Use the Magnet to Get Rich Quick!: Difference between revisions

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{{levelbox
{{level infobox
|image=[[Image:Use_the_Magnet_to_Get_Rich_Quick!.png|200px]]
|image=[[File:Use the Magnet to Get Rich Quick!.png|256px]]
|code=3-6
|code=3-6
|game=''[[Yoshi's Island DS]]''
|game=''[[Yoshi's Island DS]]''
|difficulty=Medium
|notes=Takes place in both a jungle and a lake.
|before=[[Heeeeeeere's Wario!|<<]]  
|before=[[Heeeeeeere's Wario!|<<]]  
|after=[[Tap-Tap's Sunken Cave|>>]]
|after=[[Tap-Tap's Sunken Cave|>>]]
}}
}}
'''Use the Magnet to Get Rich Quick!''' is level 3-6 in ''[[Yoshi's Island DS]]'', and uses an [[Orange Yoshi]].
'''Use the Magnet to Get Rich Quick!''' is World 3-6 in ''[[Yoshi's Island DS]]''. It takes place in a jungle and a lake. This level's playable [[Yoshi (species)|Yoshi]] is the orange Yoshi.
==Layout==
The player starts off on a platform with a metallic platform and a [[post]] to their left and a bridge to their right. After the bridge is a raft with a [[Stork Stop]] on it, a small platform with some more metallic platforms is next to that. After this is a small platform with a metal block that must be dragged so the player can use it to get to the next part of the level.


==Overview==
In the next part of the level are some metallic platforms that need to be dragged down so they can be ascended. After this small segment is a block that contains a [[Flatbed Ferry]] and a drop. After this is another metallic block that leads to another drop. After this segment is a Stork Stop and some vines that lead to a secret area. The secret area contains only [[coin]]s, a [[Smiley Flower|flower]] and a [[Warp Pipe]] to the next area.
From the start the [[player]] has to head right to find a baby sign. The player will have to switch to [[Baby Wario]] if the [[Yoshi (species)|Yoshi]] doesn't have him and explore arounnd the area using Wario's magnet to lower and lift the platforms with magnets on them. Afterwards, the playe has to go right over two [[Blooper]]s popping out of the water and knock over a [[Shy Guy]] stack. Then the player has to continue and walk slowly away from the magnet rock. It wil move and allow Yoshi to jump on it to get up. From there, the player has to go right to go into the next area. The player has to use the magnet platforms upwards and go to the right. Next the player has to go down a opening in the ground and move the magnetic rock. The player will have to go down the hole under the magnet rock and switch to [[Baby DK]]. The player has to go right until the player reaches several vines. The player will have to climb them and go right to go into the next area. When in this area, the player has to switch to Baby Wario and use the magnet to collect coins. There is a pipe on the right which leads into the next area. the player has to go right and switch to [[Baby Mario]]. The player has to hit the M Blocks and jump up and switch to Baby Wario again. The player has to bring the magnet rock across the newly-made bridge and have it fall on the switch. Then the p[layer has to go through the area that was blocked off and find a magnet platform and the player has to use it. Then the player has to go through the corridor. Pressing the red switch in front of the Yoshi is optional and will lead to a Flower. To continue onward, the player has to go on to the right and avoid enemies. The player will reach the next area. The player will have to navigate across the water while avoiding the [[Boss Bass]]. The player will reach a raft with a stack of Shy Guys on it. The player has to knock them all down and go on to the goal ring.


==Names in Other Languages==
In the next area, the player needs to use [[Baby Mario]] to hit some [[M Block]]s before using [[Baby Wario]] to drag a metal box across them and onto a switch which will raise a wall. In the next segment is an [[Eggo-Dil]] and some [[Koopa Paratroopa|Para-Koopa]]s. The player will then have to climb some platforms and drag a metal box over so [[Baby Peach]] can use a flower to get a [[character coin]], the exit to this area is over some [[Donut Block|donut platform]]s to the right of this segment.
{{Foreignname|
 
The next segment is a water segment and has a [[Cheep Chomp|Boss Bass]], some Para-Koopas and several Flatbed Ferries in it. At the end of the segment is the [[Goal Ring|goal roulette]].
 
==Enemies==
*[[Pirate Guy]]s
*[[Blooper]]s
*[[Snap Jaw]]s
*[[Fleeper]]s
*[[Crabble]]
*[[Eggo-Dil]]s
*[[Koopa Paratroopa|Para-Koopa]]s
*[[Egg-enut]]s
*[[Cheep Chomp|Boss Bass]]
*[[Shy Guy Tower|Pirate Guy Stack]]s
 
==Gallery==
<gallery>
Icon YIDS - Use the Magnet to Get Rich Quick.png|Level icon
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=じしゃくパワーでコインをさがせ!
|JapR=Jishaku pawā de koin o sagase!
|JapM=Search for Coins with the Magnet Power!
|Ger=Das Glück ist dir hold, die Taschen voll Gold!
|Ger=Das Glück ist dir hold, die Taschen voll Gold!
|GerM="Luck is on your side, your pockets are full of gold!" (German name is a rhyme)}}
|GerM="Luck is on your side, your pockets are full of gold!" (German name is a rhyme)
{{stub}}
|Fre=Aimant à pièces!
<br clear=all>
|FreM=Coin Magnet!
{{YIDS}}
|Kor=자석 파워로 코인을 찾아라!
 
|KorR=Jaseok Paweoro Koineul Chajara!
[[Category:Yoshi Levels]]
|KorM=Find Coins with Magnet Power!
|Spa=¡Cómo enriquecerse rápido con un imán!
|SpaM=How to Get Rich Quick With a Magnet!
|Ita=Monete e magnete
|ItaM=Coins and magnet
}}
{{YIDS levels}}
[[Category:Yoshi's Island DS levels]]

Latest revision as of 09:32, January 8, 2024

Level
Use the Magnet to Get Rich Quick!
Use the Magnet to Get Rich Quick!.png
Level code 3-6
Game Yoshi's Island DS
<< Directory of levels >>

Use the Magnet to Get Rich Quick! is World 3-6 in Yoshi's Island DS. It takes place in a jungle and a lake. This level's playable Yoshi is the orange Yoshi.

Layout[edit]

The player starts off on a platform with a metallic platform and a post to their left and a bridge to their right. After the bridge is a raft with a Stork Stop on it, a small platform with some more metallic platforms is next to that. After this is a small platform with a metal block that must be dragged so the player can use it to get to the next part of the level.

In the next part of the level are some metallic platforms that need to be dragged down so they can be ascended. After this small segment is a block that contains a Flatbed Ferry and a drop. After this is another metallic block that leads to another drop. After this segment is a Stork Stop and some vines that lead to a secret area. The secret area contains only coins, a flower and a Warp Pipe to the next area.

In the next area, the player needs to use Baby Mario to hit some M Blocks before using Baby Wario to drag a metal box across them and onto a switch which will raise a wall. In the next segment is an Eggo-Dil and some Para-Koopas. The player will then have to climb some platforms and drag a metal box over so Baby Peach can use a flower to get a character coin, the exit to this area is over some donut platforms to the right of this segment.

The next segment is a water segment and has a Boss Bass, some Para-Koopas and several Flatbed Ferries in it. At the end of the segment is the goal roulette.

Enemies[edit]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese じしゃくパワーでコインをさがせ!
Jishaku pawā de koin o sagase!
Search for Coins with the Magnet Power!

French Aimant à pièces!
Coin Magnet!
German Das Glück ist dir hold, die Taschen voll Gold!
"Luck is on your side, your pockets are full of gold!" (German name is a rhyme)
Italian Monete e magnete
Coins and magnet
Korean 자석 파워로 코인을 찾아라!
Jaseok Paweoro Koineul Chajara!
Find Coins with Magnet Power!

Spanish ¡Cómo enriquecerse rápido con un imán!
How to Get Rich Quick With a Magnet!