World 8-4 (New Super Mario Bros. Wii): Difference between revisions

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{{Italic title|World 8-4 (''New Super Mario Bros. Wii'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title={{world|8|4}}
|title={{world|8|4}}
|image=[[File:8-4nsmbwii.png|250px]]
|image=[[File:NSMBW World 8-4 Screenshot.png|250px]]
|code=
|code=
|world=[[World 8 (New Super Mario Bros. Wii)|World 8]]
|world=[[World 8 (New Super Mario Bros. Wii)|World 8]]
|game=''[[New Super Mario Bros. Wii]]''
|game=''[[New Super Mario Bros. Wii]]''
|limit=500 seconds
|limit=500 seconds
|notes=The fourth level of World 8
|before_alt=
|beforealt=
|before=[[World 8-Tower (New Super Mario Bros. Wii)|<<]]
|before=[[World 8-Tower (New Super Mario Bros. Wii)|<<]]
|after=[[World 8-5 (New Super Mario Bros. Wii)|>>]]
|after=[[World 8-5 (New Super Mario Bros. Wii)|>>]]
}}
}}
'''World 8-4''' is the fourth level of [[World 8 (New Super Mario Bros. Wii)|World 8]] in ''[[New Super Mario Bros. Wii]]''. The level is mostly underwater and is the first and only level in the game to include [[Jellybeam]]s and [[Bulber]]s.
'''World 8-4''' is the fourth level of [[World 8 (New Super Mario Bros. Wii)|World 8]] in ''[[New Super Mario Bros. Wii]]''. The level is mostly underwater and is the first and only level in the game to include [[Jellybeam]]s and [[Bulber]]s. This level is also the only one in World 8 to not have a [[Checkpoint Flag|midway point]].
==Layout==
The level begins in a [[dark]] cavern, on a platform with a [[Glow Block]], as well as a [[? Switch]] that causes the platform to disappear. The player then falls down a deep tunnel into the water, where a [[Warp Pipe]] leads to the next area. Three [[? Block]]s are found, one of which contains a power-up. The section contains [[Bulber]]s, which light up the area, as well as [[Stone Spike]]s on platforms above. A Warp Pipe appears at the end of the area, taking the player to the next section.


== Layout ==
The next section of the level begins with a group of [[Jellybeam]]s, which act as the main light source of the area. A ? Block and some [[Cheep Cheep]]s are also found. [[Blooper]]s are found trapped inside blocks, which disappear when a ? Block in between Jellybeams is pressed. A ? Block containing a [[Super Star|Star]] is above one of the Bloopers. More Jellybeams, Bloopers, and [[Deep Cheep|Deep-Cheep]]s follow, with a Warp Pipe leading to the next area. This area is vertical, containing multiple Jellybeams. Four Warp Pipes that blow [[current]]s also appear as obstacles. A Warp Pipe at the top of the area leads the player to the [[Goal Pole|pole]].
{{rewrite-expand}}
After falling down a deep tunnel, Mario and Co. will have to deal with several [[Stone Spike]]s. There are [[Bulber]]s in the water, which help the player see. The second part of the level is infested with [[Jellybeam]]s. They are the only light source in this section of the level. For the final part, the player will have to swim upwards through some pipes that make strong water currents. After entering a pipe the exit will be close.


There is a secret area in the level, which can be found underneath the last stone spikes in the second room. It has several coins and a [[Spiny Cheep Cheep]].
There is a secret area in the level, which can be accessed through a Warp Pipe underneath the last group of Stone Spikes in the second room. It contains several coins and a [[Spiny Cheep Cheep]].


==Star Coins==
==Star Coins==
*'''Star Coin 1''': The first Star Coin is located in the second area, atop the long platform with the numerous [[Stone Spike]]s. Mario and co. must swim to the surface, jump on the platform and avoid all of the Stone Spikes to get the Star Coin.
*'''Star Coin 1''': The first Star Coin is located in the second area, atop the long platform with the numerous [[Stone Spike]]s. Mario and co. must swim to the surface, jump on the platform and avoid all of the Stone Spikes to get it.
*'''Star Coin 2''' ''(pictured)'': In the third area, the second Star Coin, along with four [[Blooper]]s, are caged individually by several blocks. Mario and co. must activate the nearby [[? Switch]] to make all of the blocks disappear and make the Star Coin accessible.
*'''Star Coin 2''': In the third area, the second Star Coin, along with four [[Blooper]]s, are caged individually by several blocks. Mario and co. must activate the nearby [[? Switch]] to make all of the blocks disappear, then swim to the Star Coin while avoiding the Bloopers.
*'''Star Coin 3''': In the fourth area, the third Star Coin is in a small opening in the rocks, to the left.
*'''Star Coin 3''': In the fourth area, the third Star Coin is in a small opening in the rocks, to the left.


==Enemies==
==Enemies==
*[[Bulber]]s
{|border=2 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
*[[Stone Spike]]s
|-
*[[Jellybeam]]s
!Name
*[[Spiny Cheep Cheep]]
!Image
*[[Cheep-Cheep]]s
!Amount
*[[Deep-Cheep]]s
|-
*[[Blooper]]s
|[[Blooper]]s
|[[File:NSMBW Blooper Sprite.png]]
|8
|-
|[[Bulber]]s
|[[File:NSMBW Bulber Model.png|50px]]
|19
|-
|[[Cheep Cheep]]s
|[[File:NSMBW Cheep Cheep Render.png]]
|11
|-
|[[Deep Cheep|Deep-Cheep]]s
|[[File:NSMBW Big and Regular Deep Cheep Screenshot.png|100px]]
|3
|-
|[[Jellybeam]]s
|[[File:Jellybeam Sprite.png]]
|14
|-
|[[Spiny Cheep Cheep]]
|[[File:SpinyCheep-CheepNSMBW.png]]
|1
|-
|[[Stone Spike]]s
|[[File:NSMBW Stone Spike Render.png]]
|11
|}


==Trivia==
==Trivia==
*This is the first level in World 8 to not contain lava, the second being {{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}.
*This is the first level in World 8 to not contain lava, the second being {{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}.
{{NSMBW Levels}}
*Like [[World 8-3 (New Super Mario Bros.)|World 8-3]] of [[New Super Mario Bros.]], this is the only underwater level which does not use the usual underwater music, instead using the underground theme possibly to fit the darker tone of World 8, as well as due to the level being dimly lit.
{{NSMBW}}
 
[[Category:New Super Mario Bros. Wii Levels]]
==Level map==
[[Category:Bodies of Water]]
[[File:NSMBW World 8-4 Map.png|200px|thumb|left|]]
[[Category:Subterranean Areas]]
 
{{NSMBW levels}}
[[Category:Aquatic areas]]
[[Category:Underground areas]]
[[Category:New Super Mario Bros. Wii levels]]

Latest revision as of 02:09, December 17, 2023

Level
World 8-4
World 8 (New Super Mario Bros. Wii)
World World 8
Game New Super Mario Bros. Wii
Time limit 500 seconds
<< Directory of levels >>

World 8-4 is the fourth level of World 8 in New Super Mario Bros. Wii. The level is mostly underwater and is the first and only level in the game to include Jellybeams and Bulbers. This level is also the only one in World 8 to not have a midway point.

Layout[edit]

The level begins in a dark cavern, on a platform with a Glow Block, as well as a ? Switch that causes the platform to disappear. The player then falls down a deep tunnel into the water, where a Warp Pipe leads to the next area. Three ? Blocks are found, one of which contains a power-up. The section contains Bulbers, which light up the area, as well as Stone Spikes on platforms above. A Warp Pipe appears at the end of the area, taking the player to the next section.

The next section of the level begins with a group of Jellybeams, which act as the main light source of the area. A ? Block and some Cheep Cheeps are also found. Bloopers are found trapped inside blocks, which disappear when a ? Block in between Jellybeams is pressed. A ? Block containing a Star is above one of the Bloopers. More Jellybeams, Bloopers, and Deep-Cheeps follow, with a Warp Pipe leading to the next area. This area is vertical, containing multiple Jellybeams. Four Warp Pipes that blow currents also appear as obstacles. A Warp Pipe at the top of the area leads the player to the pole.

There is a secret area in the level, which can be accessed through a Warp Pipe underneath the last group of Stone Spikes in the second room. It contains several coins and a Spiny Cheep Cheep.

Star Coins[edit]

  • Star Coin 1: The first Star Coin is located in the second area, atop the long platform with the numerous Stone Spikes. Mario and co. must swim to the surface, jump on the platform and avoid all of the Stone Spikes to get it.
  • Star Coin 2: In the third area, the second Star Coin, along with four Bloopers, are caged individually by several blocks. Mario and co. must activate the nearby ? Switch to make all of the blocks disappear, then swim to the Star Coin while avoiding the Bloopers.
  • Star Coin 3: In the fourth area, the third Star Coin is in a small opening in the rocks, to the left.

Enemies[edit]

Name Image Amount
Bloopers NSMBW Blooper Sprite.png 8
Bulbers A Bulber from New Super Mario Bros. Wii. 19
Cheep Cheeps NSMBW Cheep Cheep Render.png 11
Deep-Cheeps Mega Deep-Cheep and Deep-Cheep 3
Jellybeams Jellybeam Sprite.png 14
Spiny Cheep Cheep SpinyCheep-CheepNSMBW.png 1
Stone Spikes Sprite of a Stone Spike 11

Trivia[edit]

  • This is the first level in World 8 to not contain lava, the second being World 8-Airship.
  • Like World 8-3 of New Super Mario Bros., this is the only underwater level which does not use the usual underwater music, instead using the underground theme possibly to fit the darker tone of World 8, as well as due to the level being dimly lit.

Level map[edit]

Level map