Ghost in the Hall

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Ghost in the Hall
Ghost in the Hall from Mario Party 7
Appears in Mario Party 7
Type 4-Player minigame
Music track Slow and Steady
Music sample

Ghost in the Hall is a 4-Player minigame in Mario Party 7. The minigame's name is possibly a pun on the name of the 1989 manga Ghost in the Shell.

Introduction[edit]

The game starts out with the first player walking through the rain into a haunted mansion.

Gameplay[edit]

Players must choose certain pathways to get to the exit. Some pathways contain Pink Boos that scare the character and make them go in the opposite direction; others contain doors that open and stun the character. The first one to the exit (which is a wide pathway with a red carpet) wins. There is a horizontal red carpet halfway through. If nobody reaches the exit within a certain time limit, the minigame ends in a tie.

Ending[edit]

The ending to Ghost in the Hall

The rain stops as the winner walks out of the mansion and does their victory animation.

Controls[edit]

  • Control Stick – Move

In-game text[edit]

  • Rules"Aaaah! A haunted house! Run for the exit and get out before everyone else!"
  • Advice"Closed doors will slow your progress, while Pink Boos will stun you. Watch out!"

Names in other languages[edit]

Language Name Meaning
Japanese ぬけだせ!おばけやしき
Nukedase! Obake yashiki
Escape the Ghost House!

French Sauve-qui-peut
Run for your life
German Begeistert
begeistert normally means "excited" but actually aims for "beghosted" since it contains Geist (ghost)
Italian Passi nel buio
Steps in the dark
Spanish Mansión encantada
Haunted Mansion

Trivia[edit]

  • Even if the player picks Boo or Dry Bones as the playable character, they still get scared by the Pink Boos, just like all the other characters.