The first player starts out running in a spiral castle-like area and jumps over a Spiny Shell. The screen splits into four screens to show all the players.
The players must then run to the finish line dodging Spiny Shells, trap doors, and mechanical punching walls. Spiny Shells stun player for a short time, trap floors have the player fall and lose more time than Spiny Shells, and mechanical punching walls push players out the stage, having them lose the most time. Spiny Shells and trap doors can be avoided by jumping over them. Players can avoid the mechanical walls by approaching them until they thrust. Then, they can jump over the horizontal pole that pushes the wall. Alternatively, they can run along the right edge of the path, as the walls are not fast enough to reach them. The first one to the finish line wins. The scenery changes from day to night as the players advance to the finish line.
This is one of the minigames that can appear in Decathlon Castle. Here, the player's objective is to get to the goal as fast as possible to earn as much points as possible, up to a maximum of 1,000.
The winner does their victory animation atop the tower.
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