|Appears in||Mario Party 7|
|Time limit||30 seconds|
|Music track||Darkness Rising|
The team reaches a courtyard, being chased by the solo player as the gate closes.
The game takes place at night in a castle courtyard decorated by several Shy Guy statues. The solo player runs around with a flashlight, trying to catch the team players, who must use their environment to avoid capture. Players caught in the light are eliminated immediately, with a Fly Guy appearing to carry them off. If any of the group players manage to avoid detection for 30 seconds, they win. The solo player wins if they manage to catch all of the team players.
If the solo player wins, they do their victory animation as the other three are carried away by Fly Guys. If the group players win, the solo player looks around and walks out of the courtyard while the group players perform their victory animations behind them. Also, if the group players win, the victory theme plays sooner than the group players' animations.
- – Move
- Rules – "One player tries to shine a flashlight on the other 3 while they attempt to run and hide."
- Advice – "If you're being chased, run around the Shy Guy statues to keep your opponent guessing!"
Names in other languages
|French||Chat Nocturne||Nighty Tag|
|German||Fluchscheinwerfer||From fluch (curse) and suchscheinwerfer (searchlight)|
|Spanish||Escondite||Hide and Seek|