launch with, it is by no means unremarkable, and the only people who would fail to have fun are those with a fundamental aversion to Mario or platformers in general. Literally everybody else would find it incredibly difficult to dislike this one ... even if some of those latter stages will make them temporarily despise it. Because nobody likes lava levels. Nobody."
Christian Donlan, Eurogamer 9/10 "Is the plumber's Wii U debut as good as his recent 3D outings? Not quite, but for the New Super Mario Bros. series, it's a real step forward in detailing, imagination and character. There's always been a keen Mario brain working away inside these 2D design exercises. Now, it feels like there's a proper soul to go along with it."
Richard George, IGN 9.1/10 "It’s difficult to find freshness or brilliance in a 2D landscape. Mario’s world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there’s not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo’s approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that’s a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone."
Aggregators
Compiler Platform / Score
Metacritic 84
GameRankings 84.48%

Sales

As of March 31, 2014, New Super Mario Bros. U is the 3rd best selling game for the Wii U, having sold about 4.16 million copies worldwide.

Updates

1.1.0

Release date: November 18, 2012

Released at launch, the first update adds the game's Miiverse funtionality.

1.2.0

Release date: March 15, 2013[12]

The second update causes any Miiverse posts made in-game to be posted to a separate "Game Posts" community rather than the standard community.

1.3.0

Release date: June 20, 2013[13]

The third game update adds the ability for the game to receive the New Super Luigi U downloadable content and puts a prompt in-game to go to the Nintendo eShop to download it. The update also adds support for the Wii U Pro Controller.

Ports

New Super Luigi U

Final North American box art for New Super Luigi U
New Super Luigi U retail box art.

In July 2013, as part of the Year of Luigi celebration, a large-scale expansion pack titled New Super Luigi U was released as downloadable content for New Super Mario Bros. U on the Nintendo eShop, and was later released as a standalone title at retail. The pack contains 82 new courses in place of the original ones, featuring Luigi as the main character in the place of Mario, who does not appear at all within the game.

The game features the same multiplayer, with the option of playing as Yellow Toad, Blue Toad, or Nabbit (who cannot power-up like the other characters, but is impervious to enemy damage). The game features similar physics to that of Luigi's style of gameplay in Super Mario Bros.: The Lost Levels, in that the characters run faster and jump higher but stop slower. The levels have also been designed to be more challenging, with each one being shorter and featuring a 100 second time limit.

The Mario & Luigi Deluxe Set Wii U bundle released in November 2013 includes with it both games put onto one disk, titled New Super Mario Bros. U + New Super Luigi U. In addition to being a compilation of both games, this release includes several bonus videos.

New Super Mario Bros. U + New Super Luigi U

New Super Mario Bros. U + New Super Luigi U (alternatively written New Super Mario Bros. U and New Super Luigi U) is a compilation title of New Super Mario Bros. U and New Super Luigi U on a single disc. It was released on November 1st, 2013 in North America, November 7th in Europe, November 8th in Australia, and November 26th in Brazil.

At first, it was only available with the Mario & Luigi Deluxe Wii U Set (known as the Premium Pack in PAL regions), but it saw an individual release in North America on October 16, 2015. This compilation title can be purchased at retail stores, or at the Nintendo eShop. If purchased digitally, the compilation title requires 14.2 GB to be downloaded. As a result, basic Wii U models are not able to download this software without an external storage device.

New Super Mario Bros. U Deluxe

New Super Mario Bros. U Deluxe is a port of New Super Mario Bros. U. It contains both the base game and the New Super Luigi U DLC. Mario, Luigi, Yellow Toad, Blue Toad (both generically named Toad in this game), and Nabbit all return as playable characters from the original Wii U title while this game introduces a new playable character, Toadette, who makes her playable debut in the New Super Mario Bros. games. She has a unique form known as Peachette, which she obtains after grabbing a new item called the Super Crown. The Peachette form grants her abilities similar to that of Princess Peach and Princess Daisy from Super Mario Run.

Development

As stated above, New Super Mario Bros. U was based upon the New Super Mario Bros. Mii Wii U experience demo shown off at E3 2011.[14] A translation of a Spanish online magazine revealed that the new title was in development and would be revealed at E3 2012,[15] with the game fully revealed to be New Super Mario Bros. U during the E3 trailer.[16]

New Super Mario Bros. U began development soon after the completion of New Super Mario Bros. Wii, using pre-existing elements from the Wii game, as development equipment for Wii U did not exist at the time.[17] The game's singular, interconnected world map was inspired by the one seen in Super Mario World; Masataka Takemoto desired to take the map from that game and use the Wii U in order to recreate and expand upon the concept.[18] The map being seamless also had a role in Miiverse integration, as with the setup of the map it was possible to display comments across each of the levels.[19] The concept of drop-in play with one player on the Gamepad placing blocks was brought up early in development. When the Wii U Gamepad was brought up during development, the team began to conceptualize ways to use it, talking specifically about the drop-in play. Wanting to make a feature with "controls that you can understand right away with no explanation," the concept of using the GamePad to place blocks the other players can jump on went through.[17]

Challenge Mode was based upon the idea of setting a self-challenge in previous games, as well as the challenge site for New Super Mario Bros. Wii. Because of ideas like this, the developers decided to put the Challenge Mode into the game from the beginning. The challenges were created with all types of skill levels in mind.[20]

Boost Rush Mode was based on the Free-for-All Mode featured in New Super Mario Bros. Wii, in that they wanted a similar mode for playing the main game stages in short bursts. The developers tried connecting courses together and playing them through, but found it uneventful; they then added the concept of collecting coins resulting in the screen scrolling faster, and found it to fit a Super Mario-style of gameplay.[18]

Pre-release and unused content

Miis, playing in New Super Mario Bros. U.
Four Miis in Acorn Plains-1.
Main article: List of New Super Mario Bros. U pre-release and unused content

Miis were originally going to be playable in the game's Story Mode. In the final game, Mii playability is restricted to the bonus modes. Additionally, Boost Mode was also originally titled "Assist Play". The Acorn Plains map as seen in the E3 showcase for the game is also very different from the version seen in final game.

Gallery

For this subject's image gallery, see Gallery:New Super Mario Bros. U.

Media

For a complete list of media for this subject, see List of New Super Mario Bros. U media.
Help:MediaHaving trouble playing?

Glitches

Main article: List of New Super Mario Bros. U / New Super Luigi U glitches

By entering a Warp Pipe or door in any stage exactly when the timer hits zero, the player does not die, and they can explore the level indefinitely.

Staff

Main article: List of New Super Mario Bros. U staff

New Super Mario Bros. U was produced by Takashi Tezuka and Hiroyuki Kimura, with Masataka Takemoto as the director and Tsutomu Kaneshige and Shinichi Ikeamtsu as the general coordinators. Satoru Iwata was the executive producer, with the general producer being Shigeru Miyamoto. Masanobu Sato was the lead designer, and Shiro Mouri was the programming director. The music was composed by Shiho Fujii and Mahito Yokota, with Koji Kondo as sound adviser.

References to other games

  • Mario Bros.: Coin Courses-2 is based on the levels in this game with similar platforms and Koopa Troopas acting like as Shellcreepers.
  • Super Mario Bros.: In the final battle with Bowser, when Mario hits the switch, it causes an axe to fall and break the bridge. Sprites from this game are used in the game menus.
  • Super Mario Bros. 3: Boom Booms are fought as the mid-boss of each world. The Super Acorn is comparable to the Super Leaf, as it has a P-variation. The Koopalings, which originated from this game, have airships once again. When the player(s) go to the cannon to blast onto a Koopaling's airship, the airship theme from Super Mario Bros. 3 plays in the background.
  • Super Mario World: The world map is connected again and a ghost ship, similar to the Sunken Ghost Ship level, appears in this game. The Warp Pipes have a similar structure to the ones in Super Mario World. Most of the worlds are named after food again. Some of the world's features are similar to those found in Dinosaur Land (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the Forest of Illusion). Super Mario World has the exact same number of exits that this game has: 96.
  • Super Mario World 2: Yoshi's Island: The name of the Challenge "Spin Jump, Get Dizzy" is a reference to that of a level from this game, Touch Fuzzy, Get Dizzy. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles.
  • Mario Kart Wii: The Red Shell and Green Shell use their artworks from this game, but the Green Shell's artwork is mirrored.
  • Super Mario 3D Land: Boom Boom's voices are reused, as well as the motion patterns of some of the enemies.
  • Mario Kart 7: The Miis reuse their voice clips from this game.
  • New Super Mario Bros. 2: The Jump Block sounds are reused. The Goal Pole also produces the flag containing the emblem of the topmost character, also seen in this game.
  • Paper Mario: Sticker Star: The Ghost House doors use the design from The Enigmansion in this game rather than the one from New Super Mario Bros. Wii. The Bony Beetle's design is reused. Also, Bowser Jr. uses the same glass dome in his clown copter as in this game.

References in later games

Names in other languages

Language Name Meaning
Japanese New スーパーマリオブラザーズ U
Nyū Sūpā Mario Burazāzu Yū
New Super Mario Bros. U

Chinese (simplified) New 超级马力欧兄弟 U[21]
New Chāojí Mǎlì'ōu Xiōngdì U
New Super Mario Bros. U

Chinese (traditional) New 超級瑪利歐兄弟U[22][21]
New Chāojí Mǎlì'ōu Xiōngdì U
New Super Mario Bros. U

Korean 뉴 슈퍼 마리오브라더스 U
Nyu Syupeo Mariobeuradeoseu Yu
New Super Mario Bros. U; as named in New Super Mario Bros. U Deluxe

Trivia

  • If the Miis are selected as P1, they will be colored like Mario. If P2, they will be colored like Luigi. If P3, they will be colored like Wario. If P4, they will wear blue shirts and dark blue overalls, similar to Luigi's light blue alternate costume from the Super Smash Bros. series. This could be a reference to the player 4 in some of the Wii U Virtual Console ports of the Game Boy Advance iteration of Mario Bros.
  • When the Mario Bros., Toads, or Miis are not moving, they stop and stare at the screen until the player starts moving them again.
  • Sometimes, on the title screen, Luigi almost trips over instead of jumping and ground-pounding the ground.
  • Bowser transforming Peach's castle into a stronghold of his in this game is similar to the climax of Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!.

External links

References

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