Dark Clubba: Difference between revisions

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'''Dark Clubbas''' are shadowy [[Clubba]]s found in rooms 53, 67 and 68 of the [[Flopside Pit of 100 Trials]], in the game ''[[Super Paper Mario]]''. They are stronger than regular Clubbas, with the same amount of HP and dealing the same amount of damage as the powered-up [[Macho Grubba]] from ''[[Paper Mario: The Thousand-Year Door]]''. Like other Clubbas, this species has a tendency to sleep until [[Mario]] gets too close. If they hold a key, Mario should sneak behind them and leap on their heads. Otherwise, since they have high HP, items and [[Bowser]]'s attacks are effective. Their attacks are strong, but also slow and predictable, so they are not too difficult to fight.
'''Dark Clubbas''' are shadowy [[Clubba]]s found in rooms 53, 67 and 68 of the [[Flopside Pit of 100 Trials]], in the game ''[[Super Paper Mario]]''. They are stronger than regular Clubbas, with the same amount of HP and dealing the same amount of damage as the powered-up [[Macho Grubba]] from ''[[Paper Mario: The Thousand-Year Door]]''. Like other Clubbas, this species has a tendency to sleep until [[Mario]] gets too close. If they hold a key, Mario should sneak behind them and leap on their heads. Otherwise, since they have high HP, items and [[Bowser]]'s attacks are effective. Their attacks are strong, but also slow and predictable, so they are not too difficult to fight.


==Names in Other Languages==
==Names in other languages==
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|GerM=Literal Translation}}
|GerM=Literal Translation}}
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[[Category:Dark Enemies|Clubba]]
[[Category:Dark Enemies|Clubba]]

Revision as of 20:01, July 12, 2014

Template:Spmenemybox Dark Clubbas are shadowy Clubbas found in rooms 53, 67 and 68 of the Flopside Pit of 100 Trials, in the game Super Paper Mario. They are stronger than regular Clubbas, with the same amount of HP and dealing the same amount of damage as the powered-up Macho Grubba from Paper Mario: The Thousand-Year Door. Like other Clubbas, this species has a tendency to sleep until Mario gets too close. If they hold a key, Mario should sneak behind them and leap on their heads. Otherwise, since they have high HP, items and Bowser's attacks are effective. Their attacks are strong, but also slow and predictable, so they are not too difficult to fight.

Names in other languages

Template:Foreignname Template:BoxTop