Unhappy Trails: Difference between revisions
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'''Unhappy Trails''' is an 8-Player [[minigame]] in ''[[Mario Party 7]]''. Its name is a play on the phrase "happy trails." | '''Unhappy Trails''' is an 8-Player [[minigame]] in ''[[Mario Party 7]]''. Its name is a play on the phrase "happy trails." | ||
==Introduction== | |||
The camera shows the character with the key first and then shows the whole course, while it also stops at the characters who wave at the camera and then the camera views the chest and then goes back to the character with the key. | |||
==Gameplay== | ==Gameplay== | ||
The objective of this minigame is to get a treasure at the end of the course. One player brings a [[key]] to their partner, who then runs to the [[treasure chest]] and unlocks it to get a jewel. The player who opens the chest must bring the jewel to their teammate, who then brings it back to the beginning of the path. Much of the course is crooked and narrow. If a player falls into the swamp, a [[Lakitu]] fishes them out and brings them back on the course. The first team to bring the jewel back to the start of the path wins. If no team does so within a certain time limit, the minigame ends in a tie. | The objective of this minigame is to get a treasure at the end of the course. One player brings a [[key]] to their partner, who then runs to the [[treasure chest]] and unlocks it to get a jewel. The player who opens the chest must bring the jewel to their teammate, who then brings it back to the beginning of the path. Much of the course is crooked and narrow. If a player falls into the swamp, a [[Lakitu]] fishes them out and brings them back on the course. The first team to bring the jewel back to the start of the path wins. If no team does so within a certain time limit, the minigame ends in a tie. | ||
==Ending== | |||
The characters and a [[Goomba]] stand on the beginning island with the diamond they collected and do their winning animation. | |||
==Controls== | ==Controls== |
Revision as of 08:59, September 4, 2023
Unhappy Trails | |||
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Appears in | Mario Party 7 | ||
Type | 8-Player minigame | ||
Music track | Cool as a Cucumber | ||
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Unhappy Trails is an 8-Player minigame in Mario Party 7. Its name is a play on the phrase "happy trails."
Introduction
The camera shows the character with the key first and then shows the whole course, while it also stops at the characters who wave at the camera and then the camera views the chest and then goes back to the character with the key.
Gameplay
The objective of this minigame is to get a treasure at the end of the course. One player brings a key to their partner, who then runs to the treasure chest and unlocks it to get a jewel. The player who opens the chest must bring the jewel to their teammate, who then brings it back to the beginning of the path. Much of the course is crooked and narrow. If a player falls into the swamp, a Lakitu fishes them out and brings them back on the course. The first team to bring the jewel back to the start of the path wins. If no team does so within a certain time limit, the minigame ends in a tie.
Ending
The characters and a Goomba stand on the beginning island with the diamond they collected and do their winning animation.
Controls
- / – Move
In-game text
- Rules – "Run a relay with your partner to find a precious jewel, then bring it back to the starting line."
- Advice – "The course is crooked and narrow in many places. Move carefully so you don't fall into the swamp."
See also
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | おたからリレー Otakara rirē |
Treasure Relay |
German | Staffel-Duo |
Relay Duo |
Italian | Staffetta preziosetta |
Jeweled relay |
Spanish | Senderos inescrutables |
Incomprehensible Paths |