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==Chapter 1-1: The Adventure Unfolds==
==Chapter 1-1: The Adventure Unfolds==
A typical instance in the "side-scrolling" games nodding to ''[[Super Mario Bros.]]'', Chapter 1-1 (which takes place in Lineland Road) opens with a recreation of part of World 1-1 of ''Super Mario Bros'' by entering the Red Door. (similar to ''[[New Super Mario Bros.]]'') and has remixed music from ''Super Mario Bros.'' and ''[[Super Mario World]]''. For some peculiar reason, the Lineland Road has a population of [[Goomba|Goombas]], despite being a different dimension (although. since Goombas are found almost everywhere this isn't really a contreversial matter); however, after being briefed by [[Tippi]] on how to use the [[Tattle]] function, Mario quickly dispatched them, along with some [[Squiglet|Squiglets]], and found Bestovius' house.
In the first section of this level, Mario has to make his way to the far right of the section. On Mario's way to the far right of the section, he will see the game's first enemies, a [[Goomba]] and a [[Squiglet]]. He will also encounter the game's first [[Brick Block]]s, the game's first [[Question Block]]s, and the game's first [[Warp Pipe]]s. He will also see a seemingly blocked off door. When Mario gets to the far right of this section, he will see [[Bestovius]]'s house. He will also encounter a [[Save Block]] there. When Mario enters Bestovius's house, he will see that the room he enters does not contain another door. When [[Tippy]] notices that Mario is stuck, she will give him a short tutorial on how to use her [[Tattle]] ability. Mario successfully uses this ability on a wall in the seemingly empty room, discovering a door in the process. When Mario enters this door, he will meet Bestovius.


Bestovius, full of his mustache, was reluctant to allow Mario, whose mustache was "clearly unworthy" (in his eyes, anyway), to learn the was of flipping to 3-D. He went as far as to ask for 10,000 coins from Mario, stating that heroes shouldn't be cheapskates. Mario agreed, though he did not have enough (this would be impossible anyway as the maximum amount of coins Mario could carry is 999). Bestovius gave up and simply asked for all of Mario's coins(unless the player refused, otherwise Bestovius taught Mario for free). After the deed was done, Mario learned how to flip to 3-D.
Upon meeting Bestovius, Mario will ask him if he can provide him with the [[Flip]] ability, an ability that enables Mario to flip between 2-D and 3-D. Bestovius will then be sceptical about the offer, saying that Mario is not the real hero that the [[Light Prognosticus]] has predicted to appear. To ensure that Mario is the hero, he asks him to pay a fee of ten thousand [[Coin]]s. Mario will decline this offer, whereupon Bestovius will lower the price to all Coins Mario currently has. Should Mario decline the offer yet another time, the ability will not cost anything at all.


Most of the remainder of Chapter 1-1 simply revolved around getting the player used to switching from 2-D to 3-D on a regular basis. In the end, Mario reached the end of the road and began his hike up [[Mount Lineland]].
[[File:SPM Dimensionflip.png|250px|thumb|left|Mario, now being able to proceed through the door that was previously blocked off.]]
Upon receiving this ability, Mario will be able to proceed through the seemingly blocked off door, which will take him to the second portion of this stage. While there, he has to use the flipping ability to pass an otherwise insurmountable Warp Pipe. He will also see the game's first [[Koopa Troopa]]s. When there, he will also be able to grab the [[Catch Card]] for Goombas. Afterwards, he will be faced with a gap too large for him to leap over. He will then have to utilise the Flip ability once again to find that there is a pathway in the background, which Mario will pass. He will then encounter the game's first [[Sproing-Oing]], and the game's first [[Squig]].
 
Upon making it to the third section of the level, Mario will encounter some high walls. He can chose between either jumping on the Brick Blocks that are positioned before a wall, or to Flip to 3-D. If he chooses the second alternative, he will see that there are several Squiglets hiding behind each wall.
 
When he makes it to the fourth section, he will be able to use the game's first [[Star]]. He will then make his way to the end of the section, defeating each enemy he passes in the process. In this section, the first [[Paragoomba]]s, and the first [[Piranha Plant]]s will be seen. Upon reaching the rightmost part of this area, he may flip to 3-D, revealing a pathway that will take him to a chest with the Catch Card for [[Koopa Troopa]]s.
 
When he makes it to the fifth and final section of this level, he will be granted by a [[Star Block]]. When Mario hits the block, it will end the level.


===Enemies===
===Enemies===

Revision as of 09:41, April 29, 2012

It has been requested that this article be rewritten.

Lineland
Mario contemplating how to get across in Lineland.

Lineland is the setting of Chapter 1 in Super Paper Mario.

Locations/Chapters

  • Lineland Road (Chapter 1-1: The Adventure Unfolds) is a grassy plain populated with many different species, though oddly enough most are not native to the dimension. It is also home to Bestovius, the wizard that teaches Mario how to flip.
  • Mount Lineland (Chapter 1-2: Afoot in the Foothills) is a mountain that houses Yold Town, as well as Thoreau the Pixl.
  • Yold Desert (Chapter 1-3: The Sands of Yold) serves as the first encounter with O' Chunks and the entrance to Yold Ruins.
  • Yold Ruins (Chapter 1-4: Monster of the Ruins) is where Mario and his Pixls had to explore before meeting Fracktail and getting the Pure Heart.

Chapter 1-1: The Adventure Unfolds

In the first section of this level, Mario has to make his way to the far right of the section. On Mario's way to the far right of the section, he will see the game's first enemies, a Goomba and a Squiglet. He will also encounter the game's first Brick Blocks, the game's first Question Blocks, and the game's first Warp Pipes. He will also see a seemingly blocked off door. When Mario gets to the far right of this section, he will see Bestovius's house. He will also encounter a Save Block there. When Mario enters Bestovius's house, he will see that the room he enters does not contain another door. When Tippy notices that Mario is stuck, she will give him a short tutorial on how to use her Tattle ability. Mario successfully uses this ability on a wall in the seemingly empty room, discovering a door in the process. When Mario enters this door, he will meet Bestovius.

Upon meeting Bestovius, Mario will ask him if he can provide him with the Flip ability, an ability that enables Mario to flip between 2-D and 3-D. Bestovius will then be sceptical about the offer, saying that Mario is not the real hero that the Light Prognosticus has predicted to appear. To ensure that Mario is the hero, he asks him to pay a fee of ten thousand Coins. Mario will decline this offer, whereupon Bestovius will lower the price to all Coins Mario currently has. Should Mario decline the offer yet another time, the ability will not cost anything at all.

Mario, now being able to proceed through the door that was previously blocked off.

Upon receiving this ability, Mario will be able to proceed through the seemingly blocked off door, which will take him to the second portion of this stage. While there, he has to use the flipping ability to pass an otherwise insurmountable Warp Pipe. He will also see the game's first Koopa Troopas. When there, he will also be able to grab the Catch Card for Goombas. Afterwards, he will be faced with a gap too large for him to leap over. He will then have to utilise the Flip ability once again to find that there is a pathway in the background, which Mario will pass. He will then encounter the game's first Sproing-Oing, and the game's first Squig.

Upon making it to the third section of the level, Mario will encounter some high walls. He can chose between either jumping on the Brick Blocks that are positioned before a wall, or to Flip to 3-D. If he chooses the second alternative, he will see that there are several Squiglets hiding behind each wall.

When he makes it to the fourth section, he will be able to use the game's first Star. He will then make his way to the end of the section, defeating each enemy he passes in the process. In this section, the first Paragoombas, and the first Piranha Plants will be seen. Upon reaching the rightmost part of this area, he may flip to 3-D, revealing a pathway that will take him to a chest with the Catch Card for Koopa Troopas.

When he makes it to the fifth and final section of this level, he will be granted by a Star Block. When Mario hits the block, it will end the level.

Enemies

Names in Other Languages

Template:Foreignname

Trivia

  • The music is remixed from the Super Mario Bros. overworld theme and the Super Mario World overworld theme.
  • Lineland Road's trees may have been inspired by those of Koopa Village from the original Paper Mario, which were similarly made up of green squares. Additionally, Koopa Village's trees are 3D.
  • Notably, the skies of Lineland are full of strange, surreal mathematical formulas, such as (translated into literary form) "Fire Flower is greater than or equal to some kind of Block divided by Warp Pipe."
  • Level 1-1 has close references to Super Mario Bros. considering the first thing on the forground that the player see is a Goomba and placement of Items, ? Blocks, and Enemies.